Sunday night OpenRPG (Very) Low Magic Pathfinder


Gamer Connection

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Looking for up to 2 more players for an OpenRPG campaign starting this coming Sunday(will allow latecomers as necessary)

Rules and information consolidated from the OpenRPG Forum Post

Interest check for a “Low Fantasy” Pathfinder Game.

Consolidated/Updated Summary of House Rules and Character Creation

Characters will start at 7th level and we will be using the slow progression experience chart.

The following classes are available:

Spoiler:
Alternate Barbarian
Alternate Barbarian
Explorer(Expert with the following modifications: Good Reflex saves, Bonus general (only) feats at 1st,2nd, and every other level thereafter, Loremaster lvl 5/11/17, Jack-Of-All-Trades lvl 10/16/19
Fighter (4 skill points per level)
Monk with the following modifications: deals unarmed damage amount with monk special weapons instead of the weapon’s normal damage dice, still mind replaced with pounce.
Ranger with the following modification: choose one form of hunter’s bond at level one, gain the other at level 4. If you choose animal companion at 1st level, you do not subtract 3 from your level. No spellcasting abilities.
Rogue
Swashbuckler
Vanguard

** With the APG coming out, any spelless versions of classes in there would probably be allowed as well. **


The following races are available:
Dwarf, Elf, Gnome, Goblin, Halfling, Hobgoblin, Human, Orc, Tengu (No Half Breeds)

Starting Equipment:

Spoiler:

Choose from +2 Armor, a +1 Mithral Armor, or Bracers of AC+3.
OR
A +1 weapon with a +1 quality OR three +1 weapons.
OR
Two minor items from the ring or wondrous item charts.
AND
300 gold to spend on other gear.

If you do not choose magical armor, you may select masterwork armor. If you do not choose magical weapon(s), you may have up to 2 masterwork weapons. These items are not included in the 300gp.

NOTE: magic Items will not be for sale or able to be sold, so pick things you actually want. Also, in this vein, feel free to send me a list of “also wants” with your character sheet. As rarely as magic items will come up, I will try to make sure they’re off these want lists.

Only the following monster types will be used: Animals, Dragons, Humanoids, Magical Beasts, Monstrous Humanoids, Plants, Vermin

Vitality, Health, and Healing

Spoiler:
Vitality

Vitality represents the ability to turn potentially deadly wounds into scratches, bumps, bruises, etc. Throughout most combat, it is your character’s Vitality that will be reduced by attacks. As your character grows in level, his Vitality will increase, allowing him to survive longer battles and/or deadlier opponents. Your Vitality is figured the same way Hit Points are figured in standard play: maximum Hit Die plus Con Modifier at first level, roll the Hit Die and add Con Modifier for every level after that.

Health

Health represents more serious wounds, ones that will take time to heal, and could potentially be life threatening. Characters take Health damage when their Vitality is depleted and from Critical Hits. Once the character’s Vitality reaches 0, all damage is marked off the Character’s Health. On a Critical Hit, the damage from the dice rolled is applied to Health instead of Vitality, and any bonus damage comes off Vitality.

If a Character’s Health reaches 0 or below, the character gains the staggered condition until his Health is brought above 0 by healing. If A Character’s drops to a negative amount greater than his Constitution score but less than his maximum Health score, he is helpless and must make a Will Save with a DC equal to the amount of negative Health he has each round to remain conscious and able to speak. Once his Health is a negative amount equal to or greater than his maximum Health, he must make a Fort save a DC equal to the amount of negative Health he has each round or perish.

Health is figured with the following formula:

Constitution Score + Racial Modifier* + Hit Die Modifier**

*Racial Modifier

A Character gains a one-time bonus to his Health based on his race:
+5 Health: Dwarf, Hobgoblin, Orc
+3 Health: Gnome, Human, Tengu
+1 Health: Elf, Goblin, Halfling

**Hit Die Modifier

Each time a Character gains a Hit Die, he gains a bonus to his Health according to the following chart:

Hit Die Bonus
D12 +3
D10 +2
D8 +1.5
D6 +1

Healing

Vitality is recovered fairly quickly, as all it takes is giving your muscles a chance to recover and regaining your wind. A Character heals 1 point of Vitality per level per hour of rest. If he is being given Long-Term Care (see Heal Skill pg 98-99), he doubles that rate (2 Vitality per level per hour.)

Health recovers under the standard rate of 1 per level per 8 hours of rest, and is treated as Hit Points for all the other entries under the Heal skill.

Optional Grievous Wounds Rule:

If brought below a negative amount of Health equal to or greater than your Constitution Score, you have received Grievous Wounds and heal much more slowly until you are brought above 0 Health by healing. Your healing rates (including Vitality) are all dropped to ¼ normal (round down) during this time.


Armor as DR
Spoiler:

From Unearthed Arcana.

Armor grants DR/- equal to half its listed armor bonus (round down) and the armor bonus is reduced by the amount of DR granted. Natural Armor grants DR equal to 1/5 its listed amount (rounded down) and the natural armor bonus is reduced by the amount of DR granted. All DR/- from armor, natural armor, and class features stack. All other armor traits remain the same (Max Dex, check penalty, etc.) Shields do not provide a DR bonus.

Armor Type DR Armor Bonus
Padded 0/- +1
Leather 1/- +1
Studded Leather 1/- +2
Chain Shirt 2/- +2
Hide 2/- +2
Scale Mail 2/- +3
Chainmail 3/- +3
Breastplate 3/- +3
Splint Mail 3/- +4
Banded Mail 3/- +4
Half-Plate 4/- +4
Full Plate 4/- +5

It’s a trap

Taking no damage is better than having the damage reduced by 4. Add to this little access to magical armor and protective gear, and you’ll be getting slaughtered. So, to avoid this trap becoming too deadly, we’ll add ½ your level (round down) to your AC as long as you are proficient in whatever armor you’re wearing, or if you are unarmored.

King Oswald Forewell has recently ascended to the throne after a brief but bloody struggle among the noble houses. Oswald was the best man among the contenders for the throne, and with the eventual backing of the majority of the houses, he has taken leadership of the Kingdom of Gallidorne. Gallidorne's throne was left barren after Oswald's uncle died under suspicious circumstances, unwed and childless. Oswald's chief rivals for the throne were his cousins Prince Fastiere Hessette and Prince Halcome Wellard, and his Aunt Grand Duchess Esmerine Glodebay.

Of the seven major noble houses, the Grand Duchess held sway over three, and probably would have gained the favor of the others if a longtime friend of Oswald's hadn't found proof of her involvement in King Eldone's death. Her regency was ended and her house disgraced, leaving the Kingdom on the brink of civil war. Oswald spoke promises of prosperity and expansion, winning the majority of the houses, including the Hessettes (who a deal brokered for marriage of Oswald to Fastiere's youngest sister Emilese), over to his claim.

Soon, only house Wellard and House Asturelle stood in opposition to Oswald's ascension. A brief, bloody skirmish on the Fields of Reyse ensued, with the remnants of Grand Duchess Glodebay's followers joining Wellard and Asturelle against the rest of the Kingdom. After the third day of battle, a brave young knight challenged the general under Asturelle to single combat, defeating him with honor and ending the House of Austurelle's involvement in the battle. The opposing forces were outmatched and captured. Those who refused to denounce the House of Glodebay were executed, and the Grand Duchess was sent into exile. The House of Wellard was relegated to minor status, and the House of Reltaire, whose followers showed great courage and loyalty in the skirmish, was elevated to major status.

Campaign Traits

Spoiler:

Expansionist Supporter
You were one of the people who threw your support behind King Oswald because of his promises to expand the Kingdom. Perhaps you’re a member of a minor noble house, or an unlanded Knight, or someone hoping to make a name as a hero of the Kingdom. In any case, you’re eager to see the Kingdom grow, and your wealth and fame grow with it.
Benefits: Your constant quest to discover new experiences has left you better prepared than most for dangers. Choose one saving throw type (Fortitude, Reflexes, or Will). You gain a +1 trait bonus to that type of save. You gain a +1 trait bonus to Survival and Survival is always a class skill for you.

Famous Knight
On the Fields of Reyse, you were the Knight who stepped forward to do battle in single combat with General Lucaster Austerelle. Lucaster, an honorable and skilled combatant, was defeated by your blade. Some credit you with ending the skirmish, and preventing a greater war. Certainly, those who served at The Field of Reyse recognize you on sight, and the King has invited you to his inner circle.
Benefits: Choose a weapon you own. That was the weapon you used to defeat the General. You gain a +1 trait bonus on attacks with that weapon. You gain a +1 bonus on Bluff, Diplomacy, and Intimidate rolls when dealing with soldiers and guardsmen.

Field of Reyse Veteran
One of many soldiers who fought with valor and skill during the Field of Reyse skirmish, something about you caught the attention of the King. You considered yourself a common soldier, nothing extraordinary. But the King saw something else, and wants your voice to be heard among those he trusts.
Benefits: Choose a Skill. You gain 1 rank per level in that skill and that skill is always a class skill for you.

Glodebay Denouncer
Although a relative of the Grand Duchess, you were appalled at her involvement in the assassination (that’s what they’re calling it) of the old King. You were among the first and few to denounce the Grand Duchess, before her involvement at the Field of Reyse Skirmish. The new King has determined that you are a person of honor, and, even with your house disbanded, has chosen you to be a member of his elite followers. Perhaps, given time, you could restore the honor of your house and once again have your noble blood recognized.
Benefits: You know your own mind and aren’t afraid to voice your concerns regardless of the potential cost. You gain a +1 trait bonus to Will saves. Once per day, you can reroll a Will save, taking the better of the two rolls.

