SdF's Colosseum Audience


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RPG Superstar 2011 Top 4

Here's a thread for comments, critiques, and laughs about the Colosseum fights.


I'm looking forward to it! I may not get to read too much of it today, but this week at work it will make for some great breaks! Maybe next time I will stat up a spell caster to throw in some variety.


Moves quietly to the edge of his seat...

This should be fun!

Also... Just a heads up, Kitty is a large animal and should take up a 2 x 2 area.

RPG Superstar 2011 Top 4

Oh really? I didn't see the size listed so assumed medium.

Derp! It's your Space....

Oh well...chop chop.


I guess I just wanted things on the up-and-up.

RPG Superstar 2011 Top 4

Eben TheQuiet wrote:
I guess I just wanted things on the up-and-up.

Perfectly alright. There will be a large sized unconscious tiger.

RPG Superstar 2011 Top 4

Your gapple-fu is superior, pretty sure Lethe is boned.


Just to make sure Rorsk performs at peak performance... Any time he starts a round in control of a grapple, if h continues grappling, not only should he get two grapple attempts (frm greater grapple feat), but he can follow up with two claw attacks (thanks to the rake ability).

Also, just to be playing fair, Grab doesn't do automatic damage n a gapple attempt (that's constrict), it allows a free grapple attempt n a successful attack.

RPG Superstar 2011 Top 4

Yup, he's getting ready to go to town! (I did miss that Greater Grapple feat. Good choice)

Actually Grab does give you free damage.

Quote:
If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold.

Constrict gives you extra damage during the very first round you make the grab.


Definitely one time I'm happy to be wrong.

RPG Superstar 2011 Top 4

Yeah I was curious about it so I presented a very similar scenario to the Paizo guys relating to a huge owlbear fight in Rivers Run Red.

Too bad that fight ended with a phantasmal killer...

Dark Archive

Uh case in point for the fight with lethe since she has a bite attack she could use that in the grapple (which being a natural attack would automaticly hit and give her a + 4 bonus to grapple attempts)

RPG Superstar 2011 Top 4

Kevin Mack wrote:
Uh case in point for the fight with lethe since she has a bite attack she could use that in the grapple (which being a natural attack would automaticly hit and give her a + 4 bonus to grapple attempts)

She certainly could, though only a +2, and I was hoping to get her free rather than continue grappling. She was simply outclassed grappling like that.

If she had bit she may have dealt a little damage and slightly helped the next grapple, but would not have been able to try and get free on that turn.

Grappling with a dire tiger = bad bad news.

I was impressed with taking down the animal companion in one turn though...

Next time may want to invest in a larger variety of magical items to help cover weak points.

Dark Archive

Scipion del Ferro wrote:
Kevin Mack wrote:
Uh case in point for the fight with lethe since she has a bite attack she could use that in the grapple (which being a natural attack would automaticly hit and give her a + 4 bonus to grapple attempts)

She certainly could, though only a +2, and I was hoping to get her free rather than continue grappling. She was simply outclassed grappling like that.

If she had bit she may have dealt a little damage and slightly helped the next grapple, but would not have been able to try and get free on that turn.

Actually the rage power lets her use the bite whilst attempting to use or break a grapple.

RPG Superstar 2011 Top 4

D'oh! I'm sorry, you are correct.

Still had you grappled even with the bonus :(

I appreciate you guys correcting me on stuff. I've been playing Pathfinder since beta, and D&D since forever. There's still rules I never notice. :) Great learning experience.


I'd be fine scratching the win and having it run again if you feel as though you were cheated.

I mean... One solid crit with that axe makes it a fight.

Dark Archive

Nah it's okay

RPG Superstar 2011 Top 4

Sshhh shhh, the monk's are fighting!

There'll be more fights, : )

Dark Archive

On a side note Lethe would probably be a bit more vulgar a speaker (Especially when loosing)

RPG Superstar 2011 Top 4

Kevin Mack wrote:
On a side note Lethe would probably be a bit more vulgar a speaker (Especially when loosing)

I will keep that in mind ;)

On a strange note I had a Jump check go missing in that last post...oh well, not like you crazy monks can fail to jump 10ft.. Especially when I remembered you get a +4 bonus for every 10ft you move over 30...

