Dispel Magic and Symbol of pain


Rules Questions


I’ve got some questions concerning the « dispel magic » and also the « symbol of pain ».
During our last event, a symbol of pain was triggered. We failed the save check, so -4 on skills check, -4 on attack roll and -4 on abilities check (abilities checks are the checks that are made only with the bonus of the ability, like a strenght check to break a door and so on...?).

After that, our sorcerer wish to dispel effects of the symbol of pain on him using a dispel magic’s spell. If our sorcerer hadn’t identify the symbol of pain, he couldn’t targeted the spell so he would have to target himself. If if failed his spell to dispel the effects of the symbol of pain, but his thrown is enough to dispel his mage armor, does it dispel it whereas he didn’t want to dispel it?

One last question, the dispel’s spell can dispel only spell with a duration, but if the effect of the spell is permanent, like “blindness”, does it work?
Thanks a lot!
Sempaï

Silver Crusade

sempai33 wrote:

I’ve got some questions concerning the « dispel magic » and also the « symbol of pain ».

If our sorcerer hadn’t identify the symbol of pain, he couldn’t targeted the spell so he would have to target himself. If if failed his spell to dispel the effects of the symbol of pain, but his thrown is enough to dispel his mage armor, does it dispel it whereas he didn’t want to dispel it?

One last question, the dispel’s spell can dispel only spell with a duration, but if the effect of the spell is permanent, like “blindness”, does it work?
Thanks a lot!
Sempaï

1. Correct on ability checks.

2. Correct on assumption that without knowing where the rune is, sorcerer cannot dispel it (based on spell description of symbol spells). From here, he can dispel one effect on himself per the Dispel Magic description. I don't see any reason why he'd have to name the spell as Dispel Magic is targeted against an existing effect (namely those wracking pains). If this targeted dispel fails, no other spells can be affected.

If he targets himself with no specific spell effect in mind, Dispel Magic says the spell with the "highest" caster level gets a chance to be dispelled first using ONE roll, and if that fails, the spell keeps trying on every existing spell effect until one is dispelled or there are no more spells to try. I can't see why he'd use this option as this is more of an offensive option to strip enemies of magical protections.

3. Permanent is a duration (forever), so it can be dispelled unless the spell says otherwise. Blindness does not, so Dispel Magic ends the permanent duration.


M P 433 wrote:
2. From here, he can dispel one effect on himself per the Dispel Magic description.

Only one effect on him ? Not all effects due to the symbol of pain ?

M P 433 wrote:


If he targets himself [i] with no specific spell effect in mind [ /i], Dispel Magic says the spell with the "highest" caster level gets a chance to be dispelled first using ONE roll, and if that fails, the spell keeps trying on every existing spell effect until one is dispelled or there are no more spells to try. I can't see why he'd use this option as this is more of an offensive option to strip enemies of magical protections.

Because the check is not enough to end the "symnol of pain" effects, but he's high enough to dispel the "mage armor" so...

M P 433 wrote:


3. Permanent is a duration (forever), so it can be dispelled unless the spell says otherwise. Blindness does not, so Dispel Magic ends the permanent duration.

OKY !!!!!


One nasty thing I realized about Symbol of Pain: since it penalizes ability checks, it penalizes initiative rolls. Good reason to remove it as soon as possible.


Lathiira wrote:
One nasty thing I realized about Symbol of Pain: since it penalizes ability checks, it penalizes initiative rolls. Good reason to remove it as soon as possible.

I'm not sure that the initiative is affected because it's not an ability checks, is it?

Are the save checks affected ? I don't think so.


sempai33 wrote:

I’ve got some questions concerning the « dispel magic » and also the « symbol of pain ».

During our last event, a symbol of pain was triggered. We failed the save check, so -4 on skills check, -4 on attack roll and -4 on abilities check (abilities checks are the checks that are made only with the bonus of the ability, like a strenght check to break a door and so on...?).

After that, our sorcerer wish to dispel effects of the symbol of pain on him using a dispel magic’s spell. If our sorcerer hadn’t identify the symbol of pain, he couldn’t targeted the spell so he would have to target himself. If if failed his spell to dispel the effects of the symbol of pain, but his thrown is enough to dispel his mage armor, does it dispel it whereas he didn’t want to dispel it?

One last question, the dispel’s spell can dispel only spell with a duration, but if the effect of the spell is permanent, like “blindness”, does it work?
Thanks a lot!
Sempaï

1. Yes, ability checks are raw checks made with abilities. Another example is that remembering something specific is a wisdom or int check I believe. This is used when there is a chance that the character remembers something specific that the player may have forgot.

2. If you id the spell then you target the spell and only the spell. If you can't ID the spell, you can try to target the person. when you target a person you dispel the highest level effect that your roll allows you to. So if you have mage armor(level 3), mirror images(level 3), and Symbol of pain(level 15) and your level 3 wizard rolls a 14, they will actually remove the mirror image since it is a level 2 spell, and the mage armor will be untouched.

Side note, if you ID the spell and you target it specifically, your DC on your caster level check is 11 + caster level or the DC of the spell whichever is lower. So sometimes IDing the spell can lower the DC.


sempai33 wrote:
Lathiira wrote:
One nasty thing I realized about Symbol of Pain: since it penalizes ability checks, it penalizes initiative rolls. Good reason to remove it as soon as possible.

I'm not sure that the initiative is affected because it's not an ability checks, is it?

Are the save checks affected ? I don't think so.

Don't have my book handy, but I looked through ye old Core Rulebook the other night and found that initiative is specifically listed in the Combat section as a Dexterity check. I'll need someone else to find the source in the book, but here's a link from the PRD:

http://paizo.com/pathfinderRPG/prd/combat.html

Read that part on Initiative. It still boggles my mind.

Silver Crusade

I don't believe you need to identify the spell by name, just the effect (wracking pains), in order to use the Dispel Magic option that allows you to just try and dispel that one effect and nothing else.

From Dispel Magic: You must name the specific spell effect to be targeted in this way.

The generic dispel that keeps going after every spell effect until something is dispelled is for when you don't know what effect you want to get rid of (generally when you know your enemy has been buffing themselves), or the effect is not obvious. In this case, the wracking pains are very obvious.

As for Initiative, read that too. Makes sense. If you're doubling over and jerking in pain, and you'd have a penalty on a normal Dex check, and considering the rules say Intiative is a Dexterity check, it all adds up to a big bad nasty effect.

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