I love it when players make stupid mistakes


3.5/d20/OGL

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Alright, to be honest, I made a stupid mistake too.
Proceed with caution, you might find some minor spoilers here if you haven't played Sunless Citadel yet. (But who hasn't by now?)

You see, we just finished the final battle from the Sunless Citadel and the the players decided to rescue the tree-possessed Sharwyn Hucrele. (Actually, I renamed her Shelwyn Jemuir, and turned her into a gray elf, as all the party members are elves, and the players wanted to start in an elven village) Now I ofcourse forgot that she should have died when the players burned down the Gulthias tree. I've got ADD, so I tend to forget those things. (The important thing is that we all have fun right?)
So now, the players are planning to take her back to the village, and collect their reward.

They are GIVING me a frickin' recurring Villain! How cool is that!

So, now I have a question for other DM's/players: What is your dumbest/funniest mistake ever?


I forget which Shadowrun module it was specifically (I forget a lot, as you will see), but my friend was taking a turn running the game. Now this particular module I had run twice before as a player and once before as a DM. In it, there is one red herring that the players should pick up on that absolutley should not be followed up on as it leads to a nasty ambush that is all kinds of pain. After having played the same module three times before, I (again) fell for the bait to the ambush, and my character happily rang the doorbell to the aforementioned ambush.

My friend commented, as my character started eating lead, "Well, I know you're not meta-gaming..."


This is from my first game.

Scene: Dungeon crawl. Level 10. Big, mostly empty room. No Rogue. At the far end of the room? An imp basically saying, "Nya nya, come and get me."

The Stupid Mistake: Two out of three party members charge across the big, mostly empty room, as requested.

The Result: They fall into a pit trap, with three... I think they were young adult green dragon zombies, as per Draconomicon, complete with the (much watered-down versus living) breath weapon. Now, this was a fairly high-level party, and normally the zombie dragons wouldn't be that huge a problem if, say, only one of them had walked into the trap... but two of them charged (which means no save), take the falling damage, and the both of them eat a triangle breath attack. It gets worse from there.

It ends up with the team Favored Soul, already very injured, trying to shoot the imp with a crossbow while threatened by all three dragons, and the Wizard flying in to try an emergency Teleport, but fails the Concentration check to cast defensively, and they all get decked.


Viletta Vadim wrote:
but two of them charged (which means no save)

Didn't know that - thanks! Good story.

In our last game I asked the paladin to make a save vs. lycanthropy. D'oh! Not a player mistake, I know, but I wanted to contribute something other than "kthnxbai".

Peace,

tfad


The no-save thing's buried in the pit trap rules. It's to the effect of, if you 'rush recklessly,' you don't get the save or some such.

That actually had a fun follow-up. The game was online, which helped; I could whip things up more on the fly, rather than, ten minutes into the game, saying, "Well, that was fun. Reroll?" I could actually slap some stuff together. I had them captured and healed, and had their stuff taken away very briefly. Also had a break-out of freaky monster critters, so to get their stuff back, the Paladin ended up having to kill a half-dragon cow with a steak knife. :P

And then, there was the pregnant lich trying to clone the Favored Soul for breeding stock... but I digress.

Liberty's Edge

I get players doing harebrained (I hesitate to call them stupid) things every other week, mostly trap-related. Recently, the party's monk got three people killed by a lightning bolt and, a while back, one of the fighters thought he could break a curse by repeatedly sitting down on the old throne that cursed him in the first place. Guess what? That character is now completely unplayable.

You can read all about it in my campaign journal if you're interested.


I was hiring guys to go in and clear out an old warehouse for me instead of doing it myself. I wanted to keep my hands clean. I forgot to cast disguise self before hiring them, so the moment the cops showed up they outed me. Luckily, my lawyers were able to handle it.


