Adding Parry as a Feat or Combat Maneuver?


Homebrew and House Rules


The Duelist Prestige class can already Parry:

PRD wrote:
Parry (Ex): At 2nd level, a duelist learns to parry the attacks of other creatures, causing them to miss. Whenever the duelist takes a full attack action with a light or one-handed piercing weapon, she can elect not to take one of her attacks. At any time before her next turn, she can attempt to parry an attack against her or an adjacent ally as an immediate action. To parry the attack, the duelist makes an attack roll, using the same bonuses as the attack she chose to forego during her previous action. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category that the attacking creature is larger than the duelist, the duelist takes a –4 penalty on her attack roll. The duelist also takes a –4 penalty when attempting to parry an attack made against an adjacent ally. The duelist must declare the use of this ability after the attack is announced, but before the roll is made.

Not wanting to step on the duelists toes, i opted for this:

Parry
You have learned parry the attacks of other creatures, causing them to miss.
prerequisites: Combat Reflexes, CMD +5
benefits: Whenever you takes a full defense action with a light or one-handed piercing weapon, you may elect not to take one of Your attacks of opportunity. At any time before your next turn, you can attempt to parry an attack against yourself or an adjacent ally as an immediate action. To parry the attack, the you makes an attack roll, using the same bonuses as an attack of opportunity you chose to forego during her previous action. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category that the attacking creature is larger than the you, you take a –4 penalty on your attack roll. You also takes a –4 penalty when attempting to parry an attack made against an adjacent ally. You must declare the use of this ability after the attack is announced, but before the roll is made.

this way, the feat is also useful to Duelists.

I also toyed with the idea of making parry into an actual Combat Maneuver, possibly with a feat prerequisite, but i couldnt decide if it should use your CMB or CMD, or how allowing anyone to parry would effect the game. I think it would likely slow it down a lot right?

Liberty's Edge

I actually like the idea of making Parry a Combat Maneuver, but it really would slow things down quite a bit. I toyed around for awhile with a feat tree for Parry that went something like this.

Parry (Combat)
Req: Combat Expertise
Benefit: When an opponent attempts to strike you, you may opt to make an attack of opportunity to parry the blow. Make an attack roll at your highest BAB. This roll becomes your new AC. This consumes one of your attacks of opportunity for the round. Can only be used once per round, regardless of how many attacks of opportunity you are entitled to.

Improved Parry (Combat)
Req: Combat Expertise, Combat Reflexes, Parry
Benefit: You can now parry as many times in one round as you have attacks of opportunity. Each successive parry is made at a -5 penalty (-5 for the second, -10 for the third, etc.).

Riposte (Combat)
Req: Combat Expertise, Combat Reflexes, Parry
Benefit: After successfully parrying an attack, you may make an immediate attack of opportunity against your foe. This consumes one of your attacks of opportunity for the round. Can only be used once per round, regardless of how many attacks of opportunity you are entitled to.

It could logically be extended to Improved Riposte as well, but I feel that would just be too much.

I ended up working with my GM to take Deflect Arrows, remove the unarmed req, and allow it to apply to all corporeal attacks, with Riposte giving an AoO. It's much simpler that way.


I like your style, Viking, but I would make it:

Parry (Combat)
Req: Combat Expertise
Benefit: When an opponent attempts to strike you, you may opt to make an attack of opportunity to parry the blow. Make a CMB check against your opponite's CMD. If you succeed, the attack fails. This consumes one of your attacks of opportunity for the round. Can only be used once per round, regardless of how many attacks of opportunity you are entitled to. You can only Parry melee attacks.

Add in that Parry only works against melee attacks and you're done. I am almost tepmpted to make Deflect/Redirect Arrows work the same way.


There's a feat tree for parry in Dragon 301. Similar to what you proposed.

Liberty's Edge

WarColonel wrote:

I like your style, Viking, but I would make it:

Parry (Combat)
Req: Combat Expertise
Benefit: When an opponent attempts to strike you, you may opt to make an attack of opportunity to parry the blow. Make a CMB check against your opponite's CMD. If you succeed, the attack fails. This consumes one of your attacks of opportunity for the round. Can only be used once per round, regardless of how many attacks of opportunity you are entitled to. You can only Parry melee attacks.

