Limitations of the Paladin's Code


Pathfinder First Edition General Discussion

301 to 350 of 433 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Xpltvdeleted wrote:
As for multiclassing, that right there is just penalizing to a player and in no way comes close to what a paladin is (auras, companion, LoH, etc, etc).

The multiclassing = penalty complaining occurs already in too many threads.

Xpltvdeleted wrote:
...and adhere to an arbitrary definition of good because if they don't they'll be a commoner w/ a good bab and weapon skills.

That is not what happens to a fallen paladin.

Xpltvdeleted wrote:
But according to how the class is written, you have to adhere to local laws and this abstract def. of "good."

There's nothing in the paladin that requires adherence to local laws.

You want to have different sorts of holy/unholy champions, knock yourself out. You already said it would be easy to do.

Liberty's Edge

Mark Chance wrote:
There's nothing in the paladin that requires adherence to local laws.

Isn't there something that says a paladin has to recognize legitimate authority?


Xpltvdeleted wrote:
Mark Chance wrote:

The "only way"? Nope. Cleric/fighter, for example.

That aside, no one's going to play a CE fighter in my game, so the perceived limitations don't concern me. As a DM, if I want my NPC CE fighter champion of Blood and Chaos to have special abilities, he'll have special abilities.

As far as my use of CE as an example it was just that...an example. There are deities of every alignment therefore there would be (in my opinions) paladins to every deity and therefore paladins of every alignment.

As for multiclassing, that right there is just penalizing to a player and in no way comes close to what a paladin is (auras, companion, LoH, etc, etc).

Mark Chance wrote:
Then I fail to see what the complaint is.

The complaint is that, when there are other alignment restrictions placed on character classes they are more of "due to the strict discipline required x class must be of lawful alignment" whereas with a paladin the requirements state that they must be of lawful alignment and adhere to an arbitrary definition of good because if they don't they'll be a commoner w/ a good bab and weapon skills.

Look at modern religions as an example. There are people within religions that are assured that there way is the only way and they will go to great lengths to make sure that people who can't be brought to their way of thinking are punished. Feasibly this type of paladin could be LG...walking around smiting non-believers who won't convert, etc. But according to how the class is written, you have to adhere to local laws and this abstract def. of "good." If you go around smiting neutral non-believers (while this may work for your character) you would fall harder than a broke investor from his high-rise during the great depression. The class as written can be very restrictive for character development

/endrant

That points to the core problem (well, one of the core problems) with the game. Morality is on about the 3rd grade level.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

With paladins in my campaign, the groundrules were as follows: You are a combination of Superman, Captain America, Captain Carrot Ironfoundersson and Benton Frasier. As long as you act like it, everything will be fine. You will also be given "Are you sure you want to do that, Dave?" style warnings.


Dave, remember you are actually CE, but your paladin is LG so whatever you think to do just do the opposite...

Remember there is a good XP award in it for you...


Xpltvdeleted wrote:
Isn't there something that says a paladin has to recognize legitimate authority?

Yes, there is. Legitimate authority does not equal local laws.

LilithsThrall wrote:
That points to the core problem (well, one of the core problems) with the game. Morality is on about the 3rd grade level.

You mean like back when most folks didn't rationalize every horrible thing they did? I taught school for over a decade. I can count on one hand the number of 3rd graders I met that I couldn't trust. I couldn't even start to count the number of adults I couldn't trust. 3rd grade level morality would be an improvement.

:p

Liberty's Edge

Mark Chance wrote:
Yes, there is. Legitimate authority does not equal local laws.

*sigh* now it just seems like you're being intentionally obtuse...if local laws are put into place by legitimate local authority then you, as a paladin, would be required to follow them would you not?

A paladin answers to a higher power and should be held minimally accountable to the "laws of man."


Xpltvdeleted wrote:

*sigh* now it just seems like you're being intentionally obtuse...if local laws are put into place by legitimate local authority then you, as a paladin, would be required to follow them would you not?

A paladin answers to a higher power and should be held minimally accountable to the "laws of man."

For the first question, no, not necessarily. Good trumps law in the paladin code. After all, an unjust law is not a law, and a ruler that seeks to compel folks to follow an unjust law is not acting as a legitimate authority.

For the second, they are.