Well we all make mistakes act before thinking things through. I a game I play in as a wizard (necromancer actually) I made a blunder, we had fought a lich beholder and defeated it but needed to find it phylactery and destroy it. We located the item which was submerged in a pool of naphalm with a very small hole in which to get it. The Lich if he needed it used his telekinesis. Well my thought was just blow it up the pool can't be too big. I did not have access to telekinesis so I simply launched a fireball into the area. A second after I did that upset party going "wait don't ... BIG EXPLOSION. Fortunately for the rest of the party they did not get the brunt of the blast. Unfortuately for me lost my familiar who was sitting on my shoulder and does not have the devil hertiage I had with my 5 protection to fire. Not one of my more bright moments. Party still gives me a hard time about it to this day. Good times


I ran the 3.5 version of the Ravenloft adventure. In order to bypass a couple of constructs guarding the front door, and 'gain the element of surprise,' the players decided to use dimension door to teleport right into the middle of Strahd's foyer. Unfortunately, they only had one dimension door loaded so with a room full of monsters surrounding them, and Strahd hanging out at the top of the stairs, they were like sitting ducks.

On the first round, one of them died. The rest of them, realizing that they were outmatched, then went scrambling for the front door. Of course, they failed to take into account that the two constructs they had just 'bypassed' were now outside waiting for them. Hilarity ensued.


Viletta Vadim wrote:
... but two of them charged (which means no save)

I didn't remember this either, but there it is in the SRD under covered pit traps:

d20srd.org wrote:


However, if she was running or moving recklessly at the time, she gets no saving throw and falls automatically.

Awesome, thank you for that little gem. That's right up there with the adjustments for fighting on stairs. ;)

-Ben.

Scarab Sages

similar to the napalm story:

a cleric of mine was involved (along with the rest of the party) in fighting 6" tall, colorless (read: transparent) critters. The fight was located in a methanous swamp, with a festering cesspool nearby. Well the little guys got glitterdusted and fleed into the cesspool. My cleric, being all shoot now - ask questions later, unleashed a flame strike centered 'within' the cesspool, causing a tremndous explosion when the methane in the air got wind of it. needless to say, the 30d6 damage plus the 10d6 from the spell killed the enemies, left a sixty foot wide crater, and put all five party members into 25% or less hp. my allies cringe every single time i cast flame strike now...


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I was DMing a game in which a player (a dwarven fighter) had just gotten killed by the half-dragon fighter who was possessed by a shadow demon. They had a junky funeral and, in accordance to what I guess they thought were his final wishes, put him on a cart, set it on fire, and pushed it down a hill towards a river. It was then that the cleric realized he could cast resurrection and the entire party went running down the cliff after the body, which was still burning and rolling at top speed. A great scene.

Sczarni

archmagi1 wrote:

similar to the napalm story:

a cleric of mine was involved (along with the rest of the party) in fighting 6" tall, colorless (read: transparent) critters. The fight was located in a methanous swamp, with a festering cesspool nearby. Well the little guys got glitterdusted and fleed into the cesspool. My cleric, being all shoot now - ask questions later, unleashed a flame strike centered 'within' the cesspool, causing a tremndous explosion when the methane in the air got wind of it. needless to say, the 30d6 damage plus the 10d6 from the spell killed the enemies, left a sixty foot wide crater, and put all five party members into 25% or less hp. my allies cringe every single time i cast flame strike now...

in a similar vein:

We were infiltrating a large, ooze overridden city, in an attempt to stop the ooze problem. Our group (some 6-8 lvl 6-9th lvl characters) encounters some prisoners dangling over pools of black ick, as well as about 12 or 15 mephits. Not sure exactly what type they were, but they cast stinking cloud and were not immune to fire. After some rounds of being nauseated, my sorcerer gets a chance to launch a fireball. Empowered. In a methane-rich, ooze/petrol lined chamber.

The resulting blast killed 1 ally NPC rogue, all the prisoners, all the mephits, and cleared the room of any remaining noxious fumes (read, stinking cloud type effects.) Almost killed the entire party, but they all had resist fire (from me) and plenty of HP. At least I was well clear of the blast, having been nauseated far down the hall and was laying in a pool of vomit.

-t

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Under 3.5 rules in an old game of mine I had a small maze. It was built into a 60 foot by 60 foot room, and all of the corners of the maze were angled. With four potential paths in front of them, the party instantly split up and charged down all four in pairs, save for the wizard protesting that they stop. And then, almost simultaneously, they each round a corner into line of sight of a gargoyle statue. Which launched a lightning bolt at each of them. Thanks to the angled walls, the lightning bolts hit everyone but the Paladin Tank, who had gone down the right passage. I decided to only require 1 reflex save each, and only rolled damage once for all of them to avoid a TPK.

