
xAverusx |
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So Kolokotroni made a pretty cool Gunslinger base class (Found here) and that reminded me that I had this one lying around: Mord Sith base class
What do you think? Pretty hard to drop into a typical setting, but too cool not to try to make.

kyrt-ryder |
I can't really speak on the balance, but the way you put this class together is awesome, and really closely mirrors the way the Mordsith really are in the books.
Very well done (though I'd be tempted to give them strong will saves as well if it wouldn't overpower them, nobody's more stubborn than a Mordsith xD)

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So Kolokotroni made a pretty cool Gunslinger base class (Found here) and that reminded me that I had this one lying around: Mord Sith base class
What do you think? Pretty hard to drop into a typical setting, but too cool not to try to make.
Nice work! The only input i have is regarding the bond. While this is necessary for the fluff of the class, it would relegate the Mord-Sith class to NPC status (more than likely gained through the Leadership feat). I think that, in order to be playable the bond should be removed. Just my 2cp.

kyrt-ryder |
xAverusx wrote:Nice work! The only input i have is regarding the bond. While this is necessary for the fluff of the class, it would relegate the Mord-Sith class to NPC status (more than likely gained through the Leadership feat). I think that, in order to be playable the bond should be removed. Just my 2cp.So Kolokotroni made a pretty cool Gunslinger base class (Found here) and that reminded me that I had this one lying around: Mord Sith base class
What do you think? Pretty hard to drop into a typical setting, but too cool not to try to make.
Not necessarily. There have been a good number of classes in the past that were sworn oathbearers of NPC masters of one sort or another. *Points at Oriental Adventures Samurai*
In this case the bonded Arcanist is a plot tool for the GM, something to work with, and somebody to send the Mordsith on their adventures (or somebody for the Mordsith to adventure on behalf because it's for his own good, though he doesn't realize it.)
@Sir Urza: I don't know if you've read the books, but in the books the Breath of Life is represented more like CPR/ advanced heal checks (and this class as presented has heal as a class skill) than a magical ability. Infact, it's not uncommon for prisoners to die permanently under the torture of a Mordsith who becomes a little overzealous. (would not be a bad idea at all to grant them a healthy bonus on heal checks at low levels though)
I don't see anything wrong with a high level (say... 13+) ability creating a magical version of the breath of life, just pointing out that in the books it doesn't really appear magical, and as such is a non-necessity. Anybody can cause pain, and anybody can kill a subject. A Mord-Sith's art, is causing pain to the threshold of death without crossing that tiny line.

xAverusx |

@Sir Urza: I don't know if you've read the books, but in the books the Breath of Life is represented more like CPR/ advanced heal checks (and this class as presented has heal as a class skill) than a magical ability. Infact, it's not uncommon for prisoners to die permanently under the torture of a Mordsith who becomes a little overzealous. (would not be a bad idea at all to grant them a healthy bonus on heal checks at low levels though)
That's exactly the reason they have heal as a class skill.
Thanks for all the input. I'll revise and repost in the near future.

xAverusx |

maybe a class bonus equal to their level or half their level to heal checks.
very nicely done. i like it a lot.
Just what I was thinking...
Add "Expert Healer" and "Stubborn":
Expert healer adds half level to Heal check
Stubborn adds +3 to Will saves over 20 levels, giving the Mord Sith a "mid" Will save.
Updates should be in same link as the first post.
Thanks again for your input!

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Not necessarily. There have been a good number of classes in the past that were sworn oathbearers of NPC masters of one sort or another. *Points at Oriental Adventures Samurai*
I guess I misread the bond restriction...in that case, carry on! Great class! Not overpowered, but flavorful. I like how the OP made up for what would have been overpowered (agiel attacks as touch attacks) by implementing a penalty. Nicely done.

Charender |

Looks good, but I have 2 questions.
1. Isn't there a limit on the number of people a Mord Sith can hold magic on?
2. How does capture magic interact with magic items like wands? In the Sword of Truth series, the power of magic items was always channeled through the wielder, but in Pathfinder wands provide their own power which allows people with no magic of their own to use them via use magic device.

