
harmor |

Our group is contemplating removing Jump from the Acrobatics skill and adding it to the Climb skill and then renaming this meta skill to "Agility" (its a work in progress).
In 3.5 Jump, the skill, was Strength basedm, but now Acrobatics is Dex based and to our group we believe Jump has more to do with your character's Strength than your Dexterity.
/thoughts

Bill Dunn |

There were some of us who recommended wrapping Jump, Climb, and Swim together into something like Athletics. But WotC had kind of stolen the thunder on that one.
I think lumping it with climb and making it a strength skill again works for me. It is hard to figure out what to call it. Agility definitely isn't a very good name because then you kind of expect it to be a Dex skill.

R_Chance |

Our group is contemplating removing Jump from the Acrobatics skill and adding it to the Climb skill and then renaming this meta skill to "Agility" (its a work in progress).
In 3.5 Jump, the skill, was Strength basedm, but now Acrobatics is Dex based and to our group we believe Jump has more to do with your character's Strength than your Dexterity.
/thoughts
One thing, when you say "agility" and Dexterity leaps to my mind. I agree that jump should be strength based. I house ruled several of the new PF skills back to 3.5. I understand the desire to simplify / reorganize the skill lists, but some of the changes just don't seem to fit.
The problem is, imo, that the PF Acrobatics skill really involves actions that are strength and / or dexterity based. In short, it's more than one skill.
*edit* Arghh!! Ninja'd, or would that be "Dunned" :D

Evil Lincoln |

I thought about bringing Jump back as a STR skill. We actually did for few sessions. In the end, I decided it is simpler to use Acrobatics.
When making your decision, determine if you have a character in the campaign who is specifically hurt by using the RAW — someone who needs a STR based skill to pull of their character concept. In the absence of such a character, it is probably simpler to go with the RAW. Jumping is acrobatic, after all, and the case for DEX can be made.
Messing around with skills is best left for spot-fixing real campaign problems, since skill houserules can get confusing and out of hand. So for me, step one is : is this a real problem for gameplay, or something I just 'feel' should work a different way? The answer will be different for every GM I'm sure, so I can't tell you how to make the call.