
aegrisomnia |
You can get Fire Resistance 2 by wearing armor or carrying a shield made out of Fire Forged Steel; this adds 3,000 gp to the cost for a suit of heavy armor, or 1,000 gp for light armor. Fire-Resistant boots grant 2 resistance against attacks targeting your feet or from below, and cost 20 gp.
These don't offer a lot of protection, but they're fairly cheap, don't use spells, and offer decent value for what you're getting (Energy Resistance, by comparison, gives 10 resistance but costs 18,000 gp).

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Title says it all. Got a character that is on a plane where any fire spell (such as, say, Energy Resistance: Fire) causes a fire elemental to spawn and we are fighting creatures that do fire damage. So, looking for a way to gain fire resistance as cheap as possible.
What are your classes/levels and how much cash do you have at hand? Also, how long do you spend on this plane?
EDIT: Also is it the casting of the spell that summons the elemental, or simply the presence of a fire protection spell?

David knott 242 |

I assume it is too late to pick a fire resistant race or sorcerer bloodline, correct?
Shoes of the Firewalker (21,000 GP) give you fire resistance 10 -- they are probably the best bargain for what you are after.
Or, if you know that you will be subjected to fire damage for only a limited time, potions of the appropriate protective spells such as Resist Energy (Fire) cost only 300 GP apiece.
I am sure you can find other suitable items if you hunt around a bit.

Hakka Tsadok |

To answer questions from start to finish:
Wraithstrike: We can leave the plane to make items, this is true.
Aegrisomnia: Ooooh, good choice. Have to see if that is a viable resource to draw upon.
Branding Opportunity: Inquisitor 9, Paladin 10, Wizard 11 (The paladin has one racial hit dice, the Inquisitor has two). Each character has around 6000 GP currently. As for how long... well, could only be a few days, might be a few months. As for how, it is the casting and duration (IE: Casting the spell checks against it, and any long duration (hours per level) fire spell is checked every interval (hour) of duration).
Rynjin: Uh... huh. Does drinking the potion count as casting the spell?
David Knott: Yeah, it looks like potions will be the best bet.

T.A.U. |

Form of the Dragon I is a polymorph spell (so, no fire descriptor) which grant fire resistance choosing a Red, Brass or Gold dragon. It's CL 6.
Two levels in the Horizon Walker PRC (you need Endurance and 6 ranks in Knowledge: geography), but it doesn't seem doable from your post.
Alternatively buy some Rings of Energy Resistance, but could be expensive for the all party, even some minor ones (energy resistance 10) cost 12,000 gp each. A Ring of Torag is cheaper (1,200 gp) but only works 1/day.
An Amulet of Elemental Strife (4,000 gp) give you energy resistance 5, but only with elemental within 60 feet.

Tels |

Did you guys try Planar Adaptation?
It's not a fire spell, but it grants energy resistance 20 and shields you from any other harmful effects from the plane. A scroll of Planar Adaptation is 1,125 gp, while a scroll of Mass Planar Adaptation is 2,275 gp. It won't work long term, but it could work in the short term. Alternatively, the Wizard could spend all of his 5th level slots to cast the spell each day on the party and then you use Rope Trick (or similar spell) at night to avoid the damage.

Zigniber |

Resist Energy and Protection from Energy do not gain the Fire descriptor when used to protect against fire, and thus should not count as fire spells for the purposes of triggering effects like the summoning of fire elementals you described, at least by RAW. Assuming your DM is going to make life difficult, though, and prevent you from casting them without the elemental summoning, then...
Fire Ward Gel is another idea that's yet to be mentioned that could be used to supplement most of the previously discussed methods, due to counting as Protection from Energy rather than Resist Energy for purposes of stacking. However, it only blocks 5 damage a time to a maximum of 20 damage before needing to be reapplied, and gets consumed before you get to benefit from any resistances you grab from other sources, so may find yourself burning through it fast. Constant re-application probably isn't feasible in combat, and all those doses could get costly in short order, especially if no one in the party is able to craft it themselves. Still, it gets you that much extra protection at the start of each battle, if you're willing to deal with these shortcomings.

Umbranus |

Most likely not an Option in the middle of an adventure but there is one trait that gets you fire resistance 1 (don't remember which but I think it was a human race trait or a regional trait) and there is a magic trait that increases all resistances by 2.
The two feats could be had by taking the additional traits feat. But you will most likely not have an open feat.
And chill shield would protect from fire damage, too without being a fire spell. But for a short Duration.

bigrig107 |

potion of resist energy. it's a 1st level spell on the ranger list, which is the lowest available caster level. meaning 50 GP per potion.
Actually, the default level of potions are from the wizard/sorceror list, and then the cleric. This is to keep people from using the ranger and paladin spell list to get higher level spells as level 1 spells.
Sorry, it doesn't work.
Tels |

Umbriere Moonwhisper wrote:potion of resist energy. it's a 1st level spell on the ranger list, which is the lowest available caster level. meaning 50 GP per potion.Actually, the default level of potions are from the wizard/sorceror list, and then the cleric. This is to keep people from using the ranger and paladin spell list to get higher level spells as level 1 spells.
Sorry, it doesn't work.
Incorrect. The default is to the lowest level caster, in this case, Ranger.
Assuming Wizard/Cleric is the default for Pathfinder Society only, and that has more to do with the influence of the Summoner so you don't get things like Second level spell, Caster level 4th Wands of Haste, or Wands of Teleport amongst other things.

