Horseshoes of Speed and Encumbrance


Rules Questions


My group is currently having a discussion about whether encumbrance affects the enhancement bonus provided Horseshoes of Speed.

My assumption is that the enhancement bonus is added after the encumbrance rules are applied. Giving a horse a 70 move.

The other side believes that the enhancement bonus is added to base move, and should be counted before encumbrance. Giving a horse a 55 move.

I'd like to hear what you think.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Aunasiel wrote:

My group is currently having a discussion about whether encumbrance affects the enhancement bonus provided Horseshoes of Speed.

My assumption is that the enhancement bonus is added after the encumbrance rules are applied. Giving a horse a 70 move.

The other side believes that the enhancement bonus is added to base move, and should be counted before encumbrance. Giving a horse a 55 move.

I'd like to hear what you think.

Why wouldn't it be effected? I say 55. You always do encumbrance last unless noted otherwise.


Do you have a page number for that rule? We can't find anything definitive.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
Why wouldn't it be effected? I say 55. You always do encumbrance last unless noted otherwise.
Aunasiel wrote:
Do you have a page number for that rule? We can't find anything definitive.

And I don't think there is. I speak primarily from experience. I remember seeing stat blocks in places where it was always taken into account last.


Aunasiel wrote:
Do you have a page number for that rule? We can't find anything definitive.

This is from the PRD for the description on horseshoes of speed.

When affixed to an animal's hooves, they increase the animal's base land speed by 30 feet; this counts as an enhancement bonus.

Note is says base speed not encumbered speed.


I got this:

From the item in question:

"these iron shoes come in sets of four like ordinary horseshoes. When affixed to an animal's hooves, they increase the animal's base land speed by 30 feet;"

From the exploration and movement section of the book:

"If you want to determine whether your character's gear is heavy enough to slow him down more than his armor already does, total the weight of all the character's items, including armor, weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity. Depending on the character's carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character's load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character's speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character."

Followed by:

"Table: Armor and Encumbrance for Other Base Speeds provides reduced speed figures for all base speeds from 5 feet to 120 feet (in 5-foot increments)."

So the horseshoes increase the base speed. The armor or emcumbrance reduces the base speed dependent on what that base speed is.

So we:
1. Find the base speed -- horseshoes of speed increase the base speed.
2. Reduce the base speed for emcumbrance and armor (which is our final speed). Since this requires knowing the base speed first we natural apply anything that changes the base speed before reduction for armor to get final speed.

Sovereign Court

Abraham spalding wrote:

I got this:

From the item in question:

"these iron shoes come in sets of four like ordinary horseshoes. When affixed to an animal's hooves, they increase the animal's base land speed by 30 feet;"

From the exploration and movement section of the book:

"If you want to determine whether your character's gear is heavy enough to slow him down more than his armor already does, total the weight of all the character's items, including armor, weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity. Depending on the character's carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character's load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character's speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character."

Followed by:

"Table: Armor and Encumbrance for Other Base Speeds provides reduced speed figures for all base speeds from 5 feet to 120 feet (in 5-foot increments)."

So the horseshoes increase the base speed. The armor or emcumbrance reduces the base speed dependent on what that base speed is.

So we:
1. Find the base speed -- horseshoes of speed increase the base speed.
2. Reduce the base speed for emcumbrance and armor (which is our final speed). Since this requires knowing the base speed first we natural apply anything that changes the base speed before reduction for armor to get final speed.

+1 post Abraham. Thanks for the diligent explanation.

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