Animated Objects sweet spot is level 8.


Pathfinder First Edition General Discussion


Thought to mention. You can animate a Huge one, which is CR 7. Next step is CL 16, which is CR 9, so...

Mecha clerics, y'know.

Any ways to boost AOs?

Liberty's Edge

Senevri wrote:

Thought to mention. You can animate a Huge one, which is CR 7. Next step is CL 16, which is CR 9, so...

Mecha clerics, y'know.

Any ways to boost AOs?

Level 8? Don't you have to be level 11 to cast it?


Indeed you do! As one remains away from the embrace of Hypnos, one's attention to detail erodes.

In any case, I'm sure you can see the issue, then.

What sort of spells can be cast on mindless constructs, by the way? One'd rather not go the intelligent item route.

Shadow Lodge

Any of the Wall spells would work, especially Wall of Fire and Wall of Thorns, both of which will damage the AO's as they go through it/try to get out of it.


Er, indeed. What I meant was, what spells can I cast on MY animated objects to BOOST them?

Oh, and found a solution: Cleric, Artifice/Construct subdomain. Nets Animate Objects - equivalent power at level 8.

Shadow Lodge

Ah, apologies.

Haste should do the trick, and Magic Weapon/Fang and the Greater Version will help out too.

Flavor: Cast ghost sound as they attack so you can get the song "Be Our Guest" playing...

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Animated Objects sweet spot is level 8. All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion