Sciurid - squirrel-folk


Homebrew and House Rules

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Liberty's Edge

She is my hero.


Yes but, what about allowing the scamper ability to give them 30 ft movement speed while on all fours, and act like being prone in the respected form of (If they go on two legs during combat) it can initiate an AoO?


Molly Dingle wrote:

Sciurid Racial Traits

-2 Str, +2 Dex, +2 Wis: Sciurids are not physically powerful, but are extremely agile and cunning.

Cunning is intelligence. Wisdom is common sense.

Quote:
Slow Speed: Sciurids have a base speed of 20 feet.

Shouldn't they have normal speed? Sure they are small, but a regular tiny squirrel can outrun a human already.

Quote:
Claws: Sciurids have a claw attack as a natural attack. A sciurid's claws deals 1d3 slashing damage.

A bite seems more suitable for a rodent.

Not that all of these are more to fit the fluff and without any thinking about how it would affect the balance. The rest I like very much.


Eyolf The Wild Commoner wrote:
Yes but, what about allowing the scamper ability to give them 30 ft movement speed while on all fours, and act like being prone in the respected form of (If they go on two legs during combat) it can initiate an AoO?

You know, I'm starting to like this idea. They have a 20 ft. ground speed normally, but it's 30 if they go on all fours regardless of whether they run or not. That helps get across their partial biped nature.

Ok. You've sold me on it. Here's the updated scamper ability:

Scamper: A sciurid can drop to all fours and move with a speed of 30 feet provided that she has both hands free and is not carrying a shield larger than a buckler. Dropping to all fours is a free action, just like dropping prone. Any increases to speed, such as the barbarian's fast movement class feature, also apply to this ability.

Cool? ^_^


Threeshades wrote:
Molly Dingle wrote:

Sciurid Racial Traits

-2 Str, +2 Dex, +2 Wis: Sciurids are not physically powerful, but are extremely agile and cunning.
Cunning is intelligence. Wisdom is common sense.

Yeah, I know. I originally gave them an Intelligence bonus, then in the fluff I preferred the idea that they produce more divine spellcasters than arcane ones. I changed the bonus to Wisdom. I'll come up with a different adjective there.

Quote:
Quote:
Slow Speed: Sciurids have a base speed of 20 feet.
Shouldn't they have normal speed? Sure they are small, but a regular tiny squirrel can outrun a human already.

20 ft. is the norm for a Small race. As pointed out, the Goblin has a 30 ft. speed, but IMO it doesn't have much else going for it. The sciurid has other abilities above and beyond what the goblin has, so I've kept its speed at 20 ft. for the sake of balance with gnomes and halflings.

Quote:
Quote:
Claws: Sciurids have a claw attack as a natural attack. A sciurid's claws deals 1d3 slashing damage.
A bite seems more suitable for a rodent.

The claws are the climbing claws. A squirrel can chew open a hard-shelled nut, but if attacked its more likely to claw than bite.

Quote:
The rest I like very much.

Thanks! ^_^


A fully posted update on the Sciurid would be welcome, so that one doesn't have to go post to post and gather the individual updated features.


Done! New and improved!

Here is the sciurid, complete now with an intro paragraph.

SCIURID
Sciurids resemble humanoid squirrels. They are a diminutive, furry folk who dwell deep in the forests far from the intrusions of other races. A typical sciurid is curious, but also somewhat skittish. They are prone to nervous twitching of their tails and noses, and often pause to scan the surrounding area for danger. In a comfortable environment, which, to a sciurid, usually involves being dozens of feet in the air on a thick tree limb, sciurids are amiable creatures and enjoy music and celebration.

Physical Description: Sciurid fur ranges from gray to brown to orange-red, and fades to white on their bellies. They have bushy, s-shaped tails. Their eyes are large and dark, and their rounded ears are situated on the tops of their heads. Sciurids have long fingers and toes tipped with sharp claws which enable them to climb with startling speed. Sciurids use the claws on their hands and feet to climb, so they do not wear any sort of footwear. Magical footwear worn by a sciurid becomes open-toed and thus does not hinder her climbing ability. Sciurids are more comfortable moving about on all fours, but they can stand and walk erect on two legs if need be.

