Djarrus Gost

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Here is another small issue I just noticed but I think it was in older versions as well.

It appears that the "Combat Reflexes" is not being brought in for characters imported from Hero Labs.


Kyle Olson wrote:
Dreaming Psion wrote:
1.46 isn't allowing me to load pcgen files (it crashes when I try to do so).

You are correct, sir. Unfortunately my fix for the Zip DLL problem only worked if you installed it just the right way.

For now, you can try this (slightly) experimental build:
http://combatmanager.com/CMInstallerTest.msi

If you use this. please uninstall it before trying to install the next build.

I'll have a final build out soonish. It might even be this build.

You probably already know this Kyle, but the HeroLabs import is also broken in 1.4.6.

This test build seems to resolve the problem though.


Kyle Olson wrote:
Cutter wrote:
I hate to say this Kyle but I am still getting the duplicate spell entries after this upgrade.

Are you seeing a large number or just a few? I was supposed to cleanup any spell that had duplicate name and source. I think you'll see some duplicate spells (Ablative Sphere, for example), but not a large number. There's another level of cleanup I need to do on this old file, and I also need to get more new spells in.

I just ran a upgrade from 1.4.5 to 1.4.6 on this Win 8 system and that's what I'm seeing, so I'm fairly confident the right file made it into the build.

Yeah it is just a few, Ablative Sphere and Abstemiousness are the only two in the "A"'s for example.


Kyle Olson wrote:

Combat Manager update to 1.4.6:

Fix duplicate spells
Fix Hero Lab "Speed" property loading
Resolve update issue with zip dll

CombatManager.com

I hate to say this Kyle but I am still getting the duplicate spell entries after this upgrade.


I am hoping it is just me with this problem Kyle, but I am getting duplicate spell entries again. If I have just the core sources selected it is fine. If I select Pathfinder Chronicles, Ultimate Magic, Ultimate Combat or Other, all spells from those sources are showing up twice in the spells list.

I tried an unistall/reinstall and that didn't help.


Kyle Olson wrote:
I'll have a HeroLab fix out soon. Probably tomorrow or Sunday. The fix is done, I just need to update the data in the app. iPad will be delivered to the Apple at the same time, so probably 10 days more for review process.

You're still the man Kyle! Thanks much for this.


MendedWall12 wrote:

Kyle,

I've got a bit of an emergency here, and I'm going to be emailing you a file. Hero Lab just updated their files, and any portfolio I've resaved under the new software can't open in Combat Manager. The error says Combat Manager can't read the file...

Help! I've got two sessions this Saturday, and it will be a lot more difficult for me to run without your handy software.

Thanks,
Mended

+1 - This is a real problem for me as well. Help Kyle!


Excellent news Kyle.

I've been itching to take a look at the code since you first mentioned you were going this way.Hopefully I can help out a bit.


Kyle Olson wrote:

Combat Manager update to 1.4.0:

Fix condition doubling with Monster Editor
Fix green arrow position when loading groups
Fix cleverly added Die Roller bug

CombatManager.com

Thanks much Kyle. I've said it before, but it bears repeating, you are awesome sir!

People don't get support this good on commercial products!


Kyle,

I've just noticed a very serious bug in the dice roller.

It seems that for any die rolled Combat Manager will not roll the highest possible number on that die.

For example a d4 will only roll 1-3 and a d20 will roll 1-19

That sort of makes it a lot tougher to roll a critical (or any hit for that matter) :(

I'm betting this is just a rounding error in your roll generation routine, so I am hoping we might be able to get a quick fix for this? I'm running a game this weekend and this makes the dice roller totally unusable for me.

Could someone else check this and make sure it isn't only me please?


Woohoo, a new version! I had just about given up hope.

Great to see you back in action Kyle and I hope things are going better for you!


kingpin wrote:
I was wondering where I could get more info on setting up the Initiative Window on a separate display for my players. I'm not sure where to start.

Nothing to it really.

Plug a second display into your computer. (Hopefully your vid card has a second port).

That will give you two screens on the one computer and that will let you drag windows from one screen to the other.

Just open up the combat manager initiative display window and drag it to your second screen.

Done.


Mort the Cleverly Named wrote:


Second, a tiny feature request: would it be possible to toggle the dice roller to one-click-rolling? I end up having a second window open for a dice roller, since it is easier to tab over than clicking X to clear, clicking the die I want, and then clicking roll.

