Berselius |
Are these additional spell choice options acceptable for the Permanency spell? If so, should Paizo consider adding them to the spell in the Cor Rules?
Endure elements (9th – 2,500 gp)
Detect Secret Doors (9th – 2,500 gp)
Detect Undead (9th – 2,500 gp)
Detect Poison (9th – 2,500 gp)
Feather Fall (9th – 2,500 gp)
Water Breathing (11th – 7,500 gp)
Lathiira |
Are these additional spell choice options acceptable for the Permanency spell? If so, should Paizo consider adding them to the spell in the Cor Rules?
Endure elements (9th – 2,500 gp)
Detect Secret Doors (9th – 2,500 gp)
Detect Undead (9th – 2,500 gp)
Detect Poison (9th – 2,500 gp)
Feather Fall (9th – 2,500 gp)
Water Breathing (11th – 7,500 gp)
I'd have no problem with endure elements, as it's more of a 'look how cool I am' effect than a proper defense in many games. Feather fall is situational, can be really great to have or utterly useless, probably not a problem. Note that if someone's powerful enough to nail your feather fall at the wrong time with a dispel magic, you're really up the creek. That same logic applies with water breathing.
As for the detect spells, alone they aren't a problem. But if someone is willing to spend the money, they can end up with detect poison/secret doors/undead/magic running continuously plus see invisible and darkvision. This can be a bit annoying for a GM or player to remember. It means you might eventually aggravate the GM into building a world of lead to block all that.
I might also suggest deathwatch; I've got that going on in a game right now and it's not a big deal.
William Timmins |
Keep in mind many of those can already be made into continuous magic items, just at a higher price.
For example, continuous detect undead is only 4000 gp. Though I suppose 'slotless' would be 8000 gp.
Permanency is cheaper... but also more risky. One dispel magic (or is it greater, now?) can cause all those permanent effects to go PIFFLE.
Charender |
Keep in mind many of those can already be made into continuous magic items, just at a higher price.
For example, continuous detect undead is only 4000 gp. Though I suppose 'slotless' would be 8000 gp.
Permanency is cheaper... but also more risky. One dispel magic (or is it greater, now?) can cause all those permanent effects to go PIFFLE.
To get them all requires greater dispel magic. Still, dispel magic can ruin one of those effects.
Father Dale |
I think they look fine. I'd limit them all to the self-only version of Permanency. Except for maybe water breathing. It seems that all the information gathering permanency spells are personal only, and some transmutations can be applied to other creatures or objects. So I'd limit it in that way. You really don't want the rogue to have a constant detect secret doors and detect poison.
Benicio Del Espada |
I'm still wondering why the Permanency spell has a list of spells it can apply to. Why can't we make any (non-instantaneous) spell permanent?
The last sentence of the spell entry puts it up to GM discretion.
You might find certain spells unbalancing, while others would be ok. Permanent water breathing would be fine, I'd say, but you always risk getting it dispelled at a really bad time.
Derek Vande Brake |
Yeah, I'd prefer guidelines - not all non-instant spells, but also not a set list. I mean, what happens when Ultimate Magic comes out? Or APG spells for that matter? This was a gripe I always had with WotC splatbooks - new spells, no info on what can be used w/ Permanency. And how does it function with Words of Power?
james maissen |
Yeah, I'd prefer guidelines - not all non-instant spells, but also not a set list. I mean, what happens when Ultimate Magic comes out? Or APG spells for that matter? This was a gripe I always had with WotC splatbooks - new spells, no info on what can be used w/ Permanency. And how does it function with Words of Power?
The easy solution is to include such things with the new spells that can be used with it rather than having to update a permanency list each time (not that something online shouldn't be doing that, but it need not appear in print books).
-James
Derek Vande Brake |
Louis IX wrote:I'm still wondering why the Permanency spell has a list of spells it can apply to. Why can't we make any (non-instantaneous) spell permanent?Two words: True Seeing.
Okay, how about any non-instantaneous spell that doesn't have a costly material component or would be considered an attack.