Interesting article of 4E PH 3 (Psionics, New Multi Class System etc)


4th Edition

1 to 50 of 149 << first < prev | 1 | 2 | 3 | next > last >>
Liberty's Edge

Thought this was an interesting article over on Aintitcool.com ...

Aintitcool.com

I'm not a 4E player, but I thought this was interesting, especially regarding 4E psionics and a new form of multi classing called Hybrids.

The psionics part was very interesting, especially in light of the ongoing conversations here on what a Pathfinder psionics system should or should not look like.

Anyway, read it if you are curious ...


Marc Radle 81 wrote:

Thought this was an interesting article over on Aintitcool.com ...

Aintitcool.com

I'm not a 4E player, but I thought this was interesting, especially regarding 4E psionics and a new form of multi classing called Hybrids.

The psionics part was very interesting, especially in light of the ongoing conversations here on what a Pathfinder psionics system should or should not look like.

Anyway, read it if you are curious ...

It looks to me like 4.5

The rule bloat continues.


Nah, the Essentials line coming out this fall is 4.5

They can name it whatever they want, but honestly, if these new boxed sets are new builds and new powers and new options for the existing races and classes that will be different from what's in the initial books...how is it NOT a 4.5?


The PH3 is a major rule shark jumping. "Well, I guess people didn't like the multi-classing feats so let's make gestalt rules for people to use instead!"

Psionics needs a tag line, I think it should be "Our Wizards are different." They intentionally made psionics a new set of rules solely because they could in complete aversion to everything they had been doing thus far in 4e. Divine spells? Powers. Arcane spells? Same rules as divine powers. Martial attacks? Same rules as spells. Psionic powers? Let's mix 'em up.


Interesting read, especially the comments below it. Almost 2 years later and people are still having out the edition wars. I don't play 4e, but I have to say it's pretty asinine to post 4e bashing comments in an article about a new 4e book.

I play RPGs, and I just happen to prefer 3.5/PF. If someone else prefers a different system, that's their prerogative.

Opinion of PH3 preview(spoilered for possible flammable materials):

Spoiler:

I do have to wonder about the rules expansions for 4e, apparently now they're actually multi-classing(Hybrids)? Maybe soon they'll release a rules expansion where you get trade in Powers for actual Class Features.

But seriously, the Hybrid system sounds a lot better than what they were doing prior. Should be interesting to see how it works out.


Maybe its a 4.5 experimental release like tome of battle was?

Sovereign Court

Wow, Multi-classing being what it should have been from the start and them messing up Psionics in a game where you just throw damage at monsters. Lovely.


I do like hybrids better then multiclassing (3.5 or 4E), but when combining both you have even more choices to make a unique character. As to psionics, I also agree why invent something new, but I will have to play with it to understand if it truely is a great departure from current mechanics, or just a different way to look at them.

The same debate over psionics is being discussed in regards to Pathfinder supporters as to a preference on a system.

All the concepts in PHB3 have been in the DDI online tool for at least 6 months of more, so they come as no major shock to someone that has that type of access (most do), or can suscribe to DDI on any given month to have access to all the current material.

As to comments to D&D 4.5, and pathfinder 3.7, does that imply the release of the advanced player guide for pathfinder will it be 4.2? What does it mean? Games evolve.

As to rules bloat, how can 4E even compare to the complexity of 3.5 or pathfinder?

I understand some people do not like 4E, so I am not going to re-hash any arguments to support one over the other. Because you will find the systems are very similar in most aspects.

But if it is not your cup of tea, then have fun playing 3.5 or pathfinder. I was just taken back by all the negative comments.


Pointing out why you don't like a game system isn't edition warring. Saying "if you like game system 'x', you're dumb" is edition warring. That having been said, I'd sincerely like to know how often people post Pathfinder news at the WotC 4e message boards. Does that kind of thing tend to happen only in one direction? I mean, if I wanted to know what is going on with 4e, I'd go to that message board (or to Eric Noah's).
People peddling that crap here shouldn't be surprised many of us don't like 4e. If we liked 4e, Pathfinder probably wouldn't be able to stay in business.

Having said that, my comments about this looking like 4.5 weren't a criticism, just an observation of the substantial rule changes.


Uchawi wrote:


As to rules bloat, how can 4E even compare to the complexity of 3.5 or pathfinder?

I understand some people do not like 4E, so I am not going to re-hash any arguments to support one over the other. Because you will find the systems are very similar in most aspects.

But if it is not your cup of tea, then have fun playing 3.5 or pathfinder. I was just taken back by all the negative comments.

Welcome to our planet. That feeling you have right now? That's that niggling temptation to destroy it.