Society: Sciurids live in small tribal communities in huts built high in the tops of tall trees. The huts are connected by a complex network of narrow walkways, rope bridges, and swing-lines. Aside from allowing the sciurids to take advantage of their natural abilities as agile climbers, these connections also act as defensive barriers for the community, allowing the sciurids to freely move about while hampering the movements of invaders. Sciurids are territorial, and attempt to drive off any interlopers that stray too close to their communities. Sciurid tribes are led by a shaman-chief, elected from among the tribe's spell casters. Most shaman-chiefs are divine spellcasters, but occasionally an arcane spellcaster or even a rogue with magical abilities can be found in the position. Sciurid tribes farm nut-producing trees to provide food for their members, augmented by ground-level foraging. They store away the excess to provide food through harsh winters.

Relations: Sciurids relate most easily to elves and gnomes, the former because of the elves’ love of the natural world, and the latter because of the gnomes’ fey nature. Humans and dwarves tend to think of sciurids as either silly or annoying, often overlooking the quiet forest dwellers to their detriment. On those occasions when halflings and sciurids meet, there is a mutual respect between them due in part to their similarities in size and nature. Half-orcs often need to be reminded that sciurids are not food.

Alignment and Religion: Sciurids are fun-loving creatures who enjoy the sights and sounds of the forest. Tall trees are near and dear to the hearts of all sciurids. Most sciurids are neutral good. They revere the Great Oak, an immense, neutral, treant-like goddess who is all things: provider, teacher, protector, creator, and destroyer. Sciurid clerics of the Great Oak can choose from among the following domains: Community, Knowledge, Plant, and Protection.

Adventurers: Young sciurids bored with the day-to-day routines of tree farming and foraging often seek adventure in the lands beyond their community. Sciurid adventurers tend to be eager to please, hoping to overcome their reputation as being flighty tree-hoppers. Unfortunately, their eagerness often leads to reinforcing those stereotypes instead. Sciurids are not strong in combat, and thus avoid the more combative classes such as barbarian and fighter. Most sciurid adventurers are divine spellcasters, rangers, and rogues.

Sciurid Racial Traits
-2 Str, +2 Dex, +2 Wis:
Sciurids are not physically powerful, but are quite agile and shrewd.

Small: Sciurids are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Sciurids have a base speed of 20 feet.

Arboreal: Sciurids have a climb speed 20 ft. A sciurid has a +8 racial bonus on all Climb checks. Sciurids must make a Climb check to climb any wall or slope with a DC higher than 0, but can always choose to take 10, even if rushed or threatened while climbing.

Claws: Sciurids have a claw attack as a natural attack. A sciurid's claws deals 1d3 slashing damage.

Nature’s Acrobat: All sciurids have a +4 racial bonus on Acrobatics checks, and may use their Dex instead of their Str on Climb checks. Acrobatics and Climb are always class skills for a Sciurid.

Low-Light Vision: Sciurids can see twice as far as humans in conditions of dim light.

Scamper: A sciurid can drop to all fours and move with a speed of 30 feet provided that she has both hands free and is not carrying a shield larger than a buckler. Dropping to all fours is a free action, just like dropping prone. Any increases to speed, such as the barbarian's fast movement class feature, also apply to this ability.

Weapon Familiarity: Sciurids are proficient with clubs, quarterstaffs, slings, and bolas.

Languages: Sciurids begin play speaking Common and Sciurid. Sciurids with high Intelligence scores can choose from the following bonus languages: Elf, Gnome, Sylvan, Halfling, and Terran.


Perfect.

Now then, let us create our own party.

I shall be a Chelonei, you a Sciurid, now what other odd races shall our party consist of.


Eyolf The Wild Commoner wrote:

Perfect.

