1000 Aasimar traits


3.5/d20/OGL

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131. Angel-Blooded. Whenever you bleed, instead of liquid blood, a sparkling mist arises, formed of tiny particles that float along in the air behind you, like dancing glitter. Close examination of this 'glitter' reveals that each 'speck' is a tiny winged angelic figure, fluttering along behind you. They wink out and fall to the ground if they ever fall more than 30 ft. behind you (and can't keep up if you go faster than 30 ft. per round), or in 10 minutes in any event. The tiny fallen bodies do not corrupt or rot away, remaining tiny perfect angelic corpses, as small as gnats, appearing asleep, and not dead, and you have a special tome in which you collect the choicest specimens, affixing them them gently on the pages with a dab of glue or sap, twenty to a page, as well as a slab of glass that you can bend just so to magnify the tiny figures, to examine their beautiful features and colorful wings. The tome has had every other page removed, and fastens shut with a lock, so that it does not crush the tiny figures (which appear quite resilient, in any event).


132. The Hand of God- Your primary hand- although soft to the touch- appears to be made out of metal: gold, silver, or well-worked steel. It does not seem to have any special abilities in and of itself, but any time you bear an enchantment, such as a light spell, or use a special ability related to your class, such as stunning fist, you compulsively center it around this part of your anatomy.

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133. Your torso has a rainbow smear of brightly colored pigmentation, and with concentration (and a skill check) you can spend long minutes making the individual colored pigments move around under your skin, forming artistic patterns, writing, maps or even visual representation of something you are looking at on your skin. When you go to sleep, the pigments all seep back to their original pattern.

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134. Your skin bears illuminated golden script in Celestial, which appear to glisten in shadowy conditions, and very faintly glow in total darkness (less illumination than a candle, unfortunately). When you use your Daylight ability, the script slides along your body and floats off of your hand, flying to adorn whatever object or area you are illuminating. For the duration of the effect, your body is un-marked by the writing, and the glowing script swirls in the air around the target of the Daylight spell instead.

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135. Your skin and flesh regenerate any small missing bits of tissue and heal without scars, causing you to look eternally young and inexperienced, as your hands refuse to callous. You take advantage of this property to implant rings into your ears, by slicing open the tissue and allowing the flesh to heal around the ring, rather than cutting the ring in the usual fashion. Four rings, each sized for a humanoid finger, dangle from your right ear, and three from the left, and you tell a different story each time you are asked of their significance. Some examples;

a) My family considers fidelity and responsibility to one's mate to be greater than any other thing, and any who marry into our family must remain faithful to our sisters, mothers and daughters. If they do not, we cut the ring-finger from them. Each of these rings represents a man who betrayed a woman of my family.

b) My family has an ancestral feud with a tiefling family named Duorak, notorious necromancers. We must burn the bodies of our dead, for they love nothing more than to find the bones of our ancestors and raise them to turn against us. Each of these rings represents an ancestor whose pyre I have built, to spare them from defilement.

c) I am older than I appear, have have seen four of your centuries pass. Each time I take a human wife, I have a new ring crafted, to commemorate that age of my life, and wear it faithfully until my wife passes away, at which point I remove it and place it with the others on my ear. This one is from my first marriage, to the raven-haired Betahni, who died 360 years ago, but whose sly smile and subtle wit I still remember fondly.

d) Each generation of my family is sworn to follow one of the three accepted devotions, of Cleric to our patron power, of Paladin or of angel-blooded Sorcerer, marked by rings of gold, silvered steel and brass, respectively. Each of these represents my father, his father, his father before him, and so forth. The empty space represents my father's grandfather, who followed a darker road, and brought us much disgrace. I will not honor his memory by speaking further of his betrayal...

e) The dwarven slavers of Cha-mu'ud / amazon pirates of Mastrien Slash / gnoll matriarchs of Meshipur captured the founder of our line, and brought her in chains to Katapesh. All of my family line come from her, and honor the trials she faced to win her freedom. Whenever I kill a slaver / pirate / gnoll, I craft another ring, to commemorate her marriage to a fellow slave, after they broke their chains together and vowed their love over their former master's cooling corpse.

f) The fey folk laid a curse upon me, that I would ever hear their siren's song, and be drawn into dark and dangerous forbidden ways. The ringing of (silver/iron/golden) bells is said to drive off the fair folk, and I find that so long as I have items of these metal items clinking together close to my ear, I cannot hear the blandishments of those foul tricksters.

g) Do you like them? I get one in every new country I visit, crafted in the local style, to remind me of those places when I leave.


