Two handed thrown weapons and a buckler


Rules Questions


If I were wearing a buckler and using a spear (a two handed weapon) and I threw the spear, would I get the bucklers shield bonus until the start of my next round, as my hands are now empty?
P.S. the spear is +1 returning.

The Exchange

no, if you attack with a weapon in the hand that has the buckler, you lose the shield's bonus to AC until the start of your next turn


Yes,

Because when you THROW a spear you use one hand.

Dark Archive

Hunterofthedusk wrote:
no, if you attack with a weapon in the hand that has the buckler, you lose the shield's bonus to AC until the start of your next turn

I'm agreeing with this.

Ughbash wrote:
Because when you THROW a spear you use one hand.

I'm disagreeing with this. No rules to back it up, just the practicality of throwing something with one hand violently or with force overhand is a full body motion in RL, expample being pitching a baseball...or throwing a spear...


Well, it actually looks conflicted by the RAW. Core p.141 states: "The wielder applies his Strength modifier to damage dealt by thrown weapons".

If it was thrown two-handed you'd apply 1.5 Str mod.

But further down it says: "Throwing a light or onehanded weapon is a standard action, while throwing a twohanded weapon is a full-round action.

You'd have to resolve this one with common sense. If you were throwing a Greatsword or a Net or even a Spiked Chain, you'd say it would have to be thrown two handed.

But i can't even imagine that it's very effective throwing a spear two handed.

Dark Archive

Tanis wrote:
Well, it actually looks conflicted by the RAW. Core p.141 states: "The wielder applies his Strength modifier to damage dealt by thrown weapons".

I can't see a place where you would add 1.5 Str on two-handed thrown. I see the 1.5 on page 141 as well but that is listed on Melee Weapons, not Ranged as the weapon is being used as.

Dark Archive

When it comes to the common sense portion I'd stop thinking of actual hands and more of arms and body.

Throwing a light thrown weapon can range from a flick of the wrist to the snap of an arm to a full body toss. Being a light weapon, the last method a full body toss isn't generally used resulting in the use of just the standard action.

Swinging around a greatsword or net to toss it on someone would require a lot more coordination, and the use of both arms would be a must and the same would apply with a Spear being a two-handed weapon. I picture an olympic type of toss using both arms to carry the motion for its effectiveness.


Mudscale wrote:
Tanis wrote:
Well, it actually looks conflicted by the RAW. Core p.141 states: "The wielder applies his Strength modifier to damage dealt by thrown weapons".
I can't see a place where you would add 1.5 Str on two-handed thrown. I see the 1.5 on page 141 as well but that is listed on Melee Weapons, not Ranged as the weapon is being used as.

huh. apparently there isn't one. To be honest i don't usually throw weapons in combat, so i've not come across this one. This is why i love this forum, *cuz the more you know*

anyhoo, you're right. Two handed weapons in melee only deal 1.5 Str mod.

All thrown weapons deal base Str mod. And interestingly, every thrown weapon has a crit range of 20 * 2.

By RAW.


Tanis wrote:

Well, it actually looks conflicted by the RAW. Core p.141 states: "The wielder applies his Strength modifier to damage dealt by thrown weapons".

If it was thrown two-handed you'd apply 1.5 Str mod.

But further down it says: "Throwing a light or onehanded weapon is a standard action, while throwing a twohanded weapon is a full-round action.

You'd have to resolve this one with common sense. If you were throwing a Greatsword or a Net or even a Spiked Chain, you'd say it would have to be thrown two handed.

But i can't even imagine that it's very effective throwing a spear two handed.

Here is that full section:

PFSRD wrote:
Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.

It looks to me like that part is meant for improvised thrown weapons as it comes after the part "It is possible to throw a weapon that isn't designed to be thrown..." And ends with "Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet." Otherwise all thrown weapons would only crit on a 20, do X2 damage, and have a 10ft range; which they obviously don't.

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