But on the subject, I like what they're doing with 4e (gasp! I like Pathfinder too, oh the conflicting feelings!) and psionics. I wouldn't consider it a 4.5 or whatever. Glad to see monks are pretty nice now, and I absolutly love hybrids. Looking forward to seeing more of that.


Wow, quite a bit of misinformation and edition-hate in this thread. Which I'm more than willing to assume is due to a lack of the complete picture and pre-existing bias, more than actually trying to stir up trouble.

LilithsThrall wrote:

It looks to me like 4.5

The rule bloat continues.

Take note that very little is being added in terms of new rules. They aren't redefining the game as 3.5 did - all they are doing are presenting some new options. Notably, ones that were planned for the system from the start - the Hybrid rules were in construction alongside the original Multiclassing rules. But they didn't feel they were ready at the time, so elected to keep working on them until they got them right.

Which... they pretty much did. They are a very elegant approach to melding two classes into one.

The Psionic classes fit in with the rest of the classes. Yes, they have a slightly different mechanic - but not one that breaks any underlying elements of the rules. They are still tied to the same types of resources as other characters, they just have a bit more versatility in terms of their resources each encounter.

The Skill Powers are the only real change in the system, and really all they do is present some more powers for those who aren't satisfied with their class powers or want to define themselves more by their skills than anything else.

I'm not seeing a new edition, nor rules bloat - just a lot of new options that the players of the game are very excited about. What precisely did you see in this book that caused you concern? If there genuinely is something you think is fundamentally a hidden change to the game, I'd honestly be interested to know about it.

drkfathr1 wrote:

Nah, the Essentials line coming out this fall is 4.5

They can name it whatever they want, but honestly, if these new boxed sets are new builds and new powers and new options for the existing races and classes that will be different from what's in the initial books...how is it NOT a 4.5?

Hard to say until we know more about it other than a handful of blurbs. But it certainly isn't invalidating any material that came before it. Again, presenting new options. From the sounds of it, doing so by potentially providing some more approachable builds designed for new players to dive into the game.

Which has been the plan all along - from the start, WotC said the third year of 4E would have a lot of releases aimed at drawing new players into the game. That is very different than fundamentally rewriting the core rules of the game, or making vast changes to the system. I don't see them doing so anywhere - what signs have you seen that brought you to the conclusion that is what is happening?

Cartigan wrote:
The PH3 is a major rule shark jumping. "Well, I guess people didn't like the multi-classing feats so let's make gestalt rules for people to use instead!"

Again, keep in mind the Hybrid rules were planned from the beginning - they just didn't feel they were ready when 4E was launched. Given how difficult multiclassing rules have been in every edition of the game - especially when the goal is to let a character equally enjoy two seperate classes without being better than someone with only one class - I'm personally glad WotC put in the effort to get it right. Notably, putting them through an absolute ton of open playtesting in the process.

The multiclassing rules were designed to represent a character of one class dabbling in and acquiring abilities from another. These rules are designed to let a character equally share abilities from two classes. They both have a place in the game, and manage to do so without either one trivializing base classes themselves.

Cartigan wrote:
Psionics needs a tag line, I think it should be "Our Wizards are different." They intentionally made psionics a new set of rules solely because they could in complete aversion to everything they had been doing thus far in 4e. Divine spells? Powers. Arcane spells? Same rules as divine powers. Martial attacks? Same rules as spells. Psionic powers? Let's mix 'em up.

Again, I'm sensing a lot of people making these claims are very unfamiliar with the game itself. Psionic powers do work differently. But they do so without breaking the key frameworks of the game. Note that Wizards do so as well, since the start of 4E, by getting more big spells to choose from each day - without actually getting more spells they can cast each day.

This is the same thing, only on an encounter level of diversity. The Power Point system doesn't let a psion nova like they could in the past - instead, it just lets them adjust their abilities to be more flexible in combat, and adapt to the situation as needed. At the cost of having a smaller number of powers to use, they get to be more flexible with those powers. They aren't breaking the game or ignoring the same resource limitations other classes have, and I'm not sure why some people are claiming they have.

Maybe I can get confirmation from a moderator - was this a thread moved here from another part of the Paizo boards? I'm just trying to figure out where all these claims are coming from. If they are actually from people that don't play the game, that would make more sense, and I could totally understand how someone who just read the article (but hasn't played the game or read the book) could come to the belief that these changes are much more earth-shattering than they actually are.

Dark Archive Bella Sara Charter Superscriber

drkfathr1 wrote:

Nah, the Essentials line coming out this fall is 4.5

What is the Essentials line?


