Alexander Augunas Contributor |
James Jacobs Creative Director |
James Jacobs Creative Director |
Gloves, Poisoner’s:
Each glove may be filled with a single dose of poison, a potion, alchemist infusion, holy water, or similar liquid as long as the liquid would not harm the gloves (for example, alchemist’s fire and acid cannot be used). The wearer can deliver the dose to a target as a melee touch attack or as part of an unarmed strike or natural attack with the hands (such as a claw or slam attack). The wearer can use both gloves in the same round using two-weapon fighting or multiple natural attacks (such as 2 slams or 2 claws). Each glove can be used once per day. Filling a glove is a full-round action that provokes attacks of opportunity.What kind of spells can I use on these gloves?
Only '' range touch'' spells? or can I use a''personal'' infusion for example targeted bomb admixture or true strike?
It doesn't specify it on the item description, it only says ''single dose of poison, a potion, alchemist infusion, holy water, or similar liquid as long as the liquid would not harm the gloves, the wearer can deliver the dose to a target as a melee touch attack. So I was guessing that you could use anything has long it doesn't damage the gloves.
These gloves do not interact with spells at all. They only allow you to add poisons, potions, infusions, holy water, and other liquid to an unarmed strike or natural attack using the hands. You can still cast touch spells, but you can't add any of the liquid effects to your touch spells at all.
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs Creative Director |
James Jacobs Creative Director |
To make up for that a question!
Please explain how near the end of Jurassic Park the T-Rex was able to kill everybody onboard the ship while being held in the cargo hold. I personally think psionics were involved but you know more about T-Rexes than I. :3
Sloppy writing lets things do all sorts of stuff they shouldn't be able to do.
Rysky |
Rysky wrote:Sloppy writing lets things do all sorts of stuff they shouldn't be able to do.To make up for that a question!
Please explain how near the end of Jurassic Park the T-Rex was able to kill everybody onboard the ship while being held in the cargo hold. I personally think psionics were involved but you know more about T-Rexes than I. :3
So you are saying T-Rexes are not normally capable of killing everyone onboard a ship while remaining below deck the entire time? :3
James Jacobs Creative Director |
1 person marked this as a favorite. |
James Jacobs wrote:Sorry it wasn't theropod related. And you will have to let me know Patrick Renies reaction :PThe Minis Maniac wrote:Umm with postal tracking being a pain into the US have you received a package in the mail yet?It just showed up! Awesome! Thanks! :-D
He was initially confused, but when he looked inside and saw the llama, he said, "Wonderful!" in a voice of unfeigned and pure delight. Said llama sits on his shelf where it can look down upon him and instill within him a sense of wonder and content.
Patrick Renie Developer |
James Jacobs wrote:Sorry it wasn't theropod related. And you will have to let me know Patrick Renies reaction :PThe Minis Maniac wrote:Umm with postal tracking being a pain into the US have you received a package in the mail yet?It just showed up! Awesome! Thanks! :-D
My reaction was indeed one of glee! Thank you so much! :D
The Minis Maniac |
The Minis Maniac wrote:My reaction was indeed one of glee! Thank you so much! :DJames Jacobs wrote:Sorry it wasn't theropod related. And you will have to let me know Patrick Renies reaction :PThe Minis Maniac wrote:Umm with postal tracking being a pain into the US have you received a package in the mail yet?It just showed up! Awesome! Thanks! :-D
I was looking around that gift shop for a good half hour for anything llama related. That little guy was the last of his kind at the Calgary zoo. So I'm glad you loved it.
Alexander Augunas Contributor |
After goading them with the artifact for weeks, I finally got my PCs to draw from the Harrow Deck of Many Things. Here's what we got:
Wizard: Became Large; received 15,000 gp and a Noble Title; had to choose between destroying a Wand of Acid Arrow and a college-aged student (chose the wand).
Fighter: Can speak with plants 1/day (plants must speak truthfully, but summons shambling mounds when used); can teleport self and allies and stuff to one specific place once.
Cleric: Gained a personal demiplane.
Battle Herald: Can have an omniscient presence answer one question or solve once puzzle once.
How do you think they made out?
tzizimine |
James,
First, thank you for having this thread. I have used it before when stumped, so here I come again.
Are there any official rules concerning exactly how to use manacles and what, if any, restrictions or penalties they incur?
My current working model is that the standard manacles are too slow and awkward to use in a typical combat. The concept of the quick-close handcuff was a moderately new idea (1950's I think), thus putting manacles on someone would require them to be helpless, unconscious or pinned and it would take a full around action per wrist or ankle.
