| DrakeRoberts |
I wanted to verify one point for my druid in PFS, and this seemed a good thread for it. When using the natural attacks of a form from a bestiary or whatnot, I assume you need to 'dial back'/undo any damage/crit changes from the creature's feats and abilities that you don't get. For example, shrinking the damage die size of an attack boosted by the "Improved Natural Attack" feat?
| DrakeRoberts |
Oh, and has there ever been any actual resolution to the debates on ability DCs for wildshaping?
Specifically, do you use the creature's dc or your own (for things like trample and poison)? If your own, do you calculate with Strength for Trample, Con for Poison, etc? Or are they wisdom based? Also.. HD based, or imitated spell level based (presumably as sorc/wiz list)? I know this debate has raged back and forth for a long, long time. I don't want to reopen it, just want to know if there has been consensus somewhere (and if so where) so I know what to expect at a PFS table.
Thanks.
| DrakeRoberts |
It is a polymorph school spell/effect, so 10 + level of the spell duplicated + ability of the caster.
There is an alternative interpretation that puts it as 10 + 1/2 levels in the polymorpher + cha or con depending on the GM choice.
Going with polyschool method eliminates GM adjudication.
Thanks. So it's generally accepted that we use wisdom mod then, even though wildshape isn't a spell and thus doesn't have a caster stat assigned to it? I know I saw some arguments at a point arguing that Su abilities default to Charisma if they don't specify, although I'm not entirely sure if that's official or just a matter of precedence.
James Risner
Owner - D20 Hobbies
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The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form.
For a druid using Wild Shape, the "spell" is the BS spell used by his Supernatural ability.
Like I said, there isn't a hard rule which method to use. So you will see table variance. I just think treating it as if the spell was cast by the druid is the cleanest way that requires the least input from the GM.