Mike Welham Contributor, RPG Superstar 2012 |
Moorluck |
On a slightly more serious note, has anyone else realized that so many of the guys out there that try to talk like they're some type of evil badass are just little dweebs who like to quote dark poetry? I mean honestly just because you watch vampire movies in the dark, my 5 year old does that, and read Poe you think you're evil? Of course these are the same guys that cry when they don't get their way. What a bunch of doushebags.
Angsty, the Androgynous Vampire |
On a slightly more serious note, has anyone else realized that so many of the guys out there that try to talk like they're some type of evil badass are just little dweebs who like to quote dark poetry? I mean honestly just because you watch vampire movies in the dark, my 5 year old does that, and read Poe you think you're evil? Of course these are the same guys that cry when they don't get their way. What a bunch of doushebags.
Are you referring to the outpouring of my soul in my profile? How dare you, sir.
Moorluck |
Moorluck wrote:On a slightly more serious note, has anyone else realized that so many of the guys out there that try to talk like they're some type of evil badass are just little dweebs who like to quote dark poetry? I mean honestly just because you watch vampire movies in the dark, my 5 year old does that, and read Poe you think you're evil? Of course these are the same guys that cry when they don't get their way. What a bunch of doushebags.Are you referring to the outpouring of my soul in my profile? How dare you, sir.
I said guys, what makes you think I was refering to you sweetie.
gladiusdei |
My favourite experience in an Adventure Path came from the whole Path being Evil-oriented. We ran through AGE OF WORMS with an Evil party and it was actually better organized and more cohesive then any other party I've played in during my 20 odd years of gaming.
Three of the PCs were LE Hextor worshipers, though our Warlock had side dealings with Devils (natch) and my PC secretly paid homage to Vecna. We had a few other PCs of all sorts of combinations of Alignments and because no one was Chaotic Stupid (even the malicious CE Lloth worshiper toed the line most of the time out of fear of the LE cabal that drove the party and knowledge that she was furthering Lloth's agenda by stopping Kyuss) we did fine.
We started out united for common gain - stuck in a backwater mining town and seeking ways to replenish our fortunes - and stayed together for the simple reason that the Age of Worms would destroy everything we individually held dear or coveted. As we progressed we rebuilt the town (to increase profits) and eliminating our political rivals and transforming it into a thriving community. A community that welcomed the Tyranny of Hextor once the malcontents had vanished and the renewed mining gold started flooding in.
As we grew in levels, many NPCs realized they were in a "the cure is almost as bad as the disease" situation, but by then we'd gotten to the point where we (as the PCs are in that path) were Greyhawk's last best hope against the rising of Kyuss. And we were all *seriously* evil. But never comedy evil or stupid evil. The LE PCs led the way, the NE PCs plotted and schemed and the CE PCs strained against the rules of the LEs, but the oncoming threat as well as the power we were gathering kept even the most Chaotic in line.
Well, okay, there was a CE Drow Assassin that we were a bit purposefully slow in rescuing from a massive beastie, but really, Drow? That's just low class.
I see a lot of assumptions about what being Evil means, with little acknowledgement that the sheer need for self-preservation can be enough to hold a party together. I don't think every AR supports that style of play, but it certainly seems like many of them would.
Aberzombie |
stuff
Sounds like you had a great group of gamers, the mature kind who can handle playing evil throughout the length of an AP. I noticed you said that some members of the party were kept in line by the cabal of Hextor worshippers. Sounds about like what some of us would expect to have a successful evil party. That, and the way you guys made sure everyone had an major stake in the outcome.
David Fryer |
Most players seem to forget that there are two components to alignment. A lawful evil character will behave in a much different manner than a chaotic evil character will. Take Star Wars Episodes 1-3 for example. Darth Maul was a great chaotic evil character in that he was not so much an agent to dispatch as he was a force of destruction to be unleashd. On the other hand Cout Dooku, in my mind one of the best characters to come out of the prequal era, was lawful evil, using treachery, flattery, and seduction to achieve his ends, only resorting to violence when it became needed. I think all too often we pay attention to the good/evil axis of a characters alignment without looking at the law/chaos axis.
Moorluck |
I think it's really funny how some people don't believe that you can run an evil game without getting bored or killed after the first five minutes, and yet we have people who have had campaigns centered around an evil party lasting 20+ years.
Never said it couldn't be done, just said it's not common.
David Fryer |
I think it's really funny how some people don't believe that you can run an evil game without getting bored or killed after the first five minutes, and yet we have people who have had campaigns centered around an evil party lasting 20+ years.
I admit to skipping through part of the thread, but I don't recall anyone saying it couldn't be done, just that it takes the right mix of characters and players to do it. And if players ran true to alignmet in a chaotic evil party the tracks pretty much would come off in a few sessions.