LilithsThrall wrote:

Pointing out why you don't like a game system isn't edition warring. Saying "if you like game system 'x', you're dumb" is edition warring. That having been said, I'd sincerely like to know how often people post Pathfinder news at the WotC 4e message boards. Does that kind of thing tend to happen only in one direction? I mean, if I wanted to know what is going on with 4e, I'd go to that message board (or to Eric Noah's).

People peddling that crap here shouldn't be surprised many of us don't like 4e. If we liked 4e, Pathfinder probably wouldn't be able to stay in business.

Having said that, my comments about this looking like 4.5 weren't a criticism, just an observation of the substantial rule changes.

I do appreciate the position Paizo boards take on allowing people to discuss all versions of D&D. And if I come accross as overly negative in regards to pathfinder, or 4E, then please let me know. I like both systems for different reasons.

And I think people liking 4E is great for Pathfinder business, in regards to introducing people to the core concepts. My opinion is long term players tend to gravitate to more complex systems, and then may diverse to different systems, go back to more abstract, then start the whole cycle over if you are lucky enough to find a good group of players.

Dark Archive Bella Sara Charter Superscriber

OKAY, SERIOUSLY, SHUT THE F%%# UP ABOUT THE EDITION WARS. GO FIND SOME PLACE ELSE TO HAVE THIS STUPID F@~+ING DEBATE FOR THE 982ND TIME.

GOOD GOD, AM I SICK OF THIS S%$%. IT'S BEEN TWO YEARS, YOU EITHER LIKE IT, OR DON'T. NO ONE CARES HOW YOU FEEL, YOU'RE NOT GOING TO CHANGE ANYONE'S MIND, SO JUST KEEP IT TO YOURSELF.


Matthew Koelbl wrote:

Wow, quite a bit of misinformation and edition-hate in this thread. Which I'm more than willing to assume is due to a lack of the complete picture and pre-existing bias, more than actually trying to stir up trouble.

LilithsThrall wrote:

It looks to me like 4.5

The rule bloat continues.

Take note that very little is being added in terms of new rules. They aren't redefining the game as 3.5 did - all they are doing are presenting some new options. Notably, ones that were planned for the system from the start - the Hybrid rules were in construction alongside the original Multiclassing rules. But they didn't feel they were ready at the time, so elected to keep working on them until they got them right.

Which... they pretty much did. They are a very elegant approach to melding two classes into one.

The Psionic classes fit in with the rest of the classes. Yes, they have a slightly different mechanic - but not one that breaks any underlying elements of the rules. They are still tied to the same types of resources as other characters, they just have a bit more versatility in terms of their resources each encounter.

The Skill Powers are the only real change in the system, and really all they do is present some more powers for those who aren't satisfied with their class powers or want to define themselves more by their skills than anything else.

I'm not seeing a new edition, nor rules bloat - just a lot of new options that the players of the game are very excited about. What precisely did you see in this book that caused you concern? If there genuinely is something you think is fundamentally a hidden change to the game, I'd honestly be interested to know about it.

drkfathr1 wrote:

Nah, the Essentials line coming out this fall is 4.5

They can name it whatever they want, but honestly, if these new boxed sets are new builds and new powers and new options for the existing races and classes that will be different from what's in the initial books...how is it NOT a 4.5?

...

Every one of these new options is a new rule, so there are quite a lot of new rules being added. Plus, these new rules are the kind of thing which can create problems when rule X interacts with rule Y.

These rules are in the PHB so, while it is accurate to call them optional (because every rule in the game is optional), they are no more optional than any other rule in the core books.


Sigh. It seems like every time a new expansion comes out with a number attached (Adventurer's Vault II, PHBIII, etc.), people who know little about the 4e system want to claim rule bloating and the approach of 4.5.

There is a reason I don't go over to the Pathfinder RPG threads and make blanketed statements about certain rules or products. The reason is: I don't know enough about PFRPG to present any quality arguments.

The hybrid system is not a replacement of the 4e multiclass system, but a new set of options. In fact, one could make a hybrid character with multiclassing feats (i.e. using both sets of options).

The Essentials line is not 4.5, as I don't need to replace my current books with the Essentials in order to get the official current game. They have made no statements that they plan major overhauls of basic systems.


Matthew Koelbl wrote:
Again, keep in mind the Hybrid rules were planned from the beginning - they just didn't feel they were ready when 4E was launched

Really? Gestalt rules wern't ready 2 years ago? I am pretty sure they released UA for 3rd edition 4 years before they released 4e.

The changing of rules for Psionics is rule bloat. Demonstrably. Arcane casters, Divine casters, and martial classes all work the same, but psionics suddenly have different rules? Right. "Our Wizards are different."