I have to second this request. I would love it is the dice buttons actually just rolled one of the specified dice as opposed to adding it to the dice to be ruled specification in the roll window. I'm forever clicking those dice buttons and expecting them to roll a die. After which I say "Doh!" and then hit clear, click the die I want again, and then click roll.

Seems to me it would be much simpler to have those as instant roll buttons and anything else we want to roll we can just type the request for in the roll window.


Hey Kyle, I noticed a minor omission during a session I ran last week.

On the Combat Maneuvers Rules page, Trip seems to be missing. Everything else seems to be there.


Papa-DRB wrote:


Request 2: For the "add condition" button, allow adding the same condition to multiple characters at the same time. For instance, it is the cleric's turn and she casts bless. I want to add 2 minutes of the blessed condition to the cleric, fighter and ranger, but NOT the wizard and rogue as they are out of range. Something like a check box to select which characters get the condition.

Papa.DRB

You can do this now. Just select the characters you want to apply the condition to (click on the first and CTRL-click the others) and then right click on any of them and add the condition. It will be applied to all of them.


Master_Crafter wrote:

OK, so i'm trying to figure out how to import PCgen files to Combat Manager. so far I've figured out that you have to export the file as a .rpgrp file by selecting ->file->export->to txt. that part goes fine.

the part i can't figure out is how to import that file to Combat Manager. when i go to import a file i have to select either Load Combat State which only seems to recognize .cmcs files, or Import Data which only seems to recognize .cmx files.

i know that others have managed to figure this out, so if one of you could please tell me what i'm missing that would be great.

BTW, this program is excellent! thanks so much.

You've got it, you're just looking in the wrong place to read in your .rpgrp file. Click the open folder icon on the Party or monster sub-windows. You'll see that file type listed there. Select it and find your file and you should be on your way.


Kyle Olson wrote:
Cutter wrote:

It isn't perfect because it doesn't take into account weapons with increased critical threat rolls, but it is a time saver nonetheless.

The result be green if it hits anywhere in the listed critical threat range. On a listed 19-20, it will be green if the roll is a '19'. Of course, the 19 could still be a miss, but that goes back to the fact it doesn't check against a target number.

Okay I stand corrected Kyle. The result is green and and the crit rolled if it is anywhere in the threat range for the selected attack.I think I was reading the window incorrectly. Very nice feature then!

Do you always have to be one step in front of me?


Stynkk wrote:
eXterminator wrote:
We already had this, there'd just be too much stuff to keep track of in order to automatically check if it was a hit or miss (i.e. you'd have to keep track of every modifier for the targets AC and the attacker... would you really like to do that?).

Yes, I'd like to see Combat Manager get that advanced at some point. The system is already starting to take shape to enable this (though it would be admittedly more complex).

@kyle -
A roll of 1 is an auto-miss.

Also in case anyone missed it the dice roller window now automatically flags rolls of 20 in green, and rolls for the critical as well. Another nice time saver for the GM. It isn't perfect because it doesn't take into account weapons with increased critical threat rolls, but it is a time saver nonetheless.


Another awesome release Kyle!

The dice roller is so incredibly useful now it is amazing, and the data import/export should make for a whole new way for us all to exchange content. Excellent stuff!


Would love a copy of this if still a availalbe....

droy39@hotmail.com

Thanks!


Small suggestion for the dice roller Kyle....

Any chance we could make d20 rolls of "1" stand out by being in red or something? I think that would really make it a lot easier to spot 1's when rolled for attack roles for example (automatic miss)

I'm finding I am using the attack roller all the time but since it adds on appropriate bonuses I have to be careful and look closely for 1's being rolled for attacks.


Another awesome release Kyle!


Jeremiziah wrote:


They could be, though, right? So, Right Click ---> Roll ---> Select "Attack" ---> New Flyout "against" ---> Select from a list of monsters. That way it would actually fully resolve the attack and apply those Special Attacks as warranted. That could be a thing, it just isn't a thing yet.

Yes something like that is techncally possible, however when you start trying to automate the entire attack process and the associated math, things rapidly get both extremely complicated and unwieldly to use.

What you say is possible, but of course you need to start looking at all the external factors that affect whether you hit a specific target or not. Is the target flanked? Does it have cover? Higher ground? Someone using the "aid another" action to assist? etc. etc. etc. Each of those would need to be implemented (probably as a condition) and have to be checked for every attack. Like I said VERY unwieldly.

