OK I need advice on a couple of things...


Pathfinder First Edition General Discussion


Ok so I am running a homebrew campaign, and I have intro'd a few things that are a bit different. Air Balloons, Canadian Dwarves and plains native american halflings. I just saw the movie "How to Train Your Dragon." I kind of would like to intro this idea of trainable dragons or semi-dragons, but the group I am running for does not necessarily hold me to the rules or standard ideas, but I am afraid of going to far out there...Thoughts?
1. It may just take it too far over the edge?
2. How can intro the idea?

P.s. one of the guys is a Cleric of a Dragon, and is hoping to become a dracolyte. This could mness him up?


Super Genius games has a Dragon Rider class


gnomewizard wrote:

Ok so I am running a homebrew campaign, and I have intro'd a few things that are a bit different. Air Balloons, Canadian Dwarves and plains native american halflings. I just saw the movie "How to Train Your Dragon." I kind of would like to intro this idea of trainable dragons or semi-dragons, but the group I am running for does not necessarily hold me to the rules or standard ideas, but I am afraid of going to far out there...Thoughts?

1. It may just take it too far over the edge?
2. How can intro the idea?

P.s. one of the guys is a Cleric of a Dragon, and is hoping to become a dracolyte. This could mness him up?

From personal experience, I'd say to sit on the idea for a little while.. especially if there are many other personal creations, house-rules, etc already in the campaign. If it still seems like a good idea in a few weeks then start to look at bringing it along.

There's a tendency just because it's home-brew to try and customize everything, and it can lead to real balance issues and a runaway train of a campaign. Take a breath and go from there.


From personal experience, I'd say to sit on the idea for a little while.. especially if there are many other personal creations, house-rules, etc already in the campaign. If it still seems like a good idea in a few weeks then start to look at bringing it along.

There's a tendency just because it's home-brew to try and customize everything, and it can lead to real balance issues and a runaway train of a campaign. Take a breath and go from there.

Thanks that is good advice


I tend to make notes of my ideas, (on google docs) and come back to it in about a week or two. Rarely do I continue with the idea, most often I end up changing it, then adding to it, and it ends up being something entirely different.
I would definitely suggest making notes, in a notebook, in a word doc, or on google docs. Write out the story aspects of your ideas, then go back and add rules to cover it all.


I'm going to regret asking this, but what exactly makes your dwarves Canadian, eh?

Grand Lodge

Nazard wrote:
I'm going to regret asking this, but what exactly makes your dwarves Canadian, eh?

Duh! When you think Canadian don't you think dwarves!? I mean AFTER you think of ginger ale that is...


Nazard wrote:
I'm going to regret asking this, but what exactly makes your dwarves Canadian, eh?

Because the beards go well with flannel?

Maybe the whole 'lumberjack' thing . . . axes, flannel, beards, beer (Crown Royal) . . . .

I always pictured dwarves with a Russian accent, or maybe German. Never with the Canadian accent . . . .


Nazard wrote:
I'm going to regret asking this, but what exactly makes your dwarves Canadian, eh?

Well, actually there are two sets of dwarves Scottish (Mt.) and Canadian (hill) dwarves. The Scottish Dwarves are steeped in history of the continent they are the leaders of the dwarven nation, and they wear Kilts and speak with a scottish brogue, and tend to be a little more war like. The Hill (canadien) dwarves are good natured, jovial sorts who have favorite teams in a game call Skootchpuck they enjoy their beer and bacon and speak witha canadien accent, eh.

My dwarves have more of a harvesting slash mining feel.Everyone is a lumberjack or a miner, and one of the Bigger cities in the Country of Phaeldagharn is a fort name Fort Loggerhead made of long cedars (Think Fort Ticonderoga)That deals in Lumber harvesting and has a village that surrounds it that are mostly lumberjacks and merchants who transport the lumber.


LOL. Canadian Dwarves FTW. Brilliant.


Kudos for breaking the scottish dwarf mold, and you are getting good advice as to sit on the idea for a while and think over if you really want it in the world. If you decide to include 'semi trainable' dragons in your world, take a long hard look at the rules for the Dragon Rider by Genius games. The dragon in it follows a progression like an animal companion, and is a powered down version of the dragon (untill higher levels). So if you do decide to include this, its a great place to start without making things crazy.


My homebrew dwarves have a Norwegian accent. I never understood why everyone speaks with a Scottish accent when playing a dwarf. Dwarves come from Norse mythology.

Also,

elves = Irish
gnomes = German

As to your question, I would sit on it a while too. Perhaps introduce it slowly, with one NPC having a trained dragon. If you already have a PC cleric who worships a dragon, it seems like pet dragons would not mesh well with his character concept.


Jason Rice wrote:

My homebrew dwarves have a Norwegian accent. I never understood why everyone speaks with a Scottish accent when playing a dwarf. Dwarves come from Norse mythology.

That ones easy, Tolkien made them speak with a scotish hue (or at least he wrote it as if they did).

Edit:
On second thought, did he? I may be mistaken I havent picked up my copies of the trilogy or the hobbit for some time.


Jason Rice wrote:

My homebrew dwarves have a Norwegian accent. I never understood why everyone speaks with a Scottish accent when playing a dwarf. Dwarves come from Norse mythology.

Also,

elves = Irish
gnomes = German

As to your question, I would sit on it a while too. Perhaps introduce it slowly, with one NPC having a trained dragon. If you already have a PC cleric who worships a dragon, it seems like pet dragons would not mesh well with his character concept.

I agree, never understood the Scottish thing myself. My dwarves were always German. Elves = French, Half-elf = French Canadian, Gnomes = Swiss

I just wanted to recommend Google Docs again.. plus I just like saying that.. Google Docs, Google Docs, Google Docs..

I feel like something very bad is about to happen now lol...


Dwarves are Scottish & Canadien
Elves are French
halfling are Native Americans (no dinos like in ebberon)They ride warthogs and dogs, and live in a 6 tribe confederation.
Humans, half-elves and half orcs are everywhere but the largest group of humans is like early Rome.
My personal favorite are my gnomes they are all over like the humans and half-races, but they adaot to their area. Like Gnomes who live near the plains dress as owls and rabbits and live in burrows. Gnomes near the shore use lobster armor and favor tridents. Their connection to the world around them is key to their lives.

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