Tels |

Are you sure that's PFS only? I thought that was for everything.
Even if it isn't, if you're okay with people buying potions way cheaper than intended, go ahead. I won't be doing it.
Since different classes get access to certain spells at different levels, the prices for two characters to make the same item might actually be different. An item is only worth two times what the caster of the lowest possible level can make it for. Calculate the market price based on the lowest possible level caster, no matter who makes the item.
All potions, scrolls, wands, and other consumables are made by clerics, druids, or wizards in Pathfinder Society Organized Play. The only exceptions are spells that are not on the cleric, druid, or wizard spell list. For example, a scroll of lesser restoration must be purchased as a 2nd-level scroll off the cleric spell list and may not be purchased as a 1st-level scroll off the paladin spell list. If a spell appears at different levels on two different lists, use the lower level spell to determine cost. As an example, poison would be priced as a 3rd-level druid spell instead of a 4th-level cleric spell. All potions, scrolls, and wands are available only at the minimum caster level unless found at a higher caster level on a Chronicle sheet.
It's a specific 'houserule' for PFS and not the norm. In normal play, you can buy things like 50 gp potions of resist energy, or 50 gp potions of lesser restoration because the assumed lowest level crafting price is from a Ranger or Paladin.
Think of it this way, say a Paladin takes brew potion and starts brewing up Potions of Lesser Restoration for sale. If the prices were set at Cleric, Druid and Wizard levels, then the Paladin is spending 25 gp to brew a potion, and selling it for 300 gp or for 250 gp and undercutting the Clerics of the world. Why does he get to do this? Same reason a Sorcerer who crafts a 2nd level potion has to do it as a 4th level caster (as that is his minimum).
Instead we default to the lowest level caster, which in some ways screws the others, but only in the rare exception. For example, a Cleric who brews Potions of Lesser Restoration is taking a serious loss, but that's the exception rather than the rule.
The Summoner tends to screw everyone though, as his spell list is the has many spells at lower levels than others do which throws things way out of whack. For example, Boots of Speed need to be re-priced to the new baseline cost of the Summoner's spell list, so too does any Teleportation item amongst others. Those are the two big ones, in my opinion, that cause problems.

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In normal play, all potions are assumed to be created by a Wizard or Cleric unless such spells do not appear on their list. To my group the logic is simple - what ranger or paladin (martial classes who are typically rather feat deprived) waste a feat on Brew Potion? On the other hand, if the group does possess one of these classes, and they do decide to invest in Brew Potion, more power to them. But that's the only way I'd allow such cheap potions into my game, as it is obviously not what the designers intended.

Aelryinth RPG Superstar 2012 Top 16 |

ALso note that one of the favored class options for Paladins is the ability to buy energy resistance, 1 pt/level, up to 10 pts.
Every paladin should be grabbing at least 1 pt of fire and cold resistance to be immune to normal temperature extremes, and then build from there.
If you used Favored Class for skill points, buy an INt headband and retrain the points to fire res. If for hit points, take the toughness feat or spend the gold to train 10 hit points more, retrain to fire res.
It maxes out at 10 points, but that's better then nothing.
A Ring of Energy Resistance (10) is 12,000 gp. Putting it on armor is +50% to the cost. A Ring is the cheapest way to gain that much resistance.
And pricing for all magic items, including scrolls and potions, defaults to the wizard/sorc/cleric/druid lists. Secondary casters are not used for pricing items, in order to retain parity and stop spell list leverage. Doing so is a House Rule.
==Aelryinth

Mauril |

In normal play, all potions are assumed to be created by a Wizard or Cleric unless such spells do not appear on their list. To my group the logic is simple - what ranger or paladin (martial classes who are typically rather feat deprived) waste a feat on Brew Potion? On the other hand, if the group does possess one of these classes, and they do decide to invest in Brew Potion, more power to them. But that's the only way I'd allow such cheap potions into my game, as it is obviously not what the designers intended.
Except that a ranger or paladin can work with a wizard or cleric (or alchemist or whoever) to brew a potion. So the ranger provides the spell and the wizard brews the potion.

'Sani |

Make a suit of armor out of the skymetal Siccatite, the cold version. This will grant whoever wears it fire resistance 5 with absolutely no magic whatsoever. So it will even last through any dispells or disjunctions or dead magic zones.
On the downside, whoever wears it will take 1 point of cold damage every round.