Now then, let us create our own party.

I shall be a Chelonei, you a Sciurid, now what other odd races shall our party consist of.

I'll provide a Shrew-folk character.


Turtles and squirrels and shrews! Oh my! ^_^


Threeshades wrote:
Eyolf The Wild Commoner wrote:

Perfect.

Now then, let us create our own party.

I shall be a Chelonei, you a Sciurid, now what other odd races shall our party consist of.

I'll provide a Shrew-folk character.

Why have I note made those !OS?ADa

If you do have a Shrew Humanoid Race, PLEASE let me know.

Sandslash is my favourite pokemon! >.> Or Sandshrew >.>


Everything is nuttier with squirrels? Ah...you of course are referring to the fact that they reproduce by magical cloning and there is but one all-squirrel connected through a collective psychic consciousness?


How's this for a start?:

Shrewble Racial Traits

-2 Str, -2 Cha, +4 Dex, +2 Int: Shrewbles are smart and very agile but unsociable and weak.

Small: Shrewbles are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Shrewbles have a base speed of 20 feet.

Burrowing: Shrewbles have a burrowing speed of 15 feet.

Blind: Shrewbles posess no functional eyes and are completely unable to visually percieve.

Echolocation: Shrewbles have the ability to echolocate by emitting supersonic squeaks. Shrewbles have the Blindsight extraordinary ability with a range of 40 feet.

Poisonous bite: Shrewbles have a natural bite attack that deals 1d3 damage and injects a poison that deals 1 CON damage once per minute for 4 minutes. Save DC 12, cure: 1 Save

Languages: Shrewbles begin play speaking Common and Shrewish. Shrwebles with high Intelligence scores can choose from the following bonus languages: Dwarven, Gnome, Halfling, Terran and Undercommon.


Threeshades wrote:

How's this for a start?:

Shrewble Racial Traits

-2 Str, -2 Cha, +4 Dex, +2 Int: Shrewbles are smart and very agile but unsociable and weak.

Small: Shrewbles are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Shrewbles have a base speed of 20 feet.

Burrowing: Shrewbles have a burrowing speed of 15 feet.

Blind: Shrewbles posess no functional eyes and are completely unable to visually percieve.

Echolocation: Shrewbles have the ability to echolocate by emitting supersonic squeaks. Shrewbles have the Blindsight extraordinary ability with a range of 40 feet.

Poisonous bite: Shrewbles have a natural bite attack that deals 1d3 damage and injects a poison that deals 1 CON damage once per minute for 4 minutes. Save DC 12, cure: 1 Save

Languages: Shrewbles begin play speaking Common and Shrewish. Shrwebles with high Intelligence scores can choose from the following bonus languages: Dwarven, Gnome, Halfling, Terran and Undercommon.

Can you make the PC a Shrewish Princess? *ducks*


Eyolf The Wild Commoner wrote:

Perfect.

Now then, let us create our own party.

I shall be a Chelonei, you a Sciurid, now what other odd races shall our party consist of.

I've seen you mention these Chelonei a couple places, Eyolf. Have you posted them on the boards? I looked briefly but didn't find them and am curious about their actual stats.

Threeshades, the Shrewbles look balanced at first blush. Little odd though, their stats incline them towards Rogue or Ranger, yet they're blind which would make it hard to handle traps, locks, or long-range weaponry. (I guess Blindsight would let them handle locks and traps just fine anyway, but it is an odd image in my head). That's not a balance concern, just a comment. They'd make pretty fantastic wizards, too, at least for closer range combats.

Oh, and the Sciurids themselves look fantastic too. I was looking at Molly's Antlings and decided to see what else she had made. In my opinion, 2 for 2 on high quality so far. Scamper especially is neat, a fitting mechanic, well balanced, unique to the race... always good to see something that fits so many criteria.

Shadow Lodge

Eyolf The Wild Commoner wrote:
Sandslash is my favourite pokemon! >.> Or Sandshrew >.>

Dragonair.

