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Contributor

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How do you feel with the knowledge, according to the new Kingdom Building rules, you could have what is essentially a Dinosaur Menagerie and grant your Kingdom a Loyalty bonus based on how tough the dinos you keep are?


James Jacob did you see my 2 questions? :( :(

Paizo Employee Creative Director

2 people marked this as a favorite.
Alexander Augunas wrote:
How do you feel with the knowledge, according to the new Kingdom Building rules, you could have what is essentially a Dinosaur Menagerie and grant your Kingdom a Loyalty bonus based on how tough the dinos you keep are?

I feel that all is right with the world.

Paizo Employee Creative Director

Jose Suarez 916 wrote:
James Jacob did you see my 2 questions? :( :(

I didn't. I'll answer them in a bit.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

James sees everything..

In the office, they call him Swami Jim. :)

Remember when the Beatles went to India? It was Swami Jim they went to see.

Paizo Employee Creative Director

Jose Suarez 916 wrote:

Gloves, Poisoner’s:

Each glove may be filled with a single dose of poison, a potion, alchemist infusion, holy water, or similar liquid as long as the liquid would not harm the gloves (for example, alchemist’s fire and acid cannot be used). The wearer can deliver the dose to a target as a melee touch attack or as part of an unarmed strike or natural attack with the hands (such as a claw or slam attack). The wearer can use both gloves in the same round using two-weapon fighting or multiple natural attacks (such as 2 slams or 2 claws). Each glove can be used once per day. Filling a glove is a full-round action that provokes attacks of opportunity.

What kind of spells can I use on these gloves?

Only '' range touch'' spells? or can I use a''personal'' infusion for example targeted bomb admixture or true strike?

It doesn't specify it on the item description, it only says ''single dose of poison, a potion, alchemist infusion, holy water, or similar liquid as long as the liquid would not harm the gloves, the wearer can deliver the dose to a target as a melee touch attack. So I was guessing that you could use anything has long it doesn't damage the gloves.

These gloves do not interact with spells at all. They only allow you to add poisons, potions, infusions, holy water, and other liquid to an unarmed strike or natural attack using the hands. You can still cast touch spells, but you can't add any of the liquid effects to your touch spells at all.

Liberty's Edge

Quick question about Skinsaw Murders:

Spoiler:
Regarding Ironbriar if freed from Xanesha's charm: is he aware of her true form as a lamia matriarch, or does he only know of her as a powerful spell-casting human?

Just curious so I can adjudicate info to the players.

Thanks!

Silver Crusade

Did you know that hyenas are in the Feliformia suborder?

Paizo Employee Creative Director

1 person marked this as a favorite.
The Minis Maniac wrote:
Umm with postal tracking being a pain into the US have you received a package in the mail yet?

It just showed up! Awesome! Thanks! :-D

Paizo Employee Creative Director

HangarFlying wrote:

Quick question about Skinsaw Murders:

** spoiler omitted **

Just curious so I can adjudicate info to the players.

Thanks!

He knows about her true form.

Paizo Employee Creative Director

Rysky wrote:
Did you know that hyenas are in the Feliformia suborder?

Nope.

But it makes me wonder why you thought I would know that in the first place. I'm not particularly a fan of hyenas at all.

Silver Crusade

Oh sorry, Gnolls = hyenas so I thought you might have been interested, my bad :3

Silver Crusade

To make up for that a question!

Please explain how near the end of Jurassic Park the T-Rex was able to kill everybody onboard the ship while being held in the cargo hold. I personally think psionics were involved but you know more about T-Rexes than I. :3


James Jacobs wrote:
The Minis Maniac wrote:
Umm with postal tracking being a pain into the US have you received a package in the mail yet?
It just showed up! Awesome! Thanks! :-D

Sorry it wasn't theropod related. And you will have to let me know Patrick Renies reaction :P

Paizo Employee Creative Director

Rysky wrote:
Oh sorry, Gnolls = hyenas so I thought you might have been interested, my bad :3

No worries. I'm not all that huge a fan of gnolls either though... They're fun, but no more so than most other low CR humanoid races.

Paizo Employee Creative Director

Rysky wrote:

To make up for that a question!

Please explain how near the end of Jurassic Park the T-Rex was able to kill everybody onboard the ship while being held in the cargo hold. I personally think psionics were involved but you know more about T-Rexes than I. :3

Sloppy writing lets things do all sorts of stuff they shouldn't be able to do.

Silver Crusade

James Jacobs wrote:
Rysky wrote:

To make up for that a question!

