
The 8th Dwarf |

I am creating a Witch who's pact for magic is with Baba Yaga. The character will be 4th level, I am thinking of taking the Evil Eye, Flight, and either the slumber or healing hex (as the party does not have a cleric). Then again I dont want to be a heal bot.
I am not sure which feats and traits I should aim for.

wraithstrike |

I am creating a Witch who's pact for magic is with Baba Yaga. The character will be 4th level, I am thinking of taking the Evil Eye, Flight, and either the slumber or healing hex (as the party does not have a cleric). Then again I dont want to be a heal bot.
I am not sure which feats and traits I should aim for.
The class seems to play out similar to a wizard. They can theoretically learn every spell on their list. I would take the same approach. It does depend on how you decide to play the class also, and which familiar you choose.

The 8th Dwarf |

The 8th Dwarf wrote:The class seems to play out similar to a wizard. They can theoretically learn every spell on their list. I would take the same approach. It does depend on how you decide to play the class also, and which familiar you choose.I am creating a Witch who's pact for magic is with Baba Yaga. The character will be 4th level, I am thinking of taking the Evil Eye, Flight, and either the slumber or healing hex (as the party does not have a cleric). Then again I dont want to be a heal bot.
I am not sure which feats and traits I should aim for.
I am thinking the Raven. She is a former Baroness from Galt now living in Korvosa - her husband and sons were killed by Revolutionaries.
She wants to protect her daughter and acquire the same status she had in Galt.
She is refined, charming and very ambitious.
I took Princess as a trait as it gives Diplomacy as a class skill.

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Well, there's always things like Improved Initiative and Combat Casting.
Any sort of crafting feat would be good, but I'm inclined to go with potions for flavor.
And something like Silent Spell might be good. Absolutely Quicken spell when you have the chance.
Should take the hex for potions over the feat, the hex adds other bonuses i think.

Ylera |

The 8th Dwarf wrote:The class seems to play out similar to a wizard. They can theoretically learn every spell on their list. I would take the same approach. It does depend on how you decide to play the class also, and which familiar you choose.I am creating a Witch who's pact for magic is with Baba Yaga. The character will be 4th level, I am thinking of taking the Evil Eye, Flight, and either the slumber or healing hex (as the party does not have a cleric). Then again I dont want to be a heal bot.
I am not sure which feats and traits I should aim for.
They learn every spell on the Witch list, not the wizard's. They do lend themselves to a variety of roles from supportive, to manipulative, or down right offensive.

xAverusx |

I second Spell Focus (enchantment) and Ability Focus (favored hex). The Witch has a lot of one-shot disabling effects. Maximizing the DC of these effects will help reduce the number of "useless" turns a Witch has.
Evil Eye followed by a big enchantment effect sup'ed up by Spell Focus makes it unlikely a well-picked target will save.
I suppose Necromancy has plenty of similar effects...

MinstrelintheGallery |

Scribe scroll- as a back catalog for your spells- just in case anything happens to your familiar. It costs a good deal less money to make a scroll of each spell you know than to hunt them all down and buy them if your familiar goes belly up.
Also it's a fairly cost effective way to extend your spells per day.
PS. in my opinion, Slumber is a lot more uses than the healing hex. First off, low level witches tend to have less to do it battle due to less spells per day than any dedicated caster, and secondly because slumber is unbelievably good- it's a scale DC sleep spell than never goes out of style- It's actually my first choice for a level one witch (although I'd then probably take the flight and evil eye hexes as they're fairly good as well)

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I'll go ahead and second (or third, I guess) Spell Focus. It's pretty crucial. Honestly, I would choose enchantment or necromancy and get both Spell Focus and Greater Spell Focus as soon as you can. As far as hexes are concerned, I would strongly recommend taking Cackle too. If you plan on having Evil Eye or annnny of the other hexes it extends, it's absolutely worth it. Ability Focus for Evil Eye could be really good too.

Father Dale |

I think several of the witches hex's are touch attacks aren't they? Certainly some of the spells are. Weapon Finesse would be good then, supposing that a witches dex will usually be substantially higher than her str.
Defensive Combat Training is a good one for any 1/2 BAB class. Results in a bonus to CMD of +5 at 10th lvl and +10 at 20th!
Otherwise yeah the general caster feats should suffice: Imp Initiative, Toughness, Combat Casting. Plus metamagic, extend and quicken probably the most important ones. Spell Focus and Spell Penetration as well. Item creating too could be useful, especially scribe scroll or craft staff.

Panguinslayer7 |

With the Witch I've been playing I'm trying to mix folklore, dark stereotypes and pagan beliefs. I've actually had some problems because I have so many feats I want...
Alertness - to help enhance the image of being "all knowing"
Deceitful - avoid giving more answers than I want and being able to be a little more mysterious
Improved Familiar - I'm actually discussing with my GM how this will work, we're thinking it may add a template to my familiar.
Improved Initiative - again enhances that always knowing what is going on image
Iron Will, and Improved Iron Will - a witch who is not easily broken
I'm sure you get the general idea, but I am also very big on having feats that enhance the flavor of the character even if they aren't necessarily the best use of a slot. My last suggestion is with Spell Focus.
My GM allowed me to do Spell Focus: "Token", basically as long as I have something personal from my target, hair, fingernails, true name, personal items such as a wedding band or what not... the target has the modifier on DC against spells I use against it.

The 8th Dwarf |

I'll go ahead and second (or third, I guess) Spell Focus. It's pretty crucial. Honestly, I would choose enchantment or necromancy and get both Spell Focus and Greater Spell Focus as soon as you can. As far as hexes are concerned, I would strongly recommend taking Cackle too. If you plan on having Evil Eye or annnny of the other hexes it extends, it's absolutely worth it. Ability Focus for Evil Eye could be really good too.
Thanks guys I had my first game and used the spell focus path as well as taking the cauldron, evil eye and flight hex.
It worked very well.

The 8th Dwarf |

I see that I am late, think about Brew Potion. Then your witch can have an armament of soots, oils and droppers of nasty things to confuse and amaze enemies. Then your witch could have poisonous potions to throw or load onto fans. Isn't a symbol of Baba Yaga a brush? Kind of like a painter's brush?
The cauldron hex gives you brew potion :-). I have been Brewing a lot of Alchemical materials and potions.
I am debating for 5th level if I should go with craft wands or spell focus necromancy.