LilithsThrall wrote:
Every one of these new options is a new rule, so there are quite a lot of new rules being added. Plus, these new rules are the kind of thing which can create problems when rule X interacts with rule Y.

Interestingly, I've been playing the game since it has been out and allowed every single option, including those presented in Dragon magazine, and I have not experienced any major "rules" conflicts.


Sebastian wrote:
...SHUT THE f@~~ UP...

I think the pony is going to have a coronary.


LilithsThrall wrote:
Every one of these new options is a new rule, so there are quite a lot of new rules being added. Plus, these new rules are the kind of thing which can create problems when rule X interacts with rule Y.

I haven't noticed any such conflicts. I think your unfamiliarity with the system you're criticizing might be deflating your arguments a bit.

LilithsThrall wrote:
These rules are in the PHB so, while it is accurate to call them optional (because every rule in the game is optional), they are no more optional than any other rule in the core books.

That doesn't make this suddenly a 4.5. None of the game's core rules from previous books have been invalidated, barring some errata that is freely available online. I'm not sure what the point behind all the 4.5 cries is, anyway. Would WotC updating their game be a bad thing, somehow?


Cartigan wrote:
Matthew Koelbl wrote:
Again, keep in mind the Hybrid rules were planned from the beginning - they just didn't feel they were ready when 4E was launched

Really? Gestalt rules wern't ready 2 years ago? I am pretty sure they released UA for 3rd edition 4 years before they released 4e.

The changing of rules for Psionics is rule bloat. Demonstrably. Arcane casters, Divine casters, and martial classes all work the same, but psionics suddenly have different rules? Right. "Our Wizards are different."

Where you see "rules bloat" I see a cool new mechanic that makes psionics unique and very attractive from a system standpoint.

Dark Archive Bella Sara Charter Superscriber

Argh! The stupid, it burns, it burns.


Sebastian wrote:
drkfathr1 wrote:

Nah, the Essentials line coming out this fall is 4.5

What is the Essentials line?

The Essentials line is a series of upcoming products designed specifically to target those new to the hobby. They are going to be very entry-level in their scope (though the rules will be the same), and reportedly will begin with a new red box starter set, in the spirit of the original red box. The essentials products will contain player options both new and old, so that everyone has a reason to check them out. This is part of WotC's year-by-year strategy (year 1, launch the game; year 2, bring in lapsed players; year 3, expand the hobby).


Scott Betts wrote:
Cartigan wrote:
Matthew Koelbl wrote:
Again, keep in mind the Hybrid rules were planned from the beginning - they just didn't feel they were ready when 4E was launched

Really? Gestalt rules wern't ready 2 years ago? I am pretty sure they released UA for 3rd edition 4 years before they released 4e.

The changing of rules for Psionics is rule bloat. Demonstrably. Arcane casters, Divine casters, and martial classes all work the same, but psionics suddenly have different rules? Right. "Our Wizards are different."

Where you see "rules bloat" I see a cool new mechanic that makes psionics unique and very attractive from a system standpoint.

I agree, I feel the psionics do add a nice mechanic to the classes. I'm not sure what the point of the hostility is, but it doesn't really matter I guess. A lot of time and energy is being spent arguing points back and forth about 4e this or 3e/pathfinder that. I don't even think the OP had anything to do with any of that. Depending on what you like, there are virtues to both systems. Be happy that you have pathfinder to play if you loved 3e, and if you didn't be happy you have 4e to play. For me 4e works well for my needs, but...I wouldn't kick Pathfinder out of bed (that sweet, sweet, harlot)


Scott Betts wrote:
Cartigan wrote:
Matthew Koelbl wrote:
Again, keep in mind the Hybrid rules were planned from the beginning - they just didn't feel they were ready when 4E was launched

Really? Gestalt rules wern't ready 2 years ago? I am pretty sure they released UA for 3rd edition 4 years before they released 4e.

The changing of rules for Psionics is rule bloat. Demonstrably. Arcane casters, Divine casters, and martial classes all work the same, but psionics suddenly have different rules? Right. "Our Wizards are different."

Where you see "rules bloat" I see a cool new mechanic that makes psionics unique and very attractive from a system standpoint.

Then you have missed the point. There is no reason to make psionics unique. Indeed, the game is designed for everything to be standardized for ease of use. Making psionics unique creates an unnecessary and illogical rules exemption.


Cartigan wrote:
Making psionics unique creates an unnecessary and illogical rules exemption.

Can you give me something specific? How are unique rules for psionics illogical?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Sebastian wrote:
What is the Essentials line?

