Ogre's Sheet - Excel Character Creator (Alpha Testing)


Homebrew and House Rules

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LoreKeeper wrote:

Thanks :)

Small bug though:

At level 1 the monk gains "Unarmed Strike" - which also grants the Improved Unarmed Strike feat to the monk. This is relevant for prerequisites, as Belier's Bite and things like Improved Grapple aren't available for a monk currently (unless you burn a feat to get Improved Unarmed Strike.

Thanks for noting this. Sometimes I think there are gremlins at work removing stuff from my sheet, as I thought for sure I had this added into the monk's extra feats.


Sethvir wrote:

Just want to say that I have been using your sheet for our current Pathfinder game. I've looked at a couple of others and yours is the one that I like the best.

Sethvir

Galnörag wrote:
So many sheets, each a little different, I can't pick the one I like best.

Thanks to both of you (and all the others that have mentioned that they have been enjoying the sheet). I'm happy to hear that you like the sheet. An advantage I had designing it, was that I was able to look at everyone else's and choose what I felt needed to be improved. There are some good sheets out there, but I think their limitations is that they are trying to produce an "official" character sheet format. The "official" sheet may be great for a 1st level character, but once you level up and have a lot of conditional bonuses, it becomes difficult to keep track of everything. Then add another layer of complication, when many of those bonuses that you do have, are typed bonuses that may not necessarily stack with each other. The character sheet in use now, is essentially the same one being used since D&D 3.0 edition, and I think its time has come and gone. When I was redesigning the sheet, I was trying to mash everything together onto 2 pages. I've never really liked a character sheet that spans greater than 2 pages. Alas, I decided that giving the player as much info about their character on the character sheet (eliminating the need to keep flipping through rulebooks) was of primary importance -- so now the sheet is 4 pages.

With the sheet currently in Alpha testing, there are often a few bugs that creep up that make using the sheet in campaign play a little frustrating at times. I just wanted to thank everyone as well for continuing to use it during the Alpha phase. Most of the little quirks have been worked out of the sheet now, and I think we are getting close to a reliable character sheet. Once I finish the stat block sheet, I think it will be time to move this into Beta testing. My goal is to have a 100% error-free sheet before I lift the Beta status, and actively promote the sheet.


Sethvir wrote:
That being said, I think I discovered a problem. I have a straight fighter and I tried to take the Step Up feat at 4th level, but it wasn't in the list. I looked at your Feats Data sheet and looked at the pre-req which is BAB 1. At 4th level the fighters BAB was no longer one, so it didn't allow me to take it. The Pre-reqs I think as I understand it are the minimum requirement to take the feat, so the requirement really is BAB >= 1. The same also applied to Weapon Focus as I tried that one as well.

I found the problem, and it was related to the cell references I was using in formulas I was using to check for pre-requisite stats. This is fixed now, and the revision is being uploaded.

Thanks for noting this.


I think I noticed something as well - The Dodge feat does not show up for characters that have a Dexterity over the minimum. I was inputting a character with a 20 dex, but Dodge didn't show up until I overrode the pre-requisites.

All in all though, this is a great sheet! Thanks!


The latest release is now available on the original post link.

Alpha version 0.46

Fixed feat pre-requisite problem, and monks not getting Improved Unarmed Combat feat.

Also changed the order of the character sheet pages, as I added in an optional equipment page (now you can either use the Items page for your equipment recording, or just use the user-fillable page)


Capndon wrote:

I think I noticed something as well - The Dodge feat does not show up for characters that have a Dexterity over the minimum. I was inputting a character with a 20 dex, but Dodge didn't show up until I overrode the pre-requisites.

All in all though, this is a great sheet! Thanks!

This was related to a problem I just fixed in the latest version. Version .46 appears to have fixed this now.

Thanks for mentioning this though.


Any fix to the Magical Knack Trait yet?


Captain Sir Hexen Ineptus wrote:
Any fix to the Magical Knack Trait yet?

