Questions on Alchemist & Fast Bombs


Rules Questions


Hello Paizo Messsage Boards,

I've been lurking these forums for a while, admittedly, looking for answers to my hundreds of questions, and its rare that I do not find what I'm looking for. However, there are some questions that weren't asked and answered exactly as I needed; thus, I am here to ask directly.

Anyway, chit chat aside, I mainly have questions concerning the alchemist. For starters, fast bombs. Now I understand that I can throw more bombs as a full-action, and that it acts like a full-attack with ranged weapon, but...

1. What is a full-attack with a ranged weapon? I couldn't find it in the core book.

2. Also, the core book states the following:

Core Rule Book wrote:

Full Attack

If you get more than one attack per round because your
base attack bonus is high enough [...], because you fight with two
weapons or a double weapon, or for some special reason, you must use
a full-round action to get your additional attacks
. You do
not need to specify the targets of your attacks ahead of
time. You can see how the earlier attacks turn out before
assigning the later ones.

Does this allow me to, say, strike with a melee weapon, take a 5-foot step back, and then throw a bomb? The extra bomb "attacks" are using a full-round action to get the extra attacks, and it doesn't say I have to use only one weapon during full attacks.

Now, I know, there's been more questions about Vital Strike than liters of oil in the gulf. I just want it quick and simple:

3. Does Vital Strike or Improved Vital Strike give me an additional 1d6 or 2d6 respectively when I toss a bomb during a standard action? Or should I wait for some sort of Errata/FAQ to come out?

I have other questions, but I'll leave em for another time (and I forgot them).

Regards,
Lex Azevedo

Dark Archive

Lex Azevedo wrote:


Does this allow me to, say, strike with a melee weapon, take a 5-foot step back, and then throw a bomb? The extra bomb "attacks" are using a full-round action to get the extra attacks, and it doesn't say I have to use only one weapon during full attacks.

yes, you can make a melee and a ranged if you so choose. just remember all the other rules about drawing a weapon, sheathing a weapon, ect.

Lex Azevedo wrote:

Does Vital Strike or Improved Vital Strike give me an additional 1d6 or 2d6 respectively when I toss a bomb during a standard action? Or should I wait for some sort of Errata/FAQ to come out?

Vital strike = extra 1d6. improved vital strike = extra 2d6.


Hmm, this brings another question I can't find the answer to: How many hands does it take to use a bomb?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Throwing any splash weapon require one hand, I believe. Because bombs use the "throw splash weapon" attack type, the easiest way to answer these kind of questions is ask "can I do it with alchemist's fire?" If so, the bomb is almost certainly fair game.


Alright, I have a few questions again.

1. Sticky Bomb

Afaik, it does splash damage to the target the round after it's gone off. Why is it that I keep reading people in here saying it does double the damage?

2. Known Formula

This whole thing confuses the hell out of me. As I read it, at level one, you get 2+int level 1 formulas in your book. At level 2 and 3, since all you can create is level 1 formulas, you get a level 1 Formulae each level. At level 4, you can make level 2 formulas, so your option is to get an additional level 1 formula, or a level 2 formula.

Is this entirely correct?

Shadow Lodge

Lex Azevedo wrote:

Alright, I have a few questions again.

1. Sticky Bomb

Afaik, it does splash damage to the target the round after it's gone off. Why is it that I keep reading people in here saying it does double the damage?

Because in the first "final" version it was listed as that and some people downloaded that version and have been going off that. (I did that a good number of times until I fairly recently got the updated version)

Note, all this is still beta until the APG is released so likely subject to change again in August.

Quote:

2. Known Formula

This whole thing confuses the hell out of me. As I read it, at level one, you get 2+int level 1 formulas in your book. At level 2 and 3, since all you can create is level 1 formulas, you get a level 1 Formulae each level. At level 4, you can make level 2 formulas, so your option is to get an additional level 1 formula, or a level 2 formula.

Is this entirely correct?

Yes, so an alchemist with an 18 INT starts with 6 formulas and gains 1 additional per level. Most likely he's going to choose a new one of his highest level but you can opt to learn a lower one.

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