As for what kind of penalty, that is where I get stumped. I would imagine ankle restraints would limit movement to 10' or half normal and Acrobatics DC 10 or fall prone if that is exceeded. On the wrists, it wouldn't prevent spellcasting, as it is pretty clear that most casters can cast one-handed while the other is limp and not causing a problem. But attack penalities? Light weapons would be ok? One-handed at -4? No two-handed weapons or maybe at -8?
Any light you could shed would be greatly appreciated.
Alaryth |
Are there some spell to make "photographies"? Or that would be a homemade spell? If homemade, what level, 0-1-2? What magic school will it be, Illusion, Conjuration, Transmutation?
Are the published spells a compilation of all thematic magic available, or only those available to make histories/ useful for adventurers? For example, could druids / clerics cast some kind of "bless crops" spell?
Thanks for all the answers you make here, James, and have a good day.
justmebd |
1 person marked this as a favorite. |
I see you are collaborating with Greg Vaughan on an Adventure Path installment. This requires I ask some hard-hitting questions about your writing process.
1. Who got to write the nouns? The Verbs?
2. How were adjectives divided up? Rock, paper, scissors, lizard, Spock?
3. I bet dividing up the adverbs was a nightmare. Was bribery involved?
4. The person who wrote the final encounter was probably determined via Thunderdome. Tell me it was Thunderdome.
Hope this gave you a good chuckle.
LazarX |
3 people marked this as a favorite. |
justmebd wrote:Even here on the Paizo boards it seems that we can't get beyond Thunderdome. :P
4. The person who wrote the final encounter was probably determined via Thunderdome. Tell me it was Thunderdome.
"Two Editors Enter! One Manuscript Leaves!"
Thomas LeBlanc RPG Superstar 2012 Top 32 |
James, I came across mention of the Usij, a cult devoted to atheism and nihilism. They seem like a group that could be behind the country of Rahadoum turning away from the gods. Especially as one of the faiths in the area was the worship of Sarenrae, which had killed many of the cabals and this would make a fitting type of revenge. Kalim Onaku could have been a secret member of the Usij or at least influenced by them. Any truth behind this conjecture?
Haladir |
Kajehase |
James, I came across mention of the Usij, a cult devoted to atheism and nihilism. They seem like a group that could be behind the country of Rahadoum turning away from the gods. Especially as one of the faiths in the area was the worship of Sarenrae, which had killed many of the cabals and this would make a fitting type of revenge. Kalim Onaku could have been a secret member of the Usij or at least influenced by them. Any truth behind this conjecture?
I'm obviously not James, but I'm pretty sure the Usij are actually worshipers of Ahriman (Lord of the Div).
Which reminds me: Anything div-related on the far horizon? Maybe some new div or Ahriman-created monsters in Bestiary 4?
Synergex |
James, first I would like to take this opportunity to say two things...
1) Many thanks and heartfelt congratulations on a job well done to the paizo staff. Your game has allowed my group to get back into Dee Enn Dee by placating our primary GM and his 2nd was the best/only viable ed mindset. Again...
/TF2 HEAVY, "MANY THANKS!" :D
2) James is an AWESOME name. (IRL mine as well.)
Finally, I am wondering If I could get a finer point of clarification on construct armor you answered WAAAY WAAAY back.
Someone asked if an animated suit of +1 Full Plate Armor still counted as a breastplate when worn and that was the one part of the question you did not answer. If I might humbly get your clarification on said fine point?
Thanks again.
James Jacobs Creative Director |
After goading them with the artifact for weeks, I finally got my PCs to draw from the Harrow Deck of Many Things. Here's what we got:
Wizard: Became Large; received 15,000 gp and a Noble Title; had to choose between destroying a Wand of Acid Arrow and a college-aged student (chose the wand).
Fighter: Can speak with plants 1/day (plants must speak truthfully, but summons shambling mounds when used); can teleport self and allies and stuff to one specific place once.
Cleric: Gained a personal demiplane.
Battle Herald: Can have an omniscient presence answer one question or solve once puzzle once.
How do you think they made out?
Pretty well!
James Jacobs Creative Director |
1 person marked this as a favorite. |
James,
First, thank you for having this thread. I have used it before when stumped, so here I come again.
Are there any official rules concerning exactly how to use manacles and what, if any, restrictions or penalties they incur?
My current working model is that the standard manacles are too slow and awkward to use in a typical combat. The concept of the quick-close handcuff was a moderately new idea (1950's I think), thus putting manacles on someone would require them to be helpless, unconscious or pinned and it would take a full around action per wrist or ankle.
As for what kind of penalty, that is where I get stumped. I would imagine ankle restraints would limit movement to 10' or half normal and Acrobatics DC 10 or fall prone if that is exceeded. On the wrists, it wouldn't prevent spellcasting, as it is pretty clear that most casters can cast one-handed while the other is limp and not causing a problem. But attack penalities? Light weapons would be ok? One-handed at -4? No two-handed weapons or maybe at -8?