136. Silent Fury- Whenever you grow angry, the ambient light in your immediate area decreases by one step, even if you are outdoors(consider yourself a torch for purposes of this effect).

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137. Your pale white face has an angular shape, and you have a golden birthmark in the shape of an angel, her robed lower body inlaid over your aquiline nose, and the curved upper parts of her wings arcing along your feathery-tipped eyebrows, while her head rises just above the bridge of your nose, a golden visage prominent there. You can spend money to have a priest consecrate this birthmark to function as a holy symbol, but any scarring or marring of the design will require magical healing, and then expensive reconsecration to empower it again, making it both easier and harder to 'sunder' than a traditional holy symbol (since a mere scratch can ruin it, requiring a CMB check and with it having a bonus to your CMD, due to it's Diminutive size, although it certainly can't be 'disarmed' or stolen).

138. Your ears are decorated with a fringe of feathers, rising up majestically like the tips of elven ears, and resemble the end-joint of a hawks (or owls) wings. Your hair is otherwise normal (or absent), and you have no other aquiline or avian features. You have limited control of the musculature there, allowing you to cause the feathers to flutter, raise or lower slightly, but, lacking the mid-wing joint, you cannot 'flap' your ears, which is probably for the best...

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139. In the place of hair, you have hundreds of tiny vine-like growths, dark green in color. At the end of each is a single rose petal, either dark red, spotless white or vivid yellow. The 'vines' are shorter near the crown of your head, so that it is a riot of petals, close to the skull, while trailing 'vines' extend down to your shoulders and possibly beyond, giving you the appearance of a short cape of flower petals. The faint scent of roses comes from these petals, stronger when the wind blows through your 'hair.' The vines will trail all the way down to your calves, if not cut, but will produce a petal at the point where they are cut, allowing you to force the 'hair' to remain at only shoulder-length. Occasionally the thin green strands, not much thicker than a needle, will twine around your arms while you sleep, behaving more like vines than hair, but you can disentangle them without effort.


140. Divine Dalliance- You are the illegitimate child of a god of fidelity and marriage- your very existance is a blight on your parent's name. Creatures of the divine subtype ignore you utterly, refusing even to do combat with you unless you attack them first- although they will defend themselves with zeal, eager to erase the stain that you are from existence.

141. Gift of Tongues- Your character speaks twice as many languages as they should for their Intelligence score. Furthermore, whenever you speak there appears to be a faint white light emanating from the back of your throat; it grows brighter when you shout or are excited/angry.

142. Anathema- Tieflings weep tears of blood when they lay eyes upon you.


141. Brother(bear) From Another Mother- Not only do you bear the noble features of some randomly-determined celestial animal, you can also speak with animals of this type as per the speak with animal spell.

142. One-Winged Angel- You literally have one feathered wing, perfectly sized for you. It is by far more of an annoyance than a benefit, knocking things over and getting in the way when you aren't in combat. Creatures of the divine subtype patiently tolerate you, evil ones just can't take you seriously(unless perhaps you attack them or something).


143. By the Grace of the Gods- You can substitute your own radiant smile instead of the required material components for any Charm spells you cast.

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144. You dream of the afterlife, and regard time in this world as a larval stage of the mortal races, with only those who have died and transcended this mortal world being, in your eyes, successful in having escaped the traps of this world. As a result, you spend much time in graveyards, recording the names of the departed, admiring those who've left behind legacies and tales of their good deeds. Your familiarity with these places, and your apparent contempt for the living, combined with your pale white flesh and angular features, has led some to think you a necromancer, and you do little to dissuade these silly mortals, taking more comfort from your ruminations upon those long-departed.


