E6 for Pathfinder


Homebrew and House Rules

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How about just Ranger(skirmisher)

He chooses hunting companions, instead of animal companion, to help represent his leadership over small groups.

He takes Human as his first favored enemy.

As for skills, Perception, Survival maxed, good amount of stealth. Swim, climb, acrobatics all a must.

His second fave enemy would be tough, I could see Aberations, magical beings, undead or Humanoid (reptillian). Simply for his son Conn's sake, I'd prolly choose Humanoid (reptilian) asa the second one.

As for combat style, sword and board. As for feats, sprinkle those and skirmisher abilities to taste. He will get Endurance for free, as he well should.

Sure, he is not built optimally, but I think Crom rolled his stats and got REALLY good rolls. So he could afford to generalize Conan a bit.

Greg

Dark Archive

Who'd be the wizard - equivalent of Conan? Not Gandalf! Merlin? Elric of Melnibone? Harry Potter? Dumbledore?


joela wrote:
Who'd be the wizard - equivalent of Conan? Not Gandalf! Merlin? Elric of Melnibone? Harry Potter? Dumbledore?

Do you mean as a low- or highlevel character? I've seen Conan described as both, and haven't read the books so don't know how much truth is in either claim.

I'd stat Gandalf as a custom-raced Bard I think, at least in the current rules where perform isn't that important. He's charismatic, knowledgable, mainly uses magical items for his spells, is decent in a fight with his sword, seems to be great at keeping up morale, and he's a great speaker and interested in performing and "the good parts of life" so to speak. There's the old article "gandalf was a 5th level magic-user", which explains why he doesn't have to be higher than 5th level as a magic-user, but I feel bard is a great class for him otherwise.

Merlin is kind of unstattable since he's described in so many different ways; sometimes more like a sorcerer, sometimes more like a bard, sometimes more like a druid.

Harry Potter would be a sorcerer of maybe about 6th or 7th level. He uses inner power for his magic spontaneously, and though he's powerful, he doesn't use THAT powerful spells in D&D terms.

One example of a high-level mage would be Robert Jordans Rand from the wheel of time. He's reeaaally powerful, AFAIK.


I have been running Pathfinder games for a while now and was just recently looking into how to run a low-magic pseudo-realistic game. I think that this E6 system fixes a lot of the problems that I run into when world building or running very long epic campaigns. I find that world building for a system that allows people to reach 20th (or even 10th) level gets rather muddy if you are trying to make it gritty and realistic.

Anyway, I've read several posts and I think I'm going to try using Eyolf's last list of feats as a basis. I'm currently running two RAW pathfinder games, so it will be a little while before I get around to playtesting this, but I am excited by the ideas so far.

I do have a suggestion about the Skill Beyond Your Years feat. It seems like it would make sense to give the character 1 skill point to invest in the skill when they take that feat. That way they are not taking a feat that has no effect initially. It just seems like when you aren't getting anything except feats for advancement, the feat should give you some sort of bonus right away.

As for the amount of experience for advancement. I'm seeing 10,000 XP per feat seems to be a good number. The original E6 rules say 5,000 xp, but that was built for 3.5 Ed. Any opinions on that? ... I realize that it is probably somewhat arbitrary and that you can always award more or less experience as a GM to help things progress at the speed you want. Just curious what other people are using.

Grand Lodge

Eyolf The Wild Commoner wrote:
So what do we need to do in order to modify the E6 variant for Pathfinder.

My group has been running Pathfinder E6 for a year and a half now, and it's by far the best gaming I've done in decades (and I started with the red box back in the day). What we've found is that you actually don't even need any extra rules or feats at all. Just cap advancement at 6th level and hand out bonus feats every 5,000 exp after that.

Of course, our game uses the PFS "one experience point per game session" style of advancement, along with an escalating curve. Characters earn 2nd level after one game session, 3rd after three, 4th after six, 5th after 10, and 6th after 15 (the exact same amount required to get to 6th level in PFS). Beyond that, characters get one bonus feat every 3 sessions.

Messing with all those "leaning forward" feats unnecessarily complicates the game and works against the entire point of E6, which is to keep things at a heroic level without having to deal with all of the time-consuming game-breakers, like high level spells, tons of iterative attacks, and absurdly powerful magic items.

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