House Asturelle Lord/Lady
You are a member of the Asturelle nobility. Longstanding traditions of knightly skill at arms and valor bring high honor to this Noble House, led by Baron Sirgarde Austerelle. The Order of the Centaur, an elite cavalry unit under the banner of General Lucaster Austerelle, is held in the highest regard of any unit in the Kingdom.
Benefits: You gain a +1 trait bonus to Ride skill checks and Ride is always a class skill for you. You gain a +1 bonus on Bluff, Diplomacy, and Intimidate rolls when dealing with Knights.

House of Flagstren Lord/Lady
You are a member of the Flagstren nobility. Duke Uriel Flagstren is charged with keeping watch over the southern regions and border of the Kingdom, constantly keeping vigil for signs of incursions from the Horquat Emerite or the Kingdom of Delacrute.
Benefits: You are used to being vigilante around strangers. You gain a +2 trait bonus to initiative rolls. You gain a +1 bonus on Perception and Sense Motive rolls when dealing with foreigners from Horquat Emerite or the Kingdom of Delacrute.

House Forewell Knight
You are a member of the Forewell nobility, a Knight of the Royal Family. While the King serves the Kingdom as ruler, the House of Forewell is run by his older sister, Grand Duchess Seidra. Seidra is ever reminiscent that the House’s actions reflect on the King, and, as such, holds a tight rein over its members. You were always one of Oswald’s favorite cousins, however, and he has brought you into his inner circle, freeing you from his older sister’s clutches. House Forewell owns the greatest library I the Kingdom, and you spent much of your childhood exploring the books therein
Benefits: Choose two Knowledge skills. You gain 1 rank each of these skills, and they are always class skills for you.

House Hessette Lord/Lady
You are a member of the Hessette nobility. One of the more influential Noble Houses, House Hessette is led by Prince Fastiere, Baron of Fielday, a one-time rival of King Osward’s. Queen Emilise hails from House Hessette, being the youngest sister of the Prince. The influence of House Hessette has placed you in the King’s company, and expectations of you are high.
Benefits: You gain a +1 trait bonus to Diplomacy and Diplomacy is always a class skill for you. You gain a +1 bonus on Bluff, Diplomacy, and Intimidate rolls when dealing with the members of High Nobility.

House of Kaleste Lord/Lady
You are a member of the Kaleste nobility. Rumor has it that every coin in the Kingdom has been touched by Countess Gertrude Kaleste, the head of House Kaleste. The County of Seingred’s central location within the Kingdom makes it an ideal center of trade and tax collection. King Eldone had entrusted the Countess with the tax collection duties during his reign, and she has sent you as an emissary to insure that King Oswald continues this trust.
Benefits: Choose a Profession. You gain 1 Rank in that Profession, and that Profession is always a class skill for you. You gain a +1 bonus on Bluff, Diplomacy, and Intimidate rolls when dealing with merchants.

House Reltaire Lord/Lady
You are a member of the Reltaire nobility. Newly appointed to Higher Nobility by King Oswald, your House is in the middle of adjusting to these new duties. Along with some of your cousins, you showed brilliance in the Skirmish at The Field of Reyse, and were partially responsible for your House’s rise. Newly appointed Count Harylde Reltaire, your uncle, and head of House Reltaire, was asked to send a member of his House to Castle Aldomore to serve under the King, and you were the one he chose.
Benefits: Gain a bonus combat feat. You must qualify for the feat at 1st level to chose it.

House of Yenthon Lord/Lady
You are a member of the Yenthon nobility. The Barony of Wallsbridge, the northeasternmost region of the Kingdom, serves as a buffer between the untamed and dangerous wilderness and the rest of the Kingdom. When children go missing from Innsford, when flocks are attacked in Geldwode, when a dragon’s shadow passes over the streets of Klydonbridge, it is Baron Jurt Yenthon who must find a solution. The House of Yenthon is the biggest and most diverse of the major Nobility, in part due to frequent childbirth (you never know if a child in Wallsbridge is going to survive to adulthood) and in part due to the acceptance of gaining nobility by marriage rather than mere birthright.
Benefits: Choose one type of creature from Animals, Dragons, Magical Beasts, Plants, or Vermin. You gain a +2 trait bonus on attacks against creatures of that type.
Gain a +1 trait bonus to Perception and Perception is always a class skill for you.

Marriage Broker
An old childhood friend of Queen Emilise, you saw the path her House was headed down and decided to intervene before House Hessette was destroyed due to Fastiere’s ambitions. You spoke of Oswald’s honor, of his leadership, and of his rugged handsomeness. You whispered stories of his youthful vigor, spread gossip of his prowess, and otherwise sowed the seeds of longing in young Emilise. Then, you began the work on her father in earnest, and brokered the sale of peace at the cost of his daughter’s hand. And of course, Oswald being no fool and Emilise being more than worthy of his affection, the Prince seized the opportunity you presented. Some would say it was truly your machinations that saved the Kingdom from war.
Benefits: Choose from Bluff, Disguise, Diplomacy, or Sense Motive. You gain the Skill Focus Feat for that Skill, and it is always a class skill for you.

Minor House Lord/Lady
You are a member of a minor noble house. While this does not grant you the power of the major noble houses, it does grant you freedom from the duties and responsibilities they hold. You are able to hold land of your own, able to travel freely about the Kingdom, and able to perform the duties of a Knight representing your family.
Benefits: You gain a +1 Trait Bonus to Knowledge (Local) and Knowledge (Local) is always a class skill for you. You gain a +1 bonus on Bluff, Diplomacy, and Intimidate rolls when dealing with Minor Nobles.

Old Guard Remnant
Your family has served Kings since before King Eldone’s time. While not a member of nobility, you have ties to almost every noble house, and while rulers may come and go, it is your family that will remain in Castle Aldomore, serving the Kingdom.
Benefits: You gain a +1 Trait Bonus to Knowledge (Nobility) and Knowledge (Nobility) is always a class skill for you. You gain a +1 bonus on Bluff, Diplomacy, and Intimidate rolls when dealing with commoners.

Oswald's Trusted Advisor
You have known Oswald most of his life. You know him to be a man of insight, honor, valor, and determination. You also know him to be incautious, scheming, warlike, and stubborn. He is a man, like any other, yet he is also King. There are times when he needs to be reminded of each of these facts, and you are the one he turns to for this duty.
Benefits: You gain a +2 bonus on Bluff, Diplomacy, and Intimidate rolls when dealing with King Oswald. You gain a +1 bonus on Bluff, Diplomacy, and Intimidate rolls when dealing with members of Major Nobility.

Proof Finder
You are the one who found the proof of the Grand Duchess’ treachery against King Eldone. You were hired by one of Oswald’s men due to your reputation as an honest independent investigator. The Prince was impressed with your work and requested that you continue in service as his Marshal. Your title allows you the authority to investigate anything and anyone in the Kingdom.
Benefits: You have the title of Marshal and the authority to investigate happenings in the Kindom of Gallidorne. You gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate rolls when dealing with citizens and Nobility in the Kingdom of Gallidorne. These benefits are subject to the King keeping you in that post.


Dwarves
The Dwarves of Gallidorne enjoy more freedom than any other humanoid race in the Kingdom. Perhaps it is because they toil so hard on their own. In the Coldforge mountains, Dwarves are allowed to govern themselves as long as the iron continues to flow from the mountains, feeding the armies of Gallidorn their swords, shields, and armor.

Dwarven Campaign Traits

Spoiler:

Iron Master (Campaign, Racial(Dwarf))
You have worked practically since birth with iron and steel. You know its purity by holding it in your hand, know its value by mere sight.
Benefits: You gain a +2 trait bonus on all Appraise and Craft skill checks involving iron or steel items. You gain a +2 trait bonus to Sunder attempts against iron or steel weapons.

Iron Heart (Campaign, Racial (Dwarf))
The heart of the mountains beats within your chest, and you are hardier than even most Dwarves.
Benefits: You gain a +1 Trait Bonus to your Health Score. In addition, instead of gaining +1 Skill Point or +1 Vitality with each favored class level, you may choose to gain +1 Health. You may make this choice each time you gain a level in your favored class.


Elves
Elves are all but extinct in Gallidorne. Their low birth rates combined with wars against goblinkind have brought the population to barely sustainable levels. Elves find seeking shelter with the humans distasteful, but realize they cannot continue with their old ways. Many tribes of Elves have sailed Westward in hopes of finding new homelands. Those that remain do do for their own reasons, and rarely seek the council of others.

Elven Campaign Traits

Spoiler:

Nearly Extinct (Campaign, Racial(Elf))
You are among the last of your kind in Gallidorne, perhaps even on the Aeroupane Continent. As such, you have learned to be very careful with your life.
Benefits: Once per day, when a strike would cause Health damage to you, you may make a Reflex with a DC equal to the amount of Health damage caused to take the damage to Vitality instead. As normal, once your Vitality is 0, you take any leftover damage to Health regardless.

Goblin Killer (Campaign, Racial(Elf))
You have been fighting against goblinkind so long it has become second nature to you.
Benefits: You gain a +2 trait bonus on attacks against humanoids with the goblinoid subtype. You gain a +4 trait bonus to confirm critical hits against humanoids with the goblinoid subtype.


Gnomes

Gnomes started coming out of the Ardentia Forest shortly after Gallidorne was founded. At first, they were thought to be a kind of woodland Halfling, and their quirks were dismissed because of this. As more joined the humans, their alienness became more apparent, and superstitious folk began to think them cursed. When the first bleachling in Gallidorne appeared, a movement began, intent on destroying the gnomes of Gallidorne. Then King Alfonse Tremaine put an end to this, resettling the Gnomes in the town of Bellejingledash (he let them name it.) Gnomes are rarely seen off this reservation area, and with good reason; the common folk still tend to stab at them with pitchforks.

