A few small questions :)


Pathfinder First Edition General Discussion

Liberty's Edge

1. Will Pathfinder be perhaps reviving the Healer Class from Miniatures Handbook and if so what do you think that they might change and or add? Healers are by far my favorite of all the Divine Spell Casters that do not actually have to follow a Deity to acquire their "Gifts" and I'd love to see them in Pathfinder or with peoples humble advice and help how I could do them myself.

2. Is there a more "martial art" feel to Feats that is better than Improved Unarmed Strike? I have been pondering doing a more Asian themed game with Martial Arts and the like in addition to the more usual Classes and abilities found in Pathfinder but as a whole I do not like the Improved Unarmed Strike only doing 1D3 [or 1D2 for smaller if memory serves]. I was curious if anyone has ran into this and was looking for advice. I was actually pondering using some Feats from BESM D20 to offset the way Improved Unarmed Strike World, such as Martial Arts and Brawl.

3. I had asked this once before and I thank the people that answered my question but this is in regard to a curious problem I have. I am wishing to incorporate Class Defense Bonuses from Unearthed Arcana into my Pathfinder Game as I have never liked the fact that your ability to hit increased as you advanced but your ability to get out of the way, unlike Hit Points, never increased. I have been trying to work out a nice combination of both Armor as Damage Reduction and Class Defense Bonuses where I, and who knows maybe some other people have wondered this also, to have Armor being actual Armor [i.e. Damage Reduction as I envision Armor to actually be] and also increases to your Defense as you advance in Level while allowing Classes, such as the Fighters Armor Mastery, to still be valid.

and finally hopefully the easiest and less dumb question I have....

4. I am having a problem grasping the Treasure Rules for individual creatures. I tried to do a small session with a friend of mine and his new Ranger and he and a few NPC's took on 6 Orcs and defeated 4 as the other 2 ran off. When trying to determine the treasure they had on them the NPC treasure rules are confusing to me and I'd please like some help from anyone that could explain it better to me.

In all things thank you all for being so helpful and friendly on the Boards it has refreshed my faith in a gaming community that is about the soul of the game and in having fun.

Thanks in advance to all the help and advice!

Chris

pardon my horrid writing abilities....

Liberty's Edge

Actually after writing this I found another small question as well.

Is Pathfinder going to be redoing the rules for Population Demographics like they had in 3rd and 3.5 or if they do have them I can't seem to find the page on it. I am wishing to fully flesh out the friends "Home Village" and I cannot remember where to look or anything of sufficient help in the matter.

thanks once again!


Kimura1972 wrote:

Actually after writing this I found another small question as well.

Is Pathfinder going to be redoing the rules for Population Demographics like they had in 3rd and 3.5 or if they do have them I can't seem to find the page on it. I am wishing to fully flesh out the friends "Home Village" and I cannot remember where to look or anything of sufficient help in the matter.

thanks once again!

Heh, the only question I can answer is this last one you tacked on. These rules will be in the Gamemastery Guide coming out this summer. If you can't wait that long, you will have to use the rules in the 3.5 DMG.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Some answers:
1) No. The Healer class is closed content and Paizo cannot legally reproduce or modify it. They're also a fairly limited class. If you don't want a deity following divine caster the Druid, the upcoming Oracle or a reflavoured Cleric all work.

2) Not in the Paizo books themselves. The third party PDF A Fistful of Denerii has a lot of martial art's type feats.

3) I'd just use the values from Unearthed Arcana. Pathfinder has increased the AC of medium and heavy armours so you might want to up the AC bonus by one. But otherwise it should wrok out the same.

4) Not sure I understand the question. Could you clarify exactly what's causing the problem?

Supplementary question: These will rpobably be in the GamesMastery Guide, coming in a month or two. Until then, the old 3.5 stuff you're familiar with should work fine.

Liberty's Edge

Thanks to all of you for your help :)

Paul...
1) No. The Healer class is closed content and Paizo cannot legally reproduce or modify it. They're also a fairly limited class. If you don't want a deity following divine caster the Druid, the upcoming Oracle or a reflavoured Cleric all work.

Unfortunately I dislike the Cleric for their more militaristic fighting and the Druid, while i like a lot more now would more fit my liking if they had included the Healing and Death Domains since those are by definition Natural based and also a very Druidism feel to them as a lot of books I have read paint them as both Healers and Wielders of Death a kinda 'Neutral" domain towards a very Natural Class. The reason I liked the Healer before was that it had a more specialized healer whose spell list and abilities were more geared towards healing than combat. For example none of their spells granted any combative magics at all and were purely defensive and restorative with a fair Hit Dice and Skill Points that were more along of what I'd envision a Healer to be, plus their Class Ability of being able to add their Charisma Modifier to all Curative Spells was top notch and let me play a Healing spell caster that was unique in an of itself that wasn't simply a Cleric or Druid but something of a mix of both but not limited as they are. That is a Cleric's devotion in a Deity or a Druids Nature Theme.