Of course, the same session they ran into the sorcerer ghost who possessed their sorcerer. And when the ghost attacked, they outright chopped his head off. Mind, this was in a game with no resurrection, too. And then came the worst FUBAR of the dungeon...

The villain of the dungeon was a 10th level Vampire Sorcerer, in a 60 ft high vaulted room. The party was a group of 8 characters (seven at that point) that ranged from level 7-9. They were noisy opening the doors, and slow, so the vampire dropped a readied fireball as they opened the door. Two PCs had gotten wise, though, and gone far to the sides before this happened, barely out of the radius. His next action was casting Improved Invisibility and going up the wall of the room. The party charged into the room, scattering somewhat to try to avoid more fireballs. I looked down, and saw that 5 of the PCs were in what looked like a + sign, so I pulled out the measuring tape as I dropped a fireball on the center one. Since it was without a grid, I checked, and had them check, and they were in an exact 4 inch radius. The only reason they survived was that the Cleric cast his last spell, Invisibility Purge.

I was...honestly surprised at their survival, given that they had only 4 spells left between the 3 casters as they entered the final fight.


Another great moment from a campaign I ran set in the World Serpent Inn: One of my players, the same one who played the dwarf incidentally, was playing a drow assassin and was sitting around in the taproom. I announced something had come out of the fog and was ordering a drink. Before I could describe the creature, the player told me he wanted to hit on it. He delivers a cheesy one-liner I can't repeat on these message boards and the nycaloth, so taken aback, challenged him to mortal combat. This resulted with the drow delivering another one-liner (again inappropriate) and landing himself at -2 hit points in one round.

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One player I know, both in MMOs and in P&P games, always seems to miss the "danger" clues and gets herself in major kimchee as well as often dragging the entire party down with her. Two great examples:

#1 While wandering through a dungeon, which is mostly natural terrain, the party enters a dank, dark room with a HUGE plant at one end. The flowers on this plant are a noxious color, and are waving around slightly. While the rest of the party takes one look and thinks "this ain't good, avoid it," the player of the only healer decides to walk up and sniff the flowers! One initiative round later, she's wrapped up in vines, completely out of it from the euphoria toxin on the plant, and the rest of the party are trying to figure out how to free her (ignoring the mutterings from a couple party members to leave her there).

#2 In an MMO, there was a GM event, with some supernasty looking Spectres floating around, emoting to the zone "KILL!" and similar sentiments. What does our player do? Walks up to the floating monstrosities and asks "How can I help you?" (I know one of the GMs for this MMO, she was there on the other end of the whole thing.) After a moment of sheer blinking on the part of the GMs, they responded "You can DIE!" and punted the player with a knockback effect that blasted her across the entire zone, to splat against the far walls of the city.

I don't think that girl every learned.


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In a game I was playing in a few years ago, the campaign was pretty much centered around collecting up these map pieces to find some ultimate nullifier sort of device to use on some apocalypse doom kobold...anyhow...I had to roll up a new character just as the main party was coming up with zero clue as where to go next. She wanted to get to a particular city way off track so she could murder a relative, so she suggests, 'You know...we could probably get all the info we need in this city over here. I happen to have a map.' Honestly, that really was probably the best shot we had since no one had any clue.

Couple months later, game-time, we arrive at the city to find it's been sealed off by a giant prismatic sphere. The other fighter decides to activate his winged boots and fly to the top to see if there's a tiny hole up there. He doesn't find a hole, so he decides he'll just try to plow through the wall. Somehow, he manages to make his saves until he turns to stone and then gets shunted off to the Nine Hells, unbenownst to the rest of the party.

Somehow, possibly through metagaming, we figure out where he went and suddenly everyone's pumped to pop over to the Hells and get him back. After a month or so of tromping around the circles and another month just farting around the planes, someone finally decided to wonder how we got so far off track and they realized my character was the start of it all. I told them, 'I just wanted to go to the city and everybody agreed.'


Shadowrun - A narrow corridor with security holed up one end and the teams target for extraction in the room beyond. The Troll throws a grenade and charges into the gunfire. Everybody around the table looked at him and said are you sure. He says I'm a Troll I can take it. Needless to say he charges into the explosion of his own grenade and is pasted across the corridor walls.

