
Spes Magna Mark |

Two deeper darkness spells already inside a closed room at the end of a twisted tunnel on a moonless night, someone carrying a continual flame casts daylight. What happens?
Not sure why it matters if its moonless outside when one is inside at the end of a tunnel in a room. The room is already an area of darkness before deeper darkness was applied.
This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell's confines.
This spell does not stack with itself. Deeper darkness can be used to counter or dispel any light spell of equal or lower spell level.
Thus, under the effects of deeper darkness, the room is supernaturally dark. Not even darkvision functions within it.
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Continual flame provides normal illumination to 20 feet and dim light to another 20 feet. Deeper darkness reduces these by two categories: darkness to 20 feet and supernatural darkness to another 20 feet.
You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illumination increases the light level for an additional 60 feet by one step (darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light). Creatures that take penalties in bright light take them while within the 60-foot radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by such light.
If daylight is cast on a small object that is then placed inside or under a light-proof covering, the spell's effects are blocked until the covering is removed.
Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.
Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.
Daylight at least temporarily negates deeper darkness's effects. This resets light levels to normal darkness. The additional deeper darkness doesn't matter since the spells don't stack.

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2 people marked this as FAQ candidate. |

Great question. Let's see what we know...
Magical light sources only increase light level in a (magical dark) area if they are a higher level...
This means Continual Flame has no effect in Deeper Darkness.
When an object with Daylight cast on it is brought into an area of magical darkness (or vice versa), the otherwise prevailing light conditions exist.
Daylight can be cast to counter/dispel any darkness spell of equal of lower level.
Deeper Darkness does not stack with itself.
That last one is interesting. Does this mean that two deeper darkness spells in the same area can be countered with one Daylight spell. I think so. Thoughts?
You would think if the deeper darkness doesn't stack, then when one object with Daylight cast on it brought into the area the otherwise prevailing light conditions exist. If so, does the Continual Flame now work or is it still blocked?
Having two deeper darkness spells in effect makes it difficult but let's take your example with one deeper darkness in effect -
Prevailing light conditions are darkness.
Deeper darkness steps this to supernatural darkness.
Daylight is cast to counter/dispel Deeper darkness.
Continual Flame works.
OR
Prevailing light conditions are darkness.
Deeper darkness steps this to supernatural darkness.
An object with Daylight cast on it is brought into the area the otherwise prevailing light conditions now exist (non-magical darkness).
Non-magical light sources can increase the light conditions.
Continual Flame now works?

Castarr4 |

This has come up a lot in my Council of Thieves game, since many of the enemies get Darkness or Deeper Darkness as a SLA. I haven't been able to figure out what exactly happens when several light/darkness/daylight/deeper_darkness spells overlap.

spalding |
3 people marked this as FAQ candidate. |

From the spells:
Daylight:
"Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect."
Darkness:
"Magical light sources only increase the light level in an area if they are of a higher spell level than darkness. "
Deeper Darkness:
"This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps."
And:
"This spell does not stack with itself."
So we have a few contridictions here:
First daylight states that it specifically negates the effects of magical darkness and leaves the prevailing conditions.
Darkness states that only higher level spells can increase the light level, and deeper darkness states it works like darkness, so technically the deeper darkness shouldn't be affected by the daylight spell -- except that the daylight spell specifies any magical darkness is temporarily negated.
However the line in deeper darkness that states "This spell does not stack with itself" means that regardless of what else is going on, it doesn't matter how many deeper darkness spells are in effect at the same place the results are still the same.

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This is a good thread.
The way I've read and understand it: Deeper Darkness can counterspell Daylight and vice versa, but you can't use an already in effect spell to counter spell a spell as it's being cast. A monster with SLA of Deeper Darkness at will could do this. If the monster is counterspelling the PC, it has to make a Spellcraft check to identify what spell you are casting. Because Dark Stalkers don't have SC as a skill and they have a 9 int, I'd think that they wouldn't be able to counterspell Daylight as it is being cast. Likewise a PC could use Daylight to counterspell a monster casting deeper darkness.
If Deeper Darkness overlaps with Daylight, the text of Daylight states that prevailing light conditions exist. Because the text of deeper darkness states that the effects do not stack with each other, it doesn't matter if there is 1 or 100 objects with deeper darkness cast on them. Prevailing light conditions would exist, regardless of how many times the monster used Deeper Darkness afterwards. Likewise, Daylight cast multiple times would not increase the light level beyond natural conditions, as long as deeper darkness was in effect.

Jeff1964 |

The spell Deeper Darkness says it does not stack with itself, which means (to me) that it cannot make the darkness more than supernaturally dark (that's the darkest you can get). The two spells exist, they just don't make it any darker than a single spell would. So the Daylight spell negates one of the Deeper Darkness spells, and the other Deeper Darkness suppresses the Continual Flame.

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Here's how I'd read it: The number of Deeper Darkness spells doesn't matter. There's (at least) one, so it counters the light spells, both Daylight and Continual Flame. The Daylight counters the Deeper Darkness; thus, the room is left in the prevailing condition: pitch black, but non-magical light sources and darkvision would still work.

Axl |
A situation arose in our game last night: it was a starlit night and several drow ambushed our group under cover of Darkness spells. My character used an item to cast Daylight.
At the time, I thought that the Daylight spell overrode the Darkness, and my GM accepted it. After reading the text again today, I'm not so sure.