I think the way Kyle has things now is just about ideal from a usability perspective.

If you've ever used the old 3.5 DMGenie program you'll know what I mean. It tried to do all of that and somewhat succeeded, but there were so many options you had to check off and such for an attack, just trying to fit them all on the screen was a challenge.


Purple Dragon Knight wrote:

follow up question: for lions / trolls --> is the rake / rend ability automated

(I'm guessing it kicks in depending on if you hit the enemy's AC with both claws, so while it would be calculated, a human conscious decision must subtract it from the total damage calculated IF the AC has not been reached by both claws... please confirm; thx)

Rolls in combat manager are automated but not calculated against a specific target. Hence the program will calculate total "to-hit" and damage rolls, but it is up to the DM to decide if they in fact hit a target. Special Attacks are not part of the automated rolls at this point.


Purple Dragon Knight wrote:

Kyle,

Newbie question: can I select a PC or a monster and hit a button to have their full attack routine computed automatically? (i.e. attack results and associated damage results???)

If so, that would save SOOOOO much time at the table, especially for slow players with PCs that have TWF or lion/tiger animal companions....... :)

Right click on the monster/character, select ROLL, select ATTACKS, and the routine you want to use.

And yes that feature saves a tonne of time!


One more small suggestion:

Any chance we could get a % dice roll button added in along with the ones you already have? I think that is the only die that is missing,


Okay... unreal release Kyle! Somehow you keep managing to blow me away with how much you can add to this gem of a program every release.

I absolutely love all the new functionality. Your implementation of the dice rolls is simply elegant.

Also having the spell like abilities now linked for monsters and all spells linked for Hero Lab imported characters seems to be working beautifully as well.

This release is going to make life Soooooo much simpler for us poor GM's.
All I can say is simply "Bravo! Bravo!"

Two small questions/suggestions for you:

(1) Someone mentioned in an earlier post about the popups for feats and spells disappearing after a few seconds. Any chance we can see that timer removed or at least lengthened so that you can read all the info in the popup for long items?

(2) Now that we have spells and spell-like abilities linked for monsters, and spells linked for Hero Lab imported characters, is there any chance we might see links for spell-like abilities on characters imported from Hero Labs as well?


Kyle Olson wrote:
eXaminator wrote:
May I say that it would be rather important for me to have the fixed version (at least with the incoporeal fix) prior to saturday? ^_^"
It will certainly be by Saturday. I need some free time away from work to take what I have created and make the installer (trivial),run it through it's paces (20 minutes if everything goes well), and post it online and update the website (10 minutes of work). The bigger the program gets the higher a chance that an old feature causes a problem (like the auto-incorporeal feature) with changes I've made.

And as the program gets bigger, if you think that a beta tester would lighten your load a bit, I think you know I am more then willing to lend a hand any time you ask.


MendedWall12 wrote:

Kyle you continue to astound. This program has become so invaluable to me, I can't even imagine running a game without it. Your monster editor and ability to save custom monsters is such a versatile tool, that it has literally reduced my preparation time by (at least) half. Thank you so much for your continued work on this FREE product.

Cheers

FREE but he does accept donations on the combatmanager.com website...

Has anyone bought Kyle a pizza lately? ;)


kingpin wrote:
Kyle Olson wrote:
kingpin wrote:


I'm using the HeroLab imports so hopefully so the formatting is done for me.

Yep. I just forgot to get that fixed up before I pushed this out, so it's not correct for my parser as of the current release. I've got it mostly working in my test builds now, but not all the time.
That's great. It's just such a nice feature fro when you numpty players forget what their own spells do.

Actually I'd like to hear if this is working for someone else.

That was the mistake I made. I am using characters imported from HeroLabs and the spells are not linked so I am assuming the format is not matching 100%. Monsters from the DB are linked perfectly but my other characters are not.


Okay that was my mistake. Linked spells are working great on the monsters from the DB. I was assuming it was for any creature.

I love the way this is working, the popups are going to be a fantastic time saver!

That being said is there any chance we can get this functionality for all creatures and characters? Most of the bad guys I use tend to be more character or custom entered creature, which means the spells are not linked.

Having seen it for monsters now we want it for everything. Never give us kids a new toy Kyle, we always want more!