Please explain how near the end of Jurassic Park the T-Rex was able to kill everybody onboard the ship while being held in the cargo hold. I personally think psionics were involved but you know more about T-Rexes than I. :3

Sloppy writing lets things do all sorts of stuff they shouldn't be able to do.

So you are saying T-Rexes are not normally capable of killing everyone onboard a ship while remaining below deck the entire time? :3

Paizo Employee Creative Director

1 person marked this as a favorite.
The Minis Maniac wrote:
James Jacobs wrote:
The Minis Maniac wrote:
Umm with postal tracking being a pain into the US have you received a package in the mail yet?
It just showed up! Awesome! Thanks! :-D
Sorry it wasn't theropod related. And you will have to let me know Patrick Renies reaction :P

He was initially confused, but when he looked inside and saw the llama, he said, "Wonderful!" in a voice of unfeigned and pure delight. Said llama sits on his shelf where it can look down upon him and instill within him a sense of wonder and content.

Developer

The Minis Maniac wrote:
James Jacobs wrote:
The Minis Maniac wrote:
Umm with postal tracking being a pain into the US have you received a package in the mail yet?
It just showed up! Awesome! Thanks! :-D
Sorry it wasn't theropod related. And you will have to let me know Patrick Renies reaction :P

My reaction was indeed one of glee! Thank you so much! :D


Patrick Renie wrote:
The Minis Maniac wrote:
James Jacobs wrote:
The Minis Maniac wrote:
Umm with postal tracking being a pain into the US have you received a package in the mail yet?
It just showed up! Awesome! Thanks! :-D
Sorry it wasn't theropod related. And you will have to let me know Patrick Renies reaction :P
My reaction was indeed one of glee! Thank you so much! :D

I was looking around that gift shop for a good half hour for anything llama related. That little guy was the last of his kind at the Calgary zoo. So I'm glad you loved it.

Silver Crusade

1 person marked this as a favorite.

This whole thread is just made of awesome :3

Liberty's Edge

James Jacobs wrote:

He knows about her true form.

Awesome, thanks!

Contributor

After goading them with the artifact for weeks, I finally got my PCs to draw from the Harrow Deck of Many Things. Here's what we got:

Wizard: Became Large; received 15,000 gp and a Noble Title; had to choose between destroying a Wand of Acid Arrow and a college-aged student (chose the wand).

Fighter: Can speak with plants 1/day (plants must speak truthfully, but summons shambling mounds when used); can teleport self and allies and stuff to one specific place once.

Cleric: Gained a personal demiplane.

Battle Herald: Can have an omniscient presence answer one question or solve once puzzle once.

How do you think they made out?


James,

First, thank you for having this thread. I have used it before when stumped, so here I come again.

Are there any official rules concerning exactly how to use manacles and what, if any, restrictions or penalties they incur?

My current working model is that the standard manacles are too slow and awkward to use in a typical combat. The concept of the quick-close handcuff was a moderately new idea (1950's I think), thus putting manacles on someone would require them to be helpless, unconscious or pinned and it would take a full around action per wrist or ankle.

As for what kind of penalty, that is where I get stumped. I would imagine ankle restraints would limit movement to 10' or half normal and Acrobatics DC 10 or fall prone if that is exceeded. On the wrists, it wouldn't prevent spellcasting, as it is pretty clear that most casters can cast one-handed while the other is limp and not causing a problem. But attack penalities? Light weapons would be ok? One-handed at -4? No two-handed weapons or maybe at -8?

Any light you could shed would be greatly appreciated.


Are there some spell to make "photographies"? Or that would be a homemade spell? If homemade, what level, 0-1-2? What magic school will it be, Illusion, Conjuration, Transmutation?

Are the published spells a compilation of all thematic magic available, or only those available to make histories/ useful for adventurers? For example, could druids / clerics cast some kind of "bless crops" spell?

Thanks for all the answers you make here, James, and have a good day.


1 person marked this as a favorite.

I see you are collaborating with Greg Vaughan on an Adventure Path installment. This requires I ask some hard-hitting questions about your writing process.

1. Who got to write the nouns? The Verbs?
2. How were adjectives divided up? Rock, paper, scissors, lizard, Spock?
3. I bet dividing up the adverbs was a nightmare. Was bribery involved?
4. The person who wrote the final encounter was probably determined via Thunderdome. Tell me it was Thunderdome.

Hope this gave you a good chuckle.


1 person marked this as a favorite.
justmebd wrote:


4. The person who wrote the final encounter was probably determined via Thunderdome. Tell me it was Thunderdome.

Even here on the Paizo boards it seems that we can't get beyond Thunderdome. :P

Grand Lodge

3 people marked this as a favorite.
Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Johnico wrote:
justmebd wrote:


4. The person who wrote the final encounter was probably determined via Thunderdome. Tell me it was Thunderdome.
Even here on the Paizo boards it seems that we can't get beyond Thunderdome. :P

"Two Editors Enter! One Manuscript Leaves!"

