
ikki |

Around all that 4on/3tard, buggy screwed up ddi that was supposed to replace all sourcebooks (lol) i kinda lost all interest in d&d. Had a look at 4e, and well... aside from its limted scope etc.. ohwell.. i suppose you are here since you cannot stand that either.
That my dear worlds were stripped bare and slain.. ohwell..
Anyways. To the content and purpose of this post.
Obviously you seem to have some new world with a atlantis survivor island and some godstone that dropped from the sky by aboleths as punishment..
Found this golarion wiki interwebspage.
Could be cool ;)
Been peaking around the last week or so :p
So any radical changes to the 3/3.5 system? Or is it more or less the same? ie fiends with more magical at will abilities than most dms care to remember they had, no weirdo 2 spells /encounter and such? ..along with strange.. strange rules on having to buy bigger horses ala 50.000 gp for your paladin and never allowed dto sell the old ones...
Kinda wondering if i can and or want to pick up since those old days. (old dogs dont quite learn new tricks..!)
ps. I know you guys have excellent customer service with JJ & pals ready to answer on site.
Oh and if someone sees this: do consider adding full prices including mailing options on the product page. Had to go mess in the orders to find out what those fulltime orders really cost for us euro people :p

Boxy310 |

ikki |

silverhair2008 |

@Pale, there is also this site created by Paizo. It is essentially the Core Rulebook without the artwork.
Welcome to the boards.

KaeYoss |

Or you could check out the Standard Resource Document, which gives everything except the really awesometastic art.
Actually, the SRD used to stand for System Reference Document.
For Pathfinder, this is PRD - Pathfinder Roleplaying Game Reference Document
You can find it HERE
Note that the PRD includes all the rules - including character generation and advancement. The SRD used to exclude stuff like XP tables.
Also note that Paizo makes basically all of its rule stuff open content (the only exception is stuff they made under license by someone, which so far is two specific monsters), meaning everyone can use them - you can even use them in stuff you create for the express purpose of selling. You just have to stick to the Open Gaming License
And if you're just a fan and want to do a fan site, you even get to use their intellectual property (IP), using the Community Use Policy.
About Pathfinder:
There's a lot of different product lines that have Pathfinder in their name.
One is the Pathfinder Roleplaying Game. It's a revised 3.5e with tons of improvements. It's completely setting neutral, so if you feel inclined to keep the good old Forgotten Realms (those without Spellplague nonsense) alive, you easily do so with PFRPG.
Then there is the Pathfinder Chronicles Campaign Setting, which actually includes several lines. It started out as 3.5 but the stuff that is released now is all PFRPG (though it's not that hard to mix and match).
There is the Pathfinder Chronicles stuff, which includes the Campaign Setting book and a lot of setting supplements (like a book about the world's Gods, a book about the Planes, City Guides, and so on). They tend to be light on rules material and chock-full of excellent text on an excellent setting.
Pathfinder Companions are shorter books, geared more towards players, and containing more rules (though you'll still find plenty of setting information therein).
Pathfinder Adventure Paths are the flagship product for Pathfinder. They are monthly instalments, each containing another part of the Adventure Path (about 50 pages worth of module) with another not quite 50 pages worth of supporting material (articles on the areas the adventure plays in, deities important to the path, and so on). 6 of these books make up a whole adventure path, usually starts at 1 and goes up to something like 14-17 (depending on the path).
Pathfinder Modules are shorter adventure modules. They're usually not connected (though there are short series in there now) and don't have much in the way of support material - just the adventure.
As for the new rules:
You can have a look for yourself in the PRD (link see above) or buy the core rulebooks as PDFs for 10 bucks each (there's the Core Rulebook and a Bestiary).
Generally, the vast majority of the changes are improvements on the game, taking care of many problems the game used to have, while staying compatible to 3e material.
Some of the changes:

seekerofshadowlight |

First off welcome, on the pathfinder name overload. Yes it is a bit much, however it was done form IP branding, you see Pathfinder you think Paizo is the aim there
1:Pathfinder RPG= the core rules, although they use art they are not married to any one setting. It does have a list of pathfinder gods but only to show what a god write up looks like same with grayhawk gods in 3.5
2:Pathfinder adventure paths, these are a set campaign coving 6 adventures and going from 1st to 15thish level. They are set in Golarion but can be converted. Each volume has an adventure, normally a set peaice, some new monsters and some nice fiction
3: Pathfinder chronicles, theses cover the pathfinder setting of Golarion. Very old school greyhawk/forgotten realms. Very nice really. The line covers a few things from city guides, map folios and monster revisited books to nation guilds and such. It does get a bit blurred with the companion line wich also covers nations and so one, lot of world stuff in this line
4: Pathfinder Modules, these are stand alone adventures that used to be called the gamemastry line, but again IP branding and all
Anyhow I hope this helped more then confused