Gnome Campaign Traits

Spoiler:

Fresh Off the Reservation (Campaign, Racial(Gnome))
You have been told the stories, sure, but you just had to see the truth for yourself. Besides, if you’d stayed still for much longer, the bleaching probably would have got you anyway. You think perhaps this new human king will listen to reason.
Benefits: Your sense of optimism is rarely staunched. You gain a +2 trait bonus to saves vs. Fear effects, and are immune to the panicked condition (any effect that would make you panicked instead makes you frightened.)

What Gnome? (Campaign, Racial(Gnome))
You have become adept at hiding behind people.
Benefits: As long as you are adjacent to a medium or larger creature, you may use that creature as cover for the purposes of stealth rolls against any other creature in the area.


Goblins

Goblins are hated everywhere, and the Kingdom of Gallidorne is no exception. Heck, even other tribes of Goblins hated the Goblins of your tribe. But where is it written that Goblins can’t be heroes? No book you’ve ever read. Maybe that has something to do with the fact that written words are evil, soul sucking, cursed,…. Where were we? Oh yeah. A Goblin hero. Why the hell not?

Goblins, as sucky as they are, need a little help. So a PC goblin will get an additional bonus feat and bonus trait from the general traits at first level. They also get the following trait as their campaign trait:

Goblin Campaign Trait

Spoiler:

Big Damn Hero (Campaign, Racial(Goblin))
That’s right, Goblin hero! You got a problem with that? I got this shiny from da King. That’s right, Good old Oddwood. He was gonna give me a writ, but when I found out that was a piece of paper with words on it, I nearly poisoned his dogs. See, me an’ the King have an understanding. He keeps you from killing me, and I get to be his Big Damn Hero.
Benefits: You have a symbol of the King’s Pardon, and if you can show it to the guards on time, and if they don’t believe you’ve stolen it, they might just not try to kill you. This has made you brave, thinking it will keep you from getting killed by anything (what can I say, you’re a stupid goblin.) While wearing the badge, you gain a +1 morale bonus to weapon attacks and damage.

Halflings

Hobbits lived in the lands the humans now call Gallidorne long before humans settled them. In typical Hobbit fashion, they welcomed the newcomers to their lands with open arms. Not only did the humans not try to kill them, they brought all sorts of goodies from foreign lands with them. The thought of travel never really crossed most Hobbits’ minds before then. Most were content to live in their Hillshires, fending off the odd animal, goblin, or kobold attack being the only necessary excitement in their lives. “Stay hidden, stay safe.” Was the Hobbit way of life.

The coming of the Humans changed that, with their tales of exciting adventures, far off lands, exotic treasure, etc. enticing the younger generations into more and more risky ventures; going outside, getting exercise other than gardening, moving above ground into buildings, etc. In a few short generations the Hobbits even accepted the Human name for their race, the “Halfling”. Some of the older, grumpier Hobbits; stuck in their way, started calling the Humans “Twicelings” and moved deeper underground. Eventually, Halflings adapted almost fully to Human lifestyles, and are today completely accepted as equals despite the name.

Halfling Campaign Traits

Spoiler:

Lightstepper (Campaign, Racial(Halfling))
Living in a Human world, you learn to get out of the way or get stepped on.
Benefit: If wearing light or no armor, your base speed is increased from 20’ to 30’.

Little Old Me? (Campaign, Racial(Halfling))
Being the size of a human child has its advantages. For one, they’re more likely to take what you say for granted.
Benefit: You gain a +1 trait bonus to Bluff and Bluff is always a class skill for you. You gain a +1 trait bonus to Bluff, Diplomacy, and Intimidate rolls against Humans (this stacks with the trait bonus to Bluff.)


Hobgoblins

Although deadly rivals of the Humans of Gallidorne, the Hobgoblins of the Horquat Emirate have nonetheless built a civilization worthy of respect. Under the guidance of Emir Hor De’Luc El’Quat, the Hobgoblins have established a strict set of principles towards physical well-being and siritual enlightenment.

Emissaries , trading vessels, even caravans have become a more frequent sight than warbands and crusaders. A tenuous peace exists, and for the benefit of both nations, as well as stability in the region, King Oswald seeks to expand and solidify that peace. Thus it is, much to the protest of Elves and Commoners alike, he has invited permanent trade negotiations with the Emirate through House Kaleste.

Hobgoblin Campaign Traits

Spoiler:

Hobgoblin of Many Talents (Campaign, Racial (Hobgoblin))
You’re a modern Hobgoblin who has realized there’s more to life than killing Elves. Your mind has begun to expand under the Emir’s teachings.
Benefits: Choose two favored classes.

Fist of the Emir (Campaign, Racial(Hobgoblin))
Under the guidance of the Emir’s teachings, you have learned how to harness your Ki to make your fists lethal weapons.
Benefits: You gain 2 Ki points. By expending one of these points as a move action, your fists are treated as clubs, doing 1d6 lethal bludgeoning damage. This effect last a number of rounds equal to ½ your level(round down.) A Monk Character of at least 4th level treats these Ki points as part of his normal Ki pool. Such a Monk may use this trait to spend 1 Ki as a move action to increase his effective level as three higher for determining unarmed damage for a number of rounds equal to ½ his level.


Orcs

Orcs have been a thorn in the sides of most other sentient races for generations. No one says they deserve enslavement at the hands of the Hobgoblins, but many think it. The Hobgoblins of the Horquat Emirate have kept the Orcs in their lands under their yoke for almost a dozen generations of Orc life. Using the strong but brutish humanoids as both a labor force and military fodder, the Hobgoblins have regimented and instituted slavery as a means to make their nation grow strong economically, militarily, and, in recent years, politically.
Orcish life was brutal and short before the slavery. With slavery, their lives are just as harsh, if not harsher, but stretched out over a half-dozen more years on average, giving the illusion of a better life. They don’t have to struggle daily and fight savagely for their meals (merely working hours of back-breaking labor instead,) and they aren’t as likely to die by the sword (although the whip is a dismal alternative.)

Orcs fleeing their Hobgoblin masters sometimes find refuge to the North; having been “civilized” or at the very least “tamed”, an Orc who shows gratitude and civility may be allowed to earn coin as a mercenary or farm hand in Gallidorne. At least until “wild” Orcs attack from one of the Free Clans, or from escaped slavery and “fallen back into savagery”.

Orcish Campaign Traits

Spoiler:

Runaway Slave (Campaign, Racial(Orc))
You have escaped a life of captivity and slave labor. Hoping to achieve the glories of your heritage, yet without a Clan, you have struck off into human lands, where an Orc can be something more than a slave.
Benefits: Part of you is always looking over your shoulder, making sure a Hobgoblin with a whip and collar isn’t waiting. You gain a +1 trait bonus to Perception and Perception is always a class skill for you. You gain a +2 trait bonus on Initiative.

Daywalker (Campaign, Racial(Orc))
Due to being forced to work in the bright sun, or having chosen to make your home among the humans and others who prefer light to dark, you have adapted, overcoming your race’s innate disdain of the bright.
Benefits: You do not have the Light Sensitivity Racial Feature.


Tengu
Strange avian humanoids from distant lands, the Tengu have braved perilous ocean voyages to live and trade with those on the Aeroupane Continent. They have brought spices, exotic dance and music, and new forms of meditation and martial prowess. It is they who have taught the Hobgoblins the martial arts. For centuries they have come, one or two ships at a time, bringing knowledge and trade goods, settling in Aeroupane lands, adding their cultural influence to the Continent.

Despite their willingness to share goods and martial knowledge, they are secretive regarding their motives and past. Most Aeroupeans are content to allow them their privacy, provided they stick to their own neighborhoods and don’t disturb the peace. Still, rumors have spread that the Tengu flee from an oppressive society.

Tengu Campaign Traits

Spoiler:

Martial Swordsman (Campaign, Racial (Tengu))
Some Tengu Monks have mastered exotic swordplay, incorporating fanciful movements into their martial arts.
Benefits: You may add all Martial Proficiency Swords to the list of Monk Weapons. Because of this, you can incorporate swords into your Flurry of Blows.

Tengu Merchant
You are a trader in exotic Tengu goods from far away lands. Although most of your profits have been sent home to help the rest of your family make the journey to Aeroupe, you have managed to keep a bit of coin and goods for your future.
Benefit: You have an extra 500gp starting wealth, at least half of which must be spent on alchemical goods.

The Gods and their Followers

The Nordye (nOr-dE-A) Pantheon

Alhayndro (al-hAn-drO) The Archer, God of War and the Hunt
Borimyr (bOr-i-mEr) The Keeper, God of Valor and the Heavens
Fregyrd (frA-gErd) The Spoiler, God of Monsters and Corruption
Frery (frA-rE) The Devourer, Goddess of Dragons and Destruction
Gyldor (gEl-dOr) The Lord of the Sun, God of Light and Life
Juryam (jUr-E-am) The Maker, God of the Forge and Invention
Lodeys (lO-dAs) The Trickster, God of Treachery and the Underworld (Formerly Magic and Knowledge)
Lunya (lUn-E-a) The Lady of the Moon, Goddess of Mysteries and Secrets
Morygan (mOr-E-gan) The Claimer, Goddess of Nature and Death
Portya (pOr-tE-a) Mother of All, Goddess of Dreams and Visions
Sygurd (sE-gird) The Peacemaker, God of Beauty and Love
Wodeyn (wO-dAn) Father of All, God of Wisdom and Nobility

Spoiler:

Wodeyn and Portya, Father and Mother to the Gods and all of creation, came from Beyond. Wodeyn sought someplace new to build his Kingdom. What he found was Portya’s realm, an ever-shifting maelstrom of ideas, thoughts, dreams, visions, imagination. Over millennia, he wooed the Goddess of this realm, eventually making her his bride. Together, they brought Gyldor, Juryam, Lodeys, Lunya, Morygen, and Sygurd into being.

Juryam immediately set to work creating the world and its wonders. Gyldor gave light to the creation and breathed life into the world’s creatures. Morygan filled the world with plants to nourish and shelter the creatures. Sygurd touched the world, adding beauty and encouraging the creatures to thrive and multiply.

