GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

and the bigger picture is that if one of her stats gets to 1 (like I'm hoping strength may be a candidate :) ), she gets paralyzed. and until then, she's -4 AC and -4 to dex checks and -4 to ranged/melee attacks


Yep, that's probably gonna be what hurts her most. Elvish Rogues are not exactly tanks.


Emma may again be victim to the Purple Post Eater, but she said what she's doing this round so I'll bot.

Emma tries again to pin down the elf by her shadow (DC 13)

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11

Reflex: 1d20 + 7 ⇒ (8) + 7 = 15

With her agility reduced by Tronar's magic, Emma's magic finds an easier target. Jolistina tugs at her shadow to free it, but doing so leaves her open to further attack.

Had to waste her own turn again to get another save.

Shaeda's up.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Shaeda moves and will attempt to trip the adversary...

Whip to Trip: 1d20 + 11 ⇒ (18) + 11 = 29 With her CMD reduced by 8, I'm betting that succeeds


Jolistina falls to the ground.

Searok's up


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok will attack the prone Jolistinia.

Attack 1: 1d20 + 10 - 3 + 4 ⇒ (5) + 10 - 3 + 4 = 16
Damage 1: 1d8 + 4 - 3 ⇒ (5) + 4 - 3 = 6
Attack 2: 1d20 + 5 - 3 + 4 ⇒ (4) + 5 - 3 + 4 = 10
Damage 2: 1d8 + 4 - 3 ⇒ (7) + 4 - 3 = 8


Searok's first blow lands. Jolistina is beginning to buckle under the punishment.

Tronar's turn.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

Seeing his target stationary but not giving anything to chance, Tronar tenses his muscles for the final throws. readies to move if the target some how manages to get 15' away and get right next to her.

limp lash: 1d6 ⇒ 6 to str, dex, and con

NICE!!!! total damage to STR, DEX, and CON = 15

"Ok lass. It is better to talk than to be some kind of hero given that you can not move any more! What is your game here?"

of course this presumes that 15 damage is sufficient to bring either str, dex, or con to 1 and paralyze her


Her Strength and Con both started at 14, so yup.

Jolistina sinks to the floor like a marionette with its strings cut.

She giggles at Tronar. "So forceful! Reminds me of my darling Rolthie's silken tongue! Did you not enjoy my party? Some would call it pretty dead, but believe me, these people were even bigger stiffs before I got to them! Half-pickled too, that's what happens with an open bar! And I hope you brought crisps, the guests now double as the dip! HAHAHAHA!"

Talkative, yes, cooperative, no. Seems it'll take diplomacy, intimidation, or magic to loosen her tongue.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

”First thing’s first,” says Shaeda as she moves to the prone figure and commences taking all of her useful things, and ties her up. ”How long can you hold her like that Tronar?”

I’m stunned she survived!


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

"This will stay in place as long as I wish it to." Tronar makes a point of keeping his eye contact on his target as if he is speaking to her.

At best I can attempt to assist someone diplomacy or intimidate. both are the same modifier

assist diplomacy or intimidate: 1d20 - 1 ⇒ (3) - 1 = 2

Yeah she didn't take much damage to have the CON damage take her into the negatives. and I'm not very good at any of those talky talky things. ;)


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Having removed all gear from the prone opponent, and not having been bashful about frisking her either, just to be sure, and having cast a preparatory spell enhanced diplomacy, Shaeda asks, ”all right now missy, what can you tell as about what happened here. I want the five W’s.”

Diplomacy: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

==============

And then if diplomacy doesn’t work, she’ll recast her spell and...

Shaeda cracks her whip a couple times, in a practiced and menacing way towards the prone figure, ”alrighty then, so, the hard way it is, now start talking, or I WILL start whipping...

Intimidate: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

As an aside for the other PCs, with the absolutely crazy stuff we saw downstairs, and the straight out admission we got from her, this Calistrian is perfectly happy to whip that girl within an inch of her life, repeatedly, and heal her up, until I get some answers.


(To Shaeda) "Ooh, you're fun! And the Ws are Wealthy, Worthless, Wreck, Wand, and, um...Warisian?"