Wicht |
Jared Ouimette wrote:I think it's really funny how some people don't believe that you can run an evil game without getting bored or killed after the first five minutes, and yet we have people who have had campaigns centered around an evil party lasting 20+ years.I admit to skipping through part of the thread, but I don't recall anyone saying it couldn't be done, just that it takes the right mix of characters and players to do it. And if players ran true to alignmet in a chaotic evil party the tracks pretty much would come off in a few sessions.
I do think several of us have made it clear we have no interest in even trying to run an evil campaign. That hold for me regardless of the talent and maturity of the people involved.
Mairkurion {tm} |
Most players seem to forget that there are two components to alignment. A lawful evil character will behave in a much different manner than a chaotic evil character will. Take Star Wars Episodes 1-3 for example. Darth Maul was a great chaotic evil character in that he was not so much an agent to dispatch as he was a force of destruction to be unleashd. On the other hand Cout Dooku, in my mind one of the best characters to come out of the prequal era, was lawful evil, using treachery, flattery, and seduction to achieve his ends, only resorting to violence when it became needed. I think all too often we pay attention to the good/evil axis of a characters alignment without looking at the law/chaos axis.
Count Dooku - misunderstood hero with a dumb name. If the Jedi had only listened to him, no evil empire with a giant clone army, etc.
David Fryer |
David Fryer wrote:I do think several of us have made it clear we have no interest in even trying to run an evil campaign. That hold for me regardless of the talent and maturity of the people involved.Jared Ouimette wrote:I think it's really funny how some people don't believe that you can run an evil game without getting bored or killed after the first five minutes, and yet we have people who have had campaigns centered around an evil party lasting 20+ years.I admit to skipping through part of the thread, but I don't recall anyone saying it couldn't be done, just that it takes the right mix of characters and players to do it. And if players ran true to alignmet in a chaotic evil party the tracks pretty much would come off in a few sessions.
However, in my opinion, not haveing a desire to run an evil campaign is not the same as saying it can't be done.
Jared Ouimette |
Wicht wrote:However, in my opinion, not haveing a desire to run an evil campaign is not the same as saying it can't be done.David Fryer wrote:I do think several of us have made it clear we have no interest in even trying to run an evil campaign. That hold for me regardless of the talent and maturity of the people involved.Jared Ouimette wrote:I think it's really funny how some people don't believe that you can run an evil game without getting bored or killed after the first five minutes, and yet we have people who have had campaigns centered around an evil party lasting 20+ years.I admit to skipping through part of the thread, but I don't recall anyone saying it couldn't be done, just that it takes the right mix of characters and players to do it. And if players ran true to alignmet in a chaotic evil party the tracks pretty much would come off in a few sessions.
Didn't FatR say it couldn't be done? I think there were a few others who echoed that sentiment.
David Fryer |
David Fryer wrote:Didn't FatR say it couldn't be done? I think there were a few others who echoed that sentiment.Wicht wrote:However, in my opinion, not haveing a desire to run an evil campaign is not the same as saying it can't be done.David Fryer wrote:I do think several of us have made it clear we have no interest in even trying to run an evil campaign. That hold for me regardless of the talent and maturity of the people involved.Jared Ouimette wrote:I think it's really funny how some people don't believe that you can run an evil game without getting bored or killed after the first five minutes, and yet we have people who have had campaigns centered around an evil party lasting 20+ years.I admit to skipping through part of the thread, but I don't recall anyone saying it couldn't be done, just that it takes the right mix of characters and players to do it. And if players ran true to alignmet in a chaotic evil party the tracks pretty much would come off in a few sessions.
Like I said to begin with, I skipped a few pages so I may have missed something.
Jared Ouimette |
It's fine, man.
I don't think that making a few rules like a no interparty backstabbing rule would make it any less fun. You don't NEED the rules if your party isn't immature, but I think it's like having new players in your party who don't know what being good means, if you know what I'm saying.
Setting a few ground rules helps make the game run smoother in any game you run. The no goofing off in character rule that most DMs implement is the same thing, it just makes for a better game.
Mairkurion {tm} |
Jared Ouimette wrote:Like I said to begin with, I skipped a few pages so I may have missed something.David Fryer wrote:Didn't FatR say it couldn't be done? I think there were a few others who echoed that sentiment.Wicht wrote:However, in my opinion, not haveing a desire to run an evil campaign is not the same as saying it can't be done.David Fryer wrote:I do think several of us have made it clear we have no interest in even trying to run an evil campaign. That hold for me regardless of the talent and maturity of the people involved.Jared Ouimette wrote:I think it's really funny how some people don't believe that you can run an evil game without getting bored or killed after the first five minutes, and yet we have people who have had campaigns centered around an evil party lasting 20+ years.I admit to skipping through part of the thread, but I don't recall anyone saying it couldn't be done, just that it takes the right mix of characters and players to do it. And if players ran true to alignmet in a chaotic evil party the tracks pretty much would come off in a few sessions.