Dark Archive

Laddie wrote:

In a game I was playing in a few years ago, the campaign was pretty much centered around collecting up these map pieces to find some ultimate nullifier sort of device to use on some apocalypse doom kobold...anyhow...I had to roll up a new character just as the main party was coming up with zero clue as where to go next. She wanted to get to a particular city way off track so she could murder a relative, so she suggests, 'You know...we could probably get all the info we need in this city over here. I happen to have a map.' Honestly, that really was probably the best shot we had since no one had any clue.

Couple months later, game-time, we arrive at the city to find it's been sealed off by a giant prismatic sphere. The other fighter decides to activate his winged boots and fly to the top to see if there's a tiny hole up there. He doesn't find a hole, so he decides he'll just try to plow through the wall. Somehow, he manages to make his saves until he turns to stone and then gets shunted off to the Nine Hells, unbenownst to the rest of the party.

Somehow, possibly through metagaming, we figure out where he went and suddenly everyone's pumped to pop over to the Hells and get him back. After a month or so of tromping around the circles and another month just farting around the planes, someone finally decided to wonder how we got so far off track and they realized my character was the start of it all. I told them, 'I just wanted to go to the city and everybody agreed.'

I remember a time when we wasted a whole session on investigating the sewers while we had a clear lead as to where we should go next. It was funny as hell though.

Also, everytime the trapspringer of my current groups forgets to check for traps, he stumbles into one. Whenever he does look for traps, there aren't any. It's hilarious.


the David wrote:
Also, everytime the trapspringer of my current groups forgets to check for traps, he stumbles into one. Whenever he does look for traps, there aren't any. It's hilarious.

I've had similar experiences. One particular player, whenever checking for secret doors and hidden objects, would always give the same speech. "I KNOW that there aren't any, because there's only stuff to find when I forget to look."

It's absolutely true. Every time a room has a secret door or hidden treasure, the player forgets to look. It's uncanny.

One difference between you and me, though, is that I see nothing funny about it.


This was years ago...

The party was supposed to go into this temple where there's a magical sacrificial knife. They were warned about traps and the like. They get through the whole dungeon searching and finding no traps. They found the small 2' wide chute leading to the chamber where the dagger was. The chamber was a highly detailed room where I described the runes so that the PCs could figure out how to grab the knife from the spot-lit statue holding it without enacting the curse.

The party's rogue, tired of making search checks for traps, grabs the knife and promptly turns into a cow.

The group had to break every bone in his body and cut away meat with the knife getting him down the chute. He lived. Barely.


i have another one.

Same Rogue character. He started the game as a Human and died a couple adventures into it. They reincarnated him and he rolled Halfling. This worked out real well mechanically so he didn't contest it.

That's not the story, though.

Much, much later in the campaign, they party was being stalked by the BBEG and his cronies. The same Rogue suffered a massive head injury from the rifle-shot of an assassin through a window. He died. A lot.

The party Cleric went to her quarters to find a scroll or something. The Psion, who had come to the party at around level 5, tried to follow the assassin. (This was the night after another party member'd had her throat slit in the middle of the night and they wanted to get this jerk.)

Anyways, the Rogue always had a contingency plan. He received a True Resurrection in town within an hour of his death. He went back to their quarters at the Inn and began looking for gear to put on to help with the chase.

The Psion came home.

And, thanks to my interpretation of True Resurrection, saw a strange human going through his things. The Psion shot a disintegrate ray at the rogue and missed. The wall behind him disintegrated, revealing the surprised Cleric. Her first reaction was to cast silence to make sure no one heard the racket.

The game degenerated from that point. Most of the Inn was disintegrated and/or rubble by the end of it. Fortunately, the Cleric was able to incapacitate and rescue both of them before the building came down on top of them.

Amazing night.

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Cydeth wrote:
Under 3.5 rules in an old game of mine I had a small maze. It was built into a 60 foot by 60 foot room, and all of the corners of the maze were angled. With four potential paths in front of them, the party instantly split up and charged down all four in pairs, save for the wizard protesting that they stop. And then, almost simultaneously, they each round a corner into line of sight of a gargoyle statue. Which launched a lightning bolt at each of them. Thanks to the angled walls, the lightning bolts hit everyone

How would angled walls help? Under 3.5, lightning bolts stop when they hit a barrier, they don't bounce.