Any light you could shed would be greatly appreciated.
The ONLY official rules about how manacles work are the ones on page 156–157 of the Core Rulebook. Manacles are intended to bind a creature, and so that means they're essentially grappled, if you want to use those rules for how they can function beyond the implied languishing in a dungeon cell.
James Jacobs Creative Director |
Are there some spell to make "photographies"? Or that would be a homemade spell? If homemade, what level, 0-1-2? What magic school will it be, Illusion, Conjuration, Transmutation?
Are the published spells a compilation of all thematic magic available, or only those available to make histories/ useful for adventurers? For example, could druids / clerics cast some kind of "bless crops" spell?
Thanks for all the answers you make here, James, and have a good day.
The closest would be permanent image, or MAYBE fabricate. Both very high level spells. You could, I suppose, make a lower level spell that takes pictures, but that's too anachronistic for my tastes and I wouldn't allow it in a fantasy game.
Published spells are not a compilation of all spells available, since we're constantly inventing new spells every month.
James Jacobs Creative Director |
4 people marked this as a favorite. |
I see you are collaborating with Greg Vaughan on an Adventure Path installment. This requires I ask some hard-hitting questions about your writing process.
1. Who got to write the nouns? The Verbs?
2. How were adjectives divided up? Rock, paper, scissors, lizard, Spock?
3. I bet dividing up the adverbs was a nightmare. Was bribery involved?
4. The person who wrote the final encounter was probably determined via Thunderdome. Tell me it was Thunderdome.Hope this gave you a good chuckle.
1. I get the nouns, he gets the verbs.
2. You forgot dynamite.
3. We dueled in the pit of the fire-breathing lizards for lots of 30.
4. It was Thunderdome.
James Jacobs Creative Director |
James, I came across mention of the Usij, a cult devoted to atheism and nihilism. They seem like a group that could be behind the country of Rahadoum turning away from the gods. Especially as one of the faiths in the area was the worship of Sarenrae, which had killed many of the cabals and this would make a fitting type of revenge. Kalim Onaku could have been a secret member of the Usij or at least influenced by them. Any truth behind this conjecture?
They're actually div worshipers, and as such their strongest presence is in Thuvia, but also in Osirion and Katapesh and Qadira. They don't really have anything to do at all with Rahadoum; in fact, Rahadoum's genesis is NOT something being manipulated by deities. It's humanity powered, through and through.
James Jacobs Creative Director |
1 person marked this as a favorite. |
James-- Did you crash a wedding in Louisiana?
(Thought you'd get a kick out of this if you hadn't seen it yet!)
Yup; that photo's been making the rounds. Is cool! I was disappointed that there weren't more bridesmaids or wedding singers. You go to a wedding, you expect the buffet to be all you can eat!
James Jacobs Creative Director |
James Jacobs Creative Director |
James, first I would like to take this opportunity to say two things...
1) Many thanks and heartfelt congratulations on a job well done to the paizo staff. Your game has allowed my group to get back into Dee Enn Dee by placating our primary GM and his 2nd was the best/only viable ed mindset. Again...
/TF2 HEAVY, "MANY THANKS!" :D2) James is an AWESOME name. (IRL mine as well.)
Finally, I am wondering If I could get a finer point of clarification on construct armor you answered WAAAY WAAAY back.
Someone asked if an animated suit of +1 Full Plate Armor still counted as a breastplate when worn and that was the one part of the question you did not answer. If I might humbly get your clarification on said fine point?
Thanks again.
1) Yay!
2) YAY!
An animated suit of armor is a monster—an animated object, or something similar. It's not really something you can wear without complicated rules. We tried those rules in Ultimate Magic's golem armor, but I don't think they worked all that well. In any event, just because it's animated it doesn't get treated as anything else but full plate.
Richard Loh |
Quick question!
Aroden's Spell Bane and Mage's Disjunction
Aroden's Spell Bane (Inner Sea Magic) is a spell which generates an effect like an antimagic field in regards to selected spells.
If Mage's Disjunction was chosen and an enemy caster happens to cast Mage's Disjunction on a caster buffed with this Aroden's Spellbane, how would the effects be resolved? Would the Mage's Disjunction fail to take effect or would Mage's Disjunction take effect IF the chance to breach the antimagic field is successful?
James Jacobs Creative Director |
If a deity decided to destroy rahadoum (because of blasphemy or whatever) would it be destroyed
That's like saying:
"If a bucket of water is poured onto a towel, does the towel have a bucket of water poured on it?"