Kyle Olson wrote:

Combat Manager update to 1.3.0:

Add Custom Monster DB
Add spell links and tooltips for monster spells known and prepared
Tooltips for monster feats
Fix loading and saving state on some systems
Fix some Hero Lab import issues
Added Magus levels to spells from PG and APG
Save and restore window location
Add subschool and descriptor to spell text

CombatManager.com

Awesome, Awesome release Kyle!

I can't believe how much you have added in one version. The custom monster DB is going to be hugely useful.

I love the popup tooltips on feats.

The only thing I can't seem to get to work is the spell links and tooltips for spells known/prepared. Spells are still displaying the same for me(no tooltip and not linked). Is there anything that needs to be done to enable this?


I have to agree - hyperlinked spells(same as you have for feats) would top my list of things that would make life simpler for GM's.


Cutter wrote:
Kyle Olson wrote:
Cutter wrote:

(1) The combat state is no longer being automatically saved

This should still be working. For now you might try to delete your

\Users\<user>\AppData\Roaming\Combat Manager\Combat State.xml file.

Did this and it didn't make any difference. It still won't save. This seems to be specific to this machine. I installed on my laptop and things are working fine. Also if I try to load the combat state I get a popup with all sorts of method and XML errors. I'll email you a screen shot of the errors, perhaps you have some idea...

I even did a full uninstall/reinstall and that made no difference...

Problem found and solved by Kyle.

This man has got to be the greatest tech support person of all time!


Kyle Olson wrote:
Cutter wrote:

(1) The combat state is no longer being automatically saved

This should still be working. For now you might try to delete your

\Users\<user>\AppData\Roaming\Combat Manager\Combat State.xml file.

Did this and it didn't make any difference. It still won't save. This seems to be specific to this machine. I installed on my laptop and things are working fine. Also if I try to load the combat state I get a popup with all sorts of method and XML errors. I'll email you a screen shot of the errors, perhaps you have some idea...

I even did a full uninstall/reinstall and that made no difference...


Okay I have a couple of issues with this release unfortunately...

(1) The combat state is no longer being automatically saved. In the last releases if I quit the program or it crashed, when I restarted the combat would come back exactly as where it left off. This release is coming up with a completely empty combat (no monsters, or characters loaded). This is a big loss for me - I loved that feature. Hopefully this is a minor oversight?

(2) Remembering the window size is nice, but it is not remembering the window position. It comes up the correct size but parts of it are shoved off the right side of my screen and I have to drag to reposition the window. Remembering the layout of draggable subwindow boundaries and things like one or two column displays would also be a plus...

I love the changes to the initiative window. Really nice job there Kyle! Seeing it with the delay and ready icons now though has given me another idea. How about having an option to display condition icons in that window as well, and perhaps also indicate creatures with negative hp like you do in the combat window?

Thanks for the great work as always!


Kyle Olson wrote:


I'm having a slight (and surprising) technical problem with the scrolling but hopefully that will be in the next version.

You are having a technical problem..... why am I not worried? LOL

As for doing more with the window, the only thing I can think of that might be cool is to show the ready or delay flag on characters that choose that action.


A couple of thoughts/suggestions for the floating initiative Window for you Kyle...

(1) The active character box at the top is consistently narrower then the character list below (the main initiative list). That means it wraps sooner with a long name then the rest of the window does. It might be nice if they were roughly the same width. That might save some screen real estate because the window can be a bit narrower before long names would wrap.

(2) It would be nice if the initiative window automatically scrolled if the list is longer then the can fit in the window size. Right now if I am clicking the next turn button the turn indicator in the initiative window disappears when a creature who is scrolled off the bottom of the window comes up in the order.

Great job as always though and keep it up. I (like many others I am sure) don't even think about running a session without your software in front of me anymore.


eXaminator wrote:

I do like the external Initiative window, though I didn't quite figure how to "hide" a monster (since there is a "display hidden" option in that initiative window).

Same question here - is hiding a "yet to be completed?"


Sethvir wrote:


Kyle, no worries. I've become a Combat Manager junkie and I need my fix!!! <Goes off to twitch in the corner>

Get out of the corner Seth - I was here first! <twitch> <twitch>


Miranda wrote:


Minor usability issue, if I have a monster in the monster party, the monster details don't change until I click on "stats". It would be better if the details changed when I simply clicked on the monster to select it.

