
John Lynch 106 |

So it looks like I'll be starting to play this adventure path in a few months, so I was wondering which Pathfinder books to buy in preparation? All I've got is Taldor: Echoes of Past Glory and the Core Rulebook.
My character isn't going to be a hero. It will be a native Wistrani that's either either an information broker (halfling wizard) or a noble seeking to rebuild his once noble house into what it once was (human wizard). Either character is likely to specialise in illusions.
The books I'm thinking of buying are:
- Cheliax, Empire of Devils
- Faction Guide (are there Wistrani factions?)
- Advanced Player's Guide
I haven't played a lot of Pathfinder. I've given Pathfinder Society a chance along with a few random one-shots. So I'm really keen on playing a more complex character then a wizard or sorcerer (I eventually found both classes rather boring). But this will be my first attempt at a home game of Pathfinder RPG rules (I tried Second Darkness using 3.5e rules, I wasn't a fan). So I don't have a lot of 3.5 or Pathfinder experience. Nor do I have many products (as mentioned above). So I'm unsure if I should bother with APG for a wizard (yes, there's a few spells I'll probably choose. But enough to pay for the whole book?).

ericthecleric |
You can download the (free) player’s guide to the AP. Here’s the link.
As a player, I’m not sure if you’ll need the Cheliax book if you have the above.
I haven’t seen the faction guide so can’t advise.
The APG is very good. If you go the illusionist route, rather than straight wizard, then the phantasm sub-school has a rather nice 8th-level school power (although it is a mind-affecting ability). If you’re unsure about buying it, you could just buy the PDF for $10, but that’s an awful lot of reading at your computer!

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I'm currently running this AP.
I highly reccomend the Cheliax book for players, as it gives a lot of additional flavour for Westcrown.
The Faction Guide is a good book, but not particularly helpful for this AP.
The APG is an excellent book, regardless of what you are playing. I wouldn't pick it up just for the spells, but there are a lot of interesting options for characters: new base classes, new favoured class bonuses, alternate builds (archetypes, sub-domains, new bloodlines, focused schools), new feats.... You don't need it to play CoT, but there are some things in there that you would want/need to start at 1st level.
Other than that, be sure to talk to your GM about your character concept, as some ideas may not work well in this AP if run as written.
Have fun!

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Make sure your GM will allow the APG and other books before buying.
The Player's Guide is the most important thing. Read the other classes as well to get an idea of what kind of skills are useful, and what kind of enemies you'll be fighting.
The Cheliax book isn't necessary, as your GM will probably have it. It may help you get more into the setting, however.
Cheliax has 4 pages in the Campaign Setting book, but the entire hardcover isn't worth just that, if you aren't going to use the rest.
I suggest getting the appropriate race book for your character. There is a humans of golarion coming out eventually, but that may be after your game has started. In that case, the Campaign Setting has information on different ethnicities.

Necromancer |

The Cheliax supplement is definitely worth taking. The APG is a solid investment even if you don't get to use it for Council of Thieves (there will be other campaigns). If you plan on playing a Half-Orc, I strongly recommend the Orc player companion; the Orc bloodline might change your opinion of sorcerers. The other player companion race books are decent, but in my opinion haven't offered as much as the Orc guide. The Faction guide is good for flavor, but not really necessary as most of it contains material that depends on your GM.

tbug |

If your GM allows Ultimate Combat then I'd get that. The first half of chapter two really highlights a certain section of UC, and it's revisited a bit in chapter three as well.