Lodeys brought knowledge to some of the creatures, and used his magics to elevate them above and apart from the rest of the creatures of the world. Thus were the first sentients, the Elves, created.

Lunya, favored by her mother, shown down upon the world while her brother Gyldor rested. Her light was not as bright, and shadows were cast across the world. The Elves began to sleep, and with sleep came dreams. The Elves began to understand the Gods through these visions, and began to venerate them, as is the proper order.

The Elves prized Sygurd above all, creating vast works of beauty, dedicated to love of all life around them. Lodeys became enraged at this. Did he not give them all that made them what they were? Did he not teach them magic, give them knowledge that made them more than simple animals?

Lodyes knew that change must come to the world. But he also knew that Wodeyn and Portya would stand in his way should he overtly challenge Sygurd, for they too loved him beyond all reason. So he began by using his magics to seduce Lunya. Under the cover of her shadows, he was able to move without being seen by Wodeyn. His magics twisting her mind, he convinced her to hide his actions and protect his secrets from the Father of All.

With this protection, he began further seductions; Morygan he convinced that the world needed more structure, that a cycle of life and death should occur, that decay should follow life; Juryam he ridiculed into believing the Father and Mother had no further use for, and using this lie convinced to help him bring new Gods into being, using Lodyes’ seed within Lunya. This was the ultimate act of heresy; it was Known that only the Mother and Father could birth new Gods.

Lunya was able to hide her pregnancy, waking Gyldor from his rest and moving away from the world while she awaited the birth of her children. Childbirth broke Lodyes’ enchantment over Lunya, and too late she recognized her twin children for what they were, monstrous creations of magic and invention, rather than the products of love. Fregyrd and Frery immediately set to work on their father’s plan, using the afterbirth to unleash horrors on the world.

In Gyldor’s light, the truth was obvious to Wodeyn. He seized Lodyes and demanded an explanation. When Lodyes explained that the Elves needed to be punished for their betrayal, Wodyean became enraged and the world shook. Sygurd came forward to defend his brother. Speaking eloquently on behalf of Lodyes, he agreed that the Elves should not have turned their love away from one who had given them so much. He spoke of his love for his brothers and sisters and begged for leniency. He reminded Wodyen that it was also Known that Gods cannot die.

Wodeyn said “And so it shall be. Both the Elves and Lodyes will be punished for their betrayals. But we shall strip neither of their lives.” Wodeyn and Portya stripped Lodyes of his Magic so it could never again threaten their rule. In doing so, they stripped much of the Magic from the world as well, to prevent any mortal from claiming the power of the Gods.

Portya, seeing the ways the world had been altered by Lodyes, convinced Wodeyn to set aside a place apart from the Gods for Lodeys and his children. Wodeyn countered that with the cycle of death and decay Morygan had laid under Lodeys’ influence, there must be a counterpart to Lodyes’ realm for the other Gods to live outside of the corrupt world, and decided that the Heavens would also be created.

Juryam begged his parents for forgiveness for his part in Lodyes’ betrayal. Wodeyn and Portya knew that it was part magic and part jealousy that had spurred Juryam’s actions. In order to convince him that he would always be needed, they set him to create both the Heavens and the Underworld, and then Portya showed him a vision of a future filled with new creations, and of Dwarves and Gnomes who would love him beyond all the Gods, and he, both grateful and ashamed, set to work right away.
As Juryam built the heavens and filled the world with new creatures, Wodeyn and Portya rekindled their love and soon the twins Alhayndro and Borimyr came to be. While Alhayndro saw the world as his playground, Borimyr saw the potential for greatness the new creatures Juryam filled it with. Even without magic, these creatures gathered together and the bravest of them fended off the worst of Fregyrd and Frery’s creatures in defense of those they loved.

Borimyr requested that he be given part of the Heavens to share with those mortals whose qualities he so admired, bringing them to live in the perfect lands created by Juryam. Sygurd joined with Borimyr in this petition, pleading to share the Heavens with mortals who have strived for Godly virtues. Portya smiled, stating that this was the vision she had of the Heavens all along, and the reason for Borimyr’s birth. Borimyr would choose who was worthy of inclusion in the Heavenly Host.

Sygurd then asked “What of those Borimyr deems unworthy?”

Morygan stepped forward “It is the natural cycle for things to decay and feed the living. Those unworthy of Heaven shall remain in the cycle of decay and life.”

Wodeyn pondered this. “And of those corrupted or born outside of the natural order of things?”

Morygan shrugged “They came from Lodeys, Fregyrd, and Frery. I see no reason why they should not return.”

Portya nodded and Wodeyn decreed “So shall it be. Those chosen by Borimyr shall ascend to the Heavens, to live with the Gods and enjoy the perfection of Juryam’s creation. Those unchosen who are further rejected by Morygan shall descend into the Underworld and accompany Lodeys and His Creations in the darkness.

The Followers of the Gods

Spoiler:

The Nordye Pantheon is worshipped as a whole throughout Gallidorne, with temples and cathedrals to Portya and Wodeyn in most towns and cities. Shrines to the other Gods usually fill nooks or arches in these temples, allowing worship of these gods when one needs a more particular favor or wishes to venerate or show gratitude towards one of the Mother and Father’s children. Most temples include library shrines to Lodyes separated from the main hall, acknowledging The Trickster while also appreciating his separation from the Heavens. No temple in Gallidorne includes shrines to Fregyrd or Frery.

Hearth Shrines are common in many households, usually with a larger representation of the Mother and Father and a smaller symbol or statuette of a God relevant to the household’s primary concerns. Sygurd is by far the most commonly worshipped household God, and prayers for fertility and happiness are commonplace among Hearth Shrines.

Alhayndro (al-hAn-drO)
The Archer
God of War and the Hunt
Commonly worshiped by hunters and warriors, Alhayndro is portrayed as a mighty hunter whose legendary prowess and valor impress even the other Gods. Alhayndro’s tales grow taller with each telling, and many great stalkers and warriors owe their inspiration to these tales.

Borimyr (bOr-i-mEr)
The Keeper
God of Valor and the Heavens
Borimyr, like his brother, is worshiped by those, especially warriors of noble birth, who aspire to greatness. His message of Heavenly blessings is meant to inspire people to do great things in service and veneration of the Gods.

Fregyrd (frA-gErd)
The Spoiler
God of Monsters and Corruption
Fregyrd is worshipped in darkness and secrecy by the monsters her spawned and those who reject Godly notions of righteousness and community. Those whose bitter hearts reject the faiths of man and seek their own road to power often turn to Fregyrd’s example.

Frery (frA-rE)
The Devourer
Goddess of Dragons and Destruction
Frery, like her brother, is worshipped by those who decry the justice of the Gods. Unlike her clever brother, however, Frery is all about power for its own sake. She is the strongest proponent of taking revenge against the Gods. Those who venerate Frery believe in taking what they can and holding onto it by any means necessary.

Gyldor (gEl-dOr)
The Lord of the Sun
God of Light and Life
Gyldor shines the light of the sun onto the world, breathing life into all the creatures of the world. Gyldor has grown more rigid since his sister’s seduction, and has taken to a more cautious cycle, both lighting and resting for much shorter periods than in ancient times. Over time, duty and caution have taken over what was once pride and joy. Still, Gyldor is loved by those who live off the land, who fear the dark, and whose duty it is to shine the light of truth into the ugly, dark corners of the world.

Juryam (jUr-E-am)
The Maker
God of the Forge and Invention
Juryam is loved by Dwarves, Gnomes, and craftsmen of all races. He has been forged into a stronger God by the mistakes of the past, and the hopes and dreams of the future. Inventors, smiths, engineers, and craftsmen of Gallidorne all carry symbols or adorn their forges with tokens to The Maker.

Lodeys (lO-dAs)
The Trickster
God of Treachery and the Underworld (Formerly Magic and Knowledge)
Most of those who openly worship The Trickster venerate the image of Lodyes as the keeper of knowledge, the scholar, and the bringer of enlightenment. All whose hearts have turned towards revenge or jealousy seek Lodeys’ guidance; after all, he succeeded. Sure, he got caught after the fact, and The Mother and Father sent him to The Underworld, but now he’s there, running the place and without interference of mom and dad. Maybe that’s what he wanted all along.

Lunya (lUn-E-a)
The Lady of the Moon
Goddess of Mysteries and Secrets
Lunya is a Goddess of Duality. On the one hand, she is worshipped by those seeking to hide secrets and on the other, those who seek to understand and solve mysteries. She was weak enough to fall prey to Lodyes’ magical seduction, but strong enough to break the enchantment and report his crime. She gives both light and shadow to the world. Her worshipers are many and varied, and no one with wisdom fully trusts those with shrines to Lunya on their hearths.

Morygan (mOr-E-gan)
The Claimer
Goddess of Nature and Death
Morygan is loved and feared by most. She is all that is good, and also all that is harsh, cold, and unforgiving in nature. Under Lodyes’ influence, she set the cycle of death and decay upon the world she once gave life and prosperity to. Unlike Lunya, she has never shown remorse for the choices she made, and has insisted that the cycle continue. Those who refuse to respect the beauty, wonder, and danger of nature earn her wrath. Those that despoil nature or try to turn against the course of nature can be doomed to the Underworld.

Portya (pOr-tE-a)
Mother of All
Goddess of Dreams and Visions
Portya is mother, protector, and nurturer. She sees the future and guides sentient life through dreams and visions. She was all there was before there was time, and all things may one day return to her. She has captured the heart of a foreign God, and made him King among the Gods. To deny her is to deny all that is, all that was, and all that one day shall be.

