
Anburaid |

So I am planning to play in a new game with a Druid 6/Barbarian 1 and it occured to me that there was a distinct possibility that if this character is brought to 2 hp or lower, while raging, he will flat out die when his rage runs out (Con 12). Now I had heard of this being a possibility, and I have never really liked that barbarians lose hp when they stop raging, but that's the way it's written. Have any of you out there experienced this in a game before? Are barbarians prone to raging to death? Or does it never really get there in most games? Is there a reason that HP gained from raging are not temporary HP? My DM will probably think i am intending to lobby for a change (which I am not), but really I am just curious as to how other people of experienced this quirk in the rules.

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So I am planning to play in a new game with a Druid 6/Barbarian 1 and it occured to me that there was a distinct possibility that if this character is brought to 2 hp or lower, while raging, he will flat out die when his rage runs out (Con 12). Now I had heard of this being a possibility, and I have never really liked that barbarians lose hp when they stop raging, but that's the way it's written. Have any of you out there experienced this in a game before? Are barbarians prone to raging to death? Or does it never really get there in most games? Is there a reason that HP gained from raging are not temporary HP? My DM will probably think i am intending to lobby for a change (which I am not), but really I am just curious as to how other people of experienced this quirk in the rules.
I Believe that they are that way because the barbarian is ignoring the injuries, btu still sustaining the damage. If he took damage that would otherwise kill him, he could still fight due to the fact that he is in rage. Once his bloodlust ends, he succumbs to the damage.

Remco Sommeling |

actually raging to death doesn't happen that often, most of the times they die from a massive crit at some point or another it seems.. however it be they do die quite a bit in my experience..
I never liked it either anyway, if you want to simulate it without deadly effect maybe grant temporary hitpoints once the rage ends deal an equal ammount of subdual damage, that way you have a risk of being knocked out but not killed instantly.

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They cannot be temporary due to the fact that the effect isn't giving you hit points, the constitution increase is. This has a secondary effect of increasing the max hit points. Once it ends, you revert to the old hit points with the same wound total.
PRD:
Temporary Hit Points
Certain effects give a character temporary hit points. These hit points are in addition to the character's current hit point total and any damage taken by the character is subtracted from these hit points first. Any damage in excess of a character's temporary hit points is applied to his current hit points as normal. If the effect that grants the temporary hit points ends or is dispelled, any remaining temporary hit points go away. The damage they sustained is not transferred to the character's current hit points.
When temporary hit points are lost, they cannot be restored as real hit points can be, even by magic.
Increases in Constitution Score and Current Hit Points: An increase in a character's Constitution score, even a temporary one, can give her more hit points (an effective hit point increase), but these are not temporary hit points. They can be restored, and they are not lost first as temporary hit points are.

angryscrub |
can't say as i've seen it in actual play one way or the other, but flavor wise it totally works for me. i would expect raging to death to be pretty common among people with actual barbarian class levels. probably why it's so common in fantasy literature for those with rage abilities to spend so much time trying not to go into one.