What I did for Magical Knack was to have it add a note in the magic notes section that indicates "+2 [chosen class] caster level bonus"

I just tried it right now and it results in an error though, because I messed up the formula that checks to see if the bonus is higher than the character level. I'll get that fixed for a revision later today.


One minor comment for you on the new Spells per Day display Kor.

It now shows spells that I may no be qualified for yet due to high ability bonus.

Example: Level 2 bard with a 17 Charisma it shows the following:
Bard spells per day 0th(5); 1st(3); 2nd(1);3rd(1);

All correct - except that a second level bard can't cast 2nd or 3rd level spells. Mind ya it is nice to know the bonuses are there for when she can.


Nice work, it's gettin better and better :D

I spotted small issue in my test char: a Duelist's "Canny Defense" gives +1 dodge AC per duelist level up to a maximum of the Intelligence modifier of the duelist. Right now it gives +1 AC per level of duelist.

Additionally, there seems to be a problem with flurry still:

My monk8/duelist5 had this flurry due to BAB:

13/13/8/8 (-2)

This should be:

13/13/8/8/3 (-2)

At least I think that's the case, as the BAB from duelist would be added to the 8/8/3/3 of the monk, and would grant an additional attack at -10 once the BAB reached 11.


Kor - Orc Scrollkeeper wrote:
Captain Sir Hexen Ineptus wrote:
Any fix to the Magical Knack Trait yet?

What I did for Magical Knack was to have it add a note in the magic notes section that indicates "+2 [chosen class] caster level bonus"

I just tried it right now and it results in an error though, because I messed up the formula that checks to see if the bonus is higher than the character level. I'll get that fixed for a revision later today.

Thanks! If it wouldn't be too much to ask, please add to list Shadowdancer please.

The Exchange

thanks again for a really nce sheet, but a side question; just did a pfs game and the dm asked where the spells part was,after saying he loves the lay-out, in others words is there any plans to add in a spells list component to the sheet, and if it has been added can someone direct me to it

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Any plan on adding the APHB classes in their beta format? Or waiting for full format?

Also have you considered export/import functionality. One of the faults all of these sheets share is the inability to copy data between versions, causing no end reentry to "upgrade"?


Could "page 2" get an extra column? My monk / duelist with some wordy feats has more than run out of space.


Cutter wrote:

One minor comment for you on the new Spells per Day display Kor.

It now shows spells that I may no be qualified for yet due to high ability bonus.

Example: Level 2 bard with a 17 Charisma it shows the following:
Bard spells per day 0th(5); 1st(3); 2nd(1);3rd(1);

All correct - except that a second level bard can't cast 2nd or 3rd level spells. Mind ya it is nice to know the bonuses are there for when she can.

I think I may finally have it working right now. I have run a couple tests and it appears to be correct now.

Thanks again.


LoreKeeper wrote:

Nice work, it's gettin better and better :D

I spotted small issue in my test char: a Duelist's "Canny Defense" gives +1 dodge AC per duelist level up to a maximum of the Intelligence modifier of the duelist. Right now it gives +1 AC per level of duelist.

Additionally, there seems to be a problem with flurry still:

My monk8/duelist5 had this flurry due to BAB:

13/13/8/8 (-2)

This should be:

13/13/8/8/3 (-2)

At least I think that's the case, as the BAB from duelist would be added to the 8/8/3/3 of the monk, and would grant an additional attack at -10 once the BAB reached 11.

Yes, I beleive you are correct with your monk BAB calculations. I think I have been adding them incorrectly for Pathfinder monks in my campaign.

That's also a good catch on the Duelist. I've got that fixed too now.

Thanks.


Thakell wrote:
thanks again for a really nce sheet, but a side question; just did a pfs game and the dm asked where the spells part was,after saying he loves the lay-out, in others words is there any plans to add in a spells list component to the sheet, and if it has been added can someone direct me to it

I am uncertain how I plan to tackle the spells. I am working on stat blocks now, and I will need to include spell selection entries for that, so I may in the very least have a spell sheet for listing just the spells selected.

