Phoenix Bloodline


Homebrew and House Rules


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Phoenix Bloodline
[Filler Text]
Class Skill: Perception
Bonus Spells: cure light wounds (3rd), cure moderate wounds (5th), cure serious wounds (7th), cure critical wounds (9th), neutralize poison (11th), restoration (13th), heal (15th), fire storm (17th), resurrection (19th).
Bonus Feats: x
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change it so that it deals fire damage instead. This also changes the spell’s type and descriptor appropriately.
Bloodline Powers: In your quest for power you become more and more like the legendary Phoenix. You strive to fight against evil and injustice wherever you may encounter it.
Heart of the Hearth (Sp): Starting at 1st level, you are able to call forth the flame within and project a ball of flame at any foe within 30 feet as a ranged touch attack. This attack deals 1d6 points of damage +1 for every two sorcerer levels you possess. This damage is half divine and not subject to energy resistance or immunity and the other half is fire damage. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Perfection of the Pyre (Ex): At 3rd level you gain fire resist 5. At 9th level your resistance increases to 10. At 15 level your resistance increases to 15. At 20th level you gain immunity to fire.
Wings of Flame (Su): At 9th level, you are able to call forth a pair of flaming wings as a move action and can dismiss them as a free action. While manifested the wings grant you a fly speed of 60 feet and good maneuverability. You are able to use the wings for a number of minutes per day equal to your sorcerer level, but the duration does not need to be consecutive, and must be used in 1 minute increments.
Self-Healing (Su): At 15th level when you should be rendered unconscious by going into negative hit points you may use cure moderate wounds on yourself. You can use this ability once per day.
Undying Soul (Su): At 20th level you reach the climax in your evolution to be more like the phoenix; you gain immunity to petrification, damage reduction 10/evil, spell resistance equal to your sorcerer level +10 and unlimited use of your Wings of Flame ability.

So, thoughts? Also what feats what be appropriate to provide as bonus feat choices?


I like it, I'm slightly disappointed they don't get bonus fire spell until level 17 but I guess their bloodline arcana and 1st level power somewhat take care of that. As for feats an actual Phoenix gets Blinding Critical, Combat Reflexes, Critical Focus, Dodge, Flyby Attack (possibly give them Spring Attack instead?), Improved Critical (the Phoenix has it for it's talon but you might want to choose some "Phoenixy" type weapon), Improved Initiative, Iron Will, Mobility, and Quicken Spell. Other than that you could possibly give it Skill Focus (Perception) and (Fly) but those aren't really the best choices in my opinion.


Die Hard would be a good feat.

I just can't see that many curing spells for a Phoenix (vs. Celestial say). Raise Dead/Reincarnate yes, but scorching ray or flaming sphere (and fireshield!) would be far more appropriate, imho, for most of the levels. I never say no to a class getting cure light wounds though!


A friend had something like this as one of his 'Race Templates' in 3.0 (No 'half' races, really +1 adjustments) where the subject manifested 'powers' as they hit levels (no spells). I emailed him a copy to look at, but I do not remember it having any healing capacity, other than self-resurrection. His monsters were all modified to be closer to their 'historic' mythical status. His Template granted some bonus to flight, but I do not remember exactly.

Good start, tho...

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