Sebastian Bella Sara Charter Superscriber |
Question: should it matter how many PCs are killed? There was one poster up-thread (and I apologize for being unable to reference it better) who said that he'd bring in replacement characters just a little lower than APL, unless there was a TPK, in which case "of course" the campaign would restart at 1st Level.
I assume, O poster, that you aren't running a pre-written Adventure Path. If the party is wiped out by the <redacted> that guards the entrance to the Runeforge, I can't imagine that a perky band of novices will fare much better.
What if the whole party is killed except one PC? Does that one character end up two levels higher than everybody else? Does he get everybody's (recoverable) loot?
One of my long standing house rules is how to handle replacement characters and tpks. I typically give the players a range of options to select before I begin the campaign - ranging from "start at 1st level" to "start at the same level as everyone else". They usually choose the option that seems to be the consensus in this thread - lowest level -1.
As part of those house rules, I also typically include something saying "all the dead character's loot (other than plot items) is either destroyed or returned to his family." It's a bit of a kludge, but I've been in games where a high level PC died and the replacement PC just happened to be able to use all of the dead PC's gear and had his own starting equipment.
I've played in one campaign where we were asked to stat up "replacement characters," which we'd play every so often. They were something like the Junior Varsity team working for the organization that employed the party. That way, if a "primary" character died hideously, the back-up could be raised in level and join the party, as an acquaintance. ("Daniel's dead? Welcome to the team, Jonas.")Has anyone else had any experience with that?
I've done that a lot. We frequently roll up two characters when we start a campaign - the primary character, and the secondary character for when that one dies. I even ran one campaign with a mix of the two groups. The party was in a thieves guild, and the primary characters had differing agendas. They ended up dividing up their territory among the primary characters and the others took up the roles of the secondary characters. The primary characters were 2-3 levels higher than the secondary characters, but they were a minority of the party, so it generally worked out pretty well.
Sebastian Bella Sara Charter Superscriber |
lastknightleft |
I do find it funny that what I normally find to be pretty contentious on boards of if you take a new character he's one level lower than the lowest level member of the party went completely unnoticed. Usually I have people complaining about how they can't participate in level appropriate challenges. But lillith'sthrall blew any reactions to my post away.
Kevin Mack |
Sebastian wrote:
Yeah, but you said upthread that the only right way to play the game is to have everyone start new characters at 1st level.No, I didn't. And you all know I didn't.
Ahem
I've told you how our game is played. If someone dies, they come back at 1st level.
If you haven't read that, then stop commenting on posts you aren't reading.
Studpuffin |
I do find it funny that what I normally find to be pretty contentious on boards of if you take a new character he's one level lower than the lowest level member of the party went completely unnoticed. Usually I have people complaining about how they can't participate in level appropriate challenges. But lillith'sthrall blew any reactions to my post away.
Its all ballpark. Once you're outside the ballpark, you're not even playing the same game anymore. One level is the difference between the best player on the team and an average member of the team, while going back to first is like letting the equipment manager play.
lastknightleft |
lastknightleft wrote:... blew any reactions to my post away.Can you actually repost it and I'll respond? I am *NOT* going back to that page and wading through that crap.
Um I did inside the post you quoted lol.
Lowest level party member -1.
I do find it funny that what I normally find to be pretty contentious on boards of if you take a new character he's one level lower than the lowest level member of the party went completely unnoticed. Usually I have people complaining about how they can't participate in level appropriate challenges. But lillith'sthrall blew any reactions to my post away.
This means that a person who was the highest level character could come back two to three levels lower if he doesn't get raised. Usually it means that he looses a level or two at most.
Sidivan |
PC death in my group is not as harsh on the individual in my group. Granted, we've been gaming with the same group for 10+ years, so we act more as a group than a bunch of individuals.
The person who died doesn't get any penalty on treasure or XP. We figure if anybody learned something from that encounter, it was definitely the person that died. The burden of death then becomes a matter of in-game logistics. Do we have the cash to get them resurrected? How do we get their body home? Is the big bad evil guy going to get away since we're traveling back to town after pounding 1/2 way into his defenses? We're very careful to not have the dead PC sit around doing nothing for too long though.
It makes for some interesting role-play scenarios and we find that the stories we remember are related to these times. Like the time we carried home the rogue in 2 separate sacks after being ripped apart by a Troll's rend. Or when our flying wizard was petrified mid-air by a beholder, which caused him to crash to the ground and shatter.
Most times people will give their character some cool scar or deformity once they're back together. We had one player give himself tally mark tattoo's over his right eye every time he died. I think he had 4 by the time we hit lvl 15.
lastknightleft |
whatever your current level is doesn't matter. if you take a new character when yours dies/retires he will be 1 level lower than whoever the lowest level character in the current party is.