I'm unsure if I will expand it much beyond that though. I would like to, but I'm already taking on so much with the sheet, I may have to draw the line somewhere. In reality though, I would just be pretty much making an identicle sheet to one that's already done: Pathfinder adVance at http://chargen.us.splinder.com//


Galnörag wrote:

Any plan on adding the APHB classes in their beta format? Or waiting for full format?

Also have you considered export/import functionality. One of the faults all of these sheets share is the inability to copy data between versions, causing no end reentry to "upgrade"?

I'm going to wait until the classes are finalized. I originally built this sheet on the Beta classes, and it was a pain to hunt down and remove / change all the revised beta rules.

As for import / export capability -- it is something I would like to do, however the time required to rework the sheet to allow for it, is far too significant at this time. I know its a real pain to keep re-entering character info everytime there is a revision. That is why I've been keeping this sheet in Alpha phase for so long though. Ideally, once the sheet is past its Beta phase, then there should be no error/bug based revisions required. I will probably just revise the sheet once a month for content inclusions then.


LoreKeeper wrote:
Could "page 2" get an extra column? My monk / duelist with some wordy feats has more than run out of space.

What I will probably need to do in the next couple revisions, is to make another page similar to Page 2, that will appear and display any of the carry-over text.


The latest release is now available on the original post link.

Alpha version 0.47

Various fixes, including: BAB calculations, Flurry of Blows BAB calculations and Spells per day should all be working right now. They have been kicking my butt around for awhile, but I think I won the battle :)


Just want to add my thanks to the growing list.

As previously mentioned, however, this does not contain a spell list. Just wondering if any of the other users might be able to recommend one, preferably one that just acts as a spell list.

Thanks.


Nostrus wrote:
As previously mentioned, however, this does not contain a spell list. Just wondering if any of the other users might be able to recommend one, preferably one that just acts as a spell list.

I haven't used it, but the one Kor mentioned:

http://chargen.us.splinder.com

I've heard several times that this is a good spell sheet


Picked up a small mistake: Items marked as "not" tallying, are correctly ignored on the totals in Items tab, but are still counted in Page 1 "Current Load".

Otherwise haven't found anything noteworthy :) good job!


LoreKeeper wrote:

Picked up a small mistake: Items marked as "not" tallying, are correctly ignored on the totals in Items tab, but are still counted in Page 1 "Current Load".

Otherwise haven't found anything noteworthy :) good job!

The tally selection is just for gold value. Ideally, a starting character could use that to tally their total purchase amount.

I was wavering on whether to add another tally flag for weight. In the end I chose not to, as I didn't want there to be so many selections to make when entering in items. However, now that I think about it... as long as it defaulted to "yes", then most people probably wouldn't need to change it other than for items stored in a bag of holding or elsewhere. I'll add that in, in the next few revisions. For now, you can just enter in a negative amount in the wieght adjust feild for the appropriate items.


Nostrus wrote:

Just want to add my thanks to the growing list.

As previously mentioned, however, this does not contain a spell list. Just wondering if any of the other users might be able to recommend one, preferably one that just acts as a spell list.

Thanks.

This is my current project, as I can not finish the stat block page without it. I'm hoping to have this done by Wednesday, otherwise, it will be about 2 weeks later when I am back from my trip.

The Exchange

Hi Kor;
two things, the traits reactionary and warrior of old should generate a +4 bonus to initative, its only generating a +2, also ring of jumping is not generating a skill note or a note anywhere in the sheet.

other than that it looks good, and i am waiting patiently for the next version

it took me three attempts to post this the forum gods are not smiling on me at the moment


@Thakell: "trait" bonuses don't stack


Thakell wrote:

Hi Kor;

two things, the traits reactionary and warrior of old should generate a +4 bonus to initative, its only generating a +2, also ring of jumping is not generating a skill note or a note anywhere in the sheet.

other than that it looks good, and i am waiting patiently for the next version

it took me three attempts to post this the forum gods are not smiling on me at the moment

As Lorekeeper mentioned in his post above, trait bonuses do not stack.