Here's a thread about it.

-Skeld


Cartigan wrote:
Matthew Koelbl wrote:
Again, keep in mind the Hybrid rules were planned from the beginning - they just didn't feel they were ready when 4E was launched

Really? Gestalt rules wern't ready 2 years ago? I am pretty sure they released UA for 3rd edition 4 years before they released 4e.

The changing of rules for Psionics is rule bloat. Demonstrably. Arcane casters, Divine casters, and martial classes all work the same, but psionics suddenly have different rules? Right. "Our Wizards are different."

Gestalt rules are different from hybrid as I understand, as the former allows your to add two classes together (full power from each class), where hybrid allows you to choose from two classes (similar to taking half from each) and combine into one. A hybrid class has the same amount of powers as a standard class, while multiclassing in 4E allows you to subsitute a power from you core class, with one from the multiclass. Even when combined with hybrid build, the resulting character has the same amount of powers as a core character class. So hybrid and multiclass are tools to further customize your class.

As to psionics, it is a trade on encounter powers, to augment you at-wills powers.

Every character gets so many at-will, encounter, utility, and daily powers per level as core character mechanics.


Whimsy Chris wrote:
Cartigan wrote:
Making psionics unique creates an unnecessary and illogical rules exemption.
Can you give me something specific? How are unique rules for psionics illogical?

Because it goes against game design. Martial == Divine == Arcane != Psionics. Wait, what? It makes no sense at all.


Cartigan wrote:
Whimsy Chris wrote:
Cartigan wrote:
Making psionics unique creates an unnecessary and illogical rules exemption.
Can you give me something specific? How are unique rules for psionics illogical?
Because it goes against game design. Martial == Divine == Arcane != Psionics. Wait, what? It makes no sense at all.

To you maybe, but I see nothing wrong with this at all. To each his own I suppose...


Cartigan wrote:
Then you have missed the point. There is no reason to make psionics unique. Indeed, the game is designed for everything to be standardized for ease of use.

Yes, previous classes definitely followed a more standardized pattern than psionics classes do. Clearly, however, the designers wanted to stretch the limits of what the powers mechanic could do, and they did so in creating the psionics classes. That doesn't mean the system is no longer standardized - the psionics system still fits within the at-will power framework; in the respect that it removes the need for encounter powers, it actually simplifies things. The only extra bit you need to keep track of is how many PP you have left during each encounter. That's not really a monumental task.

The game is "designed" for whatever the designers want it to be designed for. Allowing your supposed design precepts to straight-jacket you against what would otherwise be a fun and interesting mechanic is a mistake.


Cartigan wrote:
Whimsy Chris wrote:
Cartigan wrote:
Making psionics unique creates an unnecessary and illogical rules exemption.
Can you give me something specific? How are unique rules for psionics illogical?
Because it goes against game design. Martial == Divine == Arcane != Psionics. Wait, what? It makes no sense at all.

Again, specifics. How does it go against game design? Just by being different? Each class is unique in its own way anyways. In this specific case, an entire type of power is handled differently. I don't know if this is illogical or goes against game design, but it does provide something unique.


I personally like different mechanics so I'm quite happy with the Psion. And possibly other classes as well. I do wonder how a psion multiclass or hybrid would work, however I can't check it out until my player returns my PH3.

Making a single class more complicated or different doesn't bother me because it doesn't change that the system is still as simple as it was before.

Edit: I would suggest that they way the wizard received daily and utility powers is another example of a mechanic that works differently from the norm.


Cartigan wrote:
Whimsy Chris wrote:
Cartigan wrote:
Making psionics unique creates an unnecessary and illogical rules exemption.
Can you give me something specific? How are unique rules for psionics illogical?
Because it goes against game design. Martial == Divine == Arcane != Psionics. Wait, what? It makes no sense at all.

Except you skipped right over Divine classes without noting that they, as a power source, receive their own unique subsystem - every Divine class has Channel Divinity powers, and no other power source has access to these powers. They function on their own unique mechanic (you can have multiple CD powers, but only one can be used per encounter).

I think you might need to reconsider some of your assumptions as to what exactly the design precepts of 4e are.


I think it's a creative approach to the psionics classes,
instead of going with the standard way they're structured
from PHB to PHB 2 in respect to at-wills/encounters/dailies,
now you have a different setup that gives you more options,
which to me, makes things interesting. I'm really interested
in trying them out, I think it'll give them a very unique feel
to how they're played in game.


