
OgeXam RPG Superstar 2009 Top 32 |

OgeXam wrote:Now how many d6's is that? OK... OK... d8's.... or 63 Tera Joules
The energy release in the Hiroshima explosion was aprox 63 TJ
First we would need to calculate how many Joules = 1d6 damage.
So I took a look at greatsword, scimitar and falling from 200+ feet
On a greatsword swing I was getting about 2,314 J, so 1,157 J/d6
For the Scimitar I was getting about 2,542 J/d6
Falling from 200+ feet assuming terminal velocity of 120mph and 150lb man it comes to 97,680 Joules on impact or 4,884 J/d6.
I averaged those three together and got 2,858 Joules per d6
63 TeraJoules would be right at 22,043,386,984d6 damage
Law of probability states average on the dice roll will be 3.5 so the damage should be around 77,151,854,444 HP of damage.
Now you know how to do 77 Billion points of damage in a single round with a NDH.

OgeXam RPG Superstar 2009 Top 32 |

Imagine how devastating it could be if you substituted ogres for the goblins, and made the NDH fat.
Well the 42k+ goblins would be about a CR 28
While you would need less naked ogres (ogres without gear have a move rate of 40 and 10' reach, so they can move the NDD 50' a round) about 29,639. Which is about a CR 33.
They would have a better surviveability rate, and there damage would be much greater as well.
If the NDD weighs 190lbs the output would not be 63TJ but 315TJ, 5 times as strong.
Which average damage would be around 385 billion hit points and the blast radius would be around a mile since the explosion occurs at ground level.

stormraven |

stormraven wrote:OgeXam wrote:Now how many d6's is that? OK... OK... d8's.... or 63 Tera Joules
The energy release in the Hiroshima explosion was aprox 63 TJFirst we would need to calculate how many Joules = 1d6 damage.
So I took a look at greatsword, scimitar and falling from 200+ feet
On a greatsword swing I was getting about 2,314 J, so 1,157 J/d6
For the Scimitar I was getting about 2,542 J/d6
Falling from 200+ feet assuming terminal velocity of 120mph and 150lb man it comes to 97,680 Joules on impact or 4,884 J/d6.
I averaged those three together and got 2,858 Joules per d663 TeraJoules would be right at 22,043,386,984d6 damage
Law of probability states average on the dice roll will be 3.5 so the damage should be around 77,151,854,444 HP of damage.Now you know how to do 77 Billion points of damage in a single round with a NDH.
Fantastic! Do I get a Reflex Save for 1/2 Dam? :)

J-Rokka |

OgeXam wrote:Fantastic! Do I get a Reflex Save for 1/2 Dam? :)stormraven wrote:OgeXam wrote:Now how many d6's is that? OK... OK... d8's.... or 63 Tera Joules
The energy release in the Hiroshima explosion was aprox 63 TJFirst we would need to calculate how many Joules = 1d6 damage.
So I took a look at greatsword, scimitar and falling from 200+ feet
On a greatsword swing I was getting about 2,314 J, so 1,157 J/d6
For the Scimitar I was getting about 2,542 J/d6
Falling from 200+ feet assuming terminal velocity of 120mph and 150lb man it comes to 97,680 Joules on impact or 4,884 J/d6.
I averaged those three together and got 2,858 Joules per d663 TeraJoules would be right at 22,043,386,984d6 damage
Law of probability states average on the dice roll will be 3.5 so the damage should be around 77,151,854,444 HP of damage.Now you know how to do 77 Billion points of damage in a single round with a NDH.
Evasion :)... Oh **** thats a big shockwave....

stormraven |

stormraven wrote:Evasion :)... Oh **** thats a big shockwave....OgeXam wrote:Fantastic! Do I get a Reflex Save for 1/2 Dam? :)stormraven wrote:OgeXam wrote:Now how many d6's is that? OK... OK... d8's.... or 63 Tera Joules
The energy release in the Hiroshima explosion was aprox 63 TJFirst we would need to calculate how many Joules = 1d6 damage.
So I took a look at greatsword, scimitar and falling from 200+ feet
On a greatsword swing I was getting about 2,314 J, so 1,157 J/d6
For the Scimitar I was getting about 2,542 J/d6
Falling from 200+ feet assuming terminal velocity of 120mph and 150lb man it comes to 97,680 Joules on impact or 4,884 J/d6.
I averaged those three together and got 2,858 Joules per d663 TeraJoules would be right at 22,043,386,984d6 damage
Law of probability states average on the dice roll will be 3.5 so the damage should be around 77,151,854,444 HP of damage.Now you know how to do 77 Billion points of damage in a single round with a NDH.
Thankfully my Monk has Improved Evasion. 1/2 or 0 DAM, baby. Dodging the equivalent of a nuke would be AWESOME. :)
I'm so bad@$$ I body-surf the shockwave.

OgeXam RPG Superstar 2009 Top 32 |

Fantastic! Do I get a Reflex Save for 1/2 Dam? :)
Didn't think about that while working the numbers. Well we are using the game mechanics.
First no SR since it is not a magical effect.
I would say it would be like explosive runes.
If you are adjacent to the NDH when it goes critical mass you do not get a save.
Everybody else within the half mile blast area will get a reflex save for half. Saves are calculated 10+1/2hit dice+modifier.
So the question lies is the half hit dice from the NDH or the 42k goblins? Modifier would be con based +0 if from the halfling +1 from the goblins.
So the DC is either: due to NDH DC 10, or due to goblins DC 42353
I will leave it up to your DM to pick which DC is more appropriate for the situation. I personally would lean toward the later.
Oh damage type would be 1/2 fire and 1/2 force