For the Ring of Jumping, you need to select "left" or "right" in the Worn column, otherwise it assumes that its just in your general inventory. Once selected, the skill note will appear.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Kor, I was wondering if you would consider revisiting one of your earliest decisions on the sheet, Open Office support.

Unfortunately for Mac Users there isn't much of an option without open office, as OO supports more of the excel features then the current iteration of Excel does on Mac. (For reasons beyond my ken they removed it from the current version, only to plan for it in the next, but 2011+ is the earliest that might be ready.)

So it leaves us with earlier versions of office that don't run well because they weren't compiled for the new intel macs, or boot camp, which is an expensive proposition.

Just the plight from this here world, I would be happy to help if you know the places where OO fails I could assist in some fashion in working through the kinks?

Anyways, mac users plight, please consider.


The problem you'll run into is that OO doesn't support macros/VBA the same was as Excel. Switching to OO/Mac support would require doing away with a lot of the nifty things Kor's sheet can handle, unfortunately. Kor already having this effort underway, actually, is one of the things that influenced my decision to leave my sheet macro-free so it could remain as app and OS compatible as possible. As he was already doing great work here, I saw no reason to duplicate the effort, basically.

Your welcome over in my discussion thread (see my profile) for Mac support, and I always direct folks looking at my sheet but wanting more macro-enabled automation to come over here for Kor's...

The Exchange

Kor - Orc Scrollkeeper wrote:
Thakell wrote:

Hi Kor;

two things, the traits reactionary and warrior of old should generate a +4 bonus to initative, its only generating a +2, also ring of jumping is not generating a skill note or a note anywhere in the sheet.

other than that it looks good, and i am waiting patiently for the next version

it took me three attempts to post this the forum gods are not smiling on me at the moment

As Lorekeeper mentioned in his post above, trait bonuses do not stack.

For the Ring of Jumping, you need to select "left" or "right" in the Worn column, otherwise it assumes that its just in your general inventory. Once selected, the skill note will appear.

sorry about the trait question; my gm has told me he allowed under a house rule; for the ring of jumping i have tried it worn on both hands and i cant seem to find the note anywhere on the sheet, no mention under the skill notes on page 1 or on any other page, i have tried other rings that affect skills they all seem to work except for jumping and improved jumping


erian_7 wrote:

The problem you'll run into is that OO doesn't support macros/VBA the same was as Excel. Switching to OO/Mac support would require doing away with a lot of the nifty things Kor's sheet can handle, unfortunately. Kor already having this effort underway, actually, is one of the things that influenced my decision to leave my sheet macro-free so it could remain as app and OS compatible as possible. As he was already doing great work here, I saw no reason to duplicate the effort, basically.

Your welcome over in my discussion thread (see my profile) for Mac support, and I always direct folks looking at my sheet but wanting more macro-enabled automation to come over here for Kor's...

Yep, for the reasons above I can't convert this to Open Office. I'm not at all familiar with OO either, so even if they do now (or will in the future) allow macros and program code (like Visual Basic), I just couldn't fathom spending the time to convert everything over to get it running. (Although I do appreciate the offer of help to do this).

For now I just have to keep focused on the existing sheet. I have months worth of back-logged work I want to do on it, and that doesn't even include supplement content either.


Thakell wrote:
sorry about the trait question; my gm has told me he allowed under a house rule; for the ring of jumping i have tried it worn on both hands and i cant seem to find the note anywhere on the sheet, no mention under the skill notes on page 1 or on any other page, i have tried other rings that affect skills they all seem to work except for jumping and improved jumping

For the extra Initiative bonus you will need to increase it either by entering in the bonus on the Classes page for Extra Initiative, or use the Bonuses page to add an untyped Initiative bonus.

As for the Ring of Jumping, I am not able to duplicate the error. When I select it or the Improved ring, both add a skill note, under the skills table.

