
WHIII |
Man, I have looked and looked. What is the BAB for my character? The book explains WHAT it is, but everywhere else just says BAB + (something)
Also, the character sheets I have have slots for initiative, spell resist and damage resist, but I do know where to find those. I am losing my mind looking for this stuff.

nidho |

BAB stands for Base Attack Bonus, it's listed in the table description for each class.
See the Bard's, it's the values on the second column of the table.
Edit: bard instead of fighter link.
Edit2: these values are absolute for each level, not cummulative.

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Well Initiative is based off of your Dexterity Modifier plus any modifiers due to race, class, feats, and magic items.
Spell Resistance is nothing to worry about till much higher levels due to the fact that most PC races do not possess or have the ability to obtain them till much higher level.
Damage Reduction is a determined by race and class. All of the base races in the Core Book do not have Damage Reduction and the only Core Class that has Damage Reduction is the Barbarian.
Now BAB (Base Attack Bonus) is determined by your class. It is shown on the table that tells you your BAB, Fortitude Saves, Reflex Saves, Will Saves, and Class Features, as well as any spells. All of these values are the total at that level and do not add up.

Quandary |

To clarify one more bit, if you have a SINGLE class, you just look at the line for the Class Level you have in it and use that. If you have MULTIPLE Classes, you add up the total of them, e.g. Fighter5/Bard5 would add together the BAB for a 5th level Fighter and a 5th level Bard.
And probably the most common way for player characters to obtain DR is thru Adamantine Armor. Check special materials in Equipment.

DM_Blake |

Part of the trouble I've found with the Pathfinder rules is that they are based on the D&D 3.5 rulebooks. There are places where the Pathfinder authors seemed to take it for granted that we all knew those rules and they forgot to explain or clarify or give examples. Some of the info in the Pathfinder rules just feels a little scattered or a little unclarified because "hey, we all know those rules already, right?"
I think part of this was fault of the Beta rules - that rulebook was almost quite literally just a big list of changes from 3.5 D&D. Then when they evolved from that ruleset to the final rules, some of it still comes across as a change to the former rules rather than a clearly spelled out rule in its own right.
Not criticizing here; I think they did a great job, and some of this was only natural. But it's just my feeling that this is why so many brand new players find these rules so confusing.

Tilnar |

Part of the trouble I've found with the Pathfinder rules is that they are based on the D&D 3.5 rulebooks. There are places where the Pathfinder authors seemed to take it for granted that we all knew those rules and they forgot to explain or clarify or give examples. Some of the info in the Pathfinder rules just feels a little scattered or a little unclarified because "hey, we all know those rules already, right?"
I have to agree with this - often they explain exceptions and seem to forget to give you the base rule. ;)

Abraham spalding |

DM_Blake wrote:Part of the trouble I've found with the Pathfinder rules is that they are based on the D&D 3.5 rulebooks. There are places where the Pathfinder authors seemed to take it for granted that we all knew those rules and they forgot to explain or clarify or give examples. Some of the info in the Pathfinder rules just feels a little scattered or a little unclarified because "hey, we all know those rules already, right?"I have to agree with this - often they explain exceptions and seem to forget to give you the base rule. ;)
More likely people skip all the explanations then go straight to the classes since all the terms are explained: here and here and here