
DM Tanner |

SURPRISE ROUND
Dragox 1d20 + 1 ⇒ (16) + 1 = 17
Narses 1d20 + 3 ⇒ (12) + 3 = 15
Adele 1d20 + 3 ⇒ (11) + 3 = 14
Shalani 1d20 + 10 ⇒ (13) + 10 = 23
Maysalkirii 1d20 + 8 ⇒ (17) + 8 = 25
Lizardfolk 1d20 + 2 ⇒ (8) + 2 = 10
Maysalkirii
Shalani
Dragox
Narses
Adele
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Lizardfolk 1
Lizardfolk 2
Lizardfolk 3
Lizardfolk 4
Lizardfolk 5
Lizardfolk 6
Lizardfolk 7
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Initiative
Maysalkirii 25
Shalani 23
Dragox 17
Narses 15
Adele 14
Lizardfolk 10
SURPRISE ROUND MAP
Narses, just let me know if you wanted to start in a different square and we can adjust the action.

Maysalkirii Weyog |

Charge to -B24.
Acrobatics check if necessary + agile feet to negate difficult terrain.
1d20 + 17 ⇒ (1) + 17 = 18 Acro
1d20 + 14 ⇒ (11) + 14 = 25 Charge
1d6 + 7 + 2d6 + 4d6 ⇒ (5) + 7 + (2, 3) + (1, 1, 5, 5) = 29
1d6 ⇒ 3 self-harm damage
Edit: Been a while ince we played, I have more judgement/day than I thought. Maysalkirii will also swift action judgement to activate fast healing 3.

Narses Kale |

Since the first square of movent for Narses is solid ground I'm going to assume he can charge. Move to E 28, rage and power attack lizardman nr 7.
His step deathly still as he moves swifly out of the mire, Nsrses, clocked in magical silence, rushes the closest lizardmana and takes a heavy swing at it with his bastard swoard.
1d20 + 13 ⇒ (14) + 13 = 27, 1d10 + 1d6 + 12 ⇒ (8) + (2) + 12 = 22

Shalani Mistoreth |

"If we are trying not to warn the other denizens of the ruins, perhaps we should avoid large and flashy fire spells. Or should I go ahead and let loose? My palms have been itching for some fire ever since I got in this yucky swamp."
Shalani speaks to Adele and Dragox as she walks towards the northern lizardfolk H4 and draws out the wand of mage armor in the process. Holding standard action.

Dragox |

"I suggest we hold off on those explosive spells right now. Knowing those two, they won't be needed for the time being. If you'd like to use that wand for us, the time might be right, though."

Dragox |

Dragox asks the Dawnflower for added defenses for what he suspected was an upcoming brawl.
Cast Shield of Faith, making AC 21.

DM Tanner |

SURPRISE ROUND SUMMARY
Maysalkirii leaps out of the bulrushes, stabbing into one of the lizardfolk with both of his blades before it has a chance to register the attack.
Shalani draws a wand from her belt and advances toward the lizardfolk encampment.
Dragox summons a shimmering field of protection.
Narses charges from a pool of swamp muck, eerily silent despite the splashing water and thick mud. He swings and visciously cuts one of the lizardfolk.
Adele dances and graceful and inspiring dance to bolster her allies.
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Lizardfolk 1
Lizardfolk 2
Lizardfolk 3
Lizardfolk 4 (29 damage, dead)
Lizardfolk 5
Lizardfolk 6
Lizardfolk 7 (22 damage)
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Initiative
Maysalkirii 25
Shalani 23
Dragox 17
Narses 15
Adele 14
Lizardfolk 10
ROUND 1 MAP

Maysalkirii Weyog |

Not slowing in his stride, Maysalkirii pulls his blades clear and twirls them both through the air expertly before plunging them into the next lizardfolk unfortunate enough to be in his path.
5 foot step, full attack.
1d20 + 12 ⇒ (17) + 12 = 29
1d6 + 9 + 2d6 + 4d6 ⇒ (3) + 9 + (2, 6) + (4, 6, 6, 2) = 38
1d20 + 11 ⇒ (14) + 11 = 25
1d6 + 9 + 4d6 ⇒ (2) + 9 + (1, 6, 4, 4) = 26
He shouts back towards Adele and the others, using the halfling tongue in case the lizardfolk catch on.
Don't just stand there, fill them full of arrows, bolts and magic! We don't want them to leap into the waters to escape.

Dragox |

Dragox moves forward 50' to F12 and summons a glowing holy weapon of Saranrae and directs it to attack Lizardman #5.
Attack 1d20 + 9 ⇒ (8) + 9 = 17
Damage 1d8 + 2 ⇒ (7) + 2 = 9

Narses Kale |

Falling into the rythm of combat Narses keeps raining blows on the lizardmen, a silent snarl on his lips as he steps between them.
1; 1d20 + 13 ⇒ (1) + 13 = 14, Fumble threat! 1d20 + 13 ⇒ (4) + 13 = 17 1d10 + 1d6 + 15 ⇒ (6) + (2) + 15 = 23
2; 1d20 + 8 ⇒ (14) + 8 = 22, 1d10 + 1d6 + 15 ⇒ (2) + (1) + 15 = 18
3; 1d20 + 14 ⇒ (11) + 14 = 25, 1d6 + 15 ⇒ (1) + 15 = 16
Hit nr 7 till he's down then 5' step to E 29 and bring the pain to lucky nr 6. Oooff.. those rolls were poor.