Sczarni RPG Superstar 2012 Top 32

James, I came across mention of the Usij, a cult devoted to atheism and nihilism. They seem like a group that could be behind the country of Rahadoum turning away from the gods. Especially as one of the faiths in the area was the worship of Sarenrae, which had killed many of the cabals and this would make a fitting type of revenge. Kalim Onaku could have been a secret member of the Usij or at least influenced by them. Any truth behind this conjecture?


James-- Did you crash a wedding in Louisiana?

http://shine.yahoo.com/love-sex/t-rex-terrorizes-bridal-party-best-wedding- photograph-173900710.html

(Thought you'd get a kick out of this if you hadn't seen it yet!)


Thomas LeBlanc wrote:
James, I came across mention of the Usij, a cult devoted to atheism and nihilism. They seem like a group that could be behind the country of Rahadoum turning away from the gods. Especially as one of the faiths in the area was the worship of Sarenrae, which had killed many of the cabals and this would make a fitting type of revenge. Kalim Onaku could have been a secret member of the Usij or at least influenced by them. Any truth behind this conjecture?

I'm obviously not James, but I'm pretty sure the Usij are actually worshipers of Ahriman (Lord of the Div).

Which reminds me: Anything div-related on the far horizon? Maybe some new div or Ahriman-created monsters in Bestiary 4?


James, first I would like to take this opportunity to say two things...

1) Many thanks and heartfelt congratulations on a job well done to the paizo staff. Your game has allowed my group to get back into Dee Enn Dee by placating our primary GM and his 2nd was the best/only viable ed mindset. Again...
/TF2 HEAVY, "MANY THANKS!" :D

2) James is an AWESOME name. (IRL mine as well.)

Finally, I am wondering If I could get a finer point of clarification on construct armor you answered WAAAY WAAAY back.

Someone asked if an animated suit of +1 Full Plate Armor still counted as a breastplate when worn and that was the one part of the question you did not answer. If I might humbly get your clarification on said fine point?

Thanks again.

Paizo Employee Creative Director

Alexander Augunas wrote:

After goading them with the artifact for weeks, I finally got my PCs to draw from the Harrow Deck of Many Things. Here's what we got:

Wizard: Became Large; received 15,000 gp and a Noble Title; had to choose between destroying a Wand of Acid Arrow and a college-aged student (chose the wand).

Fighter: Can speak with plants 1/day (plants must speak truthfully, but summons shambling mounds when used); can teleport self and allies and stuff to one specific place once.

Cleric: Gained a personal demiplane.

Battle Herald: Can have an omniscient presence answer one question or solve once puzzle once.

How do you think they made out?

Pretty well!

Paizo Employee Creative Director

1 person marked this as a favorite.
tzizimine wrote:

James,

First, thank you for having this thread. I have used it before when stumped, so here I come again.

Are there any official rules concerning exactly how to use manacles and what, if any, restrictions or penalties they incur?

My current working model is that the standard manacles are too slow and awkward to use in a typical combat. The concept of the quick-close handcuff was a moderately new idea (1950's I think), thus putting manacles on someone would require them to be helpless, unconscious or pinned and it would take a full around action per wrist or ankle.

As for what kind of penalty, that is where I get stumped. I would imagine ankle restraints would limit movement to 10' or half normal and Acrobatics DC 10 or fall prone if that is exceeded. On the wrists, it wouldn't prevent spellcasting, as it is pretty clear that most casters can cast one-handed while the other is limp and not causing a problem. But attack penalities? Light weapons would be ok? One-handed at -4? No two-handed weapons or maybe at -8?

Any light you could shed would be greatly appreciated.

The ONLY official rules about how manacles work are the ones on page 156–157 of the Core Rulebook. Manacles are intended to bind a creature, and so that means they're essentially grappled, if you want to use those rules for how they can function beyond the implied languishing in a dungeon cell.

Paizo Employee Creative Director

Alaryth wrote:

Are there some spell to make "photographies"? Or that would be a homemade spell? If homemade, what level, 0-1-2? What magic school will it be, Illusion, Conjuration, Transmutation?

Are the published spells a compilation of all thematic magic available, or only those available to make histories/ useful for adventurers? For example, could druids / clerics cast some kind of "bless crops" spell?

Thanks for all the answers you make here, James, and have a good day.

The closest would be permanent image, or MAYBE fabricate. Both very high level spells. You could, I suppose, make a lower level spell that takes pictures, but that's too anachronistic for my tastes and I wouldn't allow it in a fantasy game.