Among the gear confiscated from Jolistina are three potions, three wands, four alchemist fires, four smoke bombs, some magical leather armor, a masterwork dagger, masterwork crossbow, 17 bolts, thieves tools, and a silver snuffbox that contains a reddish brown powder.

One of the wands is of somewhat interesting design. Usually they are made from a fairly solid stick of wood, to better endure travel and combat. This one looks to have been whittled down to almost nothing, about as sturdy as a matchstick. A message has been carved on the aide of it - "Destroy when done. Red blotches, pale skin, sunken eyes. -R"


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Shaeda smiles, ”you will forgive me, but this next part I have only learned about as theory.”. She pulls out her copy of The Unquenchable Fire, and thumbs through its well worn pages, mumbling ”hmmm, convincing the recalcitrant. Book of the Lash, chapter 5, versus 1 through 22.” She studies the words for just over a minute before looking up. ”Right! Shall we see how effective this is in practice?” And with a couple hand gestures and a prayer to Calistria, Shaeda commences using her whip to lash the truth out of the girl.

Non-lethal only. Heal checks as needed. The questions repeated when needed. Shall we call this “taking 20” on my torture/intimidation roll?

Shaeda may be CG, but Calistria is CN and the goddess of revenge and retribution, with the whip being her sacred weapon.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Emma will try and discern the magical properties of the items.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

This will be funny if she is knocked unconscious on the first blow due to the low CON and prior damage

"I'm pretty sure she won't be able to stay conscious for this type of interrogation as long as I have her life essence in my whip. I can let her regain her strength back by dropping the whip if that is your preferred method."

There's really nothing for Tronar to do at this point, but watch and hold the lash. He is used to someone else interrogating his target once the lash has done its job. So he is used to both the diplomatic method and the intimidation method.


It takes a few rounds of getting knocked out and regaining consciousness before the elf becomes in any way cooperative. She seems rather masochistic, and honestly doesn't seem to mind the pain so much as she eventually gets bored.

Although it's punctuated with some rather bad jokes, here's what you eventually manage to piece together, assuming she's being honest.

Jolistina is the..."girlfriend" of Rolth Lamm, though you get the impression that the infatuation is mostly on her side. For reasons she is not privy to, Lamm wanted her to find some "parasitic" wealthy people, kill them, and make it look like they died of Blood Veil.

She got herself hired for this party, performed for a while, and then started luring off guests to kill and reanimate with a wand of Animate Dead, counting on the masks worn by the party guests to hide their now undead nature as she had them rejoin the party and silently cover the doors and windows. Eventually she had enough zombies to openly attack and kill the rest of the party, and used another wand of Sculpt Corpse to disguise the nature of their deaths as Blood Veil.

A secondary requirement of her assignment was to capture any full blooded Varisians at the party alive. There was only one (Korvosa was founded Chellish colonists, and they make up much of the population, particularly among the upper crust), a musician, and she describes how two of those "Bird doctors" came to collect him. It seems a small percentage of Varisians are resistant or immune to Blood Veil, and someone wants to know why.

Jolistina was disappointed that Rolth hasn't come himself to witness and congratulate her on her good work, so she decided to stay here and sulk for a while, amusing herself with her zombies, the food and drink at the party, and any expensive goodies she was able to swipe. Rolth didn't tell her where he'd be, just that he was "working".


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

With Jolistina unconscious..l

”Alright folks, that’s what we know. We still have a couple things to take care of here. Do we sleep upstairs tonight, and handle the critters in the morning, or shall we just get on with it? Shame we don’t have an Abadarian Justiciar with us, they’re usually willing to be judge, jury and executioner in cases like this. Anybody uncomfortable with the idea of me handling that with this winner of a human?” She gestures towards Jolistina.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

"Well in my humble opinion, we should turn her over to the authorities. After all, showing who is really behind this massacre and why will help to calm fears that there really is something to this Blood Veil.

As far as down stairs, I've got 3 fireballs and 4 burning arcs and 5 burning hands that I haven't used yet...and I'm very interested in putting them to their final rest, lest some other unscrupulous people commandeer the zombies for another task."