Liberty's Edge

Mark Chance wrote:

For the first question, no, not necessarily. Good trumps law in the paladin code. After all, an unjust law is not a law, and a ruler that seeks to compel folks to follow an unjust law is not acting as a legitimate authority.

For the second, they are.

If the law came from someone the paladin views as a legitimate authority then it would stand to reason that the law would be good as well.

EDIT: Otherwise the leader would not be viewed as legitimate, correct?


Xpltvdeleted wrote:

If the law came from someone the paladin views as a legitimate authority then it would stand to reason that the law would be good as well.

EDIT: Otherwise the leader would not be viewed as legitimate, correct?

Not necessarily. Two different situations:

1. The paladin's view could be wrong. The leader viewed as legitimate is in fact not. Consider a King John/King Richard sort of scenario. It might appear that John is rightfully the regent, but the paladin doesn't know that John is deliberately not paying the ransom for Richard. Instead, he's lining his pockets with the taxes collected for the ransom.

2. Even a good ruler can make mistakes. What does a paladin do when Good King Louis makes an evil decree?

Liberty's Edge

1. if the paladin's view is wrong he is not, by virtue of being wrong, going to know this and would act as if he was not wrong. The question then becomes is that a code violation?

2. This basically comes back to the ambiguity of good. While the common folk and the paladin might see raising taxes by 20% as an evil act, it could be the only thing to fund the ongoing war or keep the kingdom from "bankrupting."

Also there is another quagmire for paladins that follow a deity. Are they going to see any ruler, regardless of alignment, as legitimate if they do not follow the paladin's chosen deity?


Xpltvdeleted wrote:
1. if the paladin's view is wrong he is not, by virtue of being wrong, going to know this and would act as if he was not wrong. The question then becomes is that a code violation?

Paladins lose paladinhood for committing evil acts, not for failing to uphold the law. In the John/Richard situation, a paladin fully ignorant of John's machinations wouldn't be held culpable. But, once he knew what was going on, he'd no longer be code-bound to respect John's authority.

Xpltvdeleted wrote:
2. This basically comes back to the ambiguity of good. While the common folk and the paladin might see raising taxes by 20% as an evil act, it could be the only thing to fund the ongoing war or keep the kingdom from "bankrupting."

Taxation isn't an issue of good or evil in almost all cases. It is a matter of prudential judgment. A paladin would be perfectly free to balk at the tax rate. He could urge it be changed, or collected in a more equitable manner. He could go kill a dragon and give its hoard to the king. The possibilities are numerous.

Xpltvdeleted wrote:
Also there is another quagmire for paladins that follow a deity. Are they going to see any ruler, regardless of alignment, as legitimate if they do not follow the paladin's chosen deity?

That's a campaign setting issue. In the campaign, is the ruler in question actually also a representative of an allied god? If so, is there a hierarchy? Even if both are true, and the ruler ranks higher in the hierarchy, the paladin is still "safe" from a ruler-gone-bad because good trumps law. Again, the possibilities are numerous.

Many of them would also make for some great game sessions, paladins or not.

:)

Liberty's Edge

Mark Chance wrote:
Paladins lose paladinhood for committing evil acts, not for failing to uphold the law. In the John/Richard situation, a paladin fully ignorant of John's machinations wouldn't be held culpable. But, once he knew what was going on, he'd no longer be code-bound to respect John's authority.

Paladins fall by committing evil acts OR failing to uphold their code (gross violation wording was removed). Using a literal interpretation of the rules (which people are often inclined to do with paladins) following an illegitimate leader is a violation of the code. And as i recall, it doesn't matter if the violation or evil act is intentional or not.

Mark Chance wrote:
Taxation isn't an issue of good or evil in almost all cases. It is a matter of prudential judgment. A paladin would be perfectly free to balk at the tax rate. He could urge it be changed, or collected in a more equitable manner. He could go kill a dragon and give its hoard to the king. The possibilities are numerous.

Overtaxation is a recurring theme of an evil ruler, but if a paladin doesn't know the whole story (as non-royals generally won't), a valid tax could be seen as evil or coming from an evil ruler and he could then not pay those taxes. For potential consequences see response one.

Mark Chance wrote:

That's a campaign setting issue. In the campaign, is the ruler in question actually also a representative of an allied god? If so, is there a hierarchy? Even if both are true, and the ruler ranks higher in the hierarchy, the paladin is still "safe" from a ruler-gone-bad because good trumps law. Again, the possibilities are numerous.