In Crown of the Kobold King,

Spoilers:

Spoiler:
two players chased after a kobold, right into the Gelatinous cube. Even though I told them that as they turned the corner, the kobold was frozen in place, the Barbarian decided to attack it anyway...he was engulfed next round...

Same barbarian after managing to survive that encounter ran into the Lightning Room, by himself..

After successfully beating that nasty undead thing, the sorcerer kept the chain...and was turned into a nasty undead thing...


Caineach wrote:
I was hiring guys to go in and clear out an old warehouse for me instead of doing it myself. I wanted to keep my hands clean. I forgot to cast disguise self before hiring them, so the moment the cops showed up they outed me. Luckily, my lawyers were able to handle it.

And it earned you a bit of a "bad boy" rep (for good or ill) among your family members.

RPG Superstar 2012 Top 32

Christopher Dudley wrote:
Cydeth wrote:
Under 3.5 rules in an old game of mine I had a small maze. It was built into a 60 foot by 60 foot room, and all of the corners of the maze were angled. With four potential paths in front of them, the party instantly split up and charged down all four in pairs, save for the wizard protesting that they stop. And then, almost simultaneously, they each round a corner into line of sight of a gargoyle statue. Which launched a lightning bolt at each of them. Thanks to the angled walls, the lightning bolts hit everyone
How would angled walls help? Under 3.5, lightning bolts stop when they hit a barrier, they don't bounce.

Huh. It was shortly after I'd converted to 3.5 from 3.0, so I didn't realize that. But regardless, since the maze was built that way, I simply would have said it was part of the enchantments. Anyway...was still awesome from my perspective.

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This one's not a stupid mistake, except from a metaplot standpoint. But they just completely walked past the dungeon I was pointing them to. They didn't want to go in. Might be dangerous.


Christopher Dudley wrote:
This one's not a stupid mistake, except from a metaplot standpoint. But they just completely walked past the dungeon I was pointing them to. They didn't want to go in. Might be dangerous.

My group did that before. It was a Mech Warrior game, and we were looking over options. We were about to jump to coordinates we found that the GM was obviously leading us to. Then the silent guy spoke up and told us that he had intel that its a secret Comstar base. We looked at eachother and said "We don't want to mess with those guys" and proceeded to not go there. The GM had to completely re-write his plot. He later ran annother game with new players to try to solve the mystery we ignored, with the actions of my campaign as the primary antagonist. They actually believed fake surveilance footage we rigged up, and they never realized it was us who made their lives misserable :)


Christopher Dudley wrote:
This one's not a stupid mistake, except from a metaplot standpoint. But they just completely walked past the dungeon I was pointing them to. They didn't want to go in. Might be dangerous.

Holy Cow that sums up the first year of my original Ravenloft campaign. I would describe a particularly creepy plothook, and the wizard player of the party kept convincing everyone not to go. "That place sounds scary! I'm not goin' there!" Alas, adventure after adventure got tossed in the can. It got so bad it nearly ended the campaign; I had to have atalk with the wizard player about it. His character was too terrified to go anywhere, so I finally gave him an ultimatum. If your character avoids adventure at every possible turn, then why the hell are you playing?

I'm already noticing a similar turn in my new Ravenloft campaign. Players arrive in their first large town, I spoon-feed them an obvious plothook about something happening in town, and the same player as before says this:

"Man, this Inn is expensive. We'd better get going and leave in the morning."

*facepalm*

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Jandrem wrote:
Christopher Dudley wrote:
This one's not a stupid mistake, except from a metaplot standpoint. But they just completely walked past the dungeon I was pointing them to. They didn't want to go in. Might be dangerous.

Holy Cow that sums up the first year of my original Ravenloft campaign. I would describe a particularly creepy plothook, and the wizard player of the party kept convincing everyone not to go. "That place sounds scary! I'm not goin' there!" Alas, adventure after adventure got tossed in the can. It got so bad it nearly ended the campaign; I had to have atalk with the wizard player about it. His character was too terrified to go anywhere, so I finally gave him an ultimatum. If your character avoids adventure at every possible turn, then why the hell are you playing?