Sygurd (sE-gird)
The Peacemaker
God of Beauty and Love
Sygurd is art, beauty, love, creation, justice, and family. He is all that is good in the world and in the Heavens. He even extends his love to Lodeys and the Underworld, although they reject it. Any who love worship Sygurd by that fact alone. Those that create beauty, who have children, who love one another, venerate Sygurd’s perfect love. He is The Peacemaker, having calmed his Father’s ire and brokered the agreements of Gods. He is worshipped by those wishing to create great works of beauty, those who want families, those seeking love, and diplomats and kings seeking peaceful solutions to their troubles.

Wodeyn (wO-dAn)
Father of All
God of Wisdom and Nobility
Wodeyn is the Father of the Gods. He is the King of the Nordye, the lover of Portya, and the center of the World. Before he came, the world was an ever-changing storm of dreams, visions, and possibilities. He brought focus and reality to that storm, forging the World by exerting his will on Portya. He is worshipped by all who wish to follow the Nordye, most especially by the Nobility of Gallidorne, who seek to venerate his will and wisdom and create a Kingdom matching their vision.

Emir Hor De’Luc El’Quat

Spoiler:

The Hobgoblins of the HorQuat Emirate do not worship the Nordye Pantheon. Rather, they practice a Path of Enlightenment espoused by Emir Hor De’Luc El’Quat. The Emirate was established by Emir El’Quat over 500 years ago, and the Hobgoblins claim that the same Emir Hor De’Luc El’Quat rules them today, having obtained perfection through the Path of Enlightenment and perfection of the body and mind. While most find this claim ridiculous, knowing that Hobgoblin lifespans rarely stretch to the hundred year mark, none can deny that the Hobgoblins’ lifespan has expanded over those 500 years.

The Path to Enlightenment teaches discipline of the body and mind, reaching towards a perfect unity of thought and action. The Emir has studied the martial arts brought from foreign lands by the Tengu towards this purpose, and spreads these teachings as part of the Path to Enlightenment.

The Emir has declared Orcs to be incapable of this discipline, and has authorized their slavery as lesser beings to be treated no differently than one would treat any other beast of burden. “If they cannot be Enlightened, they can serve the Enlightened. It is a kindness we will allow them.”

The Elves of Aeroupe are not given that kindness, and are hunted mercilessly in the Emirate, due to ancient hatred between the two races. Some followers of the Norde Pantheon have speculated that Emir Hor De’Luc El’Quat is a guise of Lodeys or at the very least under his influence, and seeks to exterminate the Elves due to lingering feelings of betrayal. His seeming immortality only fuels these rumors.

The neighboring countries to the Emirate look with fear towards the possible future wherein the Emir decides they are incapable of Enlightenment.


Pathfinder Rulebook Subscriber

Very well put together man, but I'm a high magic/high fantasy player. damned good work though.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Thanks

I usually run "regular" PFRPG, and wanted to do this as something to kick off my creative juices in a direction I don't normally go. I think the game allows for some pretty cool stuff for noncasters at this level, and and want to showcase some of that in the game. Usually the awesome gets blindsided by the magic by this point.

Some of it grew out of players' requests and questions, part out of some specific ideas I have for developing the game. I was especially jazzed when I came up with Lodyes' punishment being the reason the world doesn't have much magic, it just clicked into place as I was writing it. It also gives the Elves a magical heritage which was stripped from them.

-Reckless

The Exchange

I am actually very impressed with the write up. I know the game already started, but I am interested if u still have a spot available.

I have never been on OpenRPG. Is it very similar to Paizo in terms of pbp?

In the APG, every class gets a variety of packages that you can swap out with certain class features. Are those available to take?

Hope to hear back from you soon.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Openrpg is a "vitual tabletop" program that uses python as its base. It has a chatscreen and map area and nodes for virtual dice. We are playing Sunday nights from 7:30 pm EST until about 10:30-11pm "live", not pbp.

We do have room for 1 more player, And have only had one session so far, with only three characters, 2 more are joining us next week. So it's still a good time to sign up. The first session was pure RP with an introduction to the King's staff, the Queen, and, finally, the King himself laid out his plans for expanding the Kingdom into the Wildlands.

Characters so far:

Conrad Asturelle m Human Ftr 7 House of Asturelle Lord by Reyneth
Malachi Corvus m Human Ftr 7 Field of Rayse Veteran by Napalm Moose
Brie Adva f Dwarven Ran 7 Iron Heart by Pokeapache

Joining:
Human Vanguard by Lando the Archmage
Elven Explorer by DisFanJen

I have also introduced them to a "Tengu Mystic" at dinnertime.

EDIT: Yes, the APG options are available. (As long as they don't allow spellcasting.)

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Here is the [edited] bulk of the chatlog from the first session:

Spoiler:

[Sun Aug 01 19:37:33 2010] : (8566) Reckless : You have all been summoned to Castle Aldomore by order of the King. The Castle crowns a tall cliff overlooking the Severen Sea. Nearby, the capital city of Aldornford gleams in the sun.

[Sun Aug 01 19:40:06 2010] : (8566) Willsby Garret, Steward: The Castle's Steward Willsby Garret greets each of you as you enter, informing you that the King will speak with "the assemblage" in the morning, and that you have been asigned quarters within the castle.

[Sun Aug 01 19:41:49 2010] : (8566) Willsby Garret, Steward: "Sir Conrad, it gives me great poleasure to welcome you to Aldomore. Your uncle's presence here was always welcome, and I hope that Aldomore may become a second home to you as it was to him."

[Sun Aug 01 19:43:04 2010] : (8566) Willsby Garret, Steward: "Master Corvis, welcome to Castle Aldomore. I will have a servant bring your equipment to your asigned quarters and show you the way. The stablehands will attend to your horse."

[Sun Aug 01 19:43:07 2010] : (8584) Conrad Asturelle: "Very good . I certainly hope that I may serve the new king to the best of my capacity," the long haired knight said with a hardly noticable tone of sarcasm.

[Sun Aug 01 19:43:43 2010] : (8570) Malachi Corvus: "Thanks"

[Sun Aug 01 19:45:29 2010] : (8566) Willsby Garret, Steward: "Lady Adva, may the walls of Aldomore bring you shelter and strength (a traditional dwarven welcome). I will show you to the quarters you have been asigned. Please inform me as to anything that is not to your liking and I will have it attended to right away. Your companion has been asigned a garden area adjacent to your quarters. While small, we hope they will accomodate her."

[Sun Aug 01 19:46:45 2010] : (8566) Willsby Garret, Steward: (Brie is given quarters in a less-used part of the castle so as not to startle
the other guests and to accomodate her unusual companion.

[Sun Aug 01 19:46:48 2010] : (8571) Brie Adva: "Very well. I'm sure Kani Kan will take well to whatever space you have to offer. My thanks."

[Sun Aug 01 19:48:16 2010] : (8566) Willsby Garret, Steward: The "Garden" Area is a 20'x20' courtyard with a bench, three trees, and a rock path to the bench, surrounded by flowers and vines.

[Sun Aug 01 19:49:58 2010] : (8566) Willsby Garret, Steward: "Dinner will be served in the main dining hall, but His Highness will not be in attendance. I have been informed that Queen Emilise may be making an appearance to welcome you to the Castle.

[Sun Aug 01 19:50:48 2010] : (8566) Willsby Garret, Steward: "Formal attire is expected. If you do not have anything appropriate, I will send the royal tailor to attend your needs."

[Sun Aug 01 19:51:14 2010] : (8566) Willsby Garret, Steward: (those last two were addressed to each of you individually)

[Sun Aug 01 19:51:22 2010] : (8566) Willsby Garret, Steward: (also this:)

[Sun Aug 01 19:51:55 2010] : (8566) Willsby Garret, Steward: "If you require anything else, seek a nearby page. They are in attendance in all the major halls.

[Sun Aug 01 19:52:20 2010] : (8571) Brie Adva: "Alright."

[Sun Aug 01 19:52:36 2010] : ** (8571) Brie Adva will settle the rather large lionness into the area, giving her some scraps of meat so she'll be more content despite the restricted space. **

[Sun Aug 01 19:52:56 2010] : (8584) Conrad Asturelle: "Excellent. Your king certainly takes care of his guests, regardless of origin or family."

[Sun Aug 01 19:53:19 2010] : (8570) Malachi Corvus: "Alright, and could
you send that taylor my way when you get a chance I didnt think to bring my fancy clothes"

[Sun Aug 01 19:54:28 2010] : ** (8566) Willsby Garret, Steward straightens "Sir Conrad, I would not allow any disparagement of the Asturelle's good name, I assure you. Not among my staff, nor from my liege." **

[Sun Aug 01 19:54:33 2010] : ** (8571) Brie Adva requests the taylor as well **

[Sun Aug 01 19:54:46 2010] : (8566) Willsby Garret, Steward: "As you desire Master Corvus. "

[Sun Aug 01 19:55:04 2010] : (8566) Willsby Garret, Steward: "Of course, Lady Adva." he bows

[Sun Aug 01 19:56:19 2010] : ** (8584) Conrad Asturelle simply nods his head at the head Steward. "Now if you shall excuse me. I have a great many things to do before the dinner commences." **

[Sun Aug 01 19:56:25 2010] : (8566) Willsby Garret, Steward: various pages busy themselves showing you to your quarters, drawing water for you, offering lighter fare to quench the hunger of the road, etc.

[Sun Aug 01 19:56:37 2010] : (8566) Willsby Garret, Steward: "Of course, Sire."

[Sun Aug 01 19:58:37 2010] : (8566) Willsby Garret, Steward: Malachi has been given a bigger room than he's ever had, with fancier things than he's ever used; while Conrad and Brie are given suites.

[Sun Aug 01 19:59:41 2010] : (8570) Malachi Corvus: *whistles* "This place is huge."

[Sun Aug 01 20:00:09 2010] : (8566) Willsby Garret, Steward: Conrad, from the appointments you see in your suite, one of the rooms once housed your uncle. You recognize some of the blades and trophies on the walls. The General prefered to leave them here, prefering much more spartan furnishings at home.