Whimsy Chris wrote:
Cartigan wrote:
Whimsy Chris wrote:
Cartigan wrote:
Making psionics unique creates an unnecessary and illogical rules exemption.
Can you give me something specific? How are unique rules for psionics illogical?
Because it goes against game design. Martial == Divine == Arcane != Psionics. Wait, what? It makes no sense at all.
Again, specifics. How does it go against game design? Just by being different? Each class is unique in its own way anyways. In this specific case, an entire type of power is handled differently. I don't know if this is illogical or goes against game design, but it does provide something unique.

Classes may be unique, but power designs were all standard not just for spellcasters but for melee characters as well.

Scott Betts wrote:
Cartigan wrote:
Whimsy Chris wrote:
Cartigan wrote:
Making psionics unique creates an unnecessary and illogical rules exemption.
Can you give me something specific? How are unique rules for psionics illogical?
Because it goes against game design. Martial == Divine == Arcane != Psionics. Wait, what? It makes no sense at all.

Except you skipped right over Divine classes without noting that they, as a power source, receive their own unique subsystem - every Divine class has Channel Divinity powers, and no other power source has access to these powers. They function on their own unique mechanic (you can have multiple CD powers, but only one can be used per encounter).

I think you might need to reconsider some of your assumptions as to what exactly the design precepts of 4e are.

That's a class ability. They get a standard power out of it.


Cartigan wrote:
Classes may be unique, but power designs were all standard not just for spellcasters but for melee characters as well.

I think you're working off either a definition of "standard" that is far too narrow (as it includes the idea that every class must have encounter powers, but does not include every other variation between classes and powers that exists in the game) or is far too nebulous.

Cartigan wrote:
That's a class ability. They get a standard power out of it.

Standard in what sense? It's certainly not the same as other encounter powers, since those can be used once per encounter per power, whereas CD powers can be used once per encounter per all CD powers.

This is, I think, a pretty pointless argument. The psionics system is awesome and unique, and it really doesn't matter one way or the other whether it violates any one person's preconceptions about how 4e is supposed to be designed.


Scott Betts wrote:
Cartigan wrote:
Classes may be unique, but power designs were all standard not just for spellcasters but for melee characters as well.

I think you're working off either a definition of "standard" that is far too narrow (as it includes the idea that every class must have encounter powers, but does not include every other variation between classes and powers that exists in the game) or is far too nebulous.

Cartigan wrote:
That's a class ability. They get a standard power out of it.

Standard in what sense? It's certainly not the same as other encounter powers, since those can be used once per encounter per power, whereas CD powers can be used once per encounter per all CD powers.

This is, I think, a pretty pointless argument. The psionics system is awesome and unique, and it really doesn't matter one way or the other whether it violates any one person's preconceptions about how 4e is supposed to be designed.

That is true, when you consider each type of class has its set of features based on class, like divine channeling, ki, spirit companion, pets, rage, stances, forms, shapeshift, runes, augments, etc.

The Exchange

1. What Sebastian said.

2. The 4e psionics model is clearly intended to offer an analogous approach to augmenting powers that the 3e psionics system did. Obviously, in the context of the 4e ruleset, it looks slightly different but it is clear that is what it is supposed to do (and is totally consistent with the 4e approach of taking the essence of what happened in previous editions and bringing it into the 4e game in generally creative ways). As such, it is totally consistent with what has come before.

3. Rules-bloat - hello, but how do these companies make money? By writing books, many of them with rules in. What's new. In any case, I have generally found the rules-heavy books in 4e to be better quality than those in 3e, but that may just be my personal preference.

4. Gestalt characters (as the rules make clear) are much trickier to get right than the multiclass characters in the PHB. As such, as I understand, they held back on releasing the rules because it was felt that the "entry-level" PHB was not the right place for them. Plus, they wanted to take a step back from the "anything goes" multiclassing rules in 3e (which caused more problems than they solved for that edition).


Scott Betts wrote:
Cartigan wrote:
Classes may be unique, but power designs were all standard not just for spellcasters but for melee characters as well.
I think you're working off either a definition of "standard" that is far too narrow (as it includes the idea that every class must have encounter powers, but does not include every other variation between classes and powers that exists in the game) or is far too nebulous.

Classes have At-Will Powers, Encounter Powers, and Daily Powers. Each work as the name suggest. Psionics changes this for the only possible reason of "Our wizards are different."

Quote:


Standard in what sense?

In the sense that is a power that works using the same rules as every other non-psionic power. Where is that blasted rolling eye smiley.

Quote:
It's certainly not the same as other encounter powers, since those can be used once per encounter per power, whereas CD powers can be used once per encounter per all CD powers.

So your counter argument is: CD Encounter powers are an encounter power. That's pretty weak.