Many of them would also make for some great game sessions, paladins or not.

:)

To the first part of this i think it would depend on how zealotous a paladin was in defending his faith (i didn't say opposing alignments, just different deities).

As to the second part i agree...i know, i'm sure i'm as shocked as you are as i believe this is the first time we've had any agreement lol.


Mark Chance wrote:
Xpltvdeleted wrote:
Isn't there something that says a paladin has to recognize legitimate authority?

Yes, there is. Legitimate authority does not equal local laws.

LilithsThrall wrote:
That points to the core problem (well, one of the core problems) with the game. Morality is on about the 3rd grade level.

You mean like back when most folks didn't rationalize every horrible thing they did? I taught school for over a decade. I can count on one hand the number of 3rd graders I met that I couldn't trust. I couldn't even start to count the number of adults I couldn't trust. 3rd grade level morality would be an improvement.

:p

I don't know about you, but I've known plenty of third graders who rationalize everything they do and see the whole world as there being just "one true way" (which happens to be whatever works out best for them or makes them the good guy compared to everyone else). I've known just as many adults who do the same thing because they never got past the third grade morality. Have you ever noticed how many religius leaders are wealthier than their congregation?


back to the king making an evil decree.

The Paladin would in disagreeing with the decree.

assumptions
1. the paladin works for the king
OR
2. the paladin is in the king's realm

Solution is RP Paladin goes before the king and states why he believes the decree to be wrong. Paladin requests his removal as a servant of the king (assumption #1)...Paladin informs the king of his intent to uphold what is right, just......blah, blah.

Maybe the paladin is heavy on the RP side of things. Just an opinion.


Xpltvdeleted wrote:
Mark Chance wrote:
Paladins lose paladinhood for committing evil acts, not for failing to uphold the law. In the John/Richard situation, a paladin fully ignorant of John's machinations wouldn't be held culpable. But, once he knew what was going on, he'd no longer be code-bound to respect John's authority.
Paladins fall by committing evil acts OR failing to uphold their code (gross violation wording was removed). Using a literal interpretation of the rules (which people are often inclined to do with paladins) following an illegitimate leader is a violation of the code. And as i recall, it doesn't matter if the violation or evil act is intentional or not.

Anyone who makes the paladin fall because "HAH HAH THE KING WAS REALLY EVIL!" is a terrible DM that should be backhanded. Period.

Honestly, it once again comes down to the DM choosing to make the paladin fall regardless of what the paladin does. No DM would "accidentally" make the paladin fall for something so contrived.

As for deities, paladins are lawful good champions, not followers of deities. In one campaign I'm in, there's a branch of paladins that follow a chaotic good god, and another that follow a lawful neutral god. There's honestly no reason why they couldn't. Literally, there's no in game reason why they couldn't.

Grand Lodge

ProfessorCirno wrote:

Anyone who makes the paladin fall because "HAH HAH THE KING WAS REALLY EVIL!" is a terrible DM that should be backhanded. Period.

Honestly, it once again comes down to the DM choosing to make the paladin fall regardless of what the paladin does. No DM would "accidentally" make the paladin fall for something so contrived.

As for deities, paladins are lawful good champions, not followers of deities. In one campaign I'm in, there's a branch of paladins that follow a chaotic good god, and another that follow a lawful neutral god. There's honestly no reason why they couldn't. Literally, there's no in game reason why they couldn't.

Well, somewhere there was a rule that deities could only grant paladin spells if they had paladin levels or something, but I threw that out as rubbish. A more reasonable argument would be that a CG god likely has dogma that would rub against a LG paladin, but I myself would not bat an eye at it.

Also, VERBAL backhand Prof, VERBAL. As much as we want to beat people that perform stupid acts, we need the protection from being bea- I mean, need to resolve things peacefully for the good of the group and avoid police intervention. Physical violence is never a first resort, and never a resolution to a personality problem.

Liberty's Edge

ProfessorCirno wrote:
Xpltvdeleted wrote:
Mark Chance wrote:
Paladins lose paladinhood for committing evil acts, not for failing to uphold the law. In the John/Richard situation, a paladin fully ignorant of John's machinations wouldn't be held culpable. But, once he knew what was going on, he'd no longer be code-bound to respect John's authority.
Paladins fall by committing evil acts OR failing to uphold their code (gross violation wording was removed). Using a literal interpretation of the rules (which people are often inclined to do with paladins) following an illegitimate leader is a violation of the code. And as i recall, it doesn't matter if the violation or evil act is intentional or not.

Anyone who makes the paladin fall because "HAH HAH THE KING WAS REALLY EVIL!" is a terrible DM that should be backhanded. Period.

Honestly, it once again comes down to the DM choosing to make the paladin fall regardless of what the paladin does. No DM would "accidentally" make the paladin fall for something so contrived.

As for deities, paladins are lawful good champions, not followers of deities. In one campaign I'm in, there's a branch of paladins that follow a chaotic good god, and another that follow a lawful neutral god. There's honestly no reason why they couldn't. Literally, there's no in game reason why they couldn't.

What i've been saying is why can't there be champions of other alignments? There are certainly deities to back them as there are deities of every alignment. Just seems like a single alignment is very restrictive and not very representative of what the class could be if a little bit of flavor had been added to it.

The Exchange

The class is *loaded* with flavor. The idea of trying to play Galahad is very appealing to me.

If you want a class that is a martial champion of other alignments I fully support that. They just shouldn't be called "Paladin".


d20pfsrd.com wrote:
If you want a class that is a martial champion of other alignments I fully support that. They just shouldn't be called "Paladin".

Quite.

A Paladin, much like Samurai, have a particular code.
They are not simply 'Divine Champions', they also roll up into the laws of the land and a range of other complexities.

LG is the ONLY alignment that works for a Paladin as written, and LE is the ONLY alignment that works for an 'anti-paladin' of sorts.

The Chaotics aren't interested/unable to adhere to such a strict Dogma, and the Neutrals see it as being distinctly non-neutral to have such an extremist set of viewpoints.

CG would more likely have as their Divine Champion a Ranger, reflecting independence, freedom and a good heart. CE might have a Barbarian champion for a similar reason. Most other Deities are well covered by Clerics and Druids.

It's not that they are 'weaker' by not having a 'divine champion', its more a case of they wouldn't have the motivations and inclinations that would require one.


The way I see it is that the forces of evil get Necromancers, Assassins, hordes of Orcs and other assorted monsters, Liches, and several other things. The forces of good don't get that. They get Paladins.

How come there aren't people ranting about good aligned assassins?

Personally, I feel that the Paladin is the ONE SPECIAL THING that the good guys get. Allowing it to every alignment under the sun diminishes the concept.


Shifty wrote:
wraithstrike wrote:
...and he has to follow a code to represent that god correctly. If he misrepresents the particular deity then the deity puts him on timeout(takes his powers away).

But there's the problem right there. Chaotics aren't real flash at following a said 'code', they are prepared to compromise the rule of law in order to achieve their desired ends. What end they are trying to achieve is what determines their placement along the G/N/E axis. Furthermore, Chaotic gods are too caught up in individualistic freedoms to get too bogged down in dogma. Imagine being the Paladin of the Hippy God - "everything is kinda ok man, as long as you dont get all heavy yeah, and if you kinda break the rules then thats cool too - because rules are like totally made by The Man....dude"

Paladins have a set of LAWS that they follow. A 'code' is more like a 'guideline'; just not the same thing.

I think even chaotic people have a belief set, but I do see your point. After a while you may just have a warrior with magical powers instead of a "paladin".


Jason Ellis 350 wrote:

The way I see it is that the forces of evil get Necromancers, Assassins, hordes of Orcs and other assorted monsters, Liches, and several other things. The forces of good don't get that. They get Paladins.

How come there aren't people ranting about good aligned assassins?

Personally, I feel that the Paladin is the ONE SPECIAL THING that the good guys get. Allowing it to every alignment under the sun diminishes the concept.

I see no reason why a LE deity can't have a paladin. The good guys also have assassins. I have yet to see a group of adventures turn down money, ok maybe one. They don't often ask to many questions if you throw a big enough number in front of them either.


wraithstrike wrote:
I see no reason why a LE deity can't have a paladin. The good guys also have assassins. I have yet to see a group of adventures turn down money, ok maybe one. They don't often ask to many questions if you throw a big enough number in front of them either.

Well I've maintained all along that LE might have an 'anti-paladin' of sorts, Mordred being a fine example!

