
Ian Ford 65 |

Is Rise of Runelords 3.5 or 3.75?
Same question for Curse of Crimson Throne.
What I mean is:
If I want to start my RPG group with the new, Paizo-designed game system (which people are calling 3.75), were the first and second Pathfinder Series designed on that system?
Or were they designed in that grey area when Paizo was about to end their deal with WOTC and those two Paths are really the 3.5 versions?
Is there a "best" Pathfinder Adventure Series to begin with using the Paizo-designed game system? Or is it better to start with particular modules?
Any help greatly appreciated!

Joana |

Is Rise of Runelords 3.5 or 3.75?
Same question for Curse of Crimson Throne.What I mean is:
If I want to start my RPG group with the new, Paizo-designed game system (which people are calling 3.75), were the first and second Pathfinder Series designed on that system?Or were they designed in that grey area when Paizo was about to end their deal with WOTC and those two Paths are really the 3.5 versions?
Is there a "best" Pathfinder Adventure Series to begin with using the Paizo-designed game system? Or is it better to start with particular modules?
Any help greatly appreciated!
The first AP designed using Pathfinder rules was Council of Thieves. The first module designed for PfRPG was Crypt of the Everflame. Everything that has come out since then is PfRPG and requires no conversion.
(I believe that when you look at the Pathfinder materials in the Paizo store, they are divided into 2 sets: 3.5/OGL and Pathfinder RPG products.)

Joana |

I see: the PfRPG acronym tells me the answer.
In which case I ask: anyone want to express an opinion on which PfRPG adventure is the best one to start with (either a stand alone module, one in a series of modules, or a particular AP)?
(Some reviews of Council of Thieves made it sound lackluster...)
I'm not terribly familar with the PfRPG APs (I'm still running Second Darkness myself), although I know that there's a lot of enthusiasm about Kingmaker, which apparently as sandboxy an AP as a Path can get.
As for the modules, Crypt of the Everflame was written specifically as an introduction to Pathfinder rules, and it has 2 follow-ups (Masks of the Living God & City of Golden Death) if you wanted to continue on from there. Crypt is a fairly straightforward dungeon crawl, as befits its introductory nature, but the other 2 adventures in the trilogy have a less linear feel to them. I'm presently running Crypt of the Everflame for my 2nd group, and they seem to be enjoying it.

Dabbler |

I see: the PfRPG acronym tells me the answer.
In which case I ask: anyone want to express an opinion on which PfRPG adventure is the best one to start with (either a stand alone module, one in a series of modules, or a particular AP)?
(Some reviews of Council of Thieves made it sound lackluster...)
I'm greatly enjoying Council of Thieves myself, but it's definitely a good campaign feel to it, not a one-off.

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You could pretty much run any of the AP's using pathfinder. The only thing you'd have to do is calculte CMD/CMB's on the fly, but everything else fits almost perfectly. Just remember they're built on the fast xp advancement scale before you get to Coucil of Thieves and Kingmaker. And for most badd guys with class levels, jusck in anextra hitpoint per level to adjust for the way Pathfinder upped most classes hit die.
I've read Runelords and Legacy of fire all the way through and they're both great games.
Runelords has that traditional feel about it to start with (Save the day, destroy the local threat, become local heores) but gets into some very gritty stuff in the second and third modules. Good stuff for more mature gamers.
Legacy of fire starts a little differently in that it's a recovery mission. However it goes to interesting locales throughout the game and has that feeling of powerful Arabian magic almost from the get go. I'm gm'ing this one at the moment using the Pathfnder rules and haven't made any changes at all to the game as written. I do however have the Pathfinder bestiary so use stat blocks from it when teh book hasn't detailed anything. About half way through the first module of the AP aand its been easy to GM.
The other AP's pretty much start in cities. Crimson throne I can vouch for only as a player through the first module and it was in PbP. Great game though.
I guess my point is apart from the CMD mechanic, a few extra hit points here and there and the occasional spell name change, every scenario Paizo has released could run with Pathfinder with extreme ease. It was their design goal to have it run this way and they did a marvelous job of it.
Hope that helped
Cheers

Derwalt |

We also just ran Crypt of the Everflame as my first Patfinder module. It was a wonderful stand alone dungeon crawl - very well made as an introductionary piece. We just started on Masks of the Living God, looking forward to seeing how that turns out (I think my players will either wallop everything in sight and be done with it or TPK pretty fast... I don't think they're up for being subtle just yet...).
It should be said that I've never run a PF game before, and only tried D&D 3.0 once or twice. After D&D 2nd Edition I kind a skipped 3rd Edition and just went with other game systems (most of all In Nomine for something different, and my own system for fantasy games). So far I'm very much enjoying Pathfinder and really having a blast :) It's everything I liked about D&D without the horrible rules from 2nd Edition and all I found stupid about 3rd Edition.

The 8th Dwarf |

We also just ran Crypt of the Everflame as my first Patfinder module. It was a wonderful stand alone dungeon crawl - very well made as an introductionary piece. We just started on Masks of the Living God, looking forward to seeing how that turns out (I think my players will either wallop everything in sight and be done with it or TPK pretty fast... I don't think they're up for being subtle just yet...).
If you are going to run Crypt of the Everflame I suggest that you listen to the fan made Chronicles:Pathfinder Podcast They have a DM section to the podcast and provide some very good hints on running the module and some things to look out for.

KaeYoss |

I see: the PfRPG acronym tells me the answer.
Yes. Because "3.75e" is as unofficial as you can get. Not that 3.5e was a particularly smart name. 3eR (Third Edition Revised) would have been better, sounding less than a half-way-through software upgrade. Not that I don't have anything against software - I design the stuff - but I prefer to think of my RPGs not as software. Call me old-fashioned.
Anyway, even though the first four Adventure Paths are written with the 3.5e rules, nothing prevents you from playing them with Pathfinder if you want - as long as you can get your hands on the modules (which will be easy if you don't necessarily need the paper versions, as PDFs will never go out of "print"), you should go with the AP that sounds best to you.