145. "For the last time, NO, I'm NOT an ANGEL!!!"- The fact that you are an aasimar radiates from you in some unknown and aggravating way. You cannot attempt to disguise yourself as a member of another race and your life is the worse for it as everyone seems to want something from you. Elderly folk beg you to usher them to heaven(or for their mortal lives), children beg you to fly them around or at least show them your wings, the wronged come to you begging for vengeance, the penitent come to you begging for forgiveness.


146. Child of the Sun(or, hey Dagger, where's Cloak?)- You have a glowing aura around you, and you can't shut it off consciously(although it does wink out when you sleep). Normally, this radiance is equal to a light spell, but you can attempt to increase the brightness to that of a flare spell at will(treat it as a spell cast by a sorcerer of your level). You take a -10 penalty to all Stealth checks.

Dark Archive

147. Comforting Presence Those you consider allies find your presence soothing, and while your presence provides no benefit against supernatural forms of emotional manipulation, mundane fears and doubts are eased in your company. Sleep is restful and even tough rations are strangely satisfying. This aura has no effect on you, and, indeed, you tend to be a nervous wreck, as the worries and cares and nagging doubts of everyone around you seem to flock around you, filling your nights with dreams of fears not your own, and your waking moments with suspicious whisperings and fleeting glimpses of things that are never there if you turn your head.


148. Penance Stare- You eyes are normally blank globes of purest white unless you stare someone in the eyes and concentrate. Doing so seems to open a visual portal to what awaits one in the afterlife, which means different things for different people- the good and/or innocent see a vision of the bounty of heaven, loved ones awaiting them in paradise, or the real-world effect of the good they do in life from the perspective of those who benefit from it; the evil and/or those somehow wanting see horrible and mocking reflections of themselves being tortured in the abyss that awaits them, loved ones long gone horribly disappointed by the choices they made in life, or perhaps visual reenactments of horrible crimes they committed from the perspective of the wronged. Mechanically, this is a gaze attack that can only be administered in a grapple if the person chooses to resist- and they MUST be pinned- that either casts bane or bless on someone with no save, and can only be used a number of times per day equal to the aasimar's Charisma modifier. On rare occasion, the good instead recieve a stern warning of things to come if they stray off the true path(bane instead of bless), while the evil are reassured that they are doing the "right thing"(bless instead of bane).


Familiar Mishaps
149. Jiminy Cricket- Your familiar is of a good and lawful alignment and starts play being able to speak. It always suggests you do the right and moral thing in any social situation you get into, and will also communicate this to others. It is considered to have Diplomacy ranks equal to your level, but its Intelligence score remains normal for a familiar of it's level(if it's a little low, it will continually impress upon you and others to go about things in the most direct and peaceable way possible, if high, it will encourage others to talk their problems over instead of resorting to violence, going so far as to mediate or offer couseling if necessary).


150. you smell like sweet honey and your secreted bodily fluids, regardless of where they originated from taste like sweet honey too. you constantly taste the sweet aftertaste of honey, even if you ate something drastically different.

151. you are addicted to sweet foods, whether they contain sugar, honey, high fructose corn syrup or the like. you just cannot suppress your sweet tooth. however any calories consumed from said foods do not visibly show upon your body as fat. nor do the yaffect your weight.

152. you are innocent and a goodie 2 shoes. you bear a juvenile body to reflect your innocence and are always cheerful. in fact, you have an aura that makes other people within it's radius progressively happier over time.


Shuriken Nekogami wrote:

150. you smell like sweet honey and your secreted bodily fluids, regardless of where they originated from taste like sweet honey too. you constantly taste the sweet aftertaste of honey, even if you ate something drastically different.

This is so fetish that I can only vote for being the best, actually XD !!!


The Wraith wrote:
Shuriken Nekogami wrote:

150. you smell like sweet honey and your secreted bodily fluids, regardless of where they originated from taste like sweet honey too. you constantly taste the sweet aftertaste of honey, even if you ate something drastically different.

This is so fetish that I can only vote for being the best, actually XD !!!

thanks, i also meant to include, Regardless of what gland as well. tears, sweat, saliva, blood, and all the other fluids too. and yes, it is very fetish. it was intended that way.