[Sun Aug 01 20:01:14 2010] : (8566) Willsby Garret, Steward: The page giggles at Malachi's comment. Regaining composure, the young man says "Aye, sir. They all are. This one's bigger than me whole house..."

[Sun Aug 01 20:01:31 2010] : ** (8584) Conrad Asturelle dismounts one of the decorative blades hung on the wall. He examines it closely for up to only a few moments. With a practised flourish, he slices and thrusts the air a few times before replacing the blade. **

[Sun Aug 01 20:02:28 2010] : (8570) Malachi Corvus: "Same here,boy."

[Sun Aug 01 20:03:11 2010] : ** (8566) Page nods **

[Sun Aug 01 20:04:16 2010] : (8566) Page : "Did you really do all those things they say, Master Corvus? Taking on a whole brigade by yourself?"

[Sun Aug 01 20:05:25 2010] : (8584) Conrad Asturelle: (whispering): Is the Killer of Conrad's brother among the party?

[Sun Aug 01 20:07:37 2010] : (8566) Page : (whispering): no. He's just some schmuck who got lucky and promoted (Veteran not Famous Knight)

[Sun Aug 01 20:08:01 2010] : (8566) Page : (sorry, I've been saying uncle. Meant brother on all that I guess)

[Sun Aug 01 20:08:04 2010] : (8584) Conrad Asturelle: (whispering): Hmm good :d

[Sun Aug 01 20:08:23 2010] : (8566) Page : (whispering): lol no doubt "interesting party dynamics")

[Sun Aug 01 20:10:53 2010] : (8566) Reckless : Conrad is free to do what he wants for 3 hours, while the others have only 1 hour after the tailor before the dinner

[Sun Aug 01 20:12:36 2010] : ** (8584) Conrad Asturelle spends most of his free time watching training sessions of either archers, knights, foot soldiers or siege engineers. **

[Sun Aug 01 20:13:40 2010] : (8571) Brie Adva: Like I said, Brie is going to tend to her lioness for most of her free time, to make sure that she's comfortable.

[Sun Aug 01 20:15:00 2010] : (8566) Reckless : The Castle's soldiers are professionals, but not really field soldiers. You see a lot of formality to their training and practice that most veterans would do away with. That, and they're mostly kids 16-20 or so.

[Sun Aug 01 20:16:11 2010] : (8566) Reckless : Kani Kan seems particularly taken with the bench, flopping over it with one paw touching the ground like a kitten.

[Sun Aug 01 20:16:37 2010] : (8566) Reckless : She doesn't particularly like the flowers

Sun Aug 01 20:17:38 2010] : (8566) Reckless : ( I used particularly twice time to expand my vocab)

[Sun Aug 01 20:17:44 2010] : (8608) Malachi Corvus: Im back
[Sun Aug 01 20:17:45 2010] : Attempting to assign the role of PLAYER to (8608) Malachi Corvus...
[Sun Aug 01 20:17:52 2010] : (8566) Reckless : Booting '(8570) Malachi Corvus' from room...
[Sun Aug 01 20:17:53 2010] : (8570) Malachi Corvus (exit): 20:17

[Sun Aug 01 20:18:00 2010] : (8608) Malachi Corvus: ((sorry bout that
[Sun Aug 01 20:18:21 2010] : (8608) Malachi Corvus: ((what did i miss

[Sun Aug 01 20:18:41 2010] : (8566) Reckless : "Page: "Did you really do all those things they say, Master Corvus? Taking on a whole brigade by yourself?"

[Sun Aug 01 20:19:32 2010] : (8608) Malachi Corvus: "Not by myself no,but I did do most of the work"

[Sun Aug 01 20:20:27 2010] : (8566) Reckless : "Wow... If you don't mind me askin, Milord, what's it like to kill a man? Is it as exciting and scary as they make it sound in the skald's tales?"

[Sun Aug 01 20:21:23 2010] : (8566) Reckless : "Did ya feel Alhayndro's hand on yer shoulder as ye swung yer blade? Me pa says the best warriors say that."

[Sun Aug 01 20:22:32 2010] : (8608) Malachi Corvus: "Some people say that but for me its more like choppin wood, its just something you have to do every once in a while"

[Sun Aug 01 20:23:57 2010] : (8566) Reckless : A nearby maid scolds the boy "Leave the Knight alone, you rapscalion. Sorry, Milord young Tomase has not been properly taught to mind his place." The boys looks at the floor and scurries out of arms reach of the maid, an elderly woman with a wiry steel frame.

[Sun Aug 01 20:24:44 2010] : (8566) Wiry Old Maid : "Is everything as you need it, Sir Corvus?"

[Sun Aug 01 20:25:21 2010] : (8608) Malachi Corvus: "Yes every thing is fine."

[Sun Aug 01 20:26:06 2010] : ** (8566) Wiry Old Maid moves quickly but gracefully behind the boy, a work-callused talon gripping his shoulder with astonishing speed. "Then we should be going. Tomase here has actual work to perform. **

[Sun Aug 01 20:26:45 2010] : ** (8566) Wiry Old Maid bows, dragging the boy into a bow with her, and then escorts him out of your quarters **
[Sun Aug 01 20:28:20 2010] : (8566) Reckless : The time passes, and you are informed by pages that dinner will begin soon.

[Sun Aug 01 20:28:33 2010] : (8608) Malachi Corvus: gives a low chuckle and shakes his head

[Sun Aug 01 20:28:52 2010] : (8608) Malachi Corvus: ((did the taylor show up ?

[Sun Aug 01 20:28:57 2010] : ** (8584) Conrad Asturelle stops watching an hour prior to the dinner. He returns to his room and orders his servant to help get him dressed for dinner. **

[Sun Aug 01 20:29:30 2010] : (8566) Reckless : Oh, yes, the tailor spend two hours poking, prodding, measuring, and fitting you for a very nice court outfit.

[Sun Aug 01 20:32:14 2010] : (8566) Reckless : Your pages and maids are the very model of efficiency, Conrad. They have been practicing their crafts long and well, and are as invisible when not needed as they are instantly at hand when summoned. It seems the Steward has assigned the most experienced staff in the castle to your pleasure.

[Sun Aug 01 20:34:43 2010] : (8584) Conrad Asturelle: When he is fully dressed well enough to his satisfaction, the Knight of House Asturelle gets up and heads to the dinner to meet the king and hear the reason for this meeting.

[Sun Aug 01 20:35:49 2010] : (8566) Reckless : Several other Knights and/or nobles have been summoned to the Castle as well, and representatives from the Houses of Flagstren and Kaleste are in attendance at the Dinner.

[Sun Aug 01 20:36:12 2010] : (8566) Reckless : As well as two or three Knights from minor houses.

[Sun Aug 01 20:37:34 2010] : ** (8571) Brie Adva dresses when she is told dinner is soon and heads to dinner once in her new clothes. **

[Sun Aug 01 20:39:07 2010] : (8608) Malachi Corvus: Iget a pag to show
to the dinner dressed and im dressed in my new clothes

[Sun Aug 01 20:39:23 2010] : (8589) DisFanJen: (whispering): ((Ok. Firstly, is there something the group is missing or that you feel would round out the group? Seems a good place to start...))

[Sun Aug 01 20:39:42 2010] : (8566) Reckless : Perhaps the most unusual dinner guests are "Lady" Brie Adva, a dwarf, and "Brother" Skree Kraw, a Tengu mystic.

[Sun Aug 01 20:42:29 2010] : (8566) Reckless : (whispering): Well, what we have is 2 fighters (one a mounted charger, the other a 2 handed weaponeer) and a ranged ranger. We will be having a Vanguard (heavy on defense and party defense) join. A skilled character (Rogue, Monk, or "Explorer" would be good, but feel free to make the kind of character you want to play. I'm much more interested in a good character than a good "role"

[Sun Aug 01 20:44:14 2010] : (8566) Reckless : The Queen is also in attendance at the Dinner, and Conrad finds himself seated to her right (the representative of House Kaleste sits to her left.) Corvus finds himself seated between Brie and Skree

[Sun Aug 01 20:44:42 2010] : (8589) DisFanJen: (whispering): ((True, I wouldn't want pto play a char I don't kclick with. But if I can fit into the group and fill a niche as well, the alls the better))

[Sun Aug 01 20:44:50 2010] : (8566) Reckless : (oh god, I made them rhyme)
[Sun Aug 01 20:45:04 2010] : (8608) Malachi Corvus: ((lol you did
[Sun Aug 01 20:45:21 2010] : (8571) Brie Adva: ((Hehe))

[Sun Aug 01 20:45:40 2010] : (8589) DisFanJen: (whispering): ((Hmm, looking up explorer...))
[Sun Aug 01 20:46:06 2010] : (8566) Reckless : (whispering): Explorer(Expert with the following modifications: Good Reflex saves, Bonus general (only) feats at 1st,2nd, and every other level thereafter, Loremaster lvl 5/11/17, Jack-Of-All-Trades lvl 10/16/19

[Sun Aug 01 20:47:02 2010] : ** (8566) Skree Kraw looks at the glass of wine in front of him with a mixture of desire and disdain. **

[Sun Aug 01 20:47:03 2010] : (8589) DisFanJen: ((You're a poet and you didn't know it.... :D ))

[Sun Aug 01 20:47:08 2010] : ** (8584) Conrad Asturelle waits all prim and proper in his seat. Waiting for his Highness to grace them all with his presence. **

[Sun Aug 01 20:47:49 2010] : (8566) Reckless : (The King will see you in the morning. For Dinner, you get the Queen)

[Sun Aug 01 20:48:12 2010] : (8584) Conrad Asturelle: (Blah damn royalty)

[Sun Aug 01 20:49:16 2010] : ** (8566) Queen Emilise greets the group, raising her glass in a salute. "Thank you for attending this dinner. We hope that you will find your palates satiated and your hearts lightened." **

[Sun Aug 01 20:49:59 2010] : (8566) Queen Emilise : Once she sits, musicians begin playing quietly in the background, and you are served the first of several courses.

