markofbane |
Wow. Sully's game filled up in less than four hours. Perhaps next time one comes available, whoever spots it should throw their name in for it, and mention knowing a group of others interested. If the one person gets in, I don't think any of us would begrudge them the opportunity to get in on a campaign.
Trevor the Yellow |
I agree. Who's game?
Trevor the Yellow |
Great, once the thread is up, perhaps we could poke our character's head, so the candidate can take a look at them, or wait until someone shows interest?
Trevor the Yellow |
Trevor the Yellow |
AAremeth, now I'm curious.
Dorgar |
Hey guys I'm going to be going out of town for my friends funeral and wake tomorrow, so I may not post tomorrow. Not sure how long it is going to last etc. I should be back to normal posting Sunday nothing else occurs that evening if you guys want to roleplay the next days Journey that is fine You should be nearing the Oldest tree in the early afternoon.
Trevor the Yellow |
Sorry for your loss Dorgar. Take good care.
I'll also be away until Sunday.
AAremeth |
doing a bit more littering for a live game charrie. viva armor craft!
a chain shirt has a dc of 14 to make as it is 10+ac(4) I bought a third of the cost 33.4sp and an artisan kit 5gp.
craft:1d20 + 5 ⇒ (14) + 5 = 19
19x14=266
1000-266=734 a forth of the way done in a week.
craft:1d20 + 5 ⇒ (10) + 5 = 15
15X13=210
734-210=524
a little bit less done this week, but nearly half way there!
craft:1d20 + 5 ⇒ (14) + 5 = 19
19x14=266
524-266=258
another good week and we are close to done!
craft:1d20 + 5 ⇒ (13) + 5 = 18
18X14=252
258-252=6
so close but so sleep, looks like it is going to have to wait til monday.
craft:1d20 + 5 ⇒ (19) + 5 = 24
24X14=336
6-336=-330.
Putting that last link in went perfectly!
AAremeth |
And now making chain shirt barding for the Eidolon.
it is medium so the price is only double with the dc remaining the same. 14
which i have realised is with in the means of taking ten.
15x14=210 x 10 weeks of work=2100.
let me know if this doesn't work for you drogar.if if the task would have been higher dc. but then would I have gotten a bonus for being watched by Savanah?
Set |
'Waste' one of your Eidolon's first level Evolutions (which you can swap out and replace at 2nd level) with Skilled (+8 Craft - armorsmithing) and then just Aid his rolls. :)
That probably is only gonna work if you picked a biped, 'though, since most GMs will throw something heavy at you if you try to claim that your quadruped or serpentine eidolon is banging out a chain shirt for you at the forge...
Trevor the Yellow |
2nd level hp roll: 1d10 ⇒ 3
Oh well...
Trevor the Yellow |
Leveling is making me wonder: So many game do not survive long. Do you think lack of leveling often plays a role?
I'm enjoying this game very much so far. I like the group's dynamic as they get to know each other.
Set |
Leveling is making me wonder: So many game do not survive long. Do you think lack of leveling often plays a role?
Speaking solely for myself, I try to design characters that I want to play *immediately.* (And, granted, that's much easier in, say, GURPS, or Mutants & Masterminds, or Aberrant.) As a result, it really doesn't matter to me if the character levels at all, as I rarely have any interest in what they are going to look like later.
That's probably a result of preferentially playing superhero games, where, even in a level-based game like Villains & Vigilantes, your character usually starts out with most of the powers you wanted anyway, and extra points / levels are just 'more stuff.'
In D&D, a 1st level Wizard, particularly in 1st edition, was pretty darn dire, so I did enjoy leveling up more then, but quickly moved on to GURPS, V&V, Vampire, etc. and found that I much preferred developing my characters slowly, after starting out relatively competent and / or powerful, than starting out weak and doubling, tripling, octupling, etc. in power as levels accrue.
3rd edition, and now Pathfinder, has made 1st level no longer the painful ordeal it was in ye olde days, but I still tend to design characters on the assumption that they have to be fun at 1st level, having seen too many games (both PBP and tabletop) die out and leave other players frustrated that their complex multi-class 'headed for the PrC' build never 'got to the good part.'