Yes. If a deity decided to destroy Rahadoum, it would be destroyed. But deities don't do that due to an understanding among the deities that direct intervention on that scale is self-destructive and would only cause a swiftly escalating conflict that would probably destroy everything. The gods are mature enough to avoid this and leave that type of work to their followers, which is, in fact, why gods have followers. To do their bidding in the mortal realm.
James Jacobs Creative Director |
Quick question!
Aroden's Spell Bane and Mage's Disjunction
Aroden's Spell Bane (Inner Sea Magic) is a spell which generates an effect like an antimagic field in regards to selected spells.
If Mage's Disjunction was chosen and an enemy caster happens to cast Mage's Disjunction on a caster buffed with this Aroden's Spellbane, how would the effects be resolved? Would the Mage's Disjunction fail to take effect or would Mage's Disjunction take effect IF the chance to breach the antimagic field is successful?
If you choose mage's disjunction as the target of Aroden's spellbane, then mage's disjunction is affected and doesn't work in that area.
James Jacobs Creative Director |
1 person marked this as a favorite. |
Thinking of the bestiary 4, does this mean we'll be able to pit god vrs Cthulhu?
Nope.
Demigods like Cthulhu and demon lords will have stats, and you can fight them against each other as a result, but full-on deities like Pharasma or Sarenrae or Iomedae do not have stats, and so you can't fight one of them against Cthulhu. That type of conflict must be resolved by storytelling, not rules.
MeanDM |
James,
First, thank you for having this thread. I have used it before when stumped, so here I come again.
Are there any official rules concerning exactly how to use manacles and what, if any, restrictions or penalties they incur?
My current working model is that the standard manacles are too slow and awkward to use in a typical combat. The concept of the quick-close handcuff was a moderately new idea (1950's I think), thus putting manacles on someone would require them to be helpless, unconscious or pinned and it would take a full around action per wrist or ankle.
As for what kind of penalty, that is where I get stumped. I would imagine ankle restraints would limit movement to 10' or half normal and Acrobatics DC 10 or fall prone if that is exceeded. On the wrists, it wouldn't prevent spellcasting, as it is pretty clear that most casters can cast one-handed while the other is limp and not causing a problem. But attack penalities? Light weapons would be ok? One-handed at -4? No two-handed weapons or maybe at -8?
Any light you could shed would be greatly appreciated.
I don't normally respond or post to non JJ questions in this thread (to avoid clutter) but I just wanted to say I really think your initial thoughts on how to handle manacles are really cool and well done. Consider them stolen with great respect. :)
Alexander Augunas Contributor |
Alexander Augunas wrote:Pretty well!After goading them with the artifact for weeks, I finally got my PCs to draw from the Harrow Deck of Many Things. Here's what we got:
Wizard: Became Large; received 15,000 gp and a Noble Title; had to choose between destroying a Wand of Acid Arrow and a college-aged student (chose the wand).
Fighter: Can speak with plants 1/day (plants must speak truthfully, but summons shambling mounds when used); can teleport self and allies and stuff to one specific place once.
Cleric: Gained a personal demiplane.
Battle Herald: Can have an omniscient presence answer one question or solve once puzzle once.
How do you think they made out?
I realized I botched this entirely. The wizard chose to utterly destroy the college-aged student in favor of sparing his 1,200 gp wand. Given that he's a Chaotic Neutral tiefling, however, I can't say I'm too surprised. Which is why I picked an NPC that he had given a nickname that I hated to put up against the wand. ;-)
Belle Mythix |
Alaryth wrote:Are there some spell to make "photographies"? Or that would be a homemade spell? If homemade, what level, 0-1-2? What magic school will it be, Illusion, Conjuration, Transmutation?
Are the published spells a compilation of all thematic magic available, or only those available to make histories/ useful for adventurers? For example, could druids / clerics cast some kind of "bless crops" spell?
Thanks for all the answers you make here, James, and have a good day.
The closest would be permanent image, or MAYBE fabricate. Both very high level spells. You could, I suppose, make a lower level spell that takes pictures, but that's too anachronistic for my tastes and I wouldn't allow it in a fantasy game.
Published spells are not a compilation of all spells available, since we're constantly inventing new spells every month.
Again with something that could be interpreted as: "Not in my personal games, so you can't have it in the rules."
Also, I would say it depends on which kind of fantasy and who get to use those.
Crustypeanut |
I have a few questions myself that I've been thinking of:
If one were to ask about the capital of the old Azlant empire.. where would it be roughly, in relation to whats left of the continent? Would it be deep underwater? Would it be sufficiently hard to get to that even Aboleths wouldn't have easy access to it? Would perhaps the search for the capital be similar to the "Search for the Lost City of Atlantis" theme?
Lastly, what would the capital's name be, if I haven't just missed it somewhere?
Thanks in advance if you have the time to answer my questions!