Scott Betts wrote:
LilithsThrall wrote:
Every one of these new options is a new rule, so there are quite a lot of new rules being added. Plus, these new rules are the kind of thing which can create problems when rule X interacts with rule Y.

I haven't noticed any such conflicts. I think your unfamiliarity with the system you're criticizing might be deflating your arguments a bit.

LilithsThrall wrote:
These rules are in the PHB so, while it is accurate to call them optional (because every rule in the game is optional), they are no more optional than any other rule in the core books.
That doesn't make this suddenly a 4.5. None of the game's core rules from previous books have been invalidated, barring some errata that is freely available online. I'm not sure what the point behind all the 4.5 cries is, anyway. Would WotC updating their game be a bad thing, somehow?

I've played 4e. I made a sincere effort to like it. Assuming that people who don't like the system must be unfamiliar with it is myopic.

That being said, problems with bloat don't typically occur in a game system until after the inception phase (the phase of the SDLC where the thing is still very new and what is being published was likely developed all at the same time).
"Would WotC updating their game be a bad thing, somehow?" Did I say it was? No,I didn't. You sure are awfully defensive, do you have something to be defensive about?
From what I've read of the new rules, I like them. I'm just not kidding myself that this isn't showing cracks in 4e.


Cartigan wrote:
Scott Betts wrote:
Cartigan wrote:
Classes may be unique, but power designs were all standard not just for spellcasters but for melee characters as well.
I think you're working off either a definition of "standard" that is far too narrow (as it includes the idea that every class must have encounter powers, but does not include every other variation between classes and powers that exists in the game) or is far too nebulous.

Classes have At-Will Powers, Encounter Powers, and Daily Powers. Each work as the name suggest. Psionics changes this for the only possible reason of "Our wizards are different."

Quote:


Standard in what sense?

In the sense that is a power that works using the same rules as every other non-psionic power. Where is that blasted rolling eye smiley.

Quote:
It's certainly not the same as other encounter powers, since those can be used once per encounter per power, whereas CD powers can be used once per encounter per all CD powers.
So your counter argument is: CD Encounter powers are an encounter power. That's pretty weak.

Okaaaaaaay, that's the last of that argument.


LilithsThrall wrote:
"Would WotC updating their game be a bad thing, somehow?" Did I say it was? No,I didn't. You sure are awfully defensive, do you have something to be defensive about?

Please, leave that tactic at the door. You were the one who first busted out the term "rule bloat", which is generally agreed to have a negative connotation.

If you want to have a discussion on the merits of a given product, let's. Let's also not make it any sillier a discussion than it has to be.


Sebastian wrote:

OKAY, SERIOUSLY, SHUT THE f%#% UP ABOUT THE EDITION WARS. GO FIND SOME PLACE ELSE TO HAVE THIS STUPID f%#%ING DEBATE FOR THE 982ND TIME.

GOOD GOD, AM I SICK OF THIS s#&~. IT'S BEEN TWO YEARS, YOU EITHER LIKE IT, OR DON'T. NO ONE CARES HOW YOU FEEL, YOU'RE NOT GOING TO CHANGE ANYONE'S MIND, SO JUST KEEP IT TO YOURSELF.

Here's my apology for my own part in such debates - but for what's its worth, in this discussion, I actually felt like some things could be clarified just by talking about the issue, rather than it being a "this is evil vs this is good" type of argument...

Liberty's Edge

Well I for one am looking forward to using the hybrid class system. Seems my cup of tea. Psionists, well for me their Sci-fi not fantasy. Never liked them in ANY edition of D&D.

Bloat; aka an ongoing revenue stream that allows a company to continue producing products. Of course bloat can be viewed as optional additions to a game that you, as the purchaser, make a conscience (and informed?) decision to buy (or not).

Yes 4e as hit on a formula (like Rolemaster did) that makes the generation of new classes a little easier than say 3.5e. But we (collectively) want such things, Pathfinder will add cool classes like Witch etc with the upcoming players book - bloat, by definition yes, but good bloat. If people were truly appalled by bloat then (a) extra books wouldn't sell and (b) they would ditch the D&D model RPG in favor of a points based game where infinite "classes" can be made, limited only by the imagination. As luck would have for WotC and Paizo humans are on a whole lazy and want "canned goods".

S.


LilithsThrall wrote:

Every one of these new options is a new rule, so there are quite a lot of new rules being added. Plus, these new rules are the kind of thing which can create problems when rule X interacts with rule Y.

These rules are in the PHB so, while it is accurate to call them optional (because every rule in the game is optional), they are no more optional than any other rule in the core books.