I'm already noticing a similar turn in my new Ravenloft campaign. Players arrive in their first large town, I spoon-feed them an obvious plothook about something happening in town, and the same player as before says this:

"Man, this Inn is expensive. We'd better get going and leave in the morning."

*facepalm*

Hahahahaaa!!! That's too funny. This game would be great if it weren't for the players, you know?

In a situation like that, and like mine, where there was really one person protesting going in the dungeon (two people in my case), I have to wonder how they're able to convince the rest of the party to bypass an obvious objective. How would Scooby Doo go if the gang took orders from Shaggy & Scooby?


In a campaign I was running, the party was infiltrating a city infested with undead in an attempt to locate a teleporter in the Wizard's Guild tower. After a harrowing journey from the outskirts of town, they made it to the base of the tower. The cleric cast Windwalk on the monk, who proceeded to the top of the tower where the teleporter was believed to be.

I described to him a complex device on top of the tower, looking like a cross between a weathervane and a gyroscope. For some reason it didn't occur to him that this could be the teleporter, so he proceeded down to the next level of the tower where the bodaks were. He actually made his saves and managed to get away.

Funny enough, the party later had to return to the same tower to find a focus to get to the shadow plane, and they once again sent the monk into the tower. He insisted on averting his eyes instead of closing them when he encountered the bodaks, after a couple of rounds he failed the check and the save and died.


Not my players, but one of my friend's groups, saw a medium monstrous spider in a cave. They were like level 2. The first thing the rouge does is throw his lantern at it, the only source of light, hoping it will explode like in the movies.

The DM has the lantern hit the ground and go out.

Eight rounds later the surviving PCs all flee from the spider, who has maybe a couple of hits on him.


Christopher Dudley wrote:

In a situation like that, and like mine, where there was really one person protesting going in the dungeon (two people in my case), I have to wonder how they're able to convince the rest of the party to bypass an obvious objective. How would Scooby Doo go if the gang took orders from Shaggy & Scooby?

I know, right? In my case, it was like Shaggy was leading the party. I can understand here and there, on occasion the players just aren't interested in what's going on. But it was literally week after week, adventure after adventure.

It's affected how I write adventures now; I used to pen a lot of detail, multiple outcomes, etc. Now I just come up with the names of 2 or 3 npcs and a general location. The rest writes itself. So far nobody's complained, but as much as I'd love to really flesh out an adventure, part of me hesitates because I don't know if the players are even going to bother.


Madcap Storm King wrote:

Not my players, but one of my friend's groups, saw a medium monstrous spider in a cave. They were like level 2. The first thing the rouge does is throw his lantern at it, the only source of light, hoping it will explode like in the movies.

The DM has the lantern hit the ground and go out.

Eight rounds later the surviving PCs all flee from the spider, who has maybe a couple of hits on him.

Yeah, I love it when 1 player decides to instigate something. In one of my games, our cleric had a mirror shield he cast light on. The GM ruled that it made it a cone effect with double the range. We were sneaking through Mithdraner (Forgotten Realms) as lvl 5 characters and we saw a flying patrol of 5 Vroc. Instead of hiding, the cleric decides to cast light on his shield and shine it up at them... The Gm was very nice to us that fight, and had 3 of the Vroc trying to use their combined casting ability instead of beating us down, while we tried running for our destination which had a giant magic circle against evil.

I seem to be posting a lot to this thread... I wonder what that says about my games.

The Exchange

Rise of the Runelords spoilers----

PCs find the Ogre-kin Graul farmstead and proceed inside. It's creepy and the scythe traps are in full effect. They clear the first floor eventually and proceed downstairs. In the fight with the plant-converted Graul the cleric lays down a domain Wall of fire.....which proceeds to burn through the rafters overhead over the course of the fight and eventually cause a collapse pinning a couple PCs under flaming debris with a chest of treasure. Crushing damage coupled with burn damage each round while the party digs around trying to pull them out. One guy uncovers the chest and proceeds to focus on getting it free instead of digging out his partners. Smoke starts to make it suffocating in the confined area and con checks are starting to happen. Dude grabs the chest and leaves the other party members to dig out the 2 buried guys while he secures the treasure.
Eventually they all get out alive but the buried guys went into negative hit points on several occasions and one dude almost suffocated.
Wall of Fire rocks.

