
josh hill 935 |
Besides making my setting a mobius world, I've also been thinking of making my Pathfinder setting a bronze age civilization.
Are there any ideas to having one area be bronze age while other areas might be more advanced, or NPCs might have access to iron or steel weaponry?
hi. i was wondering about this too. i think it could be great. in fact im trying to plan 2 campaigns in the same world / continent with 2000 years difference. the citidels and shrines of the early game becomr the ruins and mysticaly sites of the second game. i think runequest is set in a bronze age setting so you might want to have a look there for some ideas. good luck

Utgardloki |

One that I was having was that the kobolds have the ability to work iron and even steel, making kobold-made armor and weapons the most highly prized. But just try to get a kobold to make you something...
Elves, on the other hand, have a secret for weaving mithral items, which is tedious and time consuming, but allows for mithral chainmail and stuff like that. But there is no market to bring elven goods to human markets.
I'm not sure what to do about the dwarves, yet.

SmiloDan RPG Superstar 2012 Top 32 |

One that I was having was that the kobolds have the ability to work iron and even steel, making kobold-made armor and weapons the most highly prized. But just try to get a kobold to make you something...
Elves, on the other hand, have a secret for weaving mithral items, which is tedious and time consuming, but allows for mithral chainmail and stuff like that. But there is no market to bring elven goods to human markets.
I'm not sure what to do about the dwarves, yet.
Make dwarves expert flint knappers. They are able to "bless" their stonework weapons with the ability to bypass cold iron, silver, and even adamantine damage reduction.
EDIT:
They are also expert weavers, and are famous for their "bearded mantles," armor of living hair they grow from their faces and heads. Maybe a feat that lets them add their Constitution bonus as an armor bonus to AC. Not natural armor, armor armor.

Cyria |

There is a big sourcebook that may help if you can track down a copy:
From Stone to Steel
It is a collection of weapons and armors form the stoneage to the beginning rennaissance (stoneage / chariots of bonze / Iron & empire (rome)/ The far east / darg ages / Platemail & pagentry)

Firest |

How I remember the old Dark Sun setting handling the question of bronze and stone weapons is that iron weapons were the baseline, while bronze and stone had a penelty of -1 and -2.
So a +2 bronze sword would only count as a +1 sword, while a flint or obsidian axe would need to be +3 in order to count as a +1.
Not the best solution I think, but it works.