Plus Healers did not have to rely on a Divine Patron as a Cleric or a Druid does, in regards to spells.

4) Not sure I understand the question. Could you clarify exactly what's causing the problem?

I can try to. In the Bestiary it mentions that a NPC, and I assumed Monster as well, was generated as per the NPC Rules in the Core Book but the question I had was, I hope I am asking this right.

Orc CR 1/3 Warrior 1

They would each be built on 260 GP for equipment since they are considered a 1 st level creature and then their usual equipment [Falchion, Studded Leather, and 4 Javelins which total 104 GP] which leaves 156 GP worth of more gear. Am I correct in assuming that, if I so wanted, I could have them be carrying 156 GP on them each OR am I misunderstanding how it works? I am trying to make sure I am not screwing up for my friends.

Thanks once again
Chris

Liberty's Edge

bump

Dark Archive

havin each orc with 156 gold is... weird. no food, supplies, wolf pelts, trinkets, bobbles, booze, rope, trade goods? i'd say flush them out with some more mundane gear. Jerky/trail rations, a pig tied to a tree, ect


That seems like alot of gold for an average orc, note that one Page 399 of the Core Rulebook, it states per encounter, rather than per opponent.

In general, it means the 260gp for a Average Party Level 1st encounter is made up with gear of ALL the orcs in question (given weapons and armor of half-a-dozen Orcs, that wouldnt leave alot of money anyway).

Quote:

On Page 400 it states that "Table 12-5 lists the amount of treasure each encounter should award based on the average level of the PC's and the speed of the campaigns XP progression (slow, medium or fast).

Easy encounters should award treasure one level lower than the PC's average level. Challenging, Hard and Epic encounters should award treasure one, two or three levels higher than the PC's average level, respectively.

If your running a low fantasy game, cut these values in half. If your running a high-fantasy game, double these values"

In addition, it mentions this (Core Rulebook, Page 400)

Quote:

"Encounters against NPC's typically award three times the treasure that a monster based encounter awards due to NPC gear. To compensate, make sure the PC's face off against a pair of additional encounters that award little in the way of treasure. Animals, Plants, Constructs, (Mindless) Undead, Oozes and Traps are great "low treasure" encounters".

Alternatively, if the PC's face a number of creatures with little or no treasure, they should have an opportunity to acquire a number of significantly more valuable objects sometime in the near future to make up for the imbalance.

As a general rule, PC's should not own any magic item worth more than half their total character wealth, so make sure before awarding expensive magic items"

In short, be careful with what you award the characters, remember every 'adventure' should not contain too much treasure (for instance, you shouldnt go too far over the values listed in table 12-4 because thats the expected wealth a character should approximately have by that level.)

Also remember, encounters are also likely to award 'goods' as well as coins and items. 'Goods' could be anything from spices, meat, etc. to more utility goods such as rope, anti-toxins, thunderstones, and so forth.

I personally use the rule of thumb that most NPC's have little to no actual 'cash' on them, because with several dozen gold pieces why would an Orc want to raid travellers?, unless he didnt have much money to begin with, then he seeks to pillage or rob anything of value he can get, which could be just about any basic commodity.

Most commoners for instance, even though they are NPC characters, dont carry much if any cash on them, because its tied up in their homes and buisnesses, etc leaving them a meagre wage to get by on. Thats why if you try to use table 14-9 for ALL NPC's it doesnt make alot of sense, sure it works for more skilled/warrior types, but a commoner doesnt have or possess alot.

End of the story - award the characters reasonable awards, and take in mind what you THINK the Orcs should have. Personally, I'd say beyond their weapon, armor and some odd items (rope, waterskin, etc) and possibly the odd potion among them, they should only carry a handful of cash (I tend to look back at the old 3.5 DMG for treasure tables because it breaks it down by category...that being said, in 3.5 all monsters had varying amount of coins/goods/items on them. (For example, an Ooze might have 10% coins/50% Goods (Non-Organic Items Only)/10% Items)).

Sovereign Court

Kimura1972 wrote:


2. Is there a more "martial art" feel to Feats that is better than Improved Unarmed Strike? I have been pondering doing a more Asian themed game with Martial Arts and the like in addition to the more usual Classes and abilities found in Pathfinder but as a whole I do not like the Improved Unarmed Strike only doing 1D3 [or 1D2 for smaller if memory serves]. I was curious if anyone has ran into this and was looking for advice. I was actually pondering using some Feats from BESM D20 to offset the way Improved Unarmed Strike World, such as Martial Arts and Brawl.

2 Cheliax empire of devils has some good monk feats in it.

Liberty's Edge

Thanks everyone for your help!

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