Red Hand of Doom PBP

Game Master Tanner Nielsen


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Narses Kale wrote:
E 25. Going for the south camp. Narses will accept a silence spell on a pebble.

If you want to stay hidden (at least 30 feet away) you would need to be in E23. With your barbarian Fast Movement you will still be within range. Is this alright?


SURPRISE ROUND

Initiative Rolls:

Dragox 1d20 + 1 ⇒ (16) + 1 = 17
Narses 1d20 + 3 ⇒ (12) + 3 = 15
Adele 1d20 + 3 ⇒ (11) + 3 = 14
Shalani 1d20 + 10 ⇒ (13) + 10 = 23
Maysalkirii 1d20 + 8 ⇒ (17) + 8 = 25
Lizardfolk 1d20 + 2 ⇒ (8) + 2 = 10

Maysalkirii
Shalani
Dragox
Narses
Adele
--------------------
Lizardfolk 1
Lizardfolk 2
Lizardfolk 3
Lizardfolk 4
Lizardfolk 5
Lizardfolk 6
Lizardfolk 7
--------------------
Initiative
Maysalkirii 25
Shalani 23
Dragox 17
Narses 15
Adele 14
Lizardfolk 10

SURPRISE ROUND MAP

Narses, just let me know if you wanted to start in a different square and we can adjust the action.


It's cool.


Male Human Monk 2/Fighter 4

Charge to -B24.
Acrobatics check if necessary + agile feet to negate difficult terrain.

1d20 + 17 ⇒ (1) + 17 = 18 Acro

1d20 + 14 ⇒ (11) + 14 = 25 Charge
1d6 + 7 + 2d6 + 4d6 ⇒ (5) + 7 + (2, 3) + (1, 1, 5, 5) = 29
1d6 ⇒ 3 self-harm damage

Edit: Been a while ince we played, I have more judgement/day than I thought. Maysalkirii will also swift action judgement to activate fast healing 3.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

DM, I will give Narses the silence pebble, with instructions to toss it away if he needs to.


Since the first square of movent for Narses is solid ground I'm going to assume he can charge. Move to E 28, rage and power attack lizardman nr 7.

His step deathly still as he moves swifly out of the mire, Nsrses, clocked in magical silence, rushes the closest lizardmana and takes a heavy swing at it with his bastard swoard.
1d20 + 13 ⇒ (14) + 13 = 27, 1d10 + 1d6 + 12 ⇒ (8) + (2) + 12 = 22


"If we are trying not to warn the other denizens of the ruins, perhaps we should avoid large and flashy fire spells. Or should I go ahead and let loose? My palms have been itching for some fire ever since I got in this yucky swamp."

Shalani speaks to Adele and Dragox as she walks towards the northern lizardfolk H4 and draws out the wand of mage armor in the process. Holding standard action.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"I suggest we hold off on those explosive spells right now. Knowing those two, they won't be needed for the time being. If you'd like to use that wand for us, the time might be right, though."


Still need stated actions for Dragox and Adele for the surprise round.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox asks the Dawnflower for added defenses for what he suspected was an upcoming brawl.

Cast Shield of Faith, making AC 21.


Female Halfling Bard/ Paladin (sacred servant) 7 (gestalt)

Cognizant of Narses' magically-induced sphere of silence, Adele stands with her rapier and begins to perform a dance both graceful and deadly. Inspire Courage +2; effective as long as you have line of sight to Adele


SURPRISE ROUND SUMMARY

Maysalkirii leaps out of the bulrushes, stabbing into one of the lizardfolk with both of his blades before it has a chance to register the attack.
Shalani draws a wand from her belt and advances toward the lizardfolk encampment.
Dragox summons a shimmering field of protection.
Narses charges from a pool of swamp muck, eerily silent despite the splashing water and thick mud. He swings and visciously cuts one of the lizardfolk.
Adele dances and graceful and inspiring dance to bolster her allies.
--------------------
Lizardfolk 1
Lizardfolk 2
Lizardfolk 3
Lizardfolk 4 (29 damage, dead)
Lizardfolk 5
Lizardfolk 6
Lizardfolk 7 (22 damage)
--------------------
Initiative
Maysalkirii 25
Shalani 23
Dragox 17
Narses 15
Adele 14
Lizardfolk 10

ROUND 1 MAP


Male Human Monk 2/Fighter 4

Not slowing in his stride, Maysalkirii pulls his blades clear and twirls them both through the air expertly before plunging them into the next lizardfolk unfortunate enough to be in his path.

5 foot step, full attack.