Add in that Parry only works against melee attacks and you're done. I am almost tepmpted to make Deflect/Redirect Arrows work the same way.

Thank you. I was presenting the feats as I had them before Pathfinder existed, so the update to CMB/CMD was needed. And the clarification that it only applies to melee attacks.


VikingIrishman wrote:
Thank you. I was presenting the feats as I had them before Pathfinder existed, so the update to CMB/CMD was needed. And the clarification that it only applies to melee attacks.

I've got a write-up for Deflect, it works the same way:

Deflect Arrows (Combat)
Req: Combat Reflexes, Dex 13
Benefit: When you are hit with a ranged attack but before damage is rolled, make a CMB check against your opponent’s CMD. If you succeed, the attack fails. This consumes one of your attacks of opportunity for the round. Can only be used once per round, regardless of how many attacks of opportunity you are entitled to.

No need for Unarmed or a free hand. Why shouldn't you be able to swipe an arrow out of the air w/a sword; it's in the movies all the time. Also, I like the idea that you need Combat Reflexes for these trees I have, you need Combat Expertise only for the counter-strike feats:

Redirect Arrows (Combat)
Req: Combat Reflexes, Combat Expertise, Deflect Arrows, Dex 15
Benefit: After successfully deflecting an attack, you may redirect the attack against your foe. Make an attack roll using your ranged attack bonus against your foe’s AC. The damage is equal to the damage the attack would have done to you. This consumes one of your attacks of opportunity for the round. Can only be used once per round, regardless of how many attacks of opportunity you are entitled to.


What would you think of adding it as a combat maneuver only when using fighting defensively or total defense? Hmmm I may have to play a few scenarios about this...


In my custom Clan Warrior class, I've got a feature called Shield Training which borrows ideas from a fighter's armor training (Clan Warrior can only wear medium armor, no breastplate, so Armor Training wouldn't work.) In my shield training class feature, shield training 3 in addition to normal advantages is Shield Parry (using duelist Parry with Shield), at Shield Training 4 gains Riposte, at Shield Training 5 gains Elaborate Defense.

So I've use the Duelist feature as another classes feature and not as a feat or combat maneuver.

GP

Liberty's Edge

WarColonel wrote:
VikingIrishman wrote:
Thank you. I was presenting the feats as I had them before Pathfinder existed, so the update to CMB/CMD was needed. And the clarification that it only applies to melee attacks.

I've got a write-up for Deflect, it works the same way:

Deflect Arrows (Combat)
Req: Combat Reflexes, Dex 13
Benefit: When you are hit with a ranged attack but before damage is rolled, make a CMB check against your opponent’s CMD. If you succeed, the attack fails. This consumes one of your attacks of opportunity for the round. Can only be used once per round, regardless of how many attacks of opportunity you are entitled to.

No need for Unarmed or a free hand. Why shouldn't you be able to swipe an arrow out of the air w/a sword; it's in the movies all the time. Also, I like the idea that you need Combat Reflexes for these trees I have, you need Combat Expertise only for the counter-strike feats:

Redirect Arrows (Combat)
Req: Combat Reflexes, Combat Expertise, Deflect Arrows, Dex 15
Benefit: After successfully deflecting an attack, you may redirect the attack against your foe. Make an attack roll using your ranged attack bonus against your foe’s AC. The damage is equal to the damage the attack would have done to you. This consumes one of your attacks of opportunity for the round. Can only be used once per round, regardless of how many attacks of opportunity you are entitled to.

Hmm...I honestly think I like the mechanics of Snatch Arrow better than Redirect Arrow. Catching a weapon midair and throwing it back at an opponent as an AoO just seems more realistic than smacking a throwing axe with your sword and it being perfectly directed back at the attacker.

Then again, this is a fantasy world...


VikingIrishman wrote:

Hmm...I honestly think I like the mechanics of Snatch Arrow better than Redirect Arrow. Catching a weapon midair and throwing it back at an opponent as an AoO just seems more realistic than smacking a throwing axe with your sword and it being perfectly directed back at the attacker.

