Amulet of Mighty Fists + Greater Magic Fang


Rules Questions


Just reading amulet of Mighty Fists...

`This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.`

So basically if I bought a Holy , Flaming, Frost, Shock (+5) amulet, and then I cast Greater Magic Fang, would the two stack (thus giving me a +5 enchant bonus and all of the benefits of the amulet)

Thanks guys!


yep, sounds right.


Simple enough, thanks :)


Just to point out a small thing:

Greater Magic Fang:
"This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic."

Amulet of Mighty Fists:
"This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively (...)"

Damage reduction:
"Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment. The following table shows what type of enhancement bonus is needed to overcome some common types of damage reduction.
(Table follows)"

Nothing in the description of the Amulet itself speak about not able to overcome DR; it's true that the base spell for crafting the AoMF is Greater Magic Fang, but it's also true that a Shock weapon, for example, although based on the Lighning Bolt or Call Lightning spell, is not subjected to a Globe of Invulnerability - hence the fact that Magic Items usually work differently from the base spells on which they are based. Plus, the text description of the AoMF is identical to that of 'regular' magic weapons.

Basically, a +5 Amulet of Mighty Fists would allow your Monk to overcome any kind of DR in the game (excluding DR/- , DR/Piercing, and DR/Slashing), while a Monk with a Greater Magic Fang spell cast on him (and wearing a Flaming/Shocking/etc. AoMF) would only overcome DR/ magic and those granted by his own Ki Strike abilities. Of course, a +3 Holy Amulet of Mighty Fists would indeed be a very powerful item (DR/Cold Iron, DR/Silver, DR/Good, AND DR/Adamantine with Ki Strike)...

Or, at least this is how I always intended it to be (if this were different, a Monk's Unarmed Strike would be effectively almost useless at high levels, even with the costly AoMF around his neck...). I believe that the intention behind the creation of the AoMF was to provide creatures with a permanent magic item (as opposed to those who gained benefits from a cheap spell) a means to overcome DR with their natural attacks/ Unarmed Strikes in the same way of those who used manufactured magic weapons. Of course, an official clarification on this matter could be very welcome...

Just my 2c.


Welcomed input, thank you Wraith! Defiantly something I will consider!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

On this thread, why limit such an amulet to a +5 total bonus, why not allow +5 enhancement and up to +10 (or +8 like bracers) of "other abilities"


Galnörag wrote:
On this thread, why limit such an amulet to a +5 total bonus, why not allow +5 enhancement and up to +10 (or +8 like bracers) of "other abilities"

Probably bad design since a weapon/armor bonus goes to +5 pre-Epic that was probably what the limitation was based on, then they ignored ability to continue with other bonuses up to a +10 cumulative.


Cartigan wrote:
Probably bad design since a weapon/armor bonus goes to +5 pre-Epic that was probably what the limitation was based on, then they ignored ability to continue with other bonuses up to a +10 cumulative.

Because of this thread I just noticed that the pricing on the Amulet of Mighty Fists is outrageous, is there any reason its so much more than a weapon?


perhaps because it affects all of your natural attacks... and some creatures get a lot of natural attacks.


cwslyclgh wrote:
perhaps because it affects all of your natural attacks... and some creatures get a lot of natural attacks.

I guess if you had a pet dragon or something to that effect. I would assume the price in there would be for players, such has monks. Why does the poor monk get screwed when it comes to needing something to get passed the DR of the big bad Deamon. Not that I like monks, fact i never realized the price shows i dont care for the class.


Seraph403 wrote:

Just reading amulet of Mighty Fists...

`This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

...

So basically if I bought a Holy , Flaming, Frost, Shock (+5) amulet, and then I cast Greater Magic Fang, would the two stack (thus giving me a +5 enchant bonus and all of the benefits of the amulet)

Thanks guys!

Absolutely correct. The Spell is providing an enhancement bonus to your natural/unarmed attacks, not to your amulet. The amulet provides up to 5 'pluses' of powers to your natural/unarmed attacks, not the spell.

As far as bypassing DR, the spell's total enhancement bonus is what is used to calculate the DR type passed in your example. The spell provides an actual 'ehnancement' +, whereas the amulet is 5 'pluses' of weapon powers, which are distinctly different than an enhancement bonus, though they are measured with the same rule ('pluses').

Sort of how computer memory and drive space are both measured with bytes but are generally diffenent in both technology and application.