New players joining their characters start 1 level lower than the lowest level member of the party.
Right now in my game I have a level 7, a level 6, and a level 5 character. If the level 7 character died and didn't get raised his new character would start at level 4. (the level 5 character is one who just joined)
Chris Mortika RPG Superstar 2010 Top 16 |
Lastknight left:
So, if the party consisted of:
Hector - 12th Level Ranger
Achilles - 10th Level Fighter
Cassandra - 10th Level Cleric
Telemachus - 8th Level Ranger
If Hector, Achilles, or Cassandra were to die, the replacement characters would enter the campaign at 7th level, because Telemachus is 8th Level, and (8 - 1 = 7).
But if Telemachus dies, the replacement character would come in at 9th Level.
TheChozyn |
Chris Mortika wrote:Taking it further, if Hector was the only survivor, the rest would come back at 11th. :D
But if Telemachus dies, the replacement character would come in at 9th Level.
Sweet Mother of Mentzer.... Gaining levels through dying... I like it.
The question is level of current chars pre-death... or current level of the survivors?
Sebastian Bella Sara Charter Superscriber |
LilithsThrall wrote:Sebastian wrote:
Yeah, but you said upthread that the only right way to play the game is to have everyone start new characters at 1st level.No, I didn't. And you all know I didn't.
Ahem
LilithsThrall wrote:I've told you how our game is played. If someone dies, they come back at 1st level.
If you haven't read that, then stop commenting on posts you aren't reading.
I think you need to reread my post...
Rezdave |
Question: should it matter how many PCs are killed? There was one poster ... who said that he'd bring in replacement characters just a little lower than APL, unless there was a TPK, in which case "of course" the campaign would restart at 1st Level.
I assume, O poster, that you aren't running a pre-written Adventure Path. If the party is wiped out by the <redacted> that guards the entrance to the Runeforge, I can't imagine that a perky band of novices will fare much better.
I'm not the referenced poster, but IMO it feels a little silly to bring in a new party and just pick up where the old one left off. In that case you might as well just play random pre-gens every session.
My presumption would be, not that an entirely new party tries to pick up where the old one died, but that an entirely new campaign is begun with different adventures. Paizo has plenty of APs available by now, so start a different one. Sure it's a bit of an investment, but everyone can pitch in rather than the DM having to foot the entire bill.
Another option, though it would take some serious DM re-writing, would be for a 1st level party to come along behind the original party. Rerun the same settings and locations but have them deal with the after-effects what what carnage the first party wrought. New monsters might have moved into lairs, new NPCs arisen to fill the power vacuums created when old ones were toppled. If the first party missed anything or made what the DM felt were "mistakes in judgement" then now is a change to exploit them.
However, in the case of a TPK my opinion is you just can't pick up, but rather need to start fresh, or relatively so. Something related, perhaps.
What if the whole party is killed except one PC? Does that one character end up two levels higher than everybody else? Does he get everybody's (recoverable) loot?
This and some of the later-thread posts make me think of the become a lycanthrope, die and gain levels exploit :-)
I've played in one campaign where we were asked to stat up "replacement characters," which we'd play every so often.
2nd Edition Dark Sun was so lethal they not only started all PCs at 3rd level, they advised each Player to build a "Character Tree" in which XP earned by one PC could be shared (in an XP-matching rather than donation way) among the others.
I got the idea from there and have used it a few times.
Related to Issue #1 ...
When my previous campaign lost its steam the PCs were around 15th level and just about to hit a huge meta-plot capstone I had prepared. Several months later in real-time I was getting a new campaign off the ground. Obviously 1st level characters couldn't step into this situation, but for various reasons I also did a 4 1/2 your in-world chronological roll-back. The new party had the chance to cross paths with the more advanced previous party a few times, hear their adventures and learn from them.
There was always the option for the new party to pick up on loose ends left by the prior group or to even be "subcontracted" by them to deal with, what would have been for high-level characters, side jobs and a waste of time. Things didn't end up going that way, but it was an intriguing option I made available.
Most of the PCs now (group #2 is hitting 10th level) have "apprentices" or cohorts or proteges. Could also be an option to run a side-adventure with them.
what are your thoughts on leaving the incoming character's level up to the other party members? They can donate experience points to bring the new guy up to their level, or leave him at APL - 2.
I think there needs to be a set policy. If anyone has the option of coming back at a level that might be higher than the lowest PC it becomes incentive for the lowest-level PC to suicide.