Shalani Mistoreth |

Shalani moves forward again G12. She hears Feek's yelling (assuming he's not in the silence zone) but does not understand the words. She waits for Adele to catch up with her then triggers a mage armor from the wand on her.
Since this is effectively a ready action, Shalani's initiative changes to directly before Adele's.

DM Tanner |

ROUND 1 SUMMARY
Maysalkirii steps forward and skewers another lizardfolk, dropping it in a bloody heap.
Shalani moves forward and invokes a glowing suit of immaterial armor.
Dragox moves forward and attacks with a fiery weapon of his deity's power. It fails to make contact with an enemy.
Narses slips in the slick swamp mud and flails wildly with his first strike. He recovers quickly and connects with his second swing, striking down the lizardfolk warrior with his blow. He takes a short step and attacks another lizardfolk, wounding it grievously.
Adele dances and graceful and inspiring dance to bolster her allies.
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Lizardfolk 1 Attack 1d20 + 8 ⇒ (2) + 8 = 10.
Lizardfolk 2 stabs at Maysalkirii with his spear. Attack 1d20 + 9 ⇒ (17) + 9 = 26, Damage 1d8 + 3 ⇒ (6) + 3 = 9
Lizardfolk 3 (64 damage, dead)
Lizardfolk 4 (29 damage, dead)
Lizardfolk 5 stabs at Narses with his spear. Attack 1d20 + 11 ⇒ (4) + 11 = 15, Damage 1d8 + 3 ⇒ (8) + 3 = 11
Lizardfolk 6 (16 damage) stabs at Narses with his spear. Attack 1d20 + 11 ⇒ (12) + 11 = 23, Damage 1d8 + 3 ⇒ (6) + 3 = 9
Lizardfolk 7 (40 damage, dead)
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Initiative
Maysalkirii 25
Dragox 17
Narses 15
Shalani 14
Adele 14
Lizardfolk 10
The lizardfolk spring into action, panic and terror swiftly replacing their mealtime peace. They shout in guttural, croaking voices as they rise to defend their encampment.
One of the lizardfolk draws a small stone from its belt and rushes toward Dragox, Adele, and Shalani before hurling it at the ground beneath their feet. The stone hits the ground and explodes in a boom of noise and compressed air. (Thunderstone. Dragox, Adele, and Shalani must make a DC 15 Fortitude save or be deafened for 1 hour.)
ROUND 2 MAP

Maysalkirii Weyog |

Maysalkirii's eyes widen in pain and surprise as the lizard's spear pierces his armour. Blood trickles out of the wound. Maysalkirii glares at the lizardfolk intently, his wounds no longer healing but a dark aura of destruction surrounding his blades, his battle prowess augmented by both his whispered prayers to Cayden and Adele's musical magic.
Your turn to bleed, scum... he says softly as he launches a wicked high-low combination with his curved sabres.
1d20 + 13 ⇒ (18) + 13 = 31
1d6 + 12 + 2d6 ⇒ (3) + 12 + (3, 1) = 19
1d6 ⇒ 6 Damage to Maysalkirii
1d20 + 12 ⇒ (6) + 12 = 18
1d6 + 12 ⇒ (6) + 12 = 18
Swift action- judgement to Destruction (+3 damage), full attack, 5 foot step towards the lizard attacking Adele etc.

Shalani Mistoreth |

Fortitude 1d20 + 5 ⇒ (19) + 5 = 24
"A thunderstone, hah. Two can play at that game."
Realizing that the battle is already making enough noise to wake the dead, despite whatever attempts were made to silence the lizardfolk, Shalani advances to D17 and swiftly draws and flings a small bomb at the lizardman who attacked them.
Explosive Bomb
1d20 + 10 ⇒ (15) + 10 = 25
4d6 + 2 ⇒ (5, 3, 4, 6) + 2 = 20 plus catch on fire
The bomb also sets fire to any susceptible vegetation within 10 ft.

