"Seeing" HP: Are the rules specific on this point?


Rules Questions

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We use the bloodied condition at our table as well. In our game right now, actually, we're borrowing a few good things out of 4e, mostly just to see how it works. If it's successful, games I run will adopt the good ones.

I don't go any further than bloodied for HP or AC disclosure, though. My players are smart enough to figure that out on their own.


Shrewd players could track how much damage it took for a creature to become bloodied, then they would know they had to do that much damage (at most) to drop the creature.

That doesn't concern me in the slightest, just noting that it is possible.

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We use a quick-and-dirty system, based on a a free-action DC 10 heal check to learn general condition:

100% - Perfect
75%-99% - Good
50%-74% - Fair
25%-49% - Bad
1%-24% - Awful

This does not work on some things (zombies and such), but maintains the fourth veil pretty well.

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Has anyone else gone 'Gauntlet' at the table with their PC's damage?

"Red Wizard needs food badly."

"Blue Fighter is about to die."

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Caineach wrote:
My GM has always used heal checks for us to tell how badly beaten a foe looks. He also makes the healers do it for allies, and doesn't let us tell eachother how much HP we are down to in combat, just relative scales.

Wow, am I your GM? (seriously I know I'm not because I've never had a campaign involving killing a pantheon) because that is literally the exact rules I run by. even down to your further description where you healed someone because you thought the other was already dead, I've done that exact same thing before. Tell you DM that great minds think alike.

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Swivl wrote:

We use the bloodied condition at our table as well. In our game right now, actually, we're borrowing a few good things out of 4e, mostly just to see how it works. If it's successful, games I run will adopt the good ones.

I don't go any further than bloodied for HP or AC disclosure, though. My players are smart enough to figure that out on their own.

One thing I love about 4e is that it helped me develop death and dying rules that I absolutely love. There's plenty of good stuff you can mine from 4e, even if (as is the case with me) you don't care for the system as a whole.

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