1d20 + 12 ⇒ (17) + 12 = 29
1d6 + 9 + 2d6 + 4d6 ⇒ (3) + 9 + (2, 6) + (4, 6, 6, 2) = 38

1d20 + 11 ⇒ (14) + 11 = 25
1d6 + 9 + 4d6 ⇒ (2) + 9 + (1, 6, 4, 4) = 26

He shouts back towards Adele and the others, using the halfling tongue in case the lizardfolk catch on.

Halfling:

Don't just stand there, fill them full of arrows, bolts and magic! We don't want them to leap into the waters to escape.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox moves forward 50' to F12 and summons a glowing holy weapon of Saranrae and directs it to attack Lizardman #5.

Attack 1d20 + 9 ⇒ (8) + 9 = 17
Damage 1d8 + 2 ⇒ (7) + 2 = 9


Falling into the rythm of combat Narses keeps raining blows on the lizardmen, a silent snarl on his lips as he steps between them.

1; 1d20 + 13 ⇒ (1) + 13 = 14, Fumble threat! 1d20 + 13 ⇒ (4) + 13 = 17 1d10 + 1d6 + 15 ⇒ (6) + (2) + 15 = 23
2; 1d20 + 8 ⇒ (14) + 8 = 22, 1d10 + 1d6 + 15 ⇒ (2) + (1) + 15 = 18
3; 1d20 + 14 ⇒ (11) + 14 = 25, 1d6 + 15 ⇒ (1) + 15 = 16

Hit nr 7 till he's down then 5' step to E 29 and bring the pain to lucky nr 6. Oooff.. those rolls were poor.


Female Halfling Bard/ Paladin (sacred servant) 7 (gestalt)

The steps of Adele's dance bring her nearer the fight. Double move to F13; maintain Inspire Courage +2


Shalani moves forward again G12. She hears Feek's yelling (assuming he's not in the silence zone) but does not understand the words. She waits for Adele to catch up with her then triggers a mage armor from the wand on her.

Since this is effectively a ready action, Shalani's initiative changes to directly before Adele's.


ROUND 1 SUMMARY

Maysalkirii steps forward and skewers another lizardfolk, dropping it in a bloody heap.
Shalani moves forward and invokes a glowing suit of immaterial armor.
Dragox moves forward and attacks with a fiery weapon of his deity's power. It fails to make contact with an enemy.
Narses slips in the slick swamp mud and flails wildly with his first strike. He recovers quickly and connects with his second swing, striking down the lizardfolk warrior with his blow. He takes a short step and attacks another lizardfolk, wounding it grievously.
Adele dances and graceful and inspiring dance to bolster her allies.
--------------------
Lizardfolk 1 Attack 1d20 + 8 ⇒ (2) + 8 = 10.
Lizardfolk 2 stabs at Maysalkirii with his spear. Attack 1d20 + 9 ⇒ (17) + 9 = 26, Damage 1d8 + 3 ⇒ (6) + 3 = 9
Lizardfolk 3 (64 damage, dead)
Lizardfolk 4 (29 damage, dead)
Lizardfolk 5 stabs at Narses with his spear. Attack 1d20 + 11 ⇒ (4) + 11 = 15, Damage 1d8 + 3 ⇒ (8) + 3 = 11
Lizardfolk 6 (16 damage) stabs at Narses with his spear. Attack 1d20 + 11 ⇒ (12) + 11 = 23, Damage 1d8 + 3 ⇒ (6) + 3 = 9
Lizardfolk 7 (40 damage, dead)
--------------------
Initiative
Maysalkirii 25
Dragox 17
Narses 15
Shalani 14
Adele 14
Lizardfolk 10

The lizardfolk spring into action, panic and terror swiftly replacing their mealtime peace. They shout in guttural, croaking voices as they rise to defend their encampment.

Draconic:
"They come! They come! The Teer Kytor are here! Protect the hatchlings! Summon the Hunter!"

One of the lizardfolk draws a small stone from its belt and rushes toward Dragox, Adele, and Shalani before hurling it at the ground beneath their feet. The stone hits the ground and explodes in a boom of noise and compressed air. (Thunderstone. Dragox, Adele, and Shalani must make a DC 15 Fortitude save or be deafened for 1 hour.)

ROUND 2 MAP


Male Human Monk 2/Fighter 4

Maysalkirii's eyes widen in pain and surprise as the lizard's spear pierces his armour. Blood trickles out of the wound. Maysalkirii glares at the lizardfolk intently, his wounds no longer healing but a dark aura of destruction surrounding his blades, his battle prowess augmented by both his whispered prayers to Cayden and Adele's musical magic.

Your turn to bleed, scum... he says softly as he launches a wicked high-low combination with his curved sabres.

1d20 + 13 ⇒ (18) + 13 = 31
1d6 + 12 + 2d6 ⇒ (3) + 12 + (3, 1) = 19
1d6 ⇒ 6 Damage to Maysalkirii

1d20 + 12 ⇒ (6) + 12 = 18
1d6 + 12 ⇒ (6) + 12 = 18

Swift action- judgement to Destruction (+3 damage), full attack, 5 foot step towards the lizard attacking Adele etc.


Female Halfling Bard/ Paladin (sacred servant) 7 (gestalt)

Fortitude 1d20 + 10 ⇒ (13) + 10 = 23


Fortitude 1d20 + 5 ⇒ (19) + 5 = 24

"A thunderstone, hah. Two can play at that game."

Realizing that the battle is already making enough noise to wake the dead, despite whatever attempts were made to silence the lizardfolk, Shalani advances to D17 and swiftly draws and flings a small bomb at the lizardman who attacked them.

Explosive Bomb
1d20 + 10 ⇒ (15) + 10 = 25
4d6 + 2 ⇒ (5, 3, 4, 6) + 2 = 20 plus catch on fire

The bomb also sets fire to any susceptible vegetation within 10 ft.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Fortitude save 1d20 + 7 ⇒ (16) + 7 = 23

The monk nimbly dodges the thunderstone. He moves forward and attacks the lizardman advancing on their position.

Unarmed Attack Dice 1d20 + 10 ⇒ (3) + 10 = 13
Damage 1d8 + 5 ⇒ (8) + 5 = 13

After the attack, he also directs the holy weapon to continue against the other lizardman.

Spiritual Weapon Attack 1d20 + 9 ⇒ (5) + 9 = 14
Damage 1d8 + 2 ⇒ (8) + 2 = 10


Female Halfling Bard/ Paladin (sacred servant) 7 (gestalt)

Adele hopes that the thunderstone's concussion will fail to carry over the bog to the other camps; when it is followed by Shalani's grenade, she shakes her head and dances forward quickly to ensure the battle's end comes quickly. Double move to B23; Inspire Courage +2


Narses is up.


Remember Narses has impr. uncanny dodge so no flank bonuses on him please.

Smelling to tang of blood in his earely silent bubblu Narses pumps his arms as he twirls his weapons around himself.

1; 1d20 + 13 ⇒ (17) + 13 = 30, 1d10 + 1d6 + 15 ⇒ (1) + (5) + 15 = 21
2; 1d20 + 8 ⇒ (10) + 8 = 18, 1d10 + 1d6 + 15 ⇒ (1) + (2) + 15 = 18
3: 1d20 + 14 ⇒ (15) + 14 = 29, 1d6 + 16 ⇒ (3) + 16 = 19


Maysalkirii slays the lizardfolk menacing him and Narses kills the two who tried to flank him. Dragox misses with his unarmed attacks, but Shalani's bomb grievously wounds the remaining lizardfolk and lights him on fire.

The only enemy remaining is on fire. He drops his weapon and begins writhing on the ground, screaming in agony.


Male Human Monk 2/Fighter 4

Narses, throw the pebble over to him quickly... Maysalkirii says urgently, moving towards the lizardfolk to silence him; permanently.


Nodding in understanding Narses thunks his sword into the ground and fishes out the silenced pebble to chuck it toward the lizardman.
Ranged touch vs. ground. AC 15 I believe due to range, correct me if I'm wrong please. 1d20 + 8 ⇒ (20) + 8 = 28


Narses chucks the pebble toward the lizardfolk warrior. His guttural, croaking screams are cut off. He continues to burn and writhe in eery silence.

He will die in the next round, if you had any plans for him.


"Keep him alive Feek! We could use information." Narses says urgently as the zone of silence leaves him. Picking up his sword he rushes toward the lizardman, hoping to put out the flames before it's too late.


Shalani is entranced by the silent image of the burning lizardman, and does not lift a finger to put out the flames. Sick, isn't it?

"If there are more sentry posts, we should not have any problem finding lizardfolk for information."


Male Human Monk 2/Fighter 4

We don't have time for an interrogation Narses... Maysalkirii says noiselessly, bowing his head apologetically to his comrade. Maysalkirii uses Chianlii in a finishing blow, determined to at least make the lizard's death quick.

Tossing the pebble aside so he can speak once more, Maysalkirii bows his head to Narses.

I am sorry comrade, we have no time for prisoners or interrogation. The element of surprise could escape us at any moment; whats our next move? We've made an entry, my recommendation would be to make haste to the ruins before we're discovered.


"Ahghh!" Narses grunts in asperation, throwing his hands in the air and turning a half-circle. "Well, we could'ave ask'd 'im, now couldn' we!" he says irritably.

Sighing he rubs his temple, "Fine, fine. What next? Continue down the shore or make our way ta tha ruins?"


You hear an explosion, similar to the one made by the thunderstone. It comes from the northeast, perhaps a mile away.


Male Human Monk 2/Fighter 4

Well, in terms of their defences we've slipped through their outer rim. The lizardfolk aren't the true threat here.

Maysalkirii pauses, recalling the jarbled Draconic he heard the lizards speak. Speaking up once more, he recalls-

When I attacked, the lizardfolk said- "They come! They come! The Teer Kytor are here! Protect the hatchlings! Summon the Hunter!". We can assume they fought for their families, hence the reference to hatchlings. I wonder how they summon this 'Hunter'- I assume they mean the Dragon...


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

While the group was conferring, Dragox sidled up to Narses and Fek and quickly asked for the power to heal their wounds, before the next threat is identified.

Channel Energy 4d6 ⇒ (5, 4, 4, 5) = 18


Male Human Monk 2/Fighter 4

Thankyou Dragox.

Well, we've lost the element of surprise now. Time may not be on our side- I don't think we have the luxury of hit and run attacks.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"You might be right, Feek. I am worried about more of these creatures surrounding us during our journey, but it seems that they know we are here. I am sure that last explosion was a warning to all of the creatures, including the dragon. I say we have to press onward."


"To the boats then?" Narses nods a 'thank you' to Dragox.


Male Human Monk 2/Fighter 4

Yes- make haste... Maysalkirii urges, pausing to cast Greater Magic Weapon on Dragox's fists.

CL 7th, makes them +1. Can't get +2 until next level i'm afraid. 7 hour duration.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Wow, thank you Feek. That is...nice," Dragox describes, as he flexes his fingers from the weird sensation that Feek's magic created. I must figure out how he achieved this.


Female Halfling Bard/ Paladin (sacred servant) 7 (gestalt)

Adele is visibly pained by the last lizardfolk's dying contortions; when Maysalkirii steps forward to quickly end his agony, she gives him a grateful -- and approving -- nod. "He's right, Narses; we have to assume that the concussion of the thunderstone conveyed an alarm to the rest of the Red Hand's forces here. We have no time for interrogation now; we have to hope that the information provided by the elves will prove sufficient."

Maysakirii Weyog wrote:
When I attacked, the lizardfolk said- "They come! They come! The Teer Kytor are here! Protect the hatchlings! Summon the Hunter!". We can assume they fought for their families, hence the reference to hatchlings. I wonder how they summon this 'Hunter'- I assume they mean the Dragon...

"'Teer Kytor?' What does that mean, Feek?"


Male Human Monk 2/Fighter 4
Adele Dujardin wrote:

"'Teer Kytor?' What does that mean, Feek?"

Despite the urgency of the situation, Maysalkirii winks at Adele as he retorts-

Tiri Kotor- it is the name of the Elf tribe you were so keen to leave your rapier with... The lizardfolk simply have trouble pronouncing it.


Female Halfling Bard/ Paladin (sacred servant) 7 (gestalt)

Adele sighs deeply at Feek's response. "Then despite the fact that there is not an elf among us since Findor left us, the Tiri Kotor will still bear the brunt of any response the Red Hand may make to our incursion. I had hoped to spare their village, if we had been recognized as only the Silversong Champions of Elsir Vale. Still, perhaps it will weaken Azarr Kul's forces, if he splits them against two targets."

What time of day is it, DM? Also, just for clarification, we're at the southernmost (1) on the map, correct? And the two buildings we saw in the ruins are (2) and (3)?


Male Human Monk 2/Fighter 4

We may need their aid against the horde anyway; I doubt Azarr Kul will be content to let a tribe of elves live freely in the forest should the vale fall- Hobgoblins hate elves above all others. The Vale must stand together, or burn divided...


Female Halfling Bard/ Paladin (sacred servant) 7 (gestalt)

"No, you're right, Feek; their help will be invaluable," Adele admits with a tired smile. "It's just one more place of beauty to be desecrated, one more collection of goodly folk's homes to be attacked and violated. Everything I fight to avert. It grows wearying."


Yes, you are currently at the southernmost #1. The two largest buildings described in previous posts are #2 and #3. It is currently 6:00pm.

Did anyone want to search the campsite? Or just press on?


Narses rimages quicklu through the campsite, seeing what will turn up. Take 10 on perception for seaching. Is that acceptable or are we in too much of a hurry? = 23


Male Human Monk 2/Fighter 4

We're good for a quick search. Take 10=28 . And then head towards the closest large building.


Female Halfling Bard/ Paladin (sacred servant) 7 (gestalt)

Instead of making a straight dash toward the buildings, we could work our way up around the edge of the lake to the east and have a shorter jaunt across open water toward building 2. Of course, that means passing by some more lizardfolk encampments, but I'm leery of getting caught in boats in open water with a dragon in the air.

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