Can't be done...shouldn't be done. Evil has such a hard time telling the difference between those two.
Caineach |
David Fryer wrote:....just that it takes the right mix of characters and players to do it. And if players ran true to alignmet in a chaotic evil party the tracks pretty much would come off in a few sessions.Nail on the head, David. I think that about sums it up best.
I personally disagree with this sentament, though I find myself defining alignment different than a lot of people. Chaotic Evil to me says that you are self serving and don't mind stepping on other people. Your thought processes are irradic and you don't respect authority.
That does not mean you can't build strong, lasting friendships built on mutual trust and understanding. It just takes someone with a little more understanding. They understand that you are only acting on their behalf so long as its in your interest. This is how I see almost all shadowrun parties.Mairkurion {tm} |
David Fryer wrote:Like I said to begin with, I skipped a few pages so I may have missed something.Well you need to lurk moar. The statement was made.
EDIT
This sounded harsher than I intended. I was mostly making a /b joke.
Thanks for the clarification, Kuma. I swallowed a retort, wisely, as it turns out.
TarkXT |
I just want to chime in and say I have no desire for an evil AP. Evil campaigns seem like they could be a lot of fun to run or play, but IMO the campaign would be pretty quickly run off the tracks in favor of pursuing the various evil plots that the PCs are scheming.
Good campaigns work because the good characters (and their neutral friends) see evil, injustice, or people in need of help, and they do what they can to help.
Good and neutral characters usually have an agenda of their own, but they are content to just do good things and further that agenda when they can.
Evil characters tend to have their agenda at the forefront of their priorities, and so I think an evil campaign would have to be much more railroad-ey. Conversely, I think evil characters are great for writing their own adventures, because their strong motivation to conquer/enslave/destroy/whatever fills out the story, all the DM needs to do is come up with interesting challenges along the way.
Just my 2cp.
There is wisdom in your words, but that doesn't mean evil can't be the same way.
Except instead of helping people, when they see weakness, profit and oppurtunity, they seize it.
I would go on at length but I've already written extensively about it. In fact I've written tons about it.
Ask a Succubus |
Dear Paizo Messageboard Posters,
Evil is easy. You work first and foremost towards pleasing yourself, because the most important thing in the world is pleasing yourself. The baatezu and yugoloths (I'm a 2nd edition succubus at heart you will note) simply don't understand this, and aren't properly evil. Only tanar'ri are genuinely evil.
And yes, anyone can be evil, or at least aspire to be. (Well okay, maybe not Asmodeus... he's too much into that ruby-rod stuff to ever be acceptable as evil, but anyone else can at least have a go.)
Being stupid and careless is easy too. You don't pay any attention to how others who could be more powerful than you might react, and fail to take that into account when trying to get what you want. Suppose the thing I most want in the world at a particular point is an ice-cream. Now if there isn't anyone else around apart from the flumph running the ice-cream stall, and the flumph is watching a hockey game in a crystal ball, I can pop into the ethereal, sneak around behind the flumph, and help myself to whatever ice-cream I want. Now suppose the flumph is accompanied by a couple of those fallen-angel wannabe under-rated XP value erinyes. (As I said, I'm a second edition sucubus at heart.) Those things have true-seeing, so sneaking through the ethereal might not work. If I were stupid or careless I might try it anyway. But it would make much more sense to go away and charm a merchant not-quite-wealthy-enough-to-afford-magical-protections-against-charms to go and buy me an ice cream instead. Yes it would take longer, but th end result would be an ice-cream obtained in a manner that avoided causing myself potential grief from those erinyes.
Now suppose that the flumph for some really weird reason is guarded by a mixed handful of archons. Charming a merchant simply isn't going to cut it, as do-gooder archons might notice the charm and go out of their way to dispel it. Trying to sneak an ice-cream isn't going to work either. So instead, I have to go away and actually do a hard day's work to actually earn some money, but boy, when I walk upto that ice-cream stall and pay for that ice-cream, with all those archons fuming and glaring at me because it's going to look really bad if they break their rules and beat up a fiend without provocation, it's going to be fun.
I hope this clarifies some things for you.
Edit:
The big tanar'ri with a flaming whip who works for my boss has asked me to clarify for readers that I have never actually robbed an ice-cream stall run by a flumph, although plenty of merchants have been nice to me - a beautiful young woman of only a few hundred million years' of age after all - and bought me ice-creams.
Asgetrion |
Asgetrion wrote:No, because your eyes glow silver.Kuma wrote:Hooray! That alone probably makes me the Most Evil person on this thread!Taylor Lautner wrote:I can be evil, really I can.If your eyes glow (any color but silver or gold) you've already got like +10 evil points right there.
My eyes glow *WHITE*, not silver! Surely you can notice the difference, hey?