What do the feet of hooved tieflings or satyrs look like if they turn into werewolves?


Pathfinder First Edition General Discussion

Silver Crusade

And would they keep their horns?

Yes, this actually came up in a game. A few hours ago, in fact.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

In hybrid form? I suppose they might keep the horns, but not the hooves? I suppose. *shrugs*


Kvantum wrote:
In hybrid form? I suppose they might keep the horns, but not the hooves? I suppose. *shrugs*

interesting, because my gut response would be to say the opposite, haha.

Dark Archive

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Pathfinder Roleplaying Game Charter Superscriber
Rathendar wrote:
Kvantum wrote:
In hybrid form? I suppose they might keep the horns, but not the hooves? I suppose. *shrugs*
interesting, because my gut response would be to say the opposite, haha.

See, I think it's because the feet are changing so much anyway in hybrid form to warp so the werewolf can essentially walk on its toes... I dunno.

But to really get us thinking, what does a lycanthrope centaur look like?

Edit: Wait a minute. Only humanoids can be lycanthropes, by the RAW. All of our points are technically invalid. (Tieflings being native Outsiders, Satyrs Fey, and Centaurs Monstrous Humanoids, after all.)


Kvantum wrote:
Rathendar wrote:
Kvantum wrote:
In hybrid form? I suppose they might keep the horns, but not the hooves? I suppose. *shrugs*
interesting, because my gut response would be to say the opposite, haha.

See, I think it's because the feet are changing so much anyway in hybrid form to warp so the werewolf can essentially walk on its toes... I dunno.

But to really get us thinking, what does a lycanthrope centaur look like?

Edit: Wait a minute. Only humanoids can be lycanthropes, by the RAW. All of our points are technically invalid. (Tieflings being native Outsiders, Satyrs Fey, and Centaurs Monstrous Humanoids, after all.)

good point.

Silver Crusade

Kvantum wrote:
Rathendar wrote:
Kvantum wrote:
In hybrid form? I suppose they might keep the horns, but not the hooves? I suppose. *shrugs*
interesting, because my gut response would be to say the opposite, haha.

See, I think it's because the feet are changing so much anyway in hybrid form to warp so the werewolf can essentially walk on its toes... I dunno.

But to really get us thinking, what does a lycanthrope centaur look like?

Edit: Wait a minute. Only humanoids can be lycanthropes, by the RAW. All of our points are technically invalid. (Tieflings being native Outsiders, Satyrs Fey, and Centaurs Monstrous Humanoids, after all.)

Good catch, even if it is a buzzkill just as we get to the idea of lycanthropic centaurs. :D

For the game in question though, the GM is treating tieflings and aasimar as humanoids*, so it still took.

*To be honest, I do in the games I run too.

Dark Archive

I was thinking weregoat. But Naaaaaa!


if it keeps the same movement speed, I'd be tempted to say the hooves do not change, nor do I think the horns would 'detract', considering if the tiefling had a horn attack it would keep it according to the template.

basically hybrid form adds features rather than change them completely in my opinion.

Contributor

I remember years ago someone in a game mispronouncing lycanthrope and instead saying "lycanthropope."

We had a long riff about the plague of were-Popes, where normal people by day would turn into high level clerics at night, convinced that all the other were-Popes were the anti-pope and level entire cities with their high level cleric spells.

This is the same person who pronounced "amulet" as "omelet."


God I laughed histerically for a while reading this were-po...
And again.
And again and again.


golden pony wrote:

God I laughed histerically for a while reading this were-po...

And again.
And again and again.

At the risk of incuring CL 30 Empowered Maximised Flame Strike from on high, would a Were-Pope be Lawful Evil, Neutral Evil or Chaotic Evil?

*writhes and burns from the bad karma*

Dark Archive Owner - Johnny Scott Comics and Games

Were-Pope?
THERE Pope!

*points to Vatican*

(with apologies to Mel Brooks...)


Aside from creature type validity, with lycanthropy you shift to the form of such-and-such a creature. Humans don't keep their feet. Half-orcs don't keep their hands. Halflings don't keep their ears. Elves don't keep their androgyny. So why would a tiefling or satyr keep any of their original features?


dm4hire wrote:
I was thinking weregoat. But Naaaaaa!

LOL. Literally. ;^)


sorry to raise the dead here by commenting on a years old post. ( but im playing as a necromancer so this is fiting lol) my charcter is a tiefling necormancer wizard, who just happend to get infected with lycnthropy, ive played it off that his cloven hooves did change to that as a werewolves legs and paws. but when he turned back insted of his hoves comming back insted his legs stayed in werewolf mode. My idea being that since a tiefling is such a flexabile race with no one set of form or fetures they are very mutable and change effcts them differently. And in some discrptions when a werewolf is in humaniod form they may have more "wolfish" features, pointed ears, longer teeth, hairier then most, more of a animalistic look to them, so i figured having a kind of wolf saytr look wouldnt be to far out there.

Liberty's Edge

As Kvantum pointed out, only humanoids can become lycanthropes.
So, if you allow other types to become lycanthropes it is all homebrew territory.
In the classic garou/werewolf stories the sign of being a lycanthrope are the unibrow and hairs on the palm of the hands, so other races having telltale signs of the transformation would be in line with that.

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