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@Sir Urza: I don't know if you've read the books, but in the books the Breath of Life is represented more like CPR/ advanced heal checks (and this class as presented has heal as a class skill) than a magical ability. Infact, it's not uncommon for prisoners to die permanently under the torture of a Mordsith who becomes a little overzealous. (would not be a bad idea at all to grant them a healthy bonus on heal checks at low levels though)
I'm aware there's 2 versions of Breath of Life, but it still wasn't represented which is why I mentioned it. Regardless of the version used, it's still something left out.
And should you want to use the Legend of the Seeker version... well it seems to be in the Core Rulebook already. :)

xAverusx |

Looks good, but I have 2 questions.
1. Isn't there a limit on the number of people a Mord Sith can hold magic on?
2. How does capture magic interact with magic items like wands? In the Sword of Truth series, the power of magic items was always channeled through the wielder, but in Pathfinder wands provide their own power which allows people with no magic of their own to use them via use magic device.
1.) Hmmm, I can't remember a reference to this in the series. It may be fair to only allow one at a time.
2.) Good point. An oversight on my part. I think a Mord Sith can negate magic from wands but not capture it. If it comes from an item, it can't be captured but it can be negated.
I'm aware there's 2 versions of Breath of Life, but it still wasn't represented which is why I mentioned it. Regardless of the version used, it's still something left out.
And should you want to use the Legend of the Seeker version... well it seems to be in the Core Rulebook already. :)
In the book series, breath of life is basically rescue breathing. This is represented by Heal as a class skill and a Heal-boosting class skill.
I think giving them breath of life as a spell-like ability is a bit too much.

Charender |

What is a pain effect? It is mentioned in the class build.
*What does breath of life do in the books? It has been a while since I read it.
*I am assuming you meant the Sword of Truth series.
Mord-Sith were just really good at keeping people from dying. Even broken captives who had lost the will to live.
On top of that, if they captured someone with healing magic. They could use their own healing magic to keep the person alive to torture them more.

Charender |

Charender wrote:Looks good, but I have 2 questions.
1. Isn't there a limit on the number of people a Mord Sith can hold magic on?
2. How does capture magic interact with magic items like wands? In the Sword of Truth series, the power of magic items was always channeled through the wielder, but in Pathfinder wands provide their own power which allows people with no magic of their own to use them via use magic device.
1.) Hmmm, I can't remember a reference to this in the series. It may be fair to only allow one at a time.
2.) Good point. An oversight on my part. I think a Mord Sith can negate magic from wands but not capture it. If it comes from an item, it can't be captured but it can be negated.
SirUrza wrote:I'm aware there's 2 versions of Breath of Life, but it still wasn't represented which is why I mentioned it. Regardless of the version used, it's still something left out.
And should you want to use the Legend of the Seeker version... well it seems to be in the Core Rulebook already. :)
In the book series, breath of life is basically rescue breathing. This is represented by Heal as a class skill and a Heal-boosting class skill.
I think giving them breath of life as a spell-like ability is a bit too much.
I vaguely remember something about Mord-Sith being limited to holding one person's magic at a time, but it has been years since I read the earlier parts of the series, so I may be completely off.

Andrew Crossett |

The Breath of Life is used as a plot convenience device in the TV series... basically a "True Resurrection" spell usable at will on anyone who has died relatively recently. In the books, it was just a way to revive people the Mord Sith had inadvertently killed through torture... kind of a form of CPR.
IIRC, the capture and control magic abilities are standard for all Mord Sith in the books (and the series?) But of course that would be fatally unbalancing in a D&D campaign.
I think the Bond is an important part of the Mord Sith, unless you're removing them from the world of the Sword of Truth/Legend of the Seeker story.

wraithstrike |

I liked the books, but the TV show is boring to me.
As for the "capture magic" ability I think it is a little to good. I would offer a save every round, and maybe have the person in a bad condition(yet to decided) for so many round thereafter. I also thought about having the Mordsith concentrate to keep it going, and it would last for X amount of rounds after concentration stopped. Spending a standard action to keep a wizard(assuming he fails the fort save) out of combat is worth to me.
The Breath of Life ability could be limited to once per day or something like that.
I want to make it better in combat. I want the class to be useful before level 10. That -5 on the agiel means "don't use it", at least not at low levels. They were not impacted enough by the pain to stop them from taking people out, in the book so I would just remove the penalty, but if someone else picks it up they have to deal with it.
I think Full BAB would work.