RPG Superstar 2011 Top 4

Oops, did not deal enough damage with that first critical arrow.

Well, work is almost done. Looks like I can get about 2 fights done in a day. I imagine I'll probably do more during the week as well. PBP's come first though!

The Exchange

Bravo, sir!

I've just read the fights, and I'm impressed by the level of effort and detail you've put in - you've managed to make what could have been a boring stats-fest into some great entertainment!

As a bonus, these actually work quite well as 'examples of play' (of which published RPGs usually have too few) illustrating some of the less well understood of the combat rules - the grapple-fest was particularly interesting on that point.

Being a devoted 'role-player', I'd still like to see some out of action 'smack talk' between the gladiators when they're not fighting: that sort of thing could be posted - maybe in this thread - by the players / creators / managers of the characters and not need to be 'auto-piloted'. Just a suggestion for the laughs really - I imagine a post-mauling interview with Lethe would be fascinating... ;)

Dark Archive

ProfPotts wrote:

Bravo, sir!

I've just read the fights, and I'm impressed by the level of effort and detail you've put in - you've managed to make what could have been a boring stats-fest into some great entertainment!

As a bonus, these actually work quite well as 'examples of play' (of which published RPGs usually have too few) illustrating some of the less well understood of the combat rules - the grapple-fest was particularly interesting on that point.

Being a devoted 'role-player', I'd still like to see some out of action 'smack talk' between the gladiators when they're not fighting: that sort of thing could be posted - maybe in this thread - by the players / creators / managers of the characters and not need to be 'auto-piloted'. Just a suggestion for the laughs really - I imagine a post-mauling interview with Lethe would be fascinating... ;)

Post mauling interview probably wouldn't be safe for the forums. Probably only thing you would get out of it between the cursing smashing and swearing was the claim that she was robbed. (Yeah she is something of a sore looser)

RPG Superstar 2011 Top 4

ProfPotts wrote:

Bravo, sir!

I've just read the fights, and I'm impressed by the level of effort and detail you've put in - you've managed to make what could have been a boring stats-fest into some great entertainment!

As a bonus, these actually work quite well as 'examples of play' (of which published RPGs usually have too few) illustrating some of the less well understood of the combat rules - the grapple-fest was particularly interesting on that point.

Being a devoted 'role-player', I'd still like to see some out of action 'smack talk' between the gladiators when they're not fighting: that sort of thing could be posted - maybe in this thread - by the players / creators / managers of the characters and not need to be 'auto-piloted'. Just a suggestion for the laughs really - I imagine a post-mauling interview with Lethe would be fascinating... ;)

Thank you I really appreciate that. This is something I certainly would not have tried to do if I wasn't already comfortable running combat in the PBP format on these boards.

I always try to make each action have a unique description. Even if the character technically does the same thing two rounds in a row.

RPG Superstar 2011 Top 4

Kevin Mack wrote:
Post mauling interview probably wouldn't be safe for the forums. Probably only thing you would get out of it between the cursing smashing and swearing was the claim that she was robbed. (Yeah she is something of a sore looser)

You should re-make her using several of the new APG options :)

Dark Archive

Hmm Ironicly using the APG options would bring her closer to what she started out as (A beasthide shifter barbarian)


Take 10 Perception 29 (Darkvision 60; Blindsight 40)

Rorsk plants himself in front of a Coliseum attendant, "I got coin... can we buy stuff between fights?" His feral eyes cut over to the now-recovered Lethe, his feral grin widening at the sight of her, "Been a while since I had somethin' sweeter'n you in ma mouth, sweetling... them cuts look good on ya."

Seriously, though... can we purchase items between bouts/days if we have the coin remaining?

RPG Superstar 2011 Top 4

"Purchase anything you like! This is Absalom, city of adventurers and treasure."

If you want to sell an item, you can for half the original price. Downside to picking something that turned out to not be so useful.


Bored, bored bored. More fighting!

