| Smerg |
HK will enter the gallery and take a shot at the nearest droid with his ion carbine, which should be DMO on K17 if I'm not mistaken.
Perception to Scan the Room: 1d20+8
Attack: 1d20+5; 3d8
With HK's first shot he shuts down the Overseer Droid. Maybe HK instinctively noted the sound of authority in the one droid's usage of binary and targeted it for that reason.
His attempt to scan the room doesn't identify any new details beyond noting the several exits from the room (areas marked in yellow)
| Vash'elie |
Entering the room after HK, Vash'elie takes in her surroundings with her unique sight. UTF: Sence Surroundings 1d20 + 7 ⇒ (4) + 7 = 11. Seeing through the force she sences it's ebb and flow, seeing it's strands she realizes she can manipulate them so she reaches out and pulls.
UTF: Move Object Droid in M18 to Droid in Q18 1d20 + 7 ⇒ (15) + 7 = 22, 4d6 ⇒ (3, 1, 3, 6) = 13
| Smerg |
Entering the room after HK, Vash'elie takes in her surroundings with her unique sight. UTF: Sence Surroundings 1d20+7. Seeing through the force she sences it's ebb and flow, seeing it's strands she realizes she can manipulate them so she reaches out and pulls.
UTF: Move Object Droid in M18 to Droid in Q18 1d20+7, 4d6
The Medium Labour droid squeals briefly in confusion as it used as a battering ram to pulverize the the small mechanical droid. Both the droids look like they will be needing some repairs. The mechanical droid will be needing more repair then the labour droid with its heavier construction.
Both droids are out of the fight.
| Smerg |
Kol rolls through the opening and hustles over to L-12, he fires up at the target at N-12.
Blaster pistol attack: 1d20+3 for a possible 3d6 points damage.
Kol's blaster misses the small labour droid (cleaner or degrease droid?) and instead wings on some pipe works. A jet of steam erupts around the damaged pipe.
| Smerg |
Doc draws his ion pistol as he enters the room, firing at the nearest droid.
Attack: 1d20+2
Damage: 3d6
Doc moves and fires at the small labour droid (R-16). The shot singes off the armour of the droid. The six legged droid scuttles in surprise but the fire doesn't seem to have melted anything vital to the droid.
| Smerg |
Gol will enter the fray, ignite his jet pack, and gently maneuver up a bit (6 squares) and target another of the overseer droids.
Blaster shot on Overseer Droid: 1d20+4
Damage: 3d8
You don't spot any other Overseer Droids. The remaining droids with an Other description are size small which eliminates them from being Overseer Droids (Overseer Droids need some ability to protect themselves from droids that choose to riot).
You fire several shots that rip into various mechanical items and pipes resulting in sparks erupting.
| Smerg |
If you are posting that you are moving then could you please give me an idea of what square you are going towards or plan to end up in. HK, Vash, and Doc. I just need something to work with to better place you.
Kidd the droid at F16 is at level 0 and only 5 squares away from where you entered. If you want to attack something without a ranged attack then that is probably your best option at the moment.
Kiddrik
|
Kidd moves into the giant vertical space, igniting his lightsaber on the way, and levels a slash at the droid standing in front of him.
Move to G-17. Ignite lightsaber as swift. Attack the droid in F-16.
Attack 1d20 + 3 ⇒ (20) + 3 = 23.
Damage 2d8 ⇒ (3, 6) = 9.
Oooohhh. crit goodness damage 2d8 ⇒ (1, 1) = 2
| Smerg |
Kidd moves into the giant vertical space, igniting his lightsaber on the way, and levels a slash at the droid standing in front of him.
Move to G-17. Ignite lightsaber as swift. Attack the droid in F-16.
Attack 1d20 + 3.
Damage 2d8.
Oooohhh. crit goodness damage 2d8
The lightly built eight armed maintenance droid has bits of its structure slashed with Kidd's first strike. The Droid might have been repairable but then the power casing leaked sending a cascade of energy into the droid's memory core leaving it fried beyond recovery.
The critical tipped the damage up to the threshold for the droid.
Droids 1 to 5 1d20 - 2 ⇒ (15) - 2 = 13
Droids 6 to 10 1d20 - 2 ⇒ (19) - 2 = 17
Droids 11 to 15 1d20 - 2 ⇒ (8) - 2 = 6
Droids 16 to 20 1d20 - 2 ⇒ (5) - 2 = 3
Okay, HK and Vash go before the first droids go.
Some of the droids are still flat footed as they have yet to act.
| Smerg |
HK moves up to the nearest large droid and takes a second shot.
1d20+5; 3d8
The large size of the droid makes it harder to get cover in the equipment which makes it easier to spot. The hardened armour of the droid almost stops the shot but the sheer size of the droid leaves plenty of places for a blaster to find some exposed circuitry (and it is not like labour droids are built for dodging).