Sexual Hang-ups

153. Platonic- You are the direct descendant of a god of chastity. Although you have secondary sexual characteristics, you lack genitals, possessing instead a smooth plane of flesh marked with that gods symbol. Although sexual acts are not alien to you, you recieve no real pleasure from them, and each time you engage in one you must make a DC 15 fort save or be sickened for a length of time equal to the time spent in the act. On the bright side, however, you enjoy a +4 bonus to save against Charm spells.

Silver Crusade

154. Your skin has an ivory-like cast. Instead of hair, bone outgrowths flare out from your skull, froming a crest, crown, or some other elegantly crafted shape that seems more the work of an artist than any natural growth.

The bony outgrowths are not restricted to your skull, as they are also present along your shoulders, limbs, and in other places, each of them seemingly carved by a master artisan's hand. The bone and skin meet each other seamlessly; it is nearly impossible to tell where one ends and the other begins.

Instead of ivory, it is possible your skin and bone have the look of ebony, jade, or some other exotic material.


Mikaze wrote:

154. Your skin has an ivory-like cast. Instead of hair, bone outgrowths flare out from your skull, froming a crest, crown, or some other elegantly crafted shape that seems more the work of an artist than any natural growth.

The bony outgrowths are not restricted to your skull, as they are also present along your shoulders, limbs, and in other places, each of them seemingly carved by a master artisan's hand. The bone and skin meet each other seamlessly; it is nearly impossible to tell where one ends and the other begins.

Instead of ivory, it is possible your skin and bone have the look of ebony, jade, or some other exotic material.

Uh, this reminds me of Kimimaro Kaguya from the Anime/Manga Naruto...

...which was not exactly Aasimar-like (more Tiefling-like, IMHO...).


The Wraith wrote:
Mikaze wrote:

154. Your skin has an ivory-like cast. Instead of hair, bone outgrowths flare out from your skull, froming a crest, crown, or some other elegantly crafted shape that seems more the work of an artist than any natural growth.

The bony outgrowths are not restricted to your skull, as they are also present along your shoulders, limbs, and in other places, each of them seemingly carved by a master artisan's hand. The bone and skin meet each other seamlessly; it is nearly impossible to tell where one ends and the other begins.

Instead of ivory, it is possible your skin and bone have the look of ebony, jade, or some other exotic material.

Uh, this reminds me of Kimimaro Kaguya from the Anime/Manga Naruto...

...which was not exactly Aasimar-like (more Tiefling-like, IMHO...).

Poor Kaguya. Like all of Orochimaru's fodder, he was a confused and used kid, his life spent as a shield in Orochimaru's defense.

Silver Crusade

The Wraith wrote:


Uh, this reminds me of Kimimaro Kaguya from the Anime/Manga Naruto...

...which was not exactly Aasimar-like (more Tiefling-like, IMHO...).

Oh no, it's not meant to be along the lines of Marrow from X-men. Think of it this way:

Start with something like this. Then build from there. The skull grows outward into something like the shape of a triceratops' frill, or a Minbari's head crest, or something similar to an ancient Egyptian crown, or any number of strange shapes. And all along the rest of the body there may be more outgrowths that accentuate rather than mar the person's beauty. Instead of ribs sticking out at extreme angles, shell-like growths cover the shoulders, for one possible example. And all of the exposed bone is intricately carved and detailed as if by an artist's hand, and the bone and flesh are nearly impossible to tell apart short of going by touch.

In short, the character would look like a living scrimshaw sculpture, something both alien and beautiful.


Mikaze wrote:
The Wraith wrote:


Uh, this reminds me of Kimimaro Kaguya from the Anime/Manga Naruto...

...which was not exactly Aasimar-like (more Tiefling-like, IMHO...).

Oh no, it's not meant to be along the lines of Marrow from X-men. Think of it this way:

Start with something like this. Then build from there. The skull grows outward into something like the shape of a triceratops' frill, or a Minbari's head crest, or something similar to an ancient Egyptian crown, or any number of strange shapes. And all along the rest of the body there may be more outgrowths that accentuate rather than mar the person's beauty. Instead of ribs sticking out at extreme angles, shell-like growths cover the shoulders, for one possible example. And all of the exposed bone is intricately carved and detailed as if by an artist's hand, and the bone and flesh are nearly impossible to tell apart short of going by touch.