Dark Archive

On another side note It occurs to me that in certain arena's Lethe may be more inclined to make her own Entrances and route's through things (Mostly be bashing through them with her greataxe.)


Obscuring Mist to break LoS (avoiding another flurry) > faerie fire > use move to break LoS (avoiding another flurry) > move back in for full attack/grapple?

(Those were all tactics spoken of in the tactics section)

If I put up Obscuring Mist and he doesnt 'move offensively on me (to try to get a shot), then move into the Obscuring Mist. If he's in there with me, hit him with Faerie Fire. If he's not, then use the time to heal like a mofo... burning all available heals while in form. If that doesn't get me back above 80% health (and he's still not in there with me), drop form and continue heaing using either potions or the wand). Once this is done th priority is prevent flurries if possible > Faerie Fire > then close to melee with a charge (if possible) and lock him down with a grapple.


Interesting the number of monks put forward in this.


Seriously... i'm feeling quite left out.

RPG Superstar 2011 Top 4

Actually your tactics say;

Quote:

Ranged Opponents

If he can't close>full attack>grapple, then drop a Obscuring Mist or Fog Cloud in order to break Line of Sight, trying to force them to be drawn in.

But Rorsk was able to get in close. If he can get a grapple started it's nearly game over. Though at this point retreat and healing with that you said will take place...

Really can't blame me for trying to get a full attack off :P


Male Human Commoner 20

Maybe now is a good time to point out that since there is dim lighting Ergar has concealment from that. That should make the miss chance to hit him 70%


No, that's fine; had any of those landed, this would be a different fight. At the end of the day, unfortunate rolls are unfortunate rolls...


Tikael wrote:
Maybe now is a good time to point out that since there is dim lighting Ergar has concealment from that. That should make the miss chance to hit him 70%

'cept the druid has scent, Blind-Fight, and Low-light vision... so... shouldn't i technically have gotten a second roll?

Plus, from the book... wouldn't this deny the dim light effect?
Low-Light Vision
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle f lame is next to him as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

RPG Superstar 2011 Top 4

How's that for breaking line-of-sight to heal up!

Hilariously, none of the original four fighters are affected in anyway by the lighting condition in the forest.

I'm going to see if I can find a resolution to the Blind-Fight vs. displacement debate. Though I fear that path leads to madness.


I did some cursory research, and mostly blind-fight simply gives Rorsk a second miss chance roll while in melée. Also in melée the concealed attacker is negated their usual bonuses. At range nothing is changed, I believe. I didn't dig very deep, though.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

LINK BACK to the Colosseum thread, for easy navigating.

Template Here:

Spoiler:

[NAME]

Description/Personality:

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HP:

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Gear & Spells:
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Companion Stats:
HP 48

Initiative • senses
<~STATS~>
space/reach

Defense
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Fort • Ref • Will
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RPG Superstar 2011 Top 4

Eben TheQuiet wrote:
I did some cursory research, and mostly blind-fight simply gives Rorsk a second miss chance roll while in melée. Also in melée the concealed attacker is negated their usual bonuses. At range nothing is changed, I believe. I didn't dig very deep, though.

Yeah I think I agree with that. After all Blindsight completely negates displacement.


Male Human Commoner 20

Displacement is not concealment, blind fight only allows a second roll against concealment. If you closed your eyes then you would have the same miss chance and get to roll twice but you would lose your dex bonus to AC against attacks.


So you're suggesting that the druid with blind fight has a better chance fighting this guy if he simply closes his eyes?

copied from the PRD:

The creature benefits from a 50% miss chance as if it had total concealment. Unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally.

I guess it just depends what was meant by "as if it had total concealment."

and from page 118: under Blind-Fight:

In melee, every time you miss because of concealment (see Chapter 8), you can reroll your miss chance percentile roll one time to see if you actually hit.

RPG Superstar 2011 Top 4

Tikael wrote:
Displacement is not concealment, blind fight only allows a second roll against concealment. If you closed your eyes then you would have the same miss chance and get to roll twice but you would lose your dex bonus to AC against attacks.

If it wasn't for Blindsight negating it I would assume the magic affected all senses...but clearly it's only visual. So it makes sense if you want to close your eyes, lose your Dex bonus for the round, and roll twice to hit.