[Sun Aug 01 20:50:52 2010] : (8566) Queen Emilise : (whispering): It's an npc class, thus the heavy modification to make it playable. It was suggested in the 3.0 DM guide that it was "almost aPC class"

[Sun Aug 01 20:51:12 2010] : ** (8584) Conrad Asturelle takes a bow to the queen as he moves on to his chair. Then continues to follow proper court etiquitte before sitting down on his designated seat. **

[Sun Aug 01 20:52:25 2010] : (8566) Queen Emilise : The Queen speaks discreetly to Conrad. "Our husband appreciates your presence despite your understandable reluctance."

[Sun Aug 01 20:52:57 2010] : (8608) Malachi Corvus: as soon as the food is served I eat as much as I can as quickly as I can out of habit

[Sun Aug 01 20:53:58 2010] : (8566) Queen Emilise : Skree watches Malachi pack it in, and a creepy smile forms on his beak, you think.

[Sun Aug 01 20:54:47 2010] : (8608) Malachi Corvus: "What are you smiiling at?"

[Sun Aug 01 20:55:05 2010] : (8608) Malachi Corvus: said to Skree

[Sun Aug 01 20:55:11 2010] : (8566) Reckless : Skree laughs "You eat like my Cousin."

[Sun Aug 01 20:55:32 2010] : (8584) Conrad Asturelle: "Think nothing of it, my Queen. With the yoke of war now released from our country, His Majesty the King's willingness to let by gones be by gones and forget our part in the war is very admirable. Something my family appreciates and pays back in full," Conrad forces a smile as he says this,

[Sun Aug 01 20:56:45 2010] : (8608) Malachi Corvus: "Then your cousin know how to eat." said around a mouthful of food

[Sun Aug 01 20:57:27 2010] : (8566) Reckless : The Queen smiles "Most gracious. We are proud of the service your House has rendered to the crown, and would like to continue to see Honor and Glory attended by your hand."

[Sun Aug 01 20:57:33 2010] : ** (8584) Conrad Asturelle rolls his eyes as he passes Corvus, muttering something akin to, "Crude..." or "Rude...". **

[Sun Aug 01 20:58:45 2010] : (8584) Conrad Asturelle: "We are but humbled servants to the ruling family of the land, my Queen."

[Sun Aug 01 20:59:27 2010] : (8566) Reckless : Skree lets out a chirpy chuckle "Indeed he does, Sir Corvus. Heh. Corvus, that means crow, right? Perhaps we are related

[Sun Aug 01 20:59:48 2010] : ** (8584) Conrad Asturelle stiffles a chuckle as he overhears this. **

[Sun Aug 01 21:00:32 2010] : ** (8571) Brie Adva is quietly amused by the conversation, but she keeps to herself. **

[Sun Aug 01 21:00:48 2010] : (8608) Malachi Corvus: "Could be"

[Sun Aug 01 21:00:53 2010] : (8566) Reckless : Skree looks at his odly again.

[Sun Aug 01 21:01:15 2010] : (8566) Reckless : A servant asks him "Brother Skree, is there something wrong?"

[Sun Aug 01 21:01:22 2010] : (8608) Malachi Corvus: "But Im not aware of anyone in my family having feathers."

[Sun Aug 01 21:01:38 2010] : (8566) Reckless : Skree says "I.. umn, no, nothing."

[Sun Aug 01 21:03:06 2010] : (8566) Reckless : (whispering): yes, always sunday, use the point buy on page 16 (20 points), and doing it offline and email me a character sheet or link to an online sheet is fine

[Sun Aug 01 21:03:26 2010] : (8566) Reckless : The servants bring around course after course

[Sun Aug 01 21:03:30 2010] : (8566) Reckless : (brb)
[Sun Aug 01 21:03:42 2010] : (8608) Malachi Corvus: ((kk
[Sun Aug 01 21:05:18 2010] : (8589) DisFanJen: ((Since the boos has stepped out... :) Hi all. :) Looks like I'll be joining you.))
[Sun Aug 01 21:05:33 2010] : (8608) Malachi Corvus: ((while we wait how bout we descibe our PC's so we know what we look like
[Sun Aug 01 21:05:44 2010] : (8608) Malachi Corvus: ((wthen welcome
[Sun Aug 01 21:08:02 2010] : (8589) DisFanJen: ((*smile* I'm going to get down to making a char. I'll still have 1 eye on the game window though...))

[Sun Aug 01 21:08:40 2010] : (8566) Reckless : (back, but that's a good idea... descriptions, perhaps a bit of public knowledge about your characters, if there is any)

[Sun Aug 01 21:12:29 2010] : (8608) Malachi Corvus: ((5ft10in 180lbs greay black hair slicked back, grey eyes,a pockmarked face with a slightly crooked nose and some missing teeth, and the tip of one ear has gone missing

[Sun Aug 01 21:12:36 2010] : (8571) Brie Adva: ((Brie is a short, stout dwarf, often dressed in breastplate armor. She keeps her dark brown hair in thick, entricate braids. She carries a stunningly well-made bow with her, along with an unusually large supply of arrows. Despite her smaller stature at 4'2", she holds an air of confidence. That might be because of the large lioness she keeps trailing around with her.))
[Sun Aug 01 21:13:33 2010] : (8571) Brie Adva: ((Her eyes are a dark brown, as well))

[Sun Aug 01 21:14:23 2010] : (8584) Conrad Asturelle: ((Conrad is a tall, thin and stern faced man with shoulder length hair and a preference to scowling. His body is littered with the scars of battle, showing that despite his yougn age, he is a formidable fighter. When walking, he exudes an air of superiority and confidence, along with a slight hint of malice.

[Sun Aug 01 21:14:51 2010] : (8566) Reckless : (and of course, no armor, weapons, or predatory felines at the dinner table :P )

[Sun Aug 01 21:15:15 2010] : (8571) Brie Adva: ((of course!))
[Sun Aug 01 21:15:15 2010] : (8571) Brie Adva: ((just a general description))
[Sun Aug 01 21:15:15 2010] : (8608) Malachi Corvus: ((well yeah

[Sun Aug 01 21:18:19 2010] : ** (8584) Conrad Asturelle cuts his food neatly and chews in a slow rhythm, at least pretending to savor and enjoy the food. He sips his wine in small quantities to give more taste to the meal. **

[Sun Aug 01 21:19:12 2010] : (8566) Reckless : Dinner progresses, and about the 4th course, the Queen seems to notic Skree's odd looks at the full wine glass. With a look, she summons one of the servants over. She whispers to the servant, who nods, leaves, and returns with a wide-mouthed goblet for the thirsty bird man. He takes it greatfully, raising it to the queen briefly before dipping his beak into it and drinking.

[Sun Aug 01 21:20:57 2010] : (8566) Reckless : After the meal, the queen rises, thanking you for joining her for the dinner, and gracefully excusing herself.

[Sun Aug 01 21:21:31 2010] : (8566) Reckless : And you are free to mingle or return to your rooms, etc. before meeting the King in the morning.

[Sun Aug 01 21:24:28 2010] : (8608) Malachi Corvus: "Well thats it forme.Skree, Miss Dwarf been fun,but i think ill turn in for the night." Stands up and heads back to his room picking his teeth with a splinter of bone

[Sun Aug 01 21:26:01 2010] : (8566) Reckless : Skree nods "Nice to meet you, Sir Corvus. If your prowess on the battlefield is as great as your appetite, the King's enemies have much to fear indeed.

[Sun Aug 01 21:26:16 2010] : (8584) Conrad Asturelle: "Indeed."

[Sun Aug 01 21:26:24 2010] : ** (8584) Conrad Asturelle says absent mindedly as he passes them. **

[Sun Aug 01 21:28:55 2010] : ** (8571) Brie Adva gives Malachi an odd look before remembering that she's hasn't introduced herself. She decides that she can do that in the morning, however, since he's turning in. She excuses herself as well- not being all too social- to check in on her companion before enjoying the comfort of a proper nights rest **

[Sun Aug 01 21:31:16 2010] : ** (8584) Conrad Asturelle returns to his suite and then instructs the servants to disrobe him. Once then, he immediately takes a warm bath with scented candles. **

[Sun Aug 01 21:33:44 2010] : (8608) Malachi Corvus: once I get back to my room I strip naked and climb into the biggest softest bed Ive ever had the pleasure of sleeping in

[Sun Aug 01 21:34:05 2010] : (8608) Malachi Corvus: and go to sleep

[Sun Aug 01 21:35:59 2010] : ** (8584) Conrad Asturelle retires to a dreamless sleep once done. **

[Sun Aug 01 21:37:02 2010] : (8566) Reckless : After a refreshing evening's rest, you are served breakfast in bed and offered to be freshened up before your audience with the King

[Sun Aug 01 21:37:30 2010] : (8608) Malachi Corvus: Ill take that offer
[Sun Aug 01 21:38:20 2010] : ** (8584) Conrad Asturelle accepts the offer as he enjoys his breakfast in bed. **

[Sun Aug 01 21:40:14 2010] : ** (8571) Brie Adva also accepts **

[Sun Aug 01 21:43:27 2010] : (8566) Reckless : You are brought into a private chamber with the King, who quickly dismisses the servants, and turns to you saying "I won't stand on ceremony here. Welcome. You've been brought here because you each bring an unique perspective to the table."