A group of adventurers might be described as Mercenaries for Hire, sure, but Assassins is a slightly different line. Good aligned adventurers are like the A-Team - they roll in and solve problems for the good guys and make conscious decisions on the side of 'right'.

If a good party, especially one with a PALADIN in it, took a payment of 500gp to burn down a town with all the townsfolk in it 'no questions', then you'd have to really ask these guys what alignment they reckon they put on their sheets... "Something E", and probably CE.


Shifty wrote:
wraithstrike wrote:
I see no reason why a LE deity can't have a paladin. The good guys also have assassins. I have yet to see a group of adventures turn down money, ok maybe one. They don't often ask to many questions if you throw a big enough number in front of them either.

Well I've maintained all along that LE might have an 'anti-paladin' of sorts, Mordred being a fine example!

A group of adventurers might be described as Mercenaries for Hire, sure, but Assassins is a slightly different line. Good aligned adventurers are like the A-Team - they roll in and solve problems for the good guys and make conscious decisions on the side of 'right'.

If a good party, especially one with a PALADIN in it, took a payment of 500gp to burn down a town with all the townsfolk in it 'no questions', then you'd have to really ask these guys what alignment they reckon they put on their sheets... "Something E", and probably CE.

Well I have not seen it taken that far, lol. I would definitely slap them with some sort of evil alignment if they did that.

Liberty's Edge

Shifty wrote:
wraithstrike wrote:
I see no reason why a LE deity can't have a paladin. The good guys also have assassins. I have yet to see a group of adventures turn down money, ok maybe one. They don't often ask to many questions if you throw a big enough number in front of them either.

Well I've maintained all along that LE might have an 'anti-paladin' of sorts, Mordred being a fine example!

A group of adventurers might be described as Mercenaries for Hire, sure, but Assassins is a slightly different line. Good aligned adventurers are like the A-Team - they roll in and solve problems for the good guys and make conscious decisions on the side of 'right'.

If a good party, especially one with a PALADIN in it, took a payment of 500gp to burn down a town with all the townsfolk in it 'no questions', then you'd have to really ask these guys what alignment they reckon they put on their sheets... "Something E", and probably CE.

While i was using CE as an example, i think it's totally feasible to have LG and LE be the options for paladins. The only problem i can see is that, if you read the alignment descriptions in the rulebook, LG basically says you follow the law and act like a goody goody is supposed to. LE on the other hand, allows the "lawful" part to be a personal code, so there's alot more latitude when playing LE vs. LG.

Liberty's Edge

Shifty wrote:
If a good party, especially one with a PALADIN in it, took a payment of 500gp to burn down a town with all the townsfolk in it 'no questions', then you'd have to really ask these guys what alignment they reckon they put on their sheets... "Something E", and probably CE.

CN at worst :P


Wriathstrike, where do you get the idea that the good guys have Assassins from? The Prestige class states that it not only requires an evil alignment, but that the character needs to commit another evil act (killing someone for no other reason than to become an assassin) in order to join.

This is why I oppose the very thought of the Anti-Paladin. The villians don't need everything the players get and more stuff too. I like the idea that there is one thing that the good guys have that can't be duplicated. Not everything has to exist on every side.

Grand Lodge

Jason Ellis 350 wrote:
Wriathstrike, where do you get the idea that the good guys have Assassins from?

Slayer of Domiel, Book of Exalted Deeds?

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
TriOmegaZero wrote:
Jason Ellis 350 wrote:
Wriathstrike, where do you get the idea that the good guys have Assassins from?
Slayer of Domiel, Book of Exalted Deeds?

Wasn't that the book that said "Good, the alignment with the unique brainwashing spells"? I'm not sure I'd take it's word on what's good any more than I'd take the fetish obsessed Book of Vile Darkness's take on evil.

Grand Lodge

Paul Watson wrote:
Wasn't that the book that said "Good, the alignment with the unique brainwashing spells"? I'm not sure I'd take it's word on what's good any more than I'd take the fetish obsessed Book of Vile Darkness's take on evil.

Was the only thing I could think of. I wouldn't take it's word either since it makes Neutral Good out to be furries. :P


I had purged all memory of the Book of Exalted Cheese out of memory, until just now that is. However, mind control and killing people for fun and profit aren't good acts no matter what sourcebook says so.