Same cleric had a run-in at a mill with flour in the air pretty heavily and decided to use wall of fire in that fight too. BOOM! Almost a TPK there....Wall of Fire rocks.
Every time the cleric pops down a wall of fire the whole party runs while screaming "No!".
Totally Awesome.


A long time ago (when we were still playing 1st edition) we had a level 1 party in our campaign. The players found their 1st level characters too weak to go to the level 1 dungeon, and preferably wanted to gather some XP first. This was a neutral/evil group. So they decided to go to the first village outside the city and attack and kill some cows in a meadow to get som "free" XP.
There was a small chance the cows were going to stampede when attacked, and my husband, who was DM then, of course rolled this chance.
Then there was a small chance that the herd was stampeding towards the group, and of course it did.
The stampede killed about half the group, (the rest was able to flee) and the players decided to go to the dungeon after all, with their newly rolled characters, since it was so much safer.

Another one from the days of the 1st edition:
One of the players played an illusionist. One day they were being followed by orcs in the wilderness, and the character used an illusion to make a pit on the ground. He literally said: "I make an illusion of a deep pit. Then I make it covered with leaves. It is covered so well that you cannot see the pit at all."
Of course the orcs never had to roll their saving throws...


Luna eladrin wrote:
..."I make an illusion of a deep pit. Then I make it covered with leaves. It is covered so well that you cannot see the pit at all."...

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAA!!!!


The line that made ME laugh was...

Luna eladrin wrote:
The stampede killed about half the group, (the rest was able to flee) and the players decided to go to the dungeon after all, with their newly rolled characters, since it was so much safer.

Shadow Lodge

I've got one. A kid, looked like he was barely 10 years old, had joined our group one session because he was bored. He was a druid, I was a Sorcerer, and I think we had a Fighter. Anyway, we come upon a boar being hit by giant thorns, which were being thrown by pixie-like drow. He ran up and tried to to heal the boar, and got a tusk slash to the hand for his troubles. One Ice Storm later and the druid is lucky he backed off.

Later, we are walking through a dark forest, and he notices a bunch giant(medium) spiders crawling above us in the trees. Despite the fact they did not seem to notice us, he attacked with a sling and we have to kill off 8-11 spiders.

RPG Superstar 2011 Top 32

This goes back to first edition for those who remember it :)

In a long running campaign, we always seemed to wind up a few experience points shy of the next level. The world was pretty dangerous, with lots of things popping up randomly in the environs, so we decided to go out and just find some easy prey for those few XPs ... needless to say, the random dice were NOT kind, and we had this amazing running battle where we run into a manticore, lead it onto some displacer beasts, etc., ad naseum. I think we finally made it back to our safe castle without dying, but without managing to kill anything except the few orcs that trailed us back to base. Lucky for us, when we offed them, we had enough for our next level. Our code for those few XPs was "killing a cornflake" which took on a whole new meaning after that day :)


Luna eladrin wrote:
I make an illusion of a deep pit. Then I make it covered with leaves. It is covered so well that you cannot see the pit at all.

LMFAO - You win this thread!

tfad


i could whip out all sorts of stories from a guy named Aaron. who does all sorts of stupid stuff. unless i say otherwise, assume Aaron's characters are all women with the lowest possibily achievable charisma scores that all happen to be lousy and easy strumpets.

Aaron Played an elf Druid/Wizard (Going for mystic thuerge)he pursued a goblin across a poorly maintained rope bridge, failed an acrobatics check to keep himself balancing, fell 200 feet, cast enlarge person, complained and the DM spared him to shut him up. party was halfway through 2nd level. because the elf was falling too fast and lied to Lumi in character about things being fine (Poor Bluff beat Poorer Sense Motive) plus, the young aasimaar was intent on keeping the other 7 PCs alive.