Then again, this is a fantasy world...

Actually, since I got rid of the Improved Unarmed prerek, I see it more thematically as positioning a shield or weapon in such a position that you angle the projectile back at a foe. Though I may make the stipulation you can only redirect at a different opponent. And Snatch Arrows is going to be there as well.

Liberty's Edge

WarColonel wrote:
Actually, since I got rid of the Improved Unarmed prerek, I see it more thematically as positioning a shield or weapon in such a position that you angle the projectile back at a foe. Though I may make the stipulation you can only redirect at a different opponent. And Snatch Arrows is going to be there as well.

I might be more inclined to like it if you could redirect it against an adjacent foe. You don't exactly have a great amount of control over where a deflected missile goes, but you can at least hit it toward something next to you.

RPG Superstar 2012 Top 32

fopalup wrote:
What would you think of adding it as a combat maneuver only when using fighting defensively or total defense? Hmmm I may have to play a few scenarios about this...

I really like this idea. And the Improved Parry feat gives you a +2 and allows you to parry when fighting normally.

Greater Parry might give you another +2 to your CMB to parry and use it against ranged attacks.

Then you can open up a Combat Reflexes/Riposte tree of feats too.

Maybe be......

Parry. Parry is a combat maneuver you can use if you are fighting defensively or using the total defense action. You must be wielding a melee weapon to parry an attack. Whenever someone strikes you in melee, you can choose to make an attack of opportunity using your CMB, and if the result is higher than the attack roll that hit you, negate the attack. Using parry does not allow you to make more than one attack of opportunity in a round, but if you have the ability to make more than one attack of opportunity in a round, you can parry as many times in a round as you have available attacks of opportunity to use.

Improved Parry
You are always ready to block the attacks of your enemies.
Requirements: BAB +1, Combat Reflexes
Benefit: You can use the Parry combat maneuver even if you are not fighting defensively or using the total defense action. You receive a +2 bonus on your CMB to use the Parry combat manuever.
Normal: You can use Parry only if you are fighting defensively or using the total defense action.

Greater Parry
You excell at blocking the attacks of your enemies.
Requirements: BAB +6, Combat Reflexes, Improved Parry.
Benefit: You can use the Parry combat maneuver against ranged weapon attacks. You cannot use Parry against ranged magical effects like rays, nor can you use it against unusually large ranged attacks, like siege weapons, or the ranged weapons of a creature 2 size categories larger than yourself. You gain a +2 bonus to your CMB to use the Parry combat maneuver; this stacks with the bonus given by the Improved Parry feat.
Normal: You cannot use the Parry combat maneuver against ranged weapons.

Riposte
When you parry an enemy's attack, you can strike back at them.
Requirements: BAB +6, Combat Reflexes, Improved Parry.
Benefit. Whenever you successfully use the Parry combat maneuver to negate an opponent's attack, that opponent provokes an attack of opportunity from you.
Normal: Having your attack parried does not provoke an attack of opportunity.

Improved Riposte
You excell at striking back at your enemies.
Requirements: BAB +8, Combat Reflexes, Improved Parry, Riposte.
Benefit: Whenever you make an attack of opportunity from using the Riposte feat, you add +2 to your attack roll.
Special: If you also have the Greater Parry feat, you add an additional +2 to your Riposte attack of opportunity attack roll.

Greater Riposte
You strike back at your enemies to deadly effect.
Requirements: BAB +10, Combat Reflexes, Improved Parry, Improved Riposte, Riposte.
Benefit: Whenever you make an attack of opportunity from using the Riposte feat, you add +2 to your damage roll.
Special: If you also have the Greater Parry feat, you add an additional +2 to your Riposte attack of opportunity damage roll.


SmiloDan, consider this stolen

RPG Superstar 2012 Top 32

WarColonel wrote:


SmiloDan, consider this stolen

Teef! Teef!!!

;-)

Let me know how it works!


Tried out the mechanic, works very well. When I get my notes together, I show my full write-up.

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