I call it the Book of the Exalted Dead and the other
Book of Vile Trash.

and what part of the paladin's abilities are supposed to be lawful??


Jason Ellis 350 wrote:
I had purged all memory of the Book of Exalted Cheese out of memory, until just now that is. However, mind control and killing people for fun and profit aren't good acts no matter what sourcebook says so.

The core game is based on the idea that killing people for fun and profit is good.

Think about it, isn't that what most dungeon crawling is?
Or does that not count because the people look different?


Strangely, most of the games I play in tend to involve dungeons only rarely. My group tends to do that whole "save the kingdom from the forces of darkness" thing much more often.

The current campaign has had only 2 dungeons so far. The first was the lair of one of the apprentice mages to the major bad guy, and the second was the underground passages into the mad warrior flunky's castle. Killing random things in order to get cash sounds too video gamish to me.


Jason Ellis 350 wrote:
I had purged all memory of the Book of Exalted Cheese out of memory, until just now that is. However, mind control and killing people for fun and profit aren't good acts no matter what sourcebook says so.

The Inquisitor class is pretty much set up to allow good aligned assassins. There is nothing inherently evil with churches murdering their foes in their sleep.


tell that tot the one who got caught


Jason Ellis 350 wrote:

Wriathstrike, where do you get the idea that the good guys have Assassins from? The Prestige class states that it not only requires an evil alignment, but that the character needs to commit another evil act (killing someone for no other reason than to become an assassin) in order to join.

This is why I oppose the very thought of the Anti-Paladin. The villians don't need everything the players get and more stuff too. I like the idea that there is one thing that the good guys have that can't be duplicated. Not everything has to exist on every side.

I was talking about the assassin concept, but TOZ's answer would also fit.


LilithsThrall wrote:


The core game is based on the idea that killing people for fun and profit is good.

Maybe in your campaigns; but not in the last couple of decades odd of the ones I have played in...


Jason Ellis 350 wrote:
Killing random things in order to get cash sounds too video gamish to me.

+1.

Not something that has been a part of my experience so far in RPG's - and funnily enough most MMO's/Video games etc have a storyline that explains WHY you are down a dark hole :)


Shifty wrote:
LilithsThrall wrote:


The core game is based on the idea that killing people for fun and profit is good.
Maybe in your campaigns; but not in the last couple of decades odd of the ones I have played in...

I don't think it's the main idea either, but it is a big part of the game. In character the "fun" part is not there, but from a metagamey point both are factors that often spill over into the characters, but many don't notice it.


Ravingdork wrote:


People tend to get too stuck up on the Paladin's dogma and goody-two shoes attitude, and take it way too far. A Paladin isn't going to freak out over minor details and infractions, but he can still give someone a hard time about them *if he chooses too*. I just think of them as Police...

As a cop, I approve of this. When my players are running around, I tend to judge their actions on how I (or fellow officers) would act. I ran into this most recently when a player executed an unconscious bandit when capture would have been trivial. (He was literally two feet from a general store and actually had rope on hand.) I declared it an evil act and changed his alignment. His response was, "But I'm true neutral! Killing someone isn't evil to me!"


Barcas wrote:
His response was, "But I'm true neutral! Killing someone isn't evil to me!"

Whiskey Tango Foxtrot, Over...

Liberty's Edge

Shifty wrote:
Barcas wrote:
His response was, "But I'm true neutral! Killing someone isn't evil to me!"
Whiskey Tango Foxtrot, Over...

Coming from the army and working in a civilian hospital, I always get the strangest looks when i say that lol (either version of it).

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Xpltvdeleted wrote:


So you're telling me that a CE god of war and destruction is limited to a moderately effective martial class whereas a LG god of say plants and sun can have a battlemaster championing it?

You must be new here kid. There's nothing "moderate" about the effectiveness of a cleric in battle when they effectively use the power of their god. In Pathfinder rules and especially when using 3.x.

The Paladin is not just the power granted by the diety it's the strength of character willing to make the sacrifices necessary to do so. Evil characters by their nature are simply not into the self-sacrafice bit.

Evil gods don't sponsor Paladins because they don't teach their minions restraint, they choose other methods to define their champions, vile minions, infernal advisers, or direct boons, frequently those clerics may recruit Fighters into their service and boost them as well.

Good and Evil as defined in the game are not just relativistic mirrors of each other. Evil typically seeks to make it's way by unleashing hordes of terror. Good on the other hand seeks out the few who are willing and have the potential to stand in the way of those hordes. That is part of what defines heroes.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Barcas wrote:


As a cop, I approve of this. When my players are running around, I tend to judge their actions on how I (or fellow officers) would act.

My sister is a Sheriff's Deputy in Passaic County in New Jersey but so don't take this personally, but when I read the above, I couldn't help but flash back to my recent rereading of "Serpico".

Cops in a fantasy world aren't alwasys Lawful Good. (My sister would tell you that a fair number of her fellow officers wouldn't qualify either, save that such things aren't to be discussed outside the force.) The Hellknights of Cheliax come to mind, or the enforces of Thayvian law.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Xpltvdeleted wrote:


While i was using CE as an example, i think it's totally feasible to have LG and LE be the options for paladins. The only problem i can see is that, if you read the alignment descriptions in the rulebook, LG basically says you follow the law and act like a goody goody is supposed to. LE on the other hand, allows the "lawful" part to be a personal code, so there's alot more latitude when playing LE vs. LG.

That's part of the problem with Chaotic Evil Paladins is that they really have no real restraints on their actions. They can (and are encouraged to do so) lie, obstruct, cheat and even pretend to be good (see JJ, I saved that lady's dog!) in short using any means necessary or desired to achieve their ends. They certainly are not bound by any code of honor although they can be savvy enough to take advantage of thier foe's abidance to put themselves at an advantegeous spot.

In contrast, the lawful good Paladin is the one who frequently has to make the hard choices, to weigh the consequences of her actions, to guard against the creeping danger of letting evil's callousness infect his own mind set. He has to make sure that she's not the next Arthas, or Soth, or Anakin Skywalker.


Barcas wrote:
Ravingdork wrote:


People tend to get too stuck up on the Paladin's dogma and goody-two shoes attitude, and take it way too far. A Paladin isn't going to freak out over minor details and infractions, but he can still give someone a hard time about them *if he chooses too*. I just think of them as Police...
As a cop, I approve of this. When my players are running around, I tend to judge their actions on how I (or fellow officers) would act. I ran into this most recently when a player executed an unconscious bandit when capture would have been trivial. (He was literally two feet from a general store and actually had rope on hand.) I declared it an evil act and changed his alignment. His response was, "But I'm true neutral! Killing someone isn't evil to me!"

Suprizingly, I don't have a problem with a player executing a criminal in the field instead of turning him over to authorities who will in turn execute him. It just saves a step. Paladins have a code of honor that prevents it. This is perfectly in character for a CG character in my mind. In fact, it can be seen in the same light as killing a lame horse; not wanting the person to needlessly suffer in prison.


LazarX wrote:

Evil gods don't sponsor Paladins because they don't teach their minions restraint, they choose other methods to define their champions, vile minions, infernal advisers, or direct boons, frequently those clerics may recruit Fighters into their service and boost them as well.

Good and Evil as defined in the game are not just relativistic mirrors of each other. Evil typically seeks to make it's way by unleashing hordes of terror. Good on the other hand seeks out the few who are willing and have the potential to stand in the way of those hordes. That is part of what defines heroes.

Though it's not a fantasy setting, an example of a LE Paladin would be the assassin in the Firefly movie.

In the game, "good" and "evil" are defined however the GM defines them. Problems occur when we try to define them more rigidly than that (anyone up for another ten thousand posts on whether such and such is "good" in game? No? I didn't think so). Morality in DnD is written in crayon.
Evil gods don't sponser Paladins. They sponsor anti-Paladins. It's not because evil doesn't teach their minions restraint - evil most certainly does teach their minions restraint (any extreme devotion to a particular alignment requires restraint - even chaotic (that's why most chaotic characters are done poorly in game - chaotic is used as an excuse to do whatever, not sticking to behaving randomly)).

At the same time, I think Paizo dropped the ball with regards to requiring assassins to be evil. The assassin class is a mechanic and no class writeup should map to a character concept. I can easily imagine a group of halfling assassins who are dedicated to using their skills to protect the halfling race (kind of a variation of the dwarven battlerager or elven bladesinger) who don't do it just to get paid, but do it to protect the weak.

301 to 350 of 433 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Limitations of the Paladin's Code All Messageboards

Want to post a reply? Sign in.