I don't let people donate XP to other PCs, but a PC can donate to his cohort.
FWIW,
Rez
lastknightleft |
Lastknight left:
So, if the party consisted of:
Hector - 12th Level Ranger
Achilles - 10th Level Fighter
Cassandra - 10th Level Cleric
Telemachus - 8th Level RangerIf Hector, Achilles, or Cassandra were to die, the replacement characters would enter the campaign at 7th level, because Telemachus is 8th Level, and (8 - 1 = 7).
But if Telemachus dies, the replacement character would come in at 9th Level.
nope 7th, I count the person who died as well.
LilithsThrall |
What is the average level of your characters?
For us, 10th would be a high level (not impossible, but an outlier). In all the years that we've played together, we never played higher than 10th level and I believe the average max level for characters was 7th.
If you (what's the word you all wanted - "competitive" or "gamist"?) players -average- higher than that, we're comparing apples and oranges.
Rezdave |
Tangential Topic inspired by Chris M.'s Post I Replied to Above
I was going to add this to my reply above, but thought better of it and decided to separate it. I don't think it's totally thread-worthy by itself, but feel at this point it's a fair evolution of this thread, since so many active OT posters remain present despite the recent deterioration.
Q - Do you use different or the same rules for the level of incoming new PCs (i.e. new Players) as you do for different incoming PCs of current Players, and does the level of a different PC change depending upon whether it was a replacement (due to death) or a switch (due to either story/adventure/party needs or Player desire)?
A - Different.
I am one of those DMs who awards XP individually and records everything in a spreadsheet. If a PC dies the Player brings back a new PC with 90% of their existing XP at the time of death.
If someone new joins, they start with 85% of the XP of a theoretical Player who attended an average number of sessions and earned average XP at each session. This might be below everyone in the party, or might be above a person who has been missing sessions or not getting involved in scenes much.
If someone decides to "switch" characters, they get whichever of the above leaves them with the most XP. Yes, that means someone who significantly lags the party might be better off switching, but generally not. Also, my RP-heavy group gets pretty attached to their characters, so meta- things like XP gains aren't really an issue.
Oh, and I've had guys come in late to higher-level groups with the 85% lag and not only catch up but begin surpassing people. Depends on the individual.
R.
meabolex |
Hmm, after thinking about it, forcing all characters to come back at 1st level isn't a horrible balance idea if the party is relatively low level. If you never see beyond 10th level, it's not a *horrible* situation. Yeah, a 1st level character in a party with APL 14 is going to suck. But in a party of ~APL 4 (2, 3, 5, 7 -- APL 4.25), it's not exactly a fail. This would work best in an Evil DM campaign where character death happens all the time. That way, the APL won't get very high at all. . .
LilithsThrall |
Hmm, after thinking about it, forcing all characters to come back at 1st level isn't a horrible balance idea if the party is relatively low level. If you never see beyond 10th level, it's not a *horrible* situation. Yeah, a 1st level character in a party with APL 14 is going to suck. But in a party of ~APL 4 (2, 3, 5, 7 -- APL 4.25), it's not exactly a fail. This would work best in an Evil DM campaign where character death happens all the time. That way, the APL won't get very high at all. . .
As I said, it's not a horrible balance idea. It has worked out very well for us. Of course, that won't stop some people here from criticizing it because it's not playing the same way they do.
I forgot that "competitive" players (I'm sorry, but "competitive" seems like a really bad word choice here - what exactly are you "competing" for? Is there a medal?) tend to average higher level characters so that they have more options to maximize the numbers after the plus signs.
Studpuffin |
The games I run tend to run until about 10th or 11th level (only had a few go above that). For most of their careers then, they're only low to mid level. Still, the difference between a fourth level character and a 1st level character is enough to be fairly detrimental to the ability of a 1st level character to contribute reasonably.
We keep the levels the same so that people can focus less on what they can do and more on roleplaying their character.
Rezdave |
Yeah, a 1st level character in a party with APL 14 is going to suck. But in a party of ~APL 4 (2, 3, 5, 7 -- APL 4.25), it's not exactly a fail.
Depends on the spread. I'd not want to be the 7 in that party, since you're either bored or babysitting. If death is a frequent thing and the levels are all over the place and it's a revolving door situation then level becomes irrelevant.
OTOH, if the party is 5,4,4,4 I'd not really want to be the 1 walking in.
I still think if APL is above 3.00 then new PCs have to be higher than 1.
R.