In short, the character would look like a living scrimshaw sculpture, something both alien and beautiful.

Then I stand corrected.

But, I would indeed propose a Kimimaro/ Marrow aspect for a Tiefling !


Bad Hair Day

155. Bad(read: Good) Hair Day- Roll 1d20. Your hair folicles have been relaced with one of the following:

1-5 Gold. After about 6 months of growth, you could conceivably shave your body hair(note: ALL of it) for 10 gold. If you merely trim it, you could gain 10 gold worth of hair in a year. If you harvest hair from only one part of your body, it takes about 2 years for you to see a 10 gold profit. You are often set upon by thieves and cutpurses, and your childhood may or may not have been rough as your birth parents might have lived in luxury at your expense.

6-10 Silver. As above, save you are attacked for your hair as often as if it were made of gold, and your upbringing was probably a little more normal(an occasional trimming to make ends meet). Your hair is valued as it is above, save in silver, not gold.

11-15 Silk. As gold, save the value of your hair is DOUBLED for a full-body shave and HALVED for everything else. Few bother you for your hair unless it is truly long- reaching the small of your back or further. If you allow your hair to reach this length, it must be noted that you can use it as if it were a garotte in grapples. There is a 25% chance that you were used as a living silkworm growing up(few have the patience to harvest and treat silk at the rate you grow it unless they work in the business).

16-20 Light. Your body hair produces light without heat as if it were a torch(a single strand of hair acts like a candle). You find yourself pestered by all sorts of salespeople and business folk who see the potential uses of your hair. If removed from your body, it continues to produce light for about 7 hours. In all probablity, your family treated you well growing up, save for a jealous sibling or two who was jealous that their hair didn't glow like yours. Stealth checks are understandably difficult for you unless you take pains to cover your body(particularly your head).

Silver Crusade

156. Child of the Zoveri

Your skin is tinted in hues of green and/or blue, and almost permanently moist. Your hairless head is slightly larger than normal, growing further up and back than most humanoids, soft like that of an octopus but still holding its shape.

Your arms are long and soft-boned(your entire skeletal structure might be cartilage, in fact), along with long, seemingly boneless fingers. Very rarely, you might not even have true arms, but rather a set of tentacles where they would be expected.

You can get by on land just fine, but you feel much more comfortable in or near water.

Dark Archive

157. Your hair has been replaced by sheets of diaphonous tissue that sometimes raise like sails, or unfold like a dozen fluttering butterfly wings of great size, but mostly lie flat in sheets that progress down the back of your skull like an ornately folded cloth napkin, and in two 'scalplocks' that hang down in front of your ears to below your jawline. These membranes are decorated with butterly-like geometric patterns of color, bright dazzling blue, limned in sharp black outlines, and speckled with occasional flecks of red and white, appearing as one part butterfly wing, one part stained-glass window. Glittering 'scales' of the pigment sometimes fly free when your head suffers an impact, but are replaced soon enough, and your shoulders often bear at least a light smattering of this glittering blue 'dandruff.' (Blue, black, etc. are example colors. Perhaps your butterfly 'hair' is orange and purple, and resembles a smoky sunset!)

Silver Crusade

Set wrote:

157. Your hair has been replaced by sheets of diaphonous tissue that sometimes raise like sails, or unfold like a dozen fluttering butterfly wings of great size, but mostly lie flat in sheets that progress down the back of your skull like an ornately folded cloth napkin, and in two 'scalplocks' that hang down in front of your ears to below your jawline. These membranes are decorated with butterly-like geometric patterns of color, bright dazzling blue, limned in sharp black outlines, and speckled with occasional flecks of red and white, appearing as one part butterfly wing, one part stained-glass window. Glittering 'scales' of the pigment sometimes fly free when your head suffers an impact, but are replaced soon enough, and your shoulders often bear at least a light smattering of this glittering blue 'dandruff.' (Blue, black, etc. are example colors. Perhaps your butterfly 'hair' is orange and purple, and resembles a smoky sunset!)