They are optional in that they are character driven rules - a character is only a Hybrid if the players choose to be one. A character only has Skill Powers if their player wants them. That's the sense in which they are optional.

I mean... yes, these are new elements being added. But they fit solidly into the existing framework of the game. How is this any worse than any other sourcebook of options or ideas? You say that these rules "are the kind of thing which can create problems when rule X interacts with rule Y."

Except... how? Do you have any examples? Or are these entirely hypothetical problems? Like I said, if you genuinely see problems arising from them, I'm more than willing to acknowledge your concern. But... I don't see them.

Look, you claimed that this is "4.5". I think the burden of proof is on you to show this is so. 3.5 was an enormous change from 3.0. It completely rewrote tons of rules and mechanics and existing characters and options. This book does none of that. Even if you are concerned that this book presents new options that may be problematic compared to those that came before it, on what are you basing your claim that it is a complete overhaul of the system as a whole?


Cartigan wrote:


Classes have At-Will Powers, Encounter Powers, and Daily Powers. Each work as the name suggest. Psionics changes this for the only possible reason of "Our wizards are different."

Psionics have At-Will Powers, Encounter-refreshed Power Points, and Daily Powers.

Take a closer look at Channel Divinity - notice how it features multiple options that, when used, the person casting it can choose between? Just like Drow get Darkfire / Cloud of Darkness?

That is PRECISELY what power points are. A list of encounter powers the character can choose between in any given power. That's what the power point system is, at its core - and that is completely compatible with the rest of the game.

Divine classes have channel divinity, wizards have spellbooks, barbarians have rages, druids have powers limited by wild-shape (and get 3 At-Wills instead of 1), shamans and rangers can have companions - all of these are a step away from the pure default arrangement, but all of them function just fine in comparison to each other. Power Points, from everything I can tell, are no different. The claim that all classes in 4E are designed identically was already a fallacy.

So what, precisely, is the concern? Is it that the different mechanics may result in other elements of the system breaking down? The only feats that deal directly with encounter powers are the multiclass feats, and the PHB3 accounts for that.

Is it concern that Psionics will result in a different level of power? How? They are bound to the same exact resource system as everyone else. Their augmented powers are a functional equivalent of encounter powers, and this holds true in their power level. They have a more narrow focus (3 augmentable powers vs 2 at-wills and 3 encounter powers), but a greater flexibility within those powers, due to the augmentability. That seems a reasonable balance, and all play thus far has confirmed it.

So, again - they present a variation from the norm that carries with it interesting flavor and tactical uniqueness on the field, and have done so while remaining tied to the same underlying principles of the game. What ramifications do you see that the rest of us are missing, that makes this a horrible, terrible mistake?


LilithsThrall wrote:
From what I've read of the new rules, I like them. I'm just not kidding myself that this isn't showing cracks in 4e.

I suppose that's the issue that most people are confused about. How is this showing cracks in 4E?

These are all new options that the 4E gaming base is almost universally excited about. There is similar agreement that the mechanics mesh completely smoothly with the system. For those that want to use them, they can do so without any fundamental changes in their game. For those who don't want to ever pick up PHB3, these rules won't alter things in the least.

What are the cracks you are seeing? The fact that these rules are pushing farther afield, or are more complex, than the PHB1? But that was true of the PHB2, as well. A Shaman's companion, a Druid's Wild Shape, a Sorcerer's Wild Magic - none of these led to catastrophic failure of the system. The ability to present new classes that were balanced alongside the existing ones, while playing in a unique fashion during the game, was considered a confirmation that 4E was doing well - it was proof that the designers could continue to innovate without undermining the system.

We are seeing the same exact thing here - classes that are balanced with everything that came before, but offer unique new possibilities for those who want them. Why is this a bad thing?


Scott Betts wrote:
LilithsThrall wrote:
"Would WotC updating their game be a bad thing, somehow?" Did I say it was? No,I didn't. You sure are awfully defensive, do you have something to be defensive about?

Please, leave that tactic at the door. You were the one who first busted out the term "rule bloat", which is generally agreed to have a negative connotation.

If you want to have a discussion on the merits of a given product, let's. Let's also not make it any sillier a discussion than it has to be.

I never meant to give you the impression that I like 4e. I'd rather claw my eyes out with a rusty garden fork.

But I never said that WotC updating their game is a bad thing, either. There are ways to update a game without creating rule bloat. It requires paying careful attention to your system decomposition.

1 to 50 of 149 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Gamer Life / Gaming / D&D / 4th Edition / Interesting article of 4E PH 3 (Psionics, New Multi Class System etc) All Messageboards

Want to post a reply? Sign in.