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

I don't wanna sleep anywhere them creepy zombies are lurkin' 'round. I'm for them restin' in peace or pieces! Searok announces.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

"Ok, so the plan then would be to fight them on the stairwell, I assume? Perhaps we push down the steps, towards the bottom, Searok can try and attract the attention of as many of the creatures as possible, and back onto the steps again, where I can protect him, and perhaps he can just fend off their blows. Once it appears we have gathered the lion's share of the creatures, Tronar will unload on them. Then we can see about clearing out the remainder?"

Searok can total defense even, along with my bodyguard, we can likely make him mostly unhittable. If he keeps screaming, maybe he can attract the zombies to gather around the bottom of the stairs. If we end up midway up the steps, then likely there will be room for Tronar's spell to destroy as many of those creatures as possible.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Emma's Spellcraft rolls on those magic items:

Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19 potion
Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22 potion
Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24 potion
Spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21 wand
Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30 wand
Spellcraft: 1d20 + 10 ⇒ (16) + 10 = 26 wand
Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24 leather armor

What check do we need to figure out what the deal is with that powder?


Emma successfully identifies all the magic items: 2 potions of invisibility, 1 of Remove Disease, wand of Animate Dead (4 charges left), wand of Ray of Enfeeblement (heightened to level 2, 11 charges), wand of Sculpt Corpse (5 charges), +1 glamered studded leather armor.

The powder would require a Craft (Alchemy) check, though I would also allow Knowledge (Local) to have encountered it before.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

"Sounds like a fantastic plan." Tronar straps the long spear to his back to have both hands free. 1 hand holding the lash and 1 hand to throw the fireball.

and wherever the best vantage point at the top of the stairs to see / cast fireball...I will maneuver myself and my quarry right beside me


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

The other wands seem like things we don’t want around, but Shaeda suggests Tronar take the Enfeeblement one.


Just waiting for confirmation that Searok is on board for Operation: Searok is Zombie Bait ;)


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

What could go wrong?


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

Seeing apparent hesitation in the zombie meat-bag, Tronar offers another suggestion.

"If Searok doesn't want to attempt this, we could always wake the quarry and have her make the zombies stand still in fireball formation since she does control them...but that would involve trust, or at least a little more whip persuasion"


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok agrees to any plan that allows them to kill these sad zombies.

No need to wake that one up! Let me know when I should start attractin' these zombies! The sooner the better!


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

"Right, if we were to rouse her, and let her speak to them, the best we could hope for is she orders them to attack us, which is what we want anyways. The worst case is she orders them to spill out of the house and ravage the locals!"


Okay, I've moved everyone back to the main map, and brought all the zombies together. Rather than do a whole encounter with 20+ zombies rolling initiative and probably dying instantly, lets just RP this. Feel free to arrange your tokens and describe your actions, and I'll figure out the results based on how logical/clever/awesome it is.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

As a 10' wide steps, I readjusted us slightly. I am body guarding Searok, but also between bad guys and our squishies.

Our plan really is for Searok to hold the line. If he takes hits, Emma and I can heal him. With the zombies gathered, Tronar drops a fireball 20' in front of Searok. We let them close down again on Searok, and do it again. Whether Searok spends time raging, and attacking (vice not raged and doing total defense) is entirely up to him. If he IS attacking on his actions, I will "aid another" to give him a +4 to hit, and any time he gets swung at, I will "aid another" to provide him a +5 bonus to his AC.

If Tronar runs out of fireballs, it seems he has other AOE fire spells. We'll be sure and round up the civilian from the basement before we leave.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

I agree, although while the plan might originally be total defense, once the battle is joined, he will rage and pound any zombies that approach him into zombie dust!


Alrighty, solid enough. Floor looks made of marble, so you probably won't burn the place down, Tronar will become visible to the zombies when he casts, but he's in the back, touching a zombie makes you visible so Shaeda may have to worry about it if they try to push past her, Emma will probably stay hidden because while the spell says channeling energy drops it, regular Cure spells would not. No need for initiatives, so Tronar go ahead and roll damage and say what your DC is, and I'll estimate how many zombies drop based on that, so we don't need to do tons of rolls.