[Sun Aug 01 21:45:36 2010] : ** (8584) Conrad Asturelle breaths in deeply as he faces the king, slowly controlling his breath and his emotions with each exhale and inhale. "My Liege, you humble me with your presence. What do you desire of your vassal and it shall be done." **

[Sun Aug 01 21:46:34 2010] : (8608) Malachi Corvus: "Of course your Majesty"

[Sun Aug 01 21:49:12 2010] : (8566) Reckless : "Lord Asturelle, your keen military mind and natural leadership will be crucial to our efforts. Lady Adva knows the Wildland environs and creatures better than any of my scouts, and Sir Corvus, your improvisation in the face of danger will no doubt prove useful."

[Sun Aug 01 21:49:49 2010] : (8566) Reckless : "I have others in mind to join you, but they have not yet arrived.

[Sun Aug 01 21:50:01 2010] : (8566) Reckless : He rolls out a crude map of the Kingdom

[Sun Aug 01 21:50:24 2010] : (8566) Reckless : "As you know, I have spoken of expanding the Kingdom.

[Sun Aug 01 21:51:03 2010] : (8566) Reckless : "I believe our best course is to conquer parts of the Wildlands."

[Sun Aug 01 21:51:15 2010] : (8584) Conrad Asturelle: "If I may, my Liege?" Conrad extends his hand in a gesture, seeking permission to look at the map.

[Sun Aug 01 21:51:24 2010] : (8566) Reckless : "Certainly."

[Sun Aug 01 21:52:06 2010] : (8566) Reckless : "I do not wish to provoke The Emir nor King Delacrute."

[Sun Aug 01 21:52:42 2010] : ** (8584) Conrad Asturelle leans in to take a better look at the map, "Hmm...so would you have us lead a military force against it" **

[Sun Aug 01 21:57:12 2010] : (8608) Malachi Corvus: "Any part in particularyou Highness or is this more of a grab as much as we can before the gobbos and Delacrute get the same idea?"

[Sun Aug 01 21:58:07 2010] : (8566) Reckless : "The Wildlands need to be tamed. I think an advanced scouting team of experts can eliominate the greatest threats, followed by military reinforcements

[Sun Aug 01 21:58:21 2010] : (8566) Reckless : might be the way to accomplish this."

[Sun Aug 01 21:58:45 2010] : ** (8571) Brie Adva moves forward to see the map a bit better, nodding. **

[Sun Aug 01 22:00:09 2010] : (8566) Reckless : "I think if we stay to the north we can avoid confrontation with the Emir. And perhaps persuade Delecrute that he needs to start trying for the southern wildlands. That could keep him occupied

[Sun Aug 01 22:00:23 2010] : (8584) Conrad Asturelle: "Hmm. It seems best to start from the northern section of the Wildlands. Then we won't come to Conflict with the Kingdom of Delacrute."

[Sun Aug 01 22:01:05 2010] : (8566) Reckless : "In any case, we don't want to send any forces into the Wildlands blind, as Lady Adva could attest."

[Sun Aug 01 22:01:28 2010] : (8584) Conrad Asturelle: "I agree with the expert on the Wilds in that case, my Liege."

[Sun Aug 01 22:03:09 2010] : (8566) Reckless : By the year's end, I would like to be able to start sending supplies to this bay and establish an outpost there.

[Sun Aug 01 22:03:42 2010] : ** (8571) Brie Adva nods. "Of course." **

[Sun Aug 01 22:04:24 2010] : (8584) Conrad Asturelle: "Sounds doable, my liege. When do we begin our operation?"

[Sun Aug 01 22:06:26 2010] : (8608) Malachi Corvus: "Should be soon I hope. "

[Sun Aug 01 22:06:43 2010] : (8566) Reckless : "As soon as the others arrive. By week's end, you should be on your way. The Baron of Wallsbridge is expecting you in Klydonbridge at week's end."

[Sun Aug 01 22:08:17 2010] : (8566) Reckless : "He will provide a base of operations from Kell Keep, and you will be able to requisition supplies there between forays."

[Sun Aug 01 22:08:58 2010] : (8584) Conrad Asturelle: "Hmm...that is a suitable amount of time to prepare, my liege."

[Sun Aug 01 22:09:40 2010] : (8566) Reckless : "Lord Asturelle, you will lead this mission and be my liason with Baron Yenthon."

[Sun Aug 01 22:11:03 2010] : (8584) Conrad Asturelle: "I am honored, my liege."

[Sun Aug 01 22:11:12 2010] : (8566) Reckless : Sir Corvus, should this mission be sucessful, you may find yourself a landed noble."

[Sun Aug 01 22:11:56 2010] : (8608) Malachi Corvus: "Thank you Majesty." bows

[Sun Aug 01 22:12:05 2010] : (8566) Reckless : "And Lady Adva, your services will be recompensed as we have agreed with Lord Vendrick."

[Sun Aug 01 22:15:41 2010] : (8566) Reckless : "As we expand Eastward, House Yenthon's expertise at borderguard will be needed Eastward, shifting the Eldore Wallsbridge border as well."

[Sun Aug 01 22:16:20 2010] : ** (8571) Brie Adva puts her fist to her heart and dips her head. "Thank you very much, your Majesty." **

[Sun Aug 01 22:17:08 2010] : (8566) Reckless : "This will mean expanded lands for all of the Major Houses."

[Sun Aug 01 22:17:19 2010] : ** (8584) Conrad Asturelle turns to the other two, "It appears we shall be working together for the benefit of the Kingdom. I am Sir Conrad Asturelle, member of the Centaur Order and brother of the Late Sir Lucaster Asturelle. May I know your names as well?" **

[Sun Aug 01 22:18:26 2010] : (8608) Malachi Corvus: "Sir Malachi Corvus recently knighted."

[Sun Aug 01 22:18:33 2010] : (8571) Brie Adva: "My name is Brie Adva. It's an honor to work with both of you."

[Sun Aug 01 22:19:36 2010] : ** (8584) Conrad Asturelle nods his head at both of them, "The honor is all mine Lady Adva. And congratulations on your knighthood Sir Corvus." **

[Sun Aug 01 22:21:03 2010] : (8608) Malachi Corvus: "Thank you and I apologize if any thing I do offends either of you as Ime new to this courtly stuff and Ive never meet a dwarf before"

[Sun Aug 01 22:22:20 2010] : (8566) Reckless : "You can learn much from Lord Conrad, Sir Malachi. Even in the wilds, he will provide a valuable example of the noble spirit."

[Sun Aug 01 22:22:44 2010] : (8584) Conrad Asturelle: "Thank you, my liege. You humble me with your praise."

[Sun Aug 01 22:23:17 2010] : (8571) Brie Adva: "Don't get too worried about offending me, Sir Corvus." She sports a grin in his direction.

[Sun Aug 01 22:25:46 2010] : (8584) Conrad Asturelle: "Is there anything else that we need be informed about, my liege?"

[Sun Aug 01 22:26:28 2010] : (8566) Reckless : The King hands Conrad a few parchments with the royal seal. "These give you the Royal authorization to explore and conquer the sections of the Wildlands we have discussed in the name of the Crown, to requisition what supplies and men you may need, and to act with Royal authority in the Barony of Wallsbridge."

[Sun Aug 01 22:27:52 2010] : ** (8584) Conrad Asturelle takes the scroll and puts it into a scroll carrying case. **

[Sun Aug 01 22:27:59 2010] : (8566) Reckless : "I will be sending
Squire Randiem Kielf with you. He will relay any messages necessary between us."

[Sun Aug 01 22:27:59 2010] : (8584) Conrad Asturelle: "Thank you, my liege."

[Sun Aug 01 22:28:30 2010] : (8566) Reckless : "he is the best rider I've ever seen." he smiles

[Sun Aug 01 22:29:01 2010] : (8566) Reckless : "Do you require anything else from the Crown before you begin?"

[Sun Aug 01 22:29:51 2010] : (8608) Malachi Corvus: "No your Highness Ive got every thing I need."

[Sun Aug 01 22:30:37 2010] : (8571) Brie Adva: "I'm ready as well."

[Sun Aug 01 22:30:49 2010] : (8566) Reckless : "very well, I shall have Garrett introduce the others to you as they arrive tomorrow."

[Sun Aug 01 22:33:14 2010] : (8566) Reckless : -------And we'll wrap there, hopefully getting Lando and DisFanJen's characters to join us next week for the trip to Wallsbridge and the beginings of exploring the Wildlands--------

[Sun Aug 01 22:33:29 2010] : (8584) Conrad Asturelle: "Very well your majesty. I shall excuse myself if there is nothing else that requires my attention."

I left in some of the whispers to show that feature of Open- whispers are displayed on a separate tab so they don't interupt the flow of the game.


I haven't tinkered with OpenRPG yet (I'm opening it as we speak), but I'm jonesing to get back into a game, and I'm in a mood to test out PF's big changes to the ranged rules from 3.5 (I've played a paladin in a short-lived PF campaign, but I'm very curious about going straight fighter as a ranged combatant).

If you've got room for a human archer (fighter), I'd love to join. I can get you a stat block and write-up in the morning.

Also, your health system sounds very similar to that used in Star Wars d20. I've never thought about using it for a D&D-esque setting, but I'm beginning to think that it could work really well.


Also, I may have completely flaked while I was reading this, but what method of ability generation are you using? Point-buy (if so, how much), array, rolling?


Reckless:

I can't seem to get the direct email link to work, so if you're still looking for another player (yes, it *has* only been about seven hours since I last posted ... why do you ask?), email me directly and I'll send you a character sketch and a stat box. chopper992@gmail

The Exchange

Unfortunately SUN nights is when my other live group gets together and game, so I will have to bow out of this one. Good luck with it and let me know of any pbp opportunities if they become available!

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

20 point buy method, Vitality is max at 1st level, 3/4 thereafter.

Community / Forums / Gamer Life / Gaming / Gamer Connection / Sunday night OpenRPG (Very) Low Magic Pathfinder All Messageboards

Want to post a reply? Sign in.
Recent threads in Gamer Connection