Published spells are not a compilation of all spells available, since we're constantly inventing new spells every month.

Paizo Employee Creative Director

4 people marked this as a favorite.
justmebd wrote:

I see you are collaborating with Greg Vaughan on an Adventure Path installment. This requires I ask some hard-hitting questions about your writing process.

1. Who got to write the nouns? The Verbs?
2. How were adjectives divided up? Rock, paper, scissors, lizard, Spock?
3. I bet dividing up the adverbs was a nightmare. Was bribery involved?
4. The person who wrote the final encounter was probably determined via Thunderdome. Tell me it was Thunderdome.

Hope this gave you a good chuckle.

1. I get the nouns, he gets the verbs.

2. You forgot dynamite.

3. We dueled in the pit of the fire-breathing lizards for lots of 30.

4. It was Thunderdome.

Paizo Employee Creative Director

Thomas LeBlanc wrote:
James, I came across mention of the Usij, a cult devoted to atheism and nihilism. They seem like a group that could be behind the country of Rahadoum turning away from the gods. Especially as one of the faiths in the area was the worship of Sarenrae, which had killed many of the cabals and this would make a fitting type of revenge. Kalim Onaku could have been a secret member of the Usij or at least influenced by them. Any truth behind this conjecture?

They're actually div worshipers, and as such their strongest presence is in Thuvia, but also in Osirion and Katapesh and Qadira. They don't really have anything to do at all with Rahadoum; in fact, Rahadoum's genesis is NOT something being manipulated by deities. It's humanity powered, through and through.

Paizo Employee Creative Director

1 person marked this as a favorite.
Haladir wrote:

James-- Did you crash a wedding in Louisiana?

http://shine.yahoo.com/love-sex/t-rex-terrorizes-bridal-party-best-wedding- photograph-173900710.html

(Thought you'd get a kick out of this if you hadn't seen it yet!)

Yup; that photo's been making the rounds. Is cool! I was disappointed that there weren't more bridesmaids or wedding singers. You go to a wedding, you expect the buffet to be all you can eat!

Paizo Employee Creative Director

Kajehase wrote:
Which reminds me: Anything div-related on the far horizon? Maybe some new div or Ahriman-created monsters in Bestiary 4?

There is something on the horizon, but it's not big. No div-related stuff in Bestiary 4.

Paizo Employee Creative Director

Synergex wrote:

James, first I would like to take this opportunity to say two things...

1) Many thanks and heartfelt congratulations on a job well done to the paizo staff. Your game has allowed my group to get back into Dee Enn Dee by placating our primary GM and his 2nd was the best/only viable ed mindset. Again...
/TF2 HEAVY, "MANY THANKS!" :D

2) James is an AWESOME name. (IRL mine as well.)

Finally, I am wondering If I could get a finer point of clarification on construct armor you answered WAAAY WAAAY back.

Someone asked if an animated suit of +1 Full Plate Armor still counted as a breastplate when worn and that was the one part of the question you did not answer. If I might humbly get your clarification on said fine point?

Thanks again.

1) Yay!

2) YAY!

An animated suit of armor is a monster—an animated object, or something similar. It's not really something you can wear without complicated rules. We tried those rules in Ultimate Magic's golem armor, but I don't think they worked all that well. In any event, just because it's animated it doesn't get treated as anything else but full plate.


If a deity decided to destroy rahadoum (because of blasphemy or whatever) would it be destroyed

Silver Crusade

Quick question!

Aroden's Spell Bane and Mage's Disjunction

Aroden's Spell Bane (Inner Sea Magic) is a spell which generates an effect like an antimagic field in regards to selected spells.

If Mage's Disjunction was chosen and an enemy caster happens to cast Mage's Disjunction on a caster buffed with this Aroden's Spellbane, how would the effects be resolved? Would the Mage's Disjunction fail to take effect or would Mage's Disjunction take effect IF the chance to breach the antimagic field is successful?

Paizo Employee Creative Director

xavier c wrote:
If a deity decided to destroy rahadoum (because of blasphemy or whatever) would it be destroyed

That's like saying:

"If a bucket of water is poured onto a towel, does the towel have a bucket of water poured on it?"

Yes. If a deity decided to destroy Rahadoum, it would be destroyed. But deities don't do that due to an understanding among the deities that direct intervention on that scale is self-destructive and would only cause a swiftly escalating conflict that would probably destroy everything. The gods are mature enough to avoid this and leave that type of work to their followers, which is, in fact, why gods have followers. To do their bidding in the mortal realm.