I really want to see this drawn now....

Awesome.

I really like this "make the aasimar as weird as the tieflings" route.

Dark Archive

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In the beginning, angels raised the mountains, carved the rivers, sheparded the clouds across the skies and ignited the fires deep within the earth. You are descended from such a primal elemental creature.

158. Whatever angel touched your bloodline was one who stirred life into the seas and caused the rivers to flow. Your hair is seafoam green, and alternately travels straight down your back like a waterfall, or billows around your head as if you were underwater, and your skin feels damp to the touch, with you unusually strong pulse pounding slow and steady like the tide. While you do not necessarily have any special abilities related to water or the sea, you find that you are greatly relaxed in the presence of water, even if it is simply near the shore of a river, or along a beach, where you can hear the water. Your skin never suffers any sort of deterioration from prolonged submersion, and you can sleep the night away in a tub or water, fresh or salt, waking rested and smooth-skinned.

159. You have no hair at all, although mist comes from the crown of your head and pours down your back like a waterfall of clouds, dispersing and dissipating as it reaches your waist, although if you travel at speed, such as while running, or on horseback, it trails behind you for several yards, although too disperse to obscure vision. Any touching this ‘hair’ feels the cool damp mist flowing across their hand like rain, and your eyes are a bright electric blue that flares up whenever true lightning flashes in your vision, for the barest instant illuminating the area like twin azure torches.

160. Your brown skin and thick golden hair has the faint scent of rich loam, and when you stand still for any length of time, your skin seems to grow rigid, as if a thin crust of stone has formed over your person. When you move, this paper-thin crust crumbles and falls away as dust. When you spend an entire night unmoving (and you do, every night, sleeping as still as the dead), not only do you grow a crust of earth, but small blades of grass begin to sprout, as if you were a world all to yourself. Every morning, this earth, and the tiny life that has sprung up upon your body, fall away, although sometimes the growth will take root in the surrounding terrain, if the climate is compatible.

161. Your skin has the bronzed tones of dusky metal, and your hair, if you have any, is a brilliant coppery-red. You are always warm to the touch, and ruddy fires dance in your coal-black eyes, as if smoldering from the dark depths of the earth itself. You find yourself at home in the forge, and even if you do not answer the call of your heritage and pick up the smithy’s craft, you still enjoy watching a craftsman at work, and can often name items and processes that you have never performed with your own hands, as if tapping into the memories of a previous life, in which you crafted weapons and armor over an open flame. You find the sight of fire somewhat hypnotic, and spend long hours wrestling with moral or ethical dilemnas, staring into a hearthfire, and it seems to you that choices you make while ‘consulting the flames’ turn out better for you…

Dark Archive

162. You have seven locks of hair, thick and the color of gold, silver, iron, copper, mercury, tin and lead. If you display unseemly degrees of pride, sloth, wrath, lust, gluttony, greed or envy, the respective lock darknes and turns the color of rust and verdigris, reflecting your inner taint. You must spend a certain amount of time practicing humility, diligence, etc. to cause your metal locks to revert to their pristine state, and no other means will clean them.

[Good grief, I did research for this one! And no two sources agree on which metals / planets are associated with which sins / virtues!]

Shadow Lodge

Not everything good is in the light.

163. Your heritage stems from the "lower" parts of the Celestial Realms, letting you bend light. You can use the Vanish spell as a spell-like ability once per day, using your character level as your caster level.

Dark Archive

164. Your skin has the feel and color of old parchment, and along it's surface are inscribed holy texts of a diety from the upper planes (which may not necessarily be your diety of choice...) in golden ink. On your back, the holy writing differs slightly from a famous passage which ended somewhat abruptly, and your version extends for several more lines, which, in context, change the meaning of what had been written before. You try to keep this controversial passage out of view, but it has been seen and commented upon before (indeed, since it's on your back, you've never seen it, save in a mirrored glass), and there are some who believe it blasphemous, and others who believe it to be a divine 'eratta' sent down to correct the original text. Regardless of your faith, you find it of vital importance to avoid the clergy of this particular god(dess), as the words on your back could threaten a holy schism in the church...