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I liked the books, but the TV show is boring to me.
As for the "capture magic" ability I think it is a little to good. I would offer a save every round, and maybe have the person in a bad condition(yet to decided) for so many round thereafter. I also thought about having the Mordsith concentrate to keep it going, and it would last for X amount of rounds after concentration stopped. Spending a standard action to keep a wizard(assuming he fails the fort save) out of combat is worth to me.The Breath of Life ability could be limited to once per day or something like that.
I want to make it better in combat. I want the class to be useful before level 10. That -5 on the agiel means "don't use it", at least not at low levels. They were not impacted enough by the pain to stop them from taking people out, in the book so I would just remove the penalty, but if someone else picks it up they have to deal with it.
I think Full BAB would work.
I think the fact that the agiel makes touch attacks instead of regular attacks and can switch between normal and subdual damage more than makes up for the -5 penalty. I agree on full BAB.

Charender |

I liked the books, but the TV show is boring to me.
As for the "capture magic" ability I think it is a little to good. I would offer a save every round, and maybe have the person in a bad condition(yet to decided) for so many round thereafter. I also thought about having the Mordsith concentrate to keep it going, and it would last for X amount of rounds after concentration stopped. Spending a standard action to keep a wizard(assuming he fails the fort save) out of combat is worth to me.The Breath of Life ability could be limited to once per day or something like that.
I want to make it better in combat. I want the class to be useful before level 10. That -5 on the agiel means "don't use it", at least not at low levels. They were not impacted enough by the pain to stop them from taking people out, in the book so I would just remove the penalty, but if someone else picks it up they have to deal with it.
I think Full BAB would work.
Actually, make the capture magic a standard action, and you have to use it as a readied action like counterspelling.
That would be a lot more balanced than a always on type ability.
The agiel uses touch attacks with a-5 penalty. As you level the -5 penalty goes away, which gives a similar effect to full BAB progression.

xAverusx |

What is a pain effect? It is mentioned in the class build.
*What does breath of life do in the books? It has been a while since I read it.
*I am assuming you meant the Sword of Truth series.
What constitutes a pain effect is largely GM discretion, as are creatures that aren't subject to it. I'd say spells like Symbol of Pain, Wrack, etc. also, any ability that is described as inflicting pain.
Actually, make the capture magic a standard action, and you have to use it as a readied action like counterspelling.
That would be a lot more balanced than a always on type ability.
The agiel uses touch attacks with a-5 penalty. As you level the -5 penalty goes away, which gives a similar effect to full BAB progression.
A very fair fix, IMO. Makes it harder to use, but I wouldn't have to scale it back...
Not only does the agiel penalty go away with pain tolerance, the class gains a +1 to attack and damage with "Mord Sith" weapons every 4 levels starting at 1st.
The idea behind this was: When using a special subset of weapons, Mord Sith effectively have full BAB. Modeling it after a fighter's weapon training made it easy for comparisons.
I prefer to keep my version of Breath of Life, but feel free to alter if you'd like.
I don't think the Mord Sith in the book series can actually control magic. They can only use it to inflict pain. I added that as a capstone.
I've updated with some of the input received. Thanks again!

Charender |

I prefer to keep my version of Breath of Life, but feel free to alter if you'd like.
I don't think the Mord Sith in the book series can actually control magic. They can only use it to inflict pain. I added that as a capstone.
I remember them being able to use it to inflict pain, I thought they could also compel the victim to wield it against themselves. Although what the Mord-Sith could make Richard do was more limited because Richard largely didn't know how to wield his own magic.