Dark Archive

Thinking of the bestiary 4, does this mean we'll be able to pit god vrs Cthulhu?

Paizo Employee Creative Director

Richard Loh wrote:

Quick question!

Aroden's Spell Bane and Mage's Disjunction

Aroden's Spell Bane (Inner Sea Magic) is a spell which generates an effect like an antimagic field in regards to selected spells.

If Mage's Disjunction was chosen and an enemy caster happens to cast Mage's Disjunction on a caster buffed with this Aroden's Spellbane, how would the effects be resolved? Would the Mage's Disjunction fail to take effect or would Mage's Disjunction take effect IF the chance to breach the antimagic field is successful?

If you choose mage's disjunction as the target of Aroden's spellbane, then mage's disjunction is affected and doesn't work in that area.

Paizo Employee Creative Director

1 person marked this as a favorite.
ulgulanoth wrote:
Thinking of the bestiary 4, does this mean we'll be able to pit god vrs Cthulhu?

Nope.

Demigods like Cthulhu and demon lords will have stats, and you can fight them against each other as a result, but full-on deities like Pharasma or Sarenrae or Iomedae do not have stats, and so you can't fight one of them against Cthulhu. That type of conflict must be resolved by storytelling, not rules.


tzizimine wrote:

James,

First, thank you for having this thread. I have used it before when stumped, so here I come again.

Are there any official rules concerning exactly how to use manacles and what, if any, restrictions or penalties they incur?

My current working model is that the standard manacles are too slow and awkward to use in a typical combat. The concept of the quick-close handcuff was a moderately new idea (1950's I think), thus putting manacles on someone would require them to be helpless, unconscious or pinned and it would take a full around action per wrist or ankle.

As for what kind of penalty, that is where I get stumped. I would imagine ankle restraints would limit movement to 10' or half normal and Acrobatics DC 10 or fall prone if that is exceeded. On the wrists, it wouldn't prevent spellcasting, as it is pretty clear that most casters can cast one-handed while the other is limp and not causing a problem. But attack penalities? Light weapons would be ok? One-handed at -4? No two-handed weapons or maybe at -8?

Any light you could shed would be greatly appreciated.

I don't normally respond or post to non JJ questions in this thread (to avoid clutter) but I just wanted to say I really think your initial thoughts on how to handle manacles are really cool and well done. Consider them stolen with great respect. :)

Contributor

James Jacobs wrote:
Alexander Augunas wrote:

After goading them with the artifact for weeks, I finally got my PCs to draw from the Harrow Deck of Many Things. Here's what we got:

Wizard: Became Large; received 15,000 gp and a Noble Title; had to choose between destroying a Wand of Acid Arrow and a college-aged student (chose the wand).

Fighter: Can speak with plants 1/day (plants must speak truthfully, but summons shambling mounds when used); can teleport self and allies and stuff to one specific place once.

Cleric: Gained a personal demiplane.

Battle Herald: Can have an omniscient presence answer one question or solve once puzzle once.

How do you think they made out?

Pretty well!

I realized I botched this entirely. The wizard chose to utterly destroy the college-aged student in favor of sparing his 1,200 gp wand. Given that he's a Chaotic Neutral tiefling, however, I can't say I'm too surprised. Which is why I picked an NPC that he had given a nickname that I hated to put up against the wand. ;-)


James Jacobs wrote:
Alaryth wrote:

Are there some spell to make "photographies"? Or that would be a homemade spell? If homemade, what level, 0-1-2? What magic school will it be, Illusion, Conjuration, Transmutation?

Are the published spells a compilation of all thematic magic available, or only those available to make histories/ useful for adventurers? For example, could druids / clerics cast some kind of "bless crops" spell?

Thanks for all the answers you make here, James, and have a good day.

The closest would be permanent image, or MAYBE fabricate. Both very high level spells. You could, I suppose, make a lower level spell that takes pictures, but that's too anachronistic for my tastes and I wouldn't allow it in a fantasy game.

Published spells are not a compilation of all spells available, since we're constantly inventing new spells every month.

Again with something that could be interpreted as: "Not in my personal games, so you can't have it in the rules."

Also, I would say it depends on which kind of fantasy and who get to use those.


I have a few questions myself that I've been thinking of:

If one were to ask about the capital of the old Azlant empire.. where would it be roughly, in relation to whats left of the continent? Would it be deep underwater? Would it be sufficiently hard to get to that even Aboleths wouldn't have easy access to it? Would perhaps the search for the capital be similar to the "Search for the Lost City of Atlantis" theme?

Lastly, what would the capital's name be, if I haven't just missed it somewhere?

Thanks in advance if you have the time to answer my questions!

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