Silver Crusade

165. Your neck, limbs, and digits are all longer and thinner than the norm, making you appear more graceful and frail than you actually are.

166. Your eyes are as black as the night sky, save for your iris and pupils, which glow with a faint, colorful luminescence akin to the moon(s).


167. Whenever someone performs an evil act within 30 feet of you, lights in that person's vicinity(up to 5 feet around them) dim by one step. Should you ever perform an evil act(or should someone perform an evil act in truly dim lighting), you(or the person) are surrounded by darkness as the per the spell cast by a wizard of your character level.

Shadow Lodge

168) Through a strange twist of fate, your celestial blood has turned against you. Roll 3 times on the 1000 Tiefling Traits table.

Dark Archive

169. Music of the Spheres Your celestial ancestor has some connection to the stars. Perhaps she was the one who hung them in the sky in the first place. In any event, you can hear the sound of celestial bodies. The sun creates a thunderous dull rumbling roar as it crosses the sky. The moon has a strange discordant sound, like an out of tune string instrument stretched to the breaking point. The stars are tiny sounds, like bells or flutes or reedy pipes or tinkling metal or glass chimes, and when you gaze upon a particular star, it's distinct sound carries above the others. You often seem distracted, by this music that only you can hear, and the nights of the full moon are disturbing to you (as the wrong sound that the moon makes is loudest), while the nights of the new moon you like to stay up and listen to the many stars, which occasionally harmonize into beautiful melodies. You've seen one solar eclipse in your life, and when the dull roaring sound of the sun was obscured, you heard a strange pure sound coming up from the ground itself. You've only heard this sound once, and it brought you to tears, with it's beauty. You also were reminded at this time that you are not a child of this world, but of the celestial stars, and that this sound was not for you, as your tears were tears of blood...


The Aasimar will not be left behind in 2011!!!

170- Confessor You are born of a divine entity that offers comfort in exchange for listening to sins and regrets. Thrice per day, when a character reveals something new regret or harmful action to you, you are both affected by a bless spell. A character can only enjoy this effect once per day, and must reveal something that you did not know of(or extrapolate from what you know of them) before. It is important to note that the character in question does not necessarily need to regret what they did, and your own character may be something of a passive-agressive voyeur as a result.


I personally went with the following for my Aasimar paladin of Iomedae:

Trait #1: Golden almond colored skin.

Trait #2: Eyes like gleaming topaz gemstones.


171- The Wrath of Heaven- Your divinity is essentially channeled through your negative emotions. When you make an Intimidate check, you add your level to the result if the person you are squaring off against is of an evil alignment.

Dark Archive

172 - The Inner Light.
You are normally the picture of an aasimar, with gleaming porcelain white skin, so flawless that others can see their reflections within it, hair of radiant gold or silver or coppery red and eyes that fairly glow with blue, green or amber fire. Light seems to pulse in your veins, beneath your skin, but this light is the same magical light that you use to cast your daylight effect, and when it is channeled, your skin turns gray, like aged marble, and your hair darkens, as if the metallic composition bore the verdigris of untold aeons. Your eyes grow darker still, become black pools, with no trace of their original hue, until the daylight effect is ended (dispelled, expired or consciously dismissed), and the color and light rushes back into your body, leaving you once again a gleaming figure of gemstone eyes, pearlescent skin and metallic hair.


Gotta piggyback!!

173- The Unconquered Sun- Although it is still functions mechanically as an ability under your control as a player, your character has no control over the appearance of their daylight special ability. Light literally pours out of your character, sometimes bleeding from every pore, other times emanating from the character's mouth or other portions of their anatomy. Upon using this ability, your character looks like they are slowly immolating- you add your character level to any Intimidation checks you make when using this ability.

Dark Archive

Sticking to the light theme, for now;

173 - Sleeping in Light You were born of light, and unto the light you shall return. The absence of light is like a physical blow, or even a great wailing sound, to you. You always keep a light source handy, even sleeping with at least a candle lit. If the light goes out during the night, you awaken immediately, shaken by the sudden lack of your life-giving light, as precious to you as air to another man. While this is primarily psychological, you discovered once that you can use it to tell the difference between darkness and being afflicted with a blindness spell, as mere blindness did not sound or feel as disconcerting to you as the absence of light upon your skin.


