Variant Paladins from UA


Conversions


The class variants from UA are AFAICT open content. I need the variant paladins, especially of slaughter and tyranny, for updating an old Dungeon adventure (The Forgotten Man, from #75 - the conversion is found here). Has anyone converted those to PF rules? If not, I will try to work out a conversion and post it here.

Stefan


After the messageboards ate my post, I´ll repeat in short:
Most of the abilities of a paladin had minor changes from 3.5 to PF to them, these just need to be used for the variants as well.
Some new stuff needs more work: the "Mercy", the Auras from level 8 onward, and perhaps the holy champion. Everything else can either stay like it is, or just needs to be fitted to the respective alignments. Mercy and Aura will need the most work, but will be the signature parts of these variants.
I need some ideas now and will post them when I´ve got anything.

Stefan


As a bit of flavor, I imagine that evil-aligned paladins (slaughter, tyranny) would have their "mercies" changed to "malices." That seems thematically appropriate.

More on this when I curl up at home with a good copy of UA to pour over.


Boxy310 wrote:

Mountain Man avatar

As a bit of flavor, I imagine that evil-aligned paladins (slaughter, tyranny) would have their "mercies" changed to "malices." That seems thematically appropriate.

I like the idea of malices. They should be the inverses of mercies: cause fatigue, cause sickness, cause disease.

I've enjoyed the alternate paladin ever since I first picked up UA. They reached back into BD&D to redeem the Avenger.


I already did some work on this, and got a PDF of it I really don't know a good place to post it.
I didn't have a good name to replace the mercies at the time I did the upgrading of the alternate paladins, but "malices" sounds promising.
If you can give me a good place to post the information, cause I don't want to break any copy right rules :)


too bad you can't wait til August when we get the anti-paladin and templar


MerrikCale wrote:
too bad you can't wait til August when we get the anti-paladin and templar

I did the conversions of the UA alternate paladins back during the pathfinder beta, because I need it for my campaign, and i was using the class modifications from beta.

If the anti-paladin is anything like the black gaurd was, I wont use it!
plus I don't like the term anti-paladin any more, cause it doesn't fit the class, to be an anti-paladin you would have powers and abilities that nullified paladins, but the old anti-paladin from 1st ed was just an evil version of the paladin.
I like the names: paladin of honor, paladin of slaughter, paladin of tyranny, and paladin of freedom, it fits their roles in the cosmic hierarchy.
anti-paladin doesn't have its appeal to me.


"Paladin" as a concept doesn't suit neutral or chaotic alignments, which is why there was typically the Paladin and the Blackguard/Antipaladin (LG and LE respectively). Having a "code" that must be lived by is inherently lawful (given that a 'code' is a set of personal laws). You can try to justify the CG and CE "paladins" by saying that paladins are holy knights of <alignment> but again, the difference between a knight and a simple warrior has always typically been a code of honour followed by the knights.

That said, you can also argue that the concept of something that is "anti-paladin" needs to be the opposite of all things that define a paladin as to act as a foil to the paladin's lawfulness and goodness, which I believe is the route that Paizo is going, since I believe they've said their antipaladin is CE. I'm not sure you need a class built around being NOT a paladin in any way, really. Any class can be anti-paladin by being chaotic evil in a profound way.

The LE anti-paladin, or dark paladin I suppose, can be done using the same class features as the paladin, but inverting the LOH and Channel to negative/harmful energy, and letting them cause the conditions LOH would cure - this was the same setup I was using for my replacement for (what I consider to be) the crappy job paizo did on the pathfinder cleric. Mercies become Cruelties and inflict the condition they would otherwise cure, with three things needing specifics (poison, disease, and curse). I had disease being 1d2 ST and poison being 1d2 CON, and the curse being -2 to hit and AC until removed. Minor, but ultimately harsh when combined with all its brethren during a HOH (Hands of Hate) attack.

The Exchange

VoodooMike wrote:
...this was the same setup I was using for my replacement for (what I consider to be) the crappy job paizo did on the pathfinder cleric. Mercies become Cruelties and inflict the condition they would otherwise cure, with three things needing specifics (poison, disease, and curse). I had disease being 1d2 ST and poison being 1d2 CON, and the curse being -2 to hit and AC until removed. Minor, but ultimately harsh when combined with all its brethren during a HOH (Hands of Hate) attack.

I'd like to see this fully written out and then posted on d20pfsrd.com. I could add you into the system and you could add it yourself or you could just send me the fully detailed write-up and I could do it myself if you prefer. That is, of course, with the assumption that you'd be interested at all :)


d20pfsrd.com wrote:
I'd like to see this fully written out and then posted on d20pfsrd.com. I could add you into the system and you could add it yourself or you could just send me the fully detailed write-up and I could do it myself if you prefer. That is, of course, with the assumption that you'd be interested at all :)

Sure, either-or. If you can give me the template from the original cleric page I can do the variant cleric page, or I can email you the differences if you want to do it yourself. Nice page, btw - hadn't encountered it until you posted this!

The Exchange

If you are an editor on the site you can just copy and paste the existing cleric page to a new page then change what you like. If you'd like me to add you in just send me a Google ID. Either post it here or email it to jreyst@gmail.com.

Dark Archive

Lordtoad wrote:
Boxy310 wrote:
As a bit of flavor, I imagine that evil-aligned paladins (slaughter, tyranny) would have their "mercies" changed to "malices." That seems thematically appropriate.
I like the idea of malices. They should be the inverses of mercies: cause fatigue, cause sickness, cause disease.

Ooh, very nice, although I suspect the effects should probably only last throughout the current combat, in most cases (similar to the fatigue that accompanies a Barbarian's Rage), with some exceptions (such as a disease that lasts the usual amount of time).

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