Tilquinith |
What I do with my current group is if a character dies and is not raised for some reason (lack of funds, or lack of opportunity) I let them make a new character with a 20% hit to their last characters xp. This is mainly to prevent those players (i'm sure many of us have seen one) that like to make tons of characters and get so excited about the char they just made that they become suicidal with their current char. To help offset this I give bonus xp for a written background story, as well as bonus xp if the new character is good aligned (currently having a rash of evil characters in my campaign).
As for dealing with absent players, if a player misses a game he recieves the same xp as everyone else minus 10%. I also only ever divide the xp by 6 even though I generally have 7 players.
Kevin Mack |
Kevin Mack wrote:I think you need to reread my post...LilithsThrall wrote:Sebastian wrote:
Yeah, but you said upthread that the only right way to play the game is to have everyone start new characters at 1st level.No, I didn't. And you all know I didn't.
Ahem
LilithsThrall wrote:I've told you how our game is played. If someone dies, they come back at 1st level.
If you haven't read that, then stop commenting on posts you aren't reading.
Uh I was quoting LillithsThrall's denial of saying something when up thread he quite clearly had?
Loopy |
That is a good idea, Tilquinith. Like I said, I give the XP they would have gotten in the adventure they died, but I'd be happy to grant XP if they provided a very detailed backstory detailing what they've done in their past to gain that XP. After all, the only reason I penalize in the first place is to give the player a chance to connect with their character.
Sebastian Bella Sara Charter Superscriber |
Sebastian wrote:Uh I was quoting LillithsThrall's denial of saying something when up thread he quite clearly had?Kevin Mack wrote:I think you need to reread my post...LilithsThrall wrote:Sebastian wrote:
Yeah, but you said upthread that the only right way to play the game is to have everyone start new characters at 1st level.No, I didn't. And you all know I didn't.
Ahem
LilithsThrall wrote:I've told you how our game is played. If someone dies, they come back at 1st level.
If you haven't read that, then stop commenting on posts you aren't reading.
Hmmm...try one more time...
LilithsThrall |
Sebastian wrote:Uh I was quoting LillithsThrall's denial of saying something when up thread he quite clearly had?Kevin Mack wrote:I think you need to reread my post...LilithsThrall wrote:Sebastian wrote:
Yeah, but you said upthread that the only right way to play the game is to have everyone start new characters at 1st level.No, I didn't. And you all know I didn't.
Ahem
LilithsThrall wrote:I've told you how our game is played. If someone dies, they come back at 1st level.
If you haven't read that, then stop commenting on posts you aren't reading.
No, I clearly hadn't. Is English a second language for you?
"If someone dies, they come back at 1st level" is not in any conceivable manner even remotely similar to saying that the way our game is played is the only true way to play the game.Funkytrip |
But I'm starting to get interested now. What would a lvl 1 do in an AVL7-10 party? How would he contribute? I assume he will act like any char in non-combat situations, though his rolls will be significantly lower unless nobody else leveled that skill except him.
But what about combat? He will die on 1 hit. His mates cannot protect him against any intelligent foe. Will he simply hide behind a tree until combat is over? Although I can understand that longtime D&D friends might have a habitual rule of bringing people back as lvl 1, there just seems no purpose to it in a higher level party. Although the lvl 1 player might have fun being lvl 1, I'm pretty sure he will have more fun being lvl 10 just like the rest. If not, why would the rest be level 10 and not keep making new lvl 1 chars (if it's more fun)?
Sebastian Bella Sara Charter Superscriber |
Kevin Mack wrote:Sebastian wrote:Uh I was quoting LillithsThrall's denial of saying something when up thread he quite clearly had?Kevin Mack wrote:I think you need to reread my post...LilithsThrall wrote:Sebastian wrote:
Yeah, but you said upthread that the only right way to play the game is to have everyone start new characters at 1st level.No, I didn't. And you all know I didn't.
Ahem
LilithsThrall wrote:I've told you how our game is played. If someone dies, they come back at 1st level.
If you haven't read that, then stop commenting on posts you aren't reading.No, I clearly hadn't. Is English a second language for you?
"If someone dies, they come back at 1st level" is not in any conceivable manner even remotely similar to saying that the way our game is played is the only true way to play the game.
Hmmm...are you sure you're reading it with sufficient care? I hate having to repeat myself over and over because people aren't reading my posts...
Chris Mortika RPG Superstar 2010 Top 16 |
For Chris,
Alrightly, I'll dial it back to silly. I'd be curious as to the answers to the questions you raised as well, I'm just not sure they can be delivered without a side order of "you're a power-gamer who's not interested in roleplaying and the One True Way of D&D." But, hey, maybe there's someone who both uses the system and can explain how it works without attacking everyone else. Stranger things have happened in this world...
Thank you. Much appreciated!