The Ion energy quickly rolls blue energy over the droid shutting down circuits and disrupting its internal systems. It topples over out of commission.
The droid at O-5 is knocked out of the fight.
| Smerg |
Lining up a shot on a medium sized droid Vash'elie fires.
Stay where she is, two swift to aim at droid in L23 and shoot.
blaster 1d20+1, 3d6
Despite efforts to take a bead on the droid the shot goes a foot wide of the mark instead impacting on a conduit which starts to leak coolant.
| Smerg |
The Small Maintenance Droid at M-17 (6) uses its magnetic feet to start to descend to +6 level. While it descends it babbles in Binary.
Overseer 0H-N0 you seem to be malfunctioning. I will initiate diagnostics to repair you.
The Small Maintenance Droid at J-17 (7) looks at Kidd carving up the maintenance droid and says in Binary. It takes no action but take cover while it continues to work on the equipment.
GY-MM, he's dead.
The Medium Maintenance Droid at S-20 (8) looks at the fighting and shooting and starts to babble in binary. It isn't moving from its current work platform but it does appear to be looking around for something.
I think someone is attacking us. We should alert the Overseer. Yes, we should alert the Overseer right away.
[/ooc]
The Small Labour Droid at D-12 (9) starts to descend speaking in Binary.
[spoiler= Binary]
Hey, I just cleaned that floor. Stupid humans always making messes on my clean decks.
The Large Maintenance Droid at J-27 (10) descends to the floor level and starts to move along.
We have a steam pressure line leak. Let's move it and clean this up. U-2 we need to fix that hull breach.
Doc and Kol are next.
| Smerg |
Attack, same target (N-12)
Blaster: 1d20+3 for a possible 3d6 damage.
Crit confirm? 1d20+3 Nope; just a regular hit."Can it HK, nobody else could afford Ion weapons."
HK is right. You don't need to roll to confirm. Just roll the extra 3d6 of damage. The only exception is on AoE weapons where you don't double the damage but since you get to hit everyone with full damage it works out to still be messy.
| Smerg |
Extra crit damage: 3d6
"Hey, don't misunderstand me HK, you get me ion weapons and I'll use them. I don't like leaving bodies behind, including driods."
Kol lays into the Small Labour Droid which erupts in a fountain of grease as its storage container explodes. The top of the droid can be heard clanging as it tumbles down through the pipe work.
| Smerg |
"Humph. I got an ion pistol that I'm terrible with, if you want it, Kol."
Doc will use said ion pistol to fire at the nearest droid.
Attack: 1d20+2
Damage: 3d6
Doc's ion pistol hits the small labour droid (R-16). The energy of the pistol rings around it for several seconds before the lights shut down.
| Smerg |
A medium labour droid (1) (L-3) moves down and forward at a slow walk. While it moves it speaks in binary.
Gronk. Gronk.
A small droid (2) with a repulsor system swoops down from above. It is basketball in shape and size with several antenna like appendages sticking out of it. (moved from I-24 to I-23). A small holographic image appears to be projected from the front of the droid of a Sullustan in some form of work clothes. It appears to have some camera's for eyes.
The Sullustan in the image is burbling in Sullustan.
'Blue 16, this Blue maintenance control. 0H-N0, please come in. We are getting system alarms from your area. What's going on down there?'
A medium maintenance droid (3) (move L-23 to K-20) turns on its mechanical feet and starts to roll down some pipe work speaking in binary.
'Roger, B1G-DD, closing hull breach.'
The Medium Maintenance Droid (4) (T-19) babbles in binary while it continues to work.
'We can't alert the Overseer. The Overseer is shut down. Get your photo-sensors checked. Nothing worse then being partnered with a near sighted mechanical droid.'
The small maintenance droid (5) (J-18) turns to its partner which saw Kidd cut up the maintenance droid.
'M-MAX, I suppose all we can do now is go through its circuit boards for spare chips.'
Gol and Kidd are up next before the rest of the droids.
Kiddrik
|
Ya know, I've never really considered things from the metal perspective.
The thought - and the momentary emotional tinge of curiosity and sadness - flash through his mind before being swept away by the Oneness with the Force that overtakes him in combat. He sees the projection of the Sullustan, "Um… we should consider making this thing quick. Ya know, shut down any cameras? Go ahead and plant some of our toys here?"
Delay (as I don't have any easy targets in range) until I hear what the plan is.
How long does it take to plant the explosives we brought in? Are we talking a round or two or are we talking minutes? My thought is we take out the droid with the camera, plant the explosives and get to a safe distance while it detonates - hopefully causing a bit more confusion of what actually went on here as well as starting our "event".
| Smerg |
How long does it take to plant the explosives we brought in? Are we talking a round or two or are we talking minutes? My thought is we take out the droid with the camera, plant the explosives and get to a safe distance while it detonates - hopefully causing a bit more confusion of what actually went on here as well as starting our "event".