Searok gets the zombies attention, becoming visible to them. Soon they start lurching toward him, even the ones in other rooms who were apparently ordered to come if they heard any signs of combat. Soon they are all bottlenecked at the stairwell, trying to push past one another to get at the dwarf, while his still hidden cohorts prepare to strike.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

To clarify, we've been "visible" for a while. Once we attacked the girl upstairs, we ALL became visible. I figured all those zombies were downstairs though, and wouldn't see and react to us at that time. I clarified the spell's effects in this post in an in character fashion.


Oh, good point, I forgot it dispelled if you attack any creature, not just the undead


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

Fireball (damage): 8d6 ⇒ (4, 2, 4, 4, 4, 4, 6, 2) = 30 DC 20 reflex save
spends an arcane pool to increase the caster level by 2

Boom! goes the first fire ball.


Grimacing at the brutality and the insane woman's bizarre lust for it. But it was at least worth it. But a she can't close her eyes to it, similar to seeing a stampede of wild horse rushing towards you. The horror of it freezes you. But that sight, the whoosh of the whip and the sound of impact. That is going to linger.

And it steals her voice for the following conversation. Trapped somewhere in compliant shock from the brutality of a whipping and the macabre poses of the unfortunate undead. Emma numbly follows the others lead on what seems a mad idea, but the undead cannot be left to linger.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Feeling the superheated air wash over her as Tronar set about to incinerate the zombies, Shaeda could not help but admit the power the orc had displayed.


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Searok is ready to attack any singed zombies that approach him!


These zombies have a +2 to reflex saves, which means about 3 of them would be expected to make the save, but it doesn't matter because with 30 damage even in a success they die. So only the two outside the drawn bounds of the spell survive.

Nearly all of the creatures are caught in the blast, and immediately incinerated. Two were toward the edges of the fireball and merely singed, and charge forward at the group.

Searok, take your readied action, Shaeda, feel free to add your aid


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Come on foul creatures! Searok roars!

Attack 1: 1d20 + 10 ⇒ (10) + 10 = 20
Attack 2: 1d20 + 5 ⇒ (10) + 5 = 15
Damage 1: 1d8 + 4 ⇒ (5) + 4 = 9
Damage 2: 1d8 + 4 ⇒ (6) + 4 = 10


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Whip to Aid AC: 1d20 + 11 ⇒ (18) + 11 = 29 vs DC 10 to give +4 to hit


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

Tronar smiles at his work. The pool did its job today very well. "I will leave the remaining 2 to you." as Tronar points to Searok. "I will maintain the hold on our prisoner here."


One of the zombies gets smashed by Searok. The other attempts to attack him.

Slam: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (2) + 4 = 6

It gets in a lucky hit.

Not really bothering with turns, anybody kill it


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

"We've got to do something about your armor Searok!"


Male Dwarf Barbarian (Invulnerable Rager) 15 (HP 229/229 AC:30 T:16 F:29 Saves F:+20 R:+11 W:+9 CMB:+21 CMD:37 Init:+1 Perc: +18 Intimidate +24)

Oh Yeah! Well take this!

Attack 1: 1d20 + 10 ⇒ (19) + 10 = 29
Attack 2: 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1: 1d8 + 4 ⇒ (1) + 4 = 5
Damage 2: 1d8 + 4 ⇒ (8) + 4 = 12


Searok's blow finishes the final zombie, ending this rotten celebration for good.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 156/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

We gather the loot and save the guy from the wine cellar.


Male Half-Orc Arcanist 16 (AC: 16 (20 Shield) (21 haste) [T: 12 FF: 14]) | HP: 136/149 | F+14, R+12, W+15 | Init: +3 | Perc: +16 | 130’ Darkvision

And Tronar will make sure the prisoner is taken to the appropriate authorities in her current paralyzed condition. Once she is in a secure location and confirmed bound, he will release the lash allowing her life force to return to her unharmed.

did we find out what happened to the main person we were looking for during our interrogation?

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