If I were to decided to bring returning or new characters in at 1st Level, I'd be aware of my responsibilities as a DM. It's never a good idea to throw a roc attack at a 1st level PC, not even if the rest of the party is 10th Level. So I'd throw the party up against, say, a roc and its newborn fledgling (CR 2 or 3). And there would have to be an unwritten agreement that would keep the 10th-level mage from blasting the fledgling with an incidental lightning bolt on her way to the serious fight.
"You face a Vrock, and two lemures." Kind of like how, when Superman and Batman square off against the Parasite and Joker, Superman doesn't take an action to rip the Joker's head off at the start of the fight.
Treppa |
The dangers of bringing in characters at Level 1:
Tom & His Chums P1
Tom & His Chums P2
Not quite safe for work in Part 2.
Sebastian Bella Sara Charter Superscriber |
Studpuffin |
Thank you. Much appreciated!If I were to decided to bring returning or new characters in at 1st Level, I'd be aware of my responsibilities as a DM. It's never a good idea to throw a roc attack at a 1st level PC, not even if the rest of the party is 10th Level. So I'd throw the party up against, say, a roc and its newborn fledgling (CR 2 or 3). And there would have to be an unwritten agreement that would keep the 10th-level mage from blasting the fledgling with an incidental lightning bolt on her way to the serious fight.
"You face a Vrock, and two lemures." Kind of like how, when Superman and Batman square off against the Parasite and Joker, Superman doesn't take an action to rip the Joker's head off at the start of the fight.
Seems like there are two different games going on then. That 1st level guy can still be killed by the baby roc or lemures fairly easy, except that the 10th level guys are still going to sweep the baddies up when one good hit sends the 1st level guy running for cover. You'd want a lower CR than 1st for that character to deal with, so the differences in Monster CRs are far more dramatic.
Sebastian Bella Sara Charter Superscriber |
Thank you. Much appreciated!
I failed a save or two in the meantime, but hopefully the thread's a little more back on track now...
"You face a Vrock, and two lemures." Kind of like how, when Superman and Batman square off against the Parasite and Joker, Superman doesn't take an action to rip the Joker's head off at the start of the fight.
That would be the best comic ever.
Hmmm...one other thought would be to take a look at some of the Rifts threads. That game has a pretty big difference in power level among the various character classes and it seems like the day-to-day experience under that system would be pretty relevant to this question. I ran a Rifts game once where the guys in heavy armor had to infiltrate a facility w/o their fancy equipment. They encountered a megadamage foe and only had a single character capable of withstanding (and dealing) the necessary damage. After that character landed a few blows on the opponent, I let everyone else in the party know that there were cracks in the opponent's armor that could be targeted with regular weapons.
Studpuffin |
Loopy wrote:Two things level 1 character can contribute to a level 10 party are: 1) delivering a plot device and 2) providing input.Only that's not contributing anything special. You're the ballboy of the sports team. Anyone can do that.
What's with all the sports analogies?
One level is the difference between the best player on the team and an average member of the team, while going back to first is like letting the equipment manager play.
Studpuffin |
Studpuffin wrote:What's with all the sports analogies?My bad. Lemme try again.
It's like being the quirky mascot character on a superhero team. Sure, Snarf can be hero for an episode of Thundercats, but you have to use plot contrivances to make it happen by negating the rest of the Thundercats.
He was more a football than the mascot... kind of like the cheat (does anyone go to Homestarrunner.com anymore?)
Anyway, this is too true. You've got to do a lot of negating of the higher level abilities to make a 1st level character feel heroic in such a situation.
Treppa |
Two things level 1 character can contribute to a level 10 party are: 1) delivering a plot device and 2) providing input.
When I had to bring in a new character at L1 "back in the day," my contributions consisted of: 1) hiding and 2) dying. It was not fun. Since fun is the point of playing, I wouldn't play in a game like that again.
A level or two behind does not seem to be a huge handicap, but as a lazy DM, I don't want to bother worrying about a mixed-level party. I've pretty much gone the Tri-O route and simply tell the group where to level up to fit the AP. I *was* tracking XP before that, but when my hard drive failed and the spreadsheet disappeared, I decided nobody would be any the wiser.
EDIT: Disclaimer: this in no way implies that Mr. Omega is a lazy DM. I apply that sobriquet only to myself.
Loopy |
Studpuffin wrote:What's with all the sports analogies?My bad. Lemme try again.
It's like being the quirky mascot character on a superhero team. Sure, Snarf can be hero for an episode of Thundercats, but you have to use plot contrivances to make it happen by negating the rest of the Thundercats.
So?