By the way, I hope no ones biting their nails waiting for what happens. The Colosseum is lowest on my priority except for Sundays.


Scipion del Ferro wrote:

it wasn't for Blindsight negating it I would assume the magic affected all senses...but clearly it's only visual. So it makes sense if you want to close your eyes, lose your Dex bonus for the round, and roll twice to hit.

By the way, I hope no ones biting their nails waiting for what happens. The Colosseum is lowest on my priority except for Sundays.

About the colosseum.. no problem. I'm just enjoying a good ole' rules discussion here.

About Blind-Fight & Displacement... ok let's say he does close his eyes... he doesn't even lose his Dex because that's exactly what Blind-Fight counters. So there is no reason NOT to close your eyes just when you attack.

Doesn't that seem like a silly interpretation at that point?

he has Displacement, which gives you a 50% miss chance, but if you want to mitigate that miss chance, just close your eyes as you attack.

Plus, closign your eyes during an attack has GOT to be a free action... so is it really even worth having in there?

RPG Superstar 2011 Top 4

Eben TheQuiet wrote:

About the colosseum.. no problem. I'm just enjoying a good ole' rules discussion here.

About Blind-Fight & Displacement... ok let's say he does close his eyes... he doesn't even lose his Dex because that's exactly what Blind-Fight counters. So there is no reason NOT to close your eyes just when you attack.

Doesn't that seem like a silly interpretation at that point?

he has Displacement, which gives you a 50% miss chance, but if you want to mitigate that miss chance, just close your eyes as you attack.

Plus, closign your eyes during an attack has GOT to be a free action... so is it really even worth having in there?

Actually Blind-Fight very specifically says you only retain your Dex bonus vs. Invisible opponents. A little weird, but that's what it says. While it might be a free action to blink, I think to use the feat and really benefit from focusing on senses other than sight you would need to keep them closed for the round.


Male Human Commoner 20

Blind fight's defenses against being flat footed do not apply to ranged attacks.

here is James Jacobs saying a little bit about it and if you feel like spending the rest of your natural life reading here is a discussion of whether displacement grants concealment. Displacement does not grant full concealment. This has the advantage of still being usable to get around blind fight but it does not have the protection against being targeted by spells or abilities and does not prevent sneak attack damage as regular concealment does. You also cannot use displacement to make stealth checks in the open like you do with spells that actually grant concealment like blur or darkness.


Ok, I'll grant you that the Blind-Fighter is denied his Dex if attacked at range. But when he closes to melee, you're asserting that it makes sense that all it takes for the Blind-Fighter to take advantage of his Blind-Fight feat is that he close his eyes? Doesn't that seem a bit silly?

And if that's how you think it should be, then i'm fine with that.. again.. i'l take that free action to blink as I attack.


Male Human Commoner 20

As a DM I would rule that if you wanted to make a single attack then you could close your eyes for that one attack and suffer no penalty to dex, but if you wanted to take a full round ation with your eyes closed then your eyes are closed for the whole round. This would have no consequence on melee attacks but since blind fight does not grant the protection from flat footed to ranged attacks then you would be flat footed versus ranged opponents.

The reason for this is that even though rounds are taken in turns the entire round is six seconds and it is the same six seconds for everyone in the combat.


Again, what is the down-side for the Blind-fighter? I have my eyes closed in combat.. so I get to use my Blind-Fight feat. I have my eyes closed at ranged so you get the advantages of concealment... oh wait.. didn't your spell already do that?

I'd only open them long enough to make another charge in, then close my eyes when attacking.

Win-win. Still seems a little bit silly.

Plus, why in the world wouldn't you be able to just blink as you attack... I mean, i know say that the mechanical 6 second round is an abstraction, but how do you reconcile that with the fact that one player is spending it doing 6 ranged attacks while the other is spending it doing 4 melee attacks. Are they constantly hopping together then apart? Or, more likely, does one give his exchange while the other disengages to fire off his volley?

And if this is hte case, why in the world would the melee Blind-Fighter continue to have his eyes closed when the other baks off?

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