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Jadeite wrote:An 8th level druid is immune to any poison. The same goes for 10th level alchemists, 11th level monks and 20th level sorcerers of the serpentine bloodline.Yes they are. Which isn't the same thing at all as having a high Fort save against poison, just like casting magic missile is not the same as having a high attack, and having immunity to fire is not the same as having a high resistance to fire.
Of course it isn't the same thing. It's much better. No matter how high your fortitude save against poison is, you would still fail on a natural one.
It's rather pointless to build a character solely to have a high defense against something if there is a much easier way to have a perfect defense.Also, you can't be a cavalier and a samurai. If you want a fortitude save of +30, just chose some prestige classes with a good fortitude save.

Viktyr Korimir |

one way to make pathfinder poisons more lethal would be to simply ignore the Cure: line and force them to make all of the saves.
I like this.
My pet peeve is the Blue-Ringed Octopus. I understand they statted it up as a suitable familiar for a 1st level character, but the BRO is one of the most venomous animals on Earth and it is very, very deadly. As it's written, it's impossible for a single bite to even incapacitate a PC and it only has a 50% chance of affecting an average human.

Kaiyanwang |

Does anyone realize that the craft dcs are equal to the save dcs? And that the precident has been made of poisons with the same name and different dcs in paizos blog. So at higher levels you could make, say dragons bile at dc 30 so it could have a save d 30.
If this is confirmed can be really interesting...
(not solving everything, but that would need a revamp of the craft rules).

Ævux |

My biggest beef with poison, as with all alchemical products is just how weak they are at higher levels.
Once you can easily do 25 dc in your sleep.. thats pretty much it. You can make even the most deadliest poisons. And the bad thing is that it isn't hard to reach that either..
+4 Int
+3 Trained
+5 Ranks
+2 Master Alchemist..
+2 Masterwork Alchemist set
Already thats.. a base of 16.. at level 5. Throw in human for another +2 from heart of the fields, Alchemist for another +5.. and you are looking at 23 craft. +4 from crafters fortune.. and we got 27.
So basically at level 5 a human alchemist can easily create any alchemical item.

Kain Darkwind |

Of course it isn't the same thing. It's much better. No matter how high your fortitude save against poison is, you would still fail on a natural one.
It's rather pointless to build a character solely to have a high defense against something if there is a much easier way to have a perfect defense.
Also, you can't be a cavalier and a samurai. If you want a fortitude save of +30, just chose some prestige classes with a good fortitude save.
You seem to be missing the point of an exercise in theory then, and that I was posting my own build in response to Ravingdork's.
An 8th level cleric can be immune to poison too, if he wants to spend his three 2nd level spell slots on delay poison. Not the point of the exercise.
If there was a race, with 20 hurdles, and you needed to jump over each hurdle individually, and someone just jumped over all 20 in a single bound or tucked and rolled under each, they've still avoided the actual parameters of the contest, no matter how much more impressive their feat was.

Jiraiya22 |

Jadeite wrote:Of course it isn't the same thing. It's much better. No matter how high your fortitude save against poison is, you would still fail on a natural one.
It's rather pointless to build a character solely to have a high defense against something if there is a much easier way to have a perfect defense.
Also, you can't be a cavalier and a samurai. If you want a fortitude save of +30, just chose some prestige classes with a good fortitude save.You seem to be missing the point of an exercise in theory then, and that I was posting my own build in response to Ravingdork's.
An 8th level cleric can be immune to poison too, if he wants to spend his three 2nd level spell slots on delay poison. Not the point of the exercise.
If there was a race, with 20 hurdles, and you needed to jump over each hurdle individually, and someone just jumped over all 20 in a single bound or tucked and rolled under each, they've still avoided the actual parameters of the contest, no matter how much more impressive their feat was.
What is the point of your exercise in theory?

moon glum RPG Superstar 2015 Top 8 |
Caineach wrote:
You realise hit point loss is a lot less dangerous than con damage, right?Well... Actually, no, it's not.
Losing 1d3 Con is much less dangerous than losing 30HP.Ability damage can be good for some poisons, but i prefer in general direct HP damage.
Besides, it's easier to keep track.
No, con damage is worse. Most characters have about 10-16 con points, and each 2 costs them a -1 on fortitude saves (needed for ending the ongoing poison damage), and their level in hit points. So, for a 15th level character, 1d6 con damage on average equals around 30 hp damage, 1/3rd of their way to poisoned death, and a -2 on the save they need to end the poison damage (as opposed to just 30 hp damage). Also note that the hp lost due to con damage can't be healed by, say, cure moderate wounds.
Poison can be really really nasty. Especially those toxins that require consecutive saves. The characters in my campaign fear and dread poison.