Any chance you have had a chance to look at this issue Kyle?

This is the same issue I have mentioned to you before about the stats block not always displaying the selected character or monster. Seems like it should be an easy one to track down as it is looks like just a timing issue of when that window is updated.

This one has been outstanding for the last few releases it seems. Yeah, it's minor, but it's the one annoying little hiccup I often stumble across in an otherwise seamless program!


I have to agree, AWESOME release Kyle. The autosaving of combat state should resolve any problems with the program crashing and losing the state of the combat (not that it crashed often but you never know).

Also I think this one finally fixes my issue with being unable to display the stat block for a monster on occassion.

I think you have actually hit the point where I have nothing to complain about. ;)

Thanks again, for the great work!


Stynkk wrote:


Really, we should be thanking you since you're doing the hard stuff.

Have I mentioned the buy Kyle a pizza campaign lately? ;)


chopswil wrote:

After I install 1.2.1 and I click the shortcut on my desktop I get "invalid parameters" and it won't start.

I had to delete the shortcut and go to the program's folder to get a new shortcut, when then works

That's normal I believe Chopswil. I get that exact same thing with every release. Like you said though, just deleting and recreating the shortcut fixes it.


MendedWall12 wrote:
Thanks for this update Kyle. I discovered a crash bug. When I tried to add the "exhausted" condition to PCs. It doesn't seem to happen when added to monsters though.

I just tried that exact sequence here and it is working fine for me. It must be something with either your install or the party you are using I am guessing.


kingpin wrote:
I noticed that on d20pfsrd the enemies from the pre-pfrpg APs have been updated and added onto there. Is there any chance they could be added to the monster/NPC list? If not, can anyone help me by sending me them to upload?

Yeah I would love to get my hands on those as well.


eXaminator wrote:

So, when are you going to update the monster database file with the new dragons and stuff? ;)

There are still many monsters in the NPC list, is that your bug or is it that way in the database?

I believe the monsters in the NPC list come from the extra data sources. If you unselect "Adventures and Modules" as well as "Pathfinder Chronicles and Companions" under sources then I believe you will only see the actual NPC entries.

I guess the monsters from those extra sources are classed as NPC's because they are not part of the monster DB itself.


Kyle Olson wrote:


Add stat changes for some spell conditions

This is an awesome feature and thanks for the quick fix on the crashing problem Kyle.

Is there anyway we can tell which spell conditions are making stat changes and which aren't other then trial and error?


eXaminator wrote:
This tool is great and such, but you could still get the DM screen which has most skill DC tables (and concentration check DCs) on it ;-)

I do own a copy of the DM screen, but I am finding that with the amount of info that Combat Manager has in it these days that the laptop is quickly replacing my need for the DM screen at all.


Suggestion for inclusion in rules tab.

Could be possibly get the rules for spell casting and concentration checks added somewhere in the rules tab? The concentration check DC's and related charts are something I often have to look up and I don't think it is included any where as of yet, unless I am just not seeing it.

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1 to 50 of 58 << first < prev | 1 | 2 | next > last >>

Not to be flip buuuuuut, I took over a game for a GM who bowed out back in April of 2020 (five years ago now) and sent the "Have you taken over an orphaned thread? Do this." email (3-4 times now over the space of months getting an automated reply each time) to what I guess now is a super-heavy dead compacted star, from which not even light can escape.

Any chance we can get that fixed? Eventually, I would like the ability to shut the thread down.

Oddly, I can't find the onsite instructions for the "Have you taken over an orphaned thread? Do this." I only ever stumble upon it by accident--maybe someone could look into that too. Here are the Gameplay and Discussion thread links. If you require anything else from me let me know by way of a 'manual message'. I don't entirely trust the automated one anymore. It lies. Thanks.

"Stay thirsty my friends." ~The World's Most Interesting GM


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Meanwhile, at the Pathfinder Grand Lodge, sometime after midnight...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Meanwhile, at the Pathfinder Grand Lodge, sometime after midnight...


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

It is a gloomy Sunday afternoon in the Grand Lodge's mezzanine lounge.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.

As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

    A few quick notes
  • • This is a Standard-mode game. You can play it with a CORE character, but that PC will forever after be considered a Standard character, and not be able to legally participate in any future CORE events.
  • • It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
  • • Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
  • • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).

About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.

I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.

Our official start date is Monday, March 30th.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.