Seraph403 wrote:

Just reading amulet of Mighty Fists...

`This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.`

So basically if I bought a Holy , Flaming, Frost, Shock (+5) amulet, and then I cast Greater Magic Fang, would the two stack (thus giving me a +5 enchant bonus and all of the benefits of the amulet)

Thanks guys!

Umm, can I go out on a limb and say probably? :D

The problem I've found with MF or GMF is that it requires you to specify what 'natural weapon' you're casting it on. It specifically in the spell description says 'fists' as an example - indicating that casting the spell would require you to specify whether you get the bonuses to your Fists, Feet, Head, Elbows, etc.

Argument that the Improved Unarmed feat would make the whole body a weapon is offset by the fact that Improved Unarmed moves your strikes away from the 'natural attack' category.

Any thoughts on this? I personally feel that the limited in GMF to specifying each weapon you cast it on to be both accurate (in the case of claw / bite / tail attacks) and incredibly stupid (in the case of a Monk say, who uses their whole body as a weapon as a matter of training). The problem is that this limitation re-introduces the whole 'which attack in my Flurry am I using for my bonuses' question.

It also lends to the question of 'Why should Monks / Martial Artists have to pay to enchant hands / feed / head seperately at huge costs when Magic Weapons are cheaper?'

It seems that the elegant solution would be to say that MF and GMF add their bonuses to one TYPE of attack -- i.e. Bite, Claw, Unarmed, etc. This also overcomes the problem where I've seen people argue that you need to cast GMF on each CLAW in cases where it lists 2 claw attacks, etc. That's just not right -- NATURAL attack for an animal is to use it's CLAWS, right? I doubt a bear for example thinks in terms of Left and Right Claw being different attacks.

Anyway.... /rant. :) Any thoughts?


Seraph403 wrote:


So basically if I bought a Holy , Flaming, Frost, Shock (+5) amulet, and then I cast Greater Magic Fang, would the two stack (thus giving me a +5 enchant bonus and all of the benefits of the amulet)

so this would be holy, flaming, frost, shock + magic fang (+5). The +1 the amulet normaly has doesn't stack with magic fang because both are enhancement bonusses?


Amulets of the mighty fits = enhancement bonus.
Magic Fang = Enhancement bonus.

The same bonusses don't stack!!!!

You can however make sure you get other special abilities with the amulet to make sure magic fang gives the + to att and dmg.


Slacker2010 wrote:
cwslyclgh wrote:
perhaps because it affects all of your natural attacks... and some creatures get a lot of natural attacks.
I guess if you had a pet dragon or something to that effect. I would assume the price in there would be for players, such has monks. Why does the poor monk get screwed when it comes to needing something to get passed the DR of the big bad Deamon. Not that I like monks, fact i never realized the price shows i dont care for the class.

Because monks aren't allowed to have nice things.


ProfessorCirno wrote:
Slacker2010 wrote:
cwslyclgh wrote:
perhaps because it affects all of your natural attacks... and some creatures get a lot of natural attacks.
I guess if you had a pet dragon or something to that effect. I would assume the price in there would be for players, such has monks. Why does the poor monk get screwed when it comes to needing something to get passed the DR of the big bad Deamon. Not that I like monks, fact i never realized the price shows i dont care for the class.
Because monks aren't allowed to have nice things.

A two weapon fighter is be required to buy 2 magic weapons to get the weapon bonuses on all of their attacks.

When a monk flurries, they fight just like a two weapon fighter in terms of the number of attacks they get. They need 1 amulet of mighty fists to get its bonuses to all of their attacks.

A +5 amulet of might fists costs 62,500.
2 +5 weapons costs 100,000.

I would say the monks are ahead of the curve on this one.


Charender wrote:

A two weapon fighter is be required to buy 2 magic weapons to get the weapon bonuses on all of their attacks.

When a monk flurries, they fight just like a two weapon fighter in terms of the number of attacks they get. They need 1 amulet of mighty fists to get its bonuses to all of their attacks.

A +5 amulet of might fists costs 62,500.
2 +5 weapons costs 100,000.

I would say the monks are ahead of the curve on this one.

This is the best explanation of why this magic item works this way and costs what is does. And since the monk can FoB with both hands full by using their feet/elbows/head/knees it should really be even more then two weapon cost. So overall I say this is very fair and balanced.

Grand Lodge

Why the 2 year necromancy?


Probably thought it was another thread and deleted it as there is no other post besides yours now.

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