Same Elf Druid/Wizard cast scorching ray in a sawmill (made entirely of wood) rolled a 1 on the touch attack. and the sawmill caught fire. Lumi the Ditzy Aasimaar Favored Soul of Sarenrae was completely focused on helping the downed tank with a CMW (w/ augment healing) (party was 6th level) Druid/Wizard dies

Aaron's Dwarf Duskblade (another campaign) Seduces an orcish teamster to get the party free transportation and gets pregnant. problem? the transportation rate doubles and we have a pregnant dwarf who has to do all this legal finangling to keep her reputation in check and is forced to marry the teamster. he had to pay a massive dowry, because his dwarf's charisma was that low.

yet another of Aaron's dwarf duskblades, (he plays them left and right) runs off on his way upstairs to loot a treasure horde to himself and puts on a pair of boots he failed to identify because he didn't bother to in the first place. turns out that they were boots of dancing, and he eventually had to get them removed

Aaron whines about how he would love an intellegent weapon, normally, weekly william is against this, but he throws one in anyway, a vain, lazy, snobby, conceited, catty, feminine, intellegent dwarven waraxe that only likes being touched by pretty elven women, and Aaron was playing an ugly (the group tries to tie looks to charisma except a few corner cases) female dwarven duskblade. the personalities clashed, the axes ego score prevent the dwarf from using it, so my elven loli sorcereress picks up the axe and crushes it's will in a clash of egos (hour long contest of intimidate checks reminiscent of a samurai staredown) and hands it to dale's fighter with the now permanently broken ego of the axe. no longer an intellegent weapon, it's will, crushed by an adorable little elven girl with almost as much charisma as a succubus.


I have to tell this tale about myself. Consider it penance.

In a campaign in AD&D ages ago (c. 1985), I was running a paladin, traveling with a locksmith (thief) and a scholar (magic-user-thief). As you can see, my character wasn't the shiniest apple in the barrel.

We ventured into a crumbling ruin of a tower and stumbled into a tomb. In the middle of the room there was a slab and lying on top of it was a beautiful young woman, who seemed to be dead. After a brief discussion, the two thieves convinced my paladin that the girl was an enchanted princess who was under a sleeping spell (apparently that was the legend of the tower).

So my character kissed her to break the spell and promptly lost 2 levels as she revealed herself to be a sleeping vampire.

So we fought her off; she turned into gaseous form and escaped through cracks in the wall. We pressed on into the cellars beneath the tower, and eventually came upon another tableau, virtually identical to the first, with what appeared to be the same girl slumbering on a slab. There was a reddish stain to her lips, almost bloody in color (a clue! I know, I know...).

The reasoning this time around was that the first girl two levels above was just a decoy, this was the real princess, and she still needed to be kissed. So the paladin stepped up again and... lost two more levels.

The worst part was that I forgot completely about using detect evil before kissing her again.

We managed to actually kill the vampire the second time around, and came away with considerable treasure. My share, of course, went to getting my levels restored.

I still game with that DM and the player of the "locksmith". Whenever a vampire is encountered in a game--any game--my good friends make kissing noises at me.

So I can't fault anyone for the stupid mistakes they make in games.


Back in the 1st Edition days, I had a gnome assassin with a ring of invisibility. He loved that ring, and generally went invisible wherever he went. The party was about to open a door, so my gnome took up position beside the door.

On the hinge side...

Of a door that opens towards us...

The door was jerked open, hit my gnome, and knocked him out. The party had had no idea where my gnome was, due to his penchant for sneaking around invisibly.


the David wrote:
Also, everytime the trapspringer of my current groups forgets to check for traps, he stumbles into one. Whenever he does look for traps, there aren't any. It's hilarious.

My current group has exactly this same problem. O_O

Case in point...

This time, it was something like this.

Specifically...

Mage's Disjunction Trap (Hit everybody, though only the Chameleon's henchman suffered any loss from it)
Rockfall Traps at both ends of the corridor (Sealing the corridor, killing the henchman, severely wounding the Cleric and the Chameleon.
Deluge of Holy Water Trap (People just got wet. :p )
Impaling Spearheads of Anarchic Power Trap (3 hits on the Paladin, leaving him at about half hit points (~125), and with 3 negative levels; 1 hit on the Cleric mortally wounding her (-4), and 1 hit on the Chameleon putting him to double digits)
Adamantine Plate Trap falls on the paladin, dropping him to 6 hp.

The Shadowsworn went completely unscathed. :|

Then the BBEG teleports in, screaming at them for setting off the trap she set for someone else, and truly luckily for them, loses initiative and is defeated in one round by a timely Maximized Orb of Light from the Chameleon and a hit with a Divine Wrath Holy Sword from the paladin.

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