But as for the sciurid... I thought they didn't like melee classes? Why then, is this one a club-wielding bararian!?


Tim4488 wrote:
Oh, and the Sciurids themselves look fantastic too. I was looking at Molly's Antlings and decided to see what else she had made. In my opinion, 2 for 2 on high quality so far. Scamper especially is neat, a fitting mechanic, well balanced, unique to the race... always good to see something that fits so many criteria.

Glad you liked 'em! Use them in good fun! ^_^


Dragonborn3 wrote:
Eyolf The Wild Commoner wrote:
Sandslash is my favourite pokemon! >.> Or Sandshrew >.>

Dragonair.

But as for the sciurid... I thought they didn't like melee classes? Why then, is this one a club-wielding bararian!?

Funny, I always thought that was a groundhog.


Here ya go.

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/communityContent/houseRules/theCheloneiNewRace

-Huggles my Chelonei-

No... they are not WarTortles >.> Nor are they Squirtles or Blastoises.

Nor is her Sciurid a Cubone... Though I do suddenly have the desire to use that cubone pic as my picture for when I play a Sciurid. >.>


Personally, I'd call them Soricidae

and I'd increase their burrow speed to at least 20 ft.

I'd also problem give them a bonus to perception checks for listen checks.

Maybe even the scent ability, though I guess not necessarily.

I'm more open to the burrow being 15 I suppose.

So they burrow with their teeth??? Shouldn't they use claws? Is not sure on shrews.

Isn't it only certain breeds of shrew that ecolocate?

Am not sure. ><

40 ft.. Hmm..

I suppose giving them bonuses to perception for listen, and scent would O.P. with the Ecolocation.


Eyolf The Wild Commoner wrote:

Personally, I'd call them Soricidae

and I'd increase their burrow speed to at least 20 ft.

I'd also problem give them a bonus to perception checks for listen checks.

Maybe even the scent ability, though I guess not necessarily.

I'm more open to the burrow being 15 I suppose.

So they burrow with their teeth??? Shouldn't they use claws? Is not sure on shrews.

Isn't it only certain breeds of shrew that ecolocate?

Am not sure. ><

40 ft.. Hmm..

I suppose giving them bonuses to perception for listen, and scent would O.P. with the Ecolocation.

It is, but between them are the ones referred to as "common shrews" so if it fits the "archetype" it should be in there. Shrews have pretty tiny feet, little use for burrowing.

We dont have to call every animal race by their family. Also I like "Shrewble"


Perhaps other races could call them Squint-Eyes.

I don't like calling them anything with the name Shrew in it ><


Eyolf The Wild Commoner wrote:

Perhaps other races could call them Squint-Eyes.

I don't like calling them anything with the name Shrew in it ><

Lizardfolk, catfolk and crab people also never seemed to mind. Also i like how it sounds silly. After all a shrew folk is quite silly.

Shadow Lodge

Guess this is a good time to mention dragonborn and were[any animal]?


True enough.

Though I don't call Were Creatures Lycanthropes

I call them Therianthropes. I refer specifically to Werewolves as Lycanthropes.


Eyolf The Wild Commoner wrote:
Though I do suddenly have the desire to use that cubone pic as my picture for when I play a Sciurid. >.>

Hee! If you get the chance to playtest a sciurid, please post back here and let us know how it went!

^_^

Shadow Lodge

I suggested in the Stormchildren thread that the races being made should become characters in a PbP, with everyone playing the race they created.


Dragonborn3 wrote:
I suggested in the Stormchildren thread that the races being made should become characters in a PbP, with everyone playing the race they created.

Sounds like fun! If that ever gets going, I'll make stats for my sciurid ranger. ^_^

http://i112.photobucket.com/albums/n192/DnDChick/DnDGame/sciurid.jpg


Dragonborn3 wrote:
I suggested in the Stormchildren thread that the races being made should become characters in a PbP, with everyone playing the race they created.

I'll make a Shrewble rogue. And his catchphrase when things get out of hand will be "Shrew this, I'm outta here!"


Argh, you're all making me want to run a campaign for us. ><

I have some confidence in my abilities, and seem to get good rating from players and the like.

Though I am slightly hectic.

Tell ya what... Once I start school (Tomorrow) and I get everything sorted.

Once I get all my homebrew stuff done.

I'll look into starting a campaign for us if everyone still wants it.


I probably wont be around until february, ill go on vacation for a while.


I'm lazy, could take me a month anyway :P

I was never known for doing things fast.

Shadow Lodge

Now I want to play! But the choices are too many and too good... :(


Threeshades wrote:
I'll make a Shrewble rogue. And his catchphrase when things get out of hand will be "Shrew this, I'm outta here!"

No no, play a Shrewish princess! *grin*

"Funny, she doesn't look Shrewish."


Dragonborn3 wrote:
Now I want to play! But the choices are too many and too good... :(

We could use a fighter. How about an antling? ^_^


QOShea wrote:
Threeshades wrote:
I'll make a Shrewble rogue. And his catchphrase when things get out of hand will be "Shrew this, I'm outta here!"

No no, play a Shrewish princess! *grin*

"Funny, she doesn't look Shrewish."

You made me laugh with this one! ;)

I like the Sciurids, though. Guess what my players are going to be encountering this weekend, since their characters are journeying towards a forest at the moment, as luck would have it? ;)


Yeah, I'll most likely through in a race or two from these boards into my current campaign.

I'll try and keep you guys up to date. Hopefully once I get everything settled, we can get a game going.


Carnivorous_Bean wrote:
I like the Sciurids, though. Guess what my players are going to be encountering this weekend, since their characters are journeying towards a forest at the moment, as luck would have it? ;)

Heehee! Post back here and let me know how it went. ^_^

Grand Lodge

Xabulba wrote:
Squirrel Girl!

We could have used her during World War Hulk :)


Had to post this link here. *snicker*

Shadow Lodge

Molly Dingle wrote:
Dragonborn3 wrote:
Now I want to play! But the choices are too many and too good... :(
We could use a fighter. How about an antling? ^_^

As long as I can bug people to death! Show me the stats!


Dragonborn3 wrote:
As long as I can bug people to death! Show me the stats!

Gladly! ^_^

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/communityContent/houseRules/antlingHalflingVariant&page=1#18

Shadow Lodge

Antlings aren't bugs? :(

EDIT: Hmmm... Stormchild perhaps?


Well... did anyone playtest the Sciurid?

If so, how did it go? Were the players driven nutty? ^_^


Hey, are there any news for the PbP game we were planning earlier. If we're still going to do it, I'd probably use this: http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/communityContent/houseRules/cataphraArmadilloGirdledLizardfolk

Instead of the shrewbles. (unfortunately nobody cared to comment on the balancedness of the race yet, so feel free to do so)


Threeshades wrote:
Hey, are there any news for the PbP game we were planning earlier.

I'm still up for it!

Shadow Lodge

Threeshades wrote:

Hey, are there any news for the PbP game we were planning earlier. If we're still going to do it, I'd probably use this: Linky

Instead of the shrewbles. (unfortunately nobody cared to comment on the balancedness of the race yet, so feel free to do so)

I'd be willing to try a sciurid. If we start at a level higher than 1st, I suggest we use THIS thread for fun. I submitted a few tables myself! (^-^) <- is feeling proud

EDIT: If I get monk on the random table though, I playing that lizard!


I actually was looking forward to do a Cataphra Druid. And not a random mix.

Shadow Lodge

Okay, but that doesn't stop me! I shall roll once we know this game is going to go...


Dragonborn3 wrote:
Okay, but that doesn't stop me! I shall roll once we know this game is going to go...

You mean roll on the random Class table, roll up a character or roll in the sense of playing a cataphra, rolling up and causing Acrobatic awesome? :D

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