It takes a move action to draw out from your kit the explosive, a standard action to place the explosive, and a swift action to arm the explosive.
Doing things that quickly will make a 'bang' but not do significant damage. An unconfined explosive does very little damage to the target it is placed next to. Also without take the time to place an explosive in an important structural point will do little to effect the overall integrity of the structure unless you get real lucky. Significant structures like this station are military construction and designed to absorb turbolaser hits and the crashing in of starfighters to the surface. Placing an explosive in a room to cause more than surface damage will usually require a 1 min Mechanics Skill Trained (Explosives are under Mechanics). If you really want to blow something up well then consider 10 min per 100m of target.
Can you still blow stuff up without spending the time? Sure, in a room like this you could arm and lob in a half dozen explosive charges and you would cause plenty of carnage to the equipment and pipes. It's just with the use of Mechanics skill you could have likely achieved the same effect with a third of the usage of explosives by choosing your target well and placing the explosives at an appropriate spot. Also with the Mechanics Skill usage, you will likely get an effect more then the temporary shut down of this single room.
| Smerg |
Gol will identify the small droid that has the video feed (I-23) and fire at him.
Identify Target: 1d20+8
If Perception cannot locate that droid, I will fire on the closest one instead.
Shoot Target: 1d20+4
You identify the droid as a standard maintenance surveillance droid. Used by people in control booths to monitor the activity of droids on assignment without having to physically go and watch the droids.
They are often used as back-up to overseer droids though overseer droids see them as an infringement on their rights to adjudicate proper learning to droids under their care. This is why many overseer droids keep secret rooms to handle any informal teaching that is required to get the other droids to perform.
The maintenance surveillance droid is built on the standard messenger droid with full repulsor flight built into the hull. It often has a two way holographic system for speaking with people or droids in the field. There are cameras that transmit real-time images to the control room for later review of details and planning of future work assignments.
They aren't known for their agility and your shot just clips the droid.
Roll damage
You are pretty sure the other small O droid is another maintenance surveillance droid.
| Smerg |
Droid (11) Overseer is was ion blasted.
Droid (12) Medium Labour droid at E-13 moves to I-15 descending down to the deck level.
'All I do is lift stuff. Move stuff here then move stuff here. Boy, I wish we could get some action around here.'
Droid (13) small labour droid shot by Doc.
Droid (14) large labour droid shot by HK.
Droid (15) small maintenance droid eliminated in surprise round.
Droid (16) small labour droid shot by Kol.
Droid (17) medium labour droid at Q-19 moves beside Doc at P-17.
'Sir, this is a restricted area. Do you require assistance?'
Droid (18) medium maintenance droid Kidd chopped.
Droid (19) medium labour droid destroyed
Droid (20) The other maintenance surveillance droid moves to E-17 height 2 spaces and projects a holovid image towards Kidd. The same sullustan speaker from before is speaking.
'Hey, you. What are you doing down there in Blue 16? That area is restricted to blue maintenance personnel. What is your team and section number?'
Kidd has a delayed action available and Doc and HK are up for the start of round 3.
| Smerg |
Kol will move to cover at N-16 and target the droid at M-17(+6)
Blaster Pistol: 1d20+7 for a possible 3d6 points blaster damage.
The shot is very close but doesn't seem to harm the droid possibly just grazing on the exterior of the droid's armour.
| Smerg |
Droid 6 small maintenance droid at M-17 moves to L-17 height 6 and starts to operate on the Overseer Droid.
'Don't worry boss. I can fix this. Give me a minute and you'll be back on your feet.'
Droid 7 small maintenance droid at J-17 continues it's work and comments to its companion droid.
'GY-MM, look at that droid suck up to the Overseer. It just ain't natural.'
Droid 8 medium maintenance droid at S-20 stops working and starts to move to U-16 descending down to the floor level.
'Well if the Overseer is disabled then that's lunch. I wonder when I'm due for my next oil bath?'
Droid 9 small labour droid at D-12 continues to come down to the floor and moves to F-16 adjacent to Kidd.
'Excuse me sir. I'm cleaning here. Could you please move a few steps back?'
Droid 10 large maintenance droid at J-22 rolls by Vash. She can take an attack of Opportunity if she wants.
'We have a class D hull breach here. We have hull plating here. I recommend that we have the labour droid hold it in position as we start to weld the breach closed.'
Kol (action taken) and Vash are up. Doc can still act (I don't think any of the droids have taken an action that affects Doc but if so then let me know and you can still have your action prior to the above droid's actions)
Kiddrik
|
Sorry for the unexpected absence.... family stuff.
Also, I'm assuming we still have helmets on at this point?
Kidd, looking for a way to disengage from the fight and the surveillance droid, taps his helmet where the commlink ear-piece is and shakes his head 'no'... the universal symbol (hopefully) for 'I can't hear you'. Then points behind him in the general direction of the opening and the other team members, hoping to be able to move to the indicated exit with the rest of the crew.