There are always exceptions. Some classes, like the Binder and Warlock, have *very* limited palettes at 1st level, and tend to be deadly dull before, say, 4th to 6th level, but I can usually have a good time with a 1st level character for quite some time.
Trevor the Yellow |
Interesting thoughts!
Now what would you say is the equivalent power level between a Pathfinder character and a starting Vampire character? 4th?
People often comment on the "sweet spot" levels. Why not start PbP games at that level? If the games are more short live, wouldn't it be better?
I'm just trying some ideas. No great principle yet.
markofbane |
In some cases, you do start at a higher level. I'm in a Carrion Hill PbP that started at 5th level. Some people, myself included, like the challenge of surviving those lower levels. I recall one time, in the days of AD&D, having a 1st level magic-user who rolled 1 for his hit points. 1 hit point. Now that's a twitchy character! He did survive past first level, but not too much... In earlier editions, there were options to play zero level characters, but those were almost as hard to run as uber high level games; there are few appropriate challenges at that level.
AAremeth |
I like starting at one, though if I have enough first level games going then I don't mind a highlevel start here or there, though I do think the process of making the cahracter is a bit skewed.
you can make up a character totally diffrent then you would have if you had to do it levle by level.
Set |
Interesting thoughts!
Now what would you say is the equivalent power level between a Pathfinder character and a starting Vampire character? 4th?
Probably only 1st or 2nd for the new Vampire the Requiem rules, but 3rd or 4th-ish back in Masquerade (with Werewolves and Mages operating on a different scale, really).
On the other hand, the VtM rules use of 'freebie points' could result in a character having a single Discipline at rank 5 right out of the gate, which was pretty much the 'highest-level spell' one could have, with abilities like enduring mind control, mass invisibility, astral projection, gaseous form, etc. as well as fun abilities like the ability to make five extra attacks in an action or to punch through a brick wall. It would be like starting out a Wizard in D&D and having one spell of each level from your specialty college, but nothing else.
A different starting vampire might take 1 beginning power in each of his three 'Clan Disciplines,' and spend the rest of his freebie points on skills or abilities or merits (basically feats), and be much more like a starting D&D character. (Point-wise, that would be a terribly inefficient thing in VtM, 'though, as XP costs scaled, and freebie cost expenditures did not, meaning that you could start with a level 5 in one Discipline, but if you didn't, it could take *years* of gaming to be able to afford one, while catching up and getting the starter levels of the Disciplines you ignored at character generation was cheap. I think they fixed that in the new Requiem rules...)
People often comment on the "sweet spot" levels. Why not start PbP games at that level? If the games are more short live, wouldn't it be better?
Could very well be. I imagine someone could do a 'paper study' of the various PBPs here (or on RPG.now or whatever) and see how many D&D games that start at higher level have a higher retention rate than those that start at 1st level. Too much work for my blood! :)
In my experience, a 1st level game that survives to 4th level has a higher retention rate than one that starts at 4th level, as the players are more invested in those characters and their stories.
And yeah, starting a character at X level does have certain artificial qualities. It's possible that neither of my Summoners would have taken Toughness as their first feat choice for their Eidolons, had they not started at 1st level (where the Eidolon has only 6 hp!).
Trevor the Yellow |
Set, I played VtM for many years, and what you say about the point system is in line with my experience.
Interesting points all around about 1st level and 4th and the attrition rate.
So let me explore another line of inquiry I have: Does the rate of leveling would have an influence on the involvement of the players? Does the experience system as thought for a RL game too slow for a PbP?
Trevor the Yellow |
So I guess we'll have to NPCDM your DM character...
markofbane |
The SCA is pretty strong up here, or at least it was when I was at the UW. The backdrop here is amazing for anything of the sort with the mountains, forests and lakes.
Sadly, I won't be able to do Paizocon even though I'll be right here. This summer I'm going to be working a second job with the Census.
AAremeth |
So I had an Idea, we never replaced rufus and while I don't think that we should do an open call, I was wondering what you thought of inviting scipion to play, having two grim reapers in there gave me the Idea.
but first what do you think GM? and second what do the other guys think? after that I'd suppose we ask mister skippy.