If anyone else is noting this problem, could you please let me know. I can't think of what would be causing it.

Do any skill notes at all appear in the Skill Notes field on Page 1 (assuming you have some skill notes other than the ring)? My only guess is that something else is causing an error in that field, so none of them are showing. If you have no skill notes that would appear anyways, could you then please go to the Custom page, and enter in a Skill Note, to see if it appear in the Skill Notes field.


The latest release is now available on the original post link.

Alpha version 0.48

Various refinements, including some additional tabs:

Spell List
For some reason I have had difficulty with calculations for spells per day & spells known on page 1, so I am afraid of any errors that may exist on this sheet.

I have done some light testing of this tab, and everything appears to be working right. The sheet also allows for assigning metamagic feats and changing the default DC per spell.

I pretty much slapped the entire sheet together in 1 day (1 long full day), and I am unsure if I am fully happy with its appearance or not. I'm also concerned that it may not be as user friendly as I would like it to be. (Wizards must first enter their spells into the spellbook area that appears to them).

This tab only allows for 3 spellcasting classes to record their spells. On the plus side, if you are multi-classed into 4 or more spellcasting classes, you probably arn't going to live long anyways :)

Currently, the only change I have planned for this tab, is to add a "clear" button.

I have not created any sort of spell page at this time, so for now I have this list outputing onto the new, Summary tab.

Summary
Located to the furthest right of all the tabs, this is sort of a 1-sheet stat-block page. It is not finished at this time. I still have to incorporate weapon attacks and special abilities display. It displays pretty much all other relevent information though, and has extra room for adding a character portrait.

The sheet will be going into a hiatus now, as I get ready to go on vacation. There will probably be no revisions for 2-3 weeks now.

** EDIT: I will need to upload a revision later today. Wizard spell selections are not working correctly on the SpellList page.


Thanks for the hard work! :) We'll be looking forward to your return with a host of requests ;)

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
erian_7 wrote:

The problem you'll run into is that OO doesn't support macros/VBA the same was as Excel. Switching to OO/Mac support would require doing away with a lot of the nifty things Kor's sheet can handle, unfortunately. Kor already having this effort underway, actually, is one of the things that influenced my decision to leave my sheet macro-free so it could remain as app and OS compatible as possible. As he was already doing great work here, I saw no reason to duplicate the effort, basically.

Your welcome over in my discussion thread (see my profile) for Mac support, and I always direct folks looking at my sheet but wanting more macro-enabled automation to come over here for Kor's...

I'm actually all over all of the threads on char sheets because between the three of you you all have something I really like, and I can't decide what I like best (all though the answer to that is probably "iphone/ipad app that doesn't exist :)"

If I there was one thing from Kor's sheet I would pull into yours it is the tab for bonuses It really handles in a slick way stuff like magic items, and other odd features.

Actually on that thought, for Kor's sheet, there needs to be an attribute called "all skill checks" since if you have a luck stone you get a +1 bonus to all skill checks, and it is a little bit eye poking to enter them all :)


Galnörag wrote:

I'm actually all over all of the threads on char sheets because between the three of you you all have something I really like, and I can't decide what I like best (all though the answer to that is probably "iphone/ipad app that doesn't exist :)"

If I there was one thing from Kor's sheet I would pull into yours it is the tab for bonuses It really handles in a slick way stuff like magic items, and other odd features.

Actually on that thought, for Kor's sheet, there needs to be an attribute called "all skill checks" since if you have a luck stone you get a +1 bonus to all skill checks, and it is a little bit eye poking to enter them all :)

Yep, I think the cross-walking of sheets by folks actually helps us all out by bringing in new ideas.

For the bonuses you mention, I have been watching Kor's development to borrow some ideas and am considering adding something along these lines to the Character Options tab. At present I handle this by simply having a "Misc" or other such field for things like saves, skills, attacks, etc.