175- The Heavenly Host...in training- You are the child of a rather powerful heavenly body, such that they have sent you one of their servants to protect you and grow alongside you. However, perhaps due to differences in appreciation of the years as human(oid)s count them, your divine servant is more of a liability than an asset. It is naturally invisible and should be treated like a small air elemental if targetted in combat, but it lacks any offensive capabilities. Instead it is content to serve you, using its innate unseen servant, gust of wind, and ghost sound abilities(three times a day each) to make your life easier(read: at the most inopportune times).


Nitpicking- Editing the above entry.

175-The Heavenly Host...In Training- You are the child of a rather powerful heavenly body, such that they have sent you a trio of servants to protect you and grow alongside you. However, perhaps due to differences in an appreciation of the years as human(oid)s count them, your divine servants are more of a liablity than an asset. They are naturally invisible, and should be treated like small air elementals in combat should they be targetted, although they lack offensive capabilities. All they can do is use their spell-like abilities: unseen servant, gust of wind and ghost sound(each has only one ability, although they can use that ability three times a day) to make your life easier as befitting heavenly nobility(read: at the most inopportune and obnoxious times).


Aaaand I missed one/can't count. Here we go...

174- Stairway to Heaven- It seems as if a host of angels are nearby to keep your feet from ever touching the ground- literally. You hover about a finger's width off the ground at all times. You treat the ground below your feet as if you were still standing upon it, so no, you can't quite walk on water(although you do sink into it slower than the average person, making high-diving difficult) or over lava (which would cook you slowly anyway) or large holes (which you fall into normally), but it is rare indeed for you to set off pressure plates on floors for traps unless you were to press your body against the ground.


175; Fetish of Innocence.

You carry around a Fetish of some kind that accents your childish innocence and brings you confidence. though you may not understand most worldly concepts, your Fetish provides you self confidence. you recieve a +1 trait bonus on all charisma based skill and ability checks made while you hold your fetish. the fetish can be anything from a doll, toy, or teddy bear to a specific article of clothing or accesory or even the first copper piece you ever found. in addition, your appearance is rather childlike. when you are without your fetish, you take a -1 trait penalty to will saves made against fear effects. the fetish is of masterwork quality. should this fetish be permanantly be destroyed, you take a -1 trait penalty on all will saves for a year or until you attune yourself to a new fetish, whichever comes first. Attuning youself to a fetish requires you to spend 30 8 hour nights of sleeping with the item on your person, whether held or worn and you must be as comfortably close to the item as possible without resorting to means that would damage your affinity with the item. for example, an aasimaar child with this trait would not desire to stitch her favorite teddy bear into her own flesh whatsoever. doing so would taint the fond memories with said toy.


176- Feelgood- People who spend a regular amount of time in your company(at least 12 hours a day) find that they feel...good. The sensation isn't exactly addictive, and certainly not euphoric, but it provides a better sense of well-being, heightened spirits, and overall health. The problem is that people sometimes attribute runs of good fortune, general good times, and other positive experiences that have nothing to do with you to your presence, and people have come to blows over wanting your patronage before. There is no mechanical benefit to this trait, as it should be roleplayed out, but there are a number of NPCs in the world equal to half your character level that are seeking you out for their own selfish, misguided, and good-intentioned desires.

Note- Modified from the Feelgoods in Green Lantern Corps: Mosaic


177. The religious icons of good-aligned deities all look your way and smile as you pass. Please note that this can cause some issues when clues to mysteries are dependent upon religious paintings or sculptures. Similarly, the icons of evil-aligned deities turn to scowl or glare.

178. When reading a holy text bearing the alignment of your celestial forebear, glowing golden text floats from the page, visible to those around you (but not you). Additionally, when reading this aloud, the effect is more pronounced, with the text being significantly larger, bathing you in a golden glow while faint choir sings in the background.

Randy
Growing Up Gamers

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