As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

    A few quick notes
  • • This is a CORE game, so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources.
  • • It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
  • • Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
  • • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).

About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.

I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.

Our official start date is Monday, March 30th.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for the Outpost III online convention game: Voice in the Void. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.

As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

    A few quick notes
  • • This is a CORE game so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources.
  • • It is a Tier 1-7 game, so your character must be between 1st and 7th level to play.
  • • At this point, it looks as though we are playing a higher tier game (the first two sign-ups have 7th level characters) so if folks could keep their PC's levels at, or above 4th level that would be great.
  • • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater.)

About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.

I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.

Our official start date is Monday, March 30th.

Stay thirsty my friends.


I got the module instead of the flip map via my map subscription.


So maybe you heard there's this Outhouse II, Signpost II, well, something like one of those. It's an online Play-by-post convention thingy starting in a couple of weeks (March 11th 2019). Well this a recruitment thread for one of those games.

The scenario is Season 10-8 What Prestige is Worth. We are running it hard CORE! (With all the usual CORE mode requirements).

Da pitch wrote:

A Pathfinder Society Scenario designed for levels 7-11.

Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal the Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.

Contents in What Prestige is Worth also contribute directly to the ongoing storyline of the Dark Archive faction.

Written by Matt Duval.

Before you sign in here though you should sign in over here first (line 14).


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I mean really what is it worth beyond a quiver-full of wands of cure light wounds anyhow?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for What Prestige is Worth. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page (and so you don't wake the little sleeping angel).

A few quick notes This is a CORE game so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources. It is a Tier 7-11 game, so your character must between 7th and 11th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

You probably want to bring a character who is adaptable and outdoorsy unless of course you like comedy, in which case the sky's the limit.

Start date: Mondayish, March 11th.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

It always seems to be raining in the River Kingdom's city of Daggermark.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for Oathbreakers Die. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

This is a city-based adventure so no war mammoths please.

Start date: Mondayish, March 11th.

Stay thirsty my friends.


So I have the stuff in my cart that I want to order (and sidecart) but there's no place on any of the three screens to apply the 10% off holiday code. I've experimented with different shipping options and gift options but there doesn't ever seem to be a place to enter the code. Is it perhaps an eligibility thing?


Zzzz.... Zzzz.... Zzzz....


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for Night March of Kalkamedes. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page (and so you don't wake the little sleeping angel).

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

You probably want to bring a character who is adaptable and outdoorsy unless of course you like comedy, in which case the sky's the limit.

Start date: Mondayish.

Stay thirsty my friends.

The Concordance

So, all my posts in any thread default to this (the one posting) icon even though it is not my default icon.

Messageboard thread posts on my LG K30 phone (via Firefox) fall off the right side of the screen (just before the reply button sadly) and cannot be resized to fit, however I can see them just fine if view them in favorites or if I go to the poster's account view them under their 'posts' tab.

There was something else, but I can't remember what it was just now. Any help would be appreciated.

EDIT Oh! I can't edit campaign pages I created. This one seems bigger than just me.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Go ahead and ghost/ninja dot in (post something and then delete it) with your character.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Go ahead and ghost/ninja dot (post something and then delete it) in with your character.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

... And then ghost dot in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.

I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

After a very late night of carousing with a very interesting man at a local tavern the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which according to Janira one of the Lodge's newest field agents was in about four hours time. You knew you should have listened to her when as she was leaving she said you should get some sleep, but golly was that man interesting. You could have stayed there until dawn, and you almost did.

If there is anything your character would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will if at all.

Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline. Both links lead to the same place.

Random determination engine:
3d6 ⇒ (1, 5, 2) = 8


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

A few quick notes This is a CORE-mode game, not Standard/Classic. It is a Tier 1-2 game, so your character must be 1st or 2nd level to play. If you are playing this with a 2nd level character realize you can only do that once (per mode) for credit.

I am not a pushy GM, but I would like to finish by July 1. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story, I'm just the guide.

Stay thirsty my friends.


The man who is staring at you critically.

After a long night in the company of a very interesting man and several pitchers of wine at the Flaxseed the characters find themselves 'escorted' by Lodge ruffians to the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The imposing chamberlain greets them--curtly, and motions for them to sit in a cluster of rather severe straight-back chairs. He strides back and forth before them once before diving in.

“All right, prospective pathfinders! