
Tikael |

Collider has been fully statted up. Though can't say I won't make some tweaks, i still have 3 points to spend so i might drop one defensive roll rank and go with another rank of my climbing suit, giving it more ranks of climb and protection.
The excel sheet was made in office 2010 so not sure it still works in the 2003 format I saved it in but it should since it's mostly "if", "sum", and "counta" formulas.
Cody, you should send that sheet to craig. I made it mostly to make sure I was not going over on points. Any field in green is an autopopulated field so no need to enter things into them.
The only problem with the sheet as far as I can see is that if you take the jack of all trades feat it means you have to redo the formulas for skills that cannot be used untrained, changing them from the "if" switch they are to what the other skills of that ability mod are.

Mastermind |

Maybe you should put some points into his mental stats :P So he's not the world's most average minded spy. Perhaps drop his Wisdom a couple points and raise Int to 13 and Cha to 12?
Can you put text version of where the power points are going in your about section? If you put it in a spoiler tag it'll keep it from being too unsightly. It'll also be useful for a quick reference of your powers.
Stats
Str:?
Dex:?
Con:?
Int:?
Wis:?
Cha:?
=??
Saves
Tough:?
Refl:?
Fort:?
Will:?
=??
Attack:?
Defense:?
=??
Skills
Skill:?
Skill:?
Skill:?
=???
Feats
Feat:?
Feat:?
=??
Powers
Power (rank?):?? [power feats] extras (alternate power)
=??
Grand total=150
I think Craig is working on an density / regeneration character as a sort of meat shield who can brush off anything. I'm trying to figure out how to work him in with Collider. He has a lot of spare power points since his powers only cost about 30-40 in all maybe I'll get him to invest in some tech stuff so he can be a gear head too. So he can be the Jet to your Spike, to borrow a term from Cowboy Bebop.

Tikael |

I actually think I will drop his wisdom to 10, will likely put those 4 into int. As far as the xml file thing goes just go download the beta of office 2010 if you don't already have it. open office should be able to use it too, if not I can save an open office version of it.
I believe I am spending
[spoiler]64 points on powers
24 points on ability scores
18 points on skills
8 points on saves
20 points on defense
10 points on attack
Then most everything else in feats. Cant open the xml file on this computer though.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Well I was planning on just having it be 3 PCs. One of them controlled by me to assist. I've only run a couple M&M 1st edition games but it always seemed that a small group was best. We wanted to give 2nd Ed a shot as we heard the rules are a bit more balanced.
If you wanted to join I wouldn't mind at all, I can just drop the GM PC.
All of us work at a call center together so we have a lot of spare time, and I wanted to tell a fun story. The rough premise is an alternate version of current day/year were the LHC activation caused the emerging of super powers and rapid advancement in technology. This event also brought the attention of otherworldly minds, time travelers, underworld organizations, and the like so it kind of let the genie out of the bottle so to speak.
I'm planning on having the PC's beginning as an independent investigative team hired for a variety of causes. Not so much a super hero team with an awesome hide out but as just guys working the jobs they get. I'm a huge fan of the Dresden Files if that gives you an idea.
I'm hoping it'll make more sense with the first story post. I like to do PBP by;
Story post -> player posts ->GMized summary of player actions-> Story post
Power Level is 10, standard 150 Power Points. I do request nothing super-cheesy. No +0 Defense for +20 Toughness and the like.

Tikael |

OK, so now that I am home and have the sheet with me here is the point breakdown:
Str: 0
Dex: 10
Con: 0
Int: 0
Wis: 0
Cha: 0
Attack:10
defense16
Saves:
Fort: 5
Ref: 3
Will: 5
Powers:
Teleportation: 30 (2 per rank and one extra)
Matter charging: 30 (disintegrate, 3 per rank, flaw: ammunition dependent, flaw: non-living matter only, extra: area attack)
Climbing suit: 8 (4 per rank, device, not easily lost.)
Super-movement: 0 (wall-climbing, 2 ranks, provided by climbing suit)
Protection: 0 (6 ranks, provided from suit)
skills: 19 (76 skill points)
feats: 4 (evasion, improved evasion, defensive roll, throwing mastery)
Power feats: 10 (change direction, easy, change velocity, turnabout, progression x 6)
These are just my points spent, this is all 150 points. As far as I can tell the limit for teleport is 100 pounds, regardles of rank. Each time the progression power stunt is taken it increases my place on the progression table for weight carried so at 6 ranks of the power trick I should be able to teleport around 5,000 pounds. is this right?

Scipion del Ferro RPG Superstar 2011 Top 4 |

Scipion del Ferro wrote:If you wanted to join I wouldn't mind at all, I can just drop the GM PC.Yes, I would like to join in. What sort of gaps did you plan on filling with the GM NPC?
Right now we have Collider who's kind of a tricksy wily character. He fills the role of a blaster/glass cannon. Craig's unnamed character is a strong super tough who has permanent rank 10 density and regeneration, so there's the brick. Perhaps some kind of manipulator type character? Toss out an idea.
I figure with the background I've setup there's plenty of options for a power source. ie. particle mutation from the LHC, access to future technology, alien experiments/tech, just plain being an alien, lots of fun.

Mastermind |

Oh, when you guys are making your characters let's use the Pathfinder skills where possible. ie. Perception instead of Spot and Listen.
And we'll convert over CMBs and CMD for grappling and the like.
CMB = attack bonus + Strength modifier + Super-Strength modifier + size modifier
CMD = 10 + defense bonus + Strength modifier + Super-Strength modifier + Dexterity modifier + size modifier

Tikael |

Oh, when you guys are making your characters let's use the Pathfinder skills where possible. ie. Perception instead of Spot and Listen.
And we'll convert over CMBs and CMD for grappling and the like.
CMB = attack bonus + Strength modifier + Super-Strength modifier + size modifier
CMD = 10 + defense bonus + Strength modifier + Super-Strength modifier + Dexterity modifier + size modifier
Good, that will help me out since I didn't want to be spending points on both notice and search.

CourtFool |

Oh, when you guys are making your characters let's use the Pathfinder skills where possible. ie. Perception instead of Spot and Listen.
What? I thought you were using Mutants & Masterminds.

Mastermind |

Mastermind wrote:Oh, when you guys are making your characters let's use the Pathfinder skills where possible. ie. Perception instead of Spot and Listen.What? I thought you were using Mutants & Masterminds.
We are, but M&M uses the old school 3.5 based skills and grapple system which I've never been a fan of. It's pretty easy to swap in Pathfinders compressed skill system and the stream lined Combat Maneuver system. Which I've come to appreciate.
Edit: Looking it over the skill thing only combines Notice and Search into Perception. The rest are unchanged.
I do prefer the Combat Maneuvers as it reduces the frequency of "Oh that thing is big it insta-grapples me with nothing I can do."
By the way you can shoot me an e-mail at kronvet at gmail dot com if you want. I can see that all day long.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Mastermind wrote:Oh, when you guys are making your characters let's use the Pathfinder skills where possible. ie. Perception instead of Spot and Listen.What? I thought you were using Mutants & Masterminds.
Still interested, CourtFool? If you're having trouble with a character concept the PC's will be members of a small independent investigative organization.

Mastermind |

If it sounds fun for you, I think there's room for someone like that. Feel free to stat something up like the character sheets in the others Profiles. Did you read the background post? LHC First story bit is there as well.

Scipion del Ferro RPG Superstar 2011 Top 4 |

I intend to join, but it'll be tomorrow morning probably before i can get the character up and running if that's okay.
I'm reading along and it looks to be an interesting pbp.
Sure thing, like I said I left a flexible spot in there.
I'm glad you're liking what you see so far. I'm not going from any book or anything so that's re-assuring.

![]() |

I love a good story and i really like the writing style I've seen so far, I'm eager to get in on the action.
The mental character was my initial idea, but i can't promise I won't come up with something else when i get to look at the book tomorrow morning, but of course I'll run it by you beforehand.

Scipion del Ferro RPG Superstar 2011 Top 4 |

I'm a fan of how many options M&M presents for you. Can make practically anything or they have the tools to make what you want like Collider's matter charging power (ie. Gambit)
Just like I said with the others try to avoid crazy munchkin min/maxing. Otherwise the bad guys have to be cruelly optimized for squashing people too.

Tikael |

Just to give you guys a heads up in combat when one of my guys attacks I'll be rolling your toughness saves as well so I can follow up with the result.
DO NOT EDIT any posts that contain dice rolls as it re-rolls the dice. Maybe?
I think the dice rolls stay the same even if you edit. The dice roller seems to function much like one that Zach and I installed on his forums and that one kept the rol even if you edited the post and deleted the dice tag... lets try it though.
1d20 ⇒ 1 the D20 shows a 1 in preview
*Edit* editing the post, leaving dice tag in the post.
*Edit* dice still shows a 1 after edit, removing dice tag.
*Edit* adding the tag back in.