Dragox |

Fortitude save 1d20 + 7 ⇒ (16) + 7 = 23
The monk nimbly dodges the thunderstone. He moves forward and attacks the lizardman advancing on their position.
Unarmed Attack Dice 1d20 + 10 ⇒ (3) + 10 = 13
Damage 1d8 + 5 ⇒ (8) + 5 = 13
After the attack, he also directs the holy weapon to continue against the other lizardman.
Spiritual Weapon Attack 1d20 + 9 ⇒ (5) + 9 = 14
Damage 1d8 + 2 ⇒ (8) + 2 = 10

Adele Dujardin |

Adele hopes that the thunderstone's concussion will fail to carry over the bog to the other camps; when it is followed by Shalani's grenade, she shakes her head and dances forward quickly to ensure the battle's end comes quickly. Double move to B23; Inspire Courage +2

Narses Kale |

Remember Narses has impr. uncanny dodge so no flank bonuses on him please.
Smelling to tang of blood in his earely silent bubblu Narses pumps his arms as he twirls his weapons around himself.
1; 1d20 + 13 ⇒ (17) + 13 = 30, 1d10 + 1d6 + 15 ⇒ (1) + (5) + 15 = 21
2; 1d20 + 8 ⇒ (10) + 8 = 18, 1d10 + 1d6 + 15 ⇒ (1) + (2) + 15 = 18
3: 1d20 + 14 ⇒ (15) + 14 = 29, 1d6 + 16 ⇒ (3) + 16 = 19

DM Tanner |

Maysalkirii slays the lizardfolk menacing him and Narses kills the two who tried to flank him. Dragox misses with his unarmed attacks, but Shalani's bomb grievously wounds the remaining lizardfolk and lights him on fire.
The only enemy remaining is on fire. He drops his weapon and begins writhing on the ground, screaming in agony.

Maysalkirii Weyog |

We don't have time for an interrogation Narses... Maysalkirii says noiselessly, bowing his head apologetically to his comrade. Maysalkirii uses Chianlii in a finishing blow, determined to at least make the lizard's death quick.
Tossing the pebble aside so he can speak once more, Maysalkirii bows his head to Narses.
I am sorry comrade, we have no time for prisoners or interrogation. The element of surprise could escape us at any moment; whats our next move? We've made an entry, my recommendation would be to make haste to the ruins before we're discovered.

Maysalkirii Weyog |

Well, in terms of their defences we've slipped through their outer rim. The lizardfolk aren't the true threat here.
Maysalkirii pauses, recalling the jarbled Draconic he heard the lizards speak. Speaking up once more, he recalls-
When I attacked, the lizardfolk said- "They come! They come! The Teer Kytor are here! Protect the hatchlings! Summon the Hunter!". We can assume they fought for their families, hence the reference to hatchlings. I wonder how they summon this 'Hunter'- I assume they mean the Dragon...

Dragox |

While the group was conferring, Dragox sidled up to Narses and Fek and quickly asked for the power to heal their wounds, before the next threat is identified.
Channel Energy 4d6 ⇒ (5, 4, 4, 5) = 18

Dragox |

"You might be right, Feek. I am worried about more of these creatures surrounding us during our journey, but it seems that they know we are here. I am sure that last explosion was a warning to all of the creatures, including the dragon. I say we have to press onward."

Dragox |

"Wow, thank you Feek. That is...nice," Dragox describes, as he flexes his fingers from the weird sensation that Feek's magic created. I must figure out how he achieved this.

Adele Dujardin |

Adele is visibly pained by the last lizardfolk's dying contortions; when Maysalkirii steps forward to quickly end his agony, she gives him a grateful -- and approving -- nod. "He's right, Narses; we have to assume that the concussion of the thunderstone conveyed an alarm to the rest of the Red Hand's forces here. We have no time for interrogation now; we have to hope that the information provided by the elves will prove sufficient."
When I attacked, the lizardfolk said- "They come! They come! The Teer Kytor are here! Protect the hatchlings! Summon the Hunter!". We can assume they fought for their families, hence the reference to hatchlings. I wonder how they summon this 'Hunter'- I assume they mean the Dragon...
"'Teer Kytor?' What does that mean, Feek?"

Maysalkirii Weyog |

"'Teer Kytor?' What does that mean, Feek?"
Despite the urgency of the situation, Maysalkirii winks at Adele as he retorts-
Tiri Kotor- it is the name of the Elf tribe you were so keen to leave your rapier with... The lizardfolk simply have trouble pronouncing it.

Adele Dujardin |

Adele sighs deeply at Feek's response. "Then despite the fact that there is not an elf among us since Findor left us, the Tiri Kotor will still bear the brunt of any response the Red Hand may make to our incursion. I had hoped to spare their village, if we had been recognized as only the Silversong Champions of Elsir Vale. Still, perhaps it will weaken Azarr Kul's forces, if he splits them against two targets."
What time of day is it, DM? Also, just for clarification, we're at the southernmost (1) on the map, correct? And the two buildings we saw in the ruins are (2) and (3)?

Adele Dujardin |

"No, you're right, Feek; their help will be invaluable," Adele admits with a tired smile. "It's just one more place of beauty to be desecrated, one more collection of goodly folk's homes to be attacked and violated. Everything I fight to avert. It grows wearying."

Adele Dujardin |

Instead of making a straight dash toward the buildings, we could work our way up around the edge of the lake to the east and have a shorter jaunt across open water toward building 2. Of course, that means passing by some more lizardfolk encampments, but I'm leery of getting caught in boats in open water with a dragon in the air.