My next major release is actually going to have some focus on Conditions and Effects that will likely address bonuses a bit better. Basically, I'll be converting all of the conditions and spell effects into tables, and you can then use the selectors on the Front tab to put things in. For instance, you could select Deafened, Fatigued, Haste, and Divine Might and it will auto-calc/stack all the bonuses for these. I've already started this approach with magic items (you can test out the neck slot items in the latest release).


Galnörag wrote:

Actually on that thought, for Kor's sheet, there needs to be an attribute called "all skill checks" since if you have a luck stone you get a +1 bonus to all skill checks, and it is a little bit eye poking to enter them all :)

I was planning to add this if for another item, and for another project I have planned for. So its added in now for revision .49 (I also revised the Stone of Goodluck to include this).


Galnörag wrote:


I'm actually all over all of the threads on char sheets because between the three of you you all have something I really like, and I can't decide what I like best (all though the answer to that is probably "iphone/ipad app that doesn't exist :)"

Just out of curiosity, who is the third one? I know Kor's and Erian's, but didn't know there was a third one.

Thanks.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Sethvir wrote:
Galnörag wrote:


I'm actually all over all of the threads on char sheets because between the three of you you all have something I really like, and I can't decide what I like best (all though the answer to that is probably "iphone/ipad app that doesn't exist :)"

Just out of curiosity, who is the third one? I know Kor's and Erian's, but didn't know there was a third one.

Thanks.

http://chargen.us.splinder.com/


The latest release is now available on the original post link.

Alpha version 0.49

A few minor fixes to the Spells List tab.


Kor - Orc Scrollkeeper wrote:

The latest release is now available on the original post link.

Alpha version 0.49

A few minor fixes to the Spells List tab.

Hrmm, it appears the spell list does not like rangers or paladins, prior to their level 4 spell casting level.

Will fix it soon.

The Exchange

Kor,
ran my character through version 0.49 no repeat on the ring of jumping note problem, i do not know where it went wrong but it hasn't occured again.
on a seperate note was having a look at the spell list tab, the cleric spell-list is missing create water spell/orison

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Kor - Orc Scrollkeeper wrote:
Galnörag wrote:

Actually on that thought, for Kor's sheet, there needs to be an attribute called "all skill checks" since if you have a luck stone you get a +1 bonus to all skill checks, and it is a little bit eye poking to enter them all :)

I was planning to add this if for another item, and for another project I have planned for. So its added in now for revision .49 (I also revised the Stone of Goodluck to include this).

.49 replaced acrobatics with all skills in the bonus tab


The latest release is now available on the original post link.

Alpha version 0.50

A few more minor fixes to the Spells List tab, and a few other tweaks around the sheet.


Galnörag wrote:
.49 replaced acrobatics with all skills in the bonus tab

Thanks for noticing that. I have fixed it now, and will have it out in .51, later today. (Likely the last revision for awhile now).


Thakell wrote:

Kor,

ran my character through version 0.49 no repeat on the ring of jumping note problem, i do not know where it went wrong but it hasn't occured again.
on a seperate note was having a look at the spell list tab, the cleric spell-list is missing create water spell/orison

Thanks for the note on create water, it was mis-coded for the cleric and the druid. It will be fixed on version .51 later today.


The latest release is now available on the original post link.

Alpha version 0.51

Fixed the above 2 noted issues.

The Exchange

Thanks for the quick reply;
another thing i noticed the rogue trapfinding ability applies to disable device checks as well as perception to find them, the sheet does not reflect this, as well masterwork theives tools dont generate a skill note, or a change to the skill calculations; on a side note the encumberance calculations on 0.49 are generating a 119 lbs on the page 1 but a 45 lbs on the items tab,with all of the items i am supposed to have;
i will try all of these on the newer version to see if the tweaks mentioned above have fixed these

okay version 0.51, still having a problem with the trapfinding and theives tool, on the encumberance side it looks like it added up everything added including the stuff on my horse, it would help if items could be marked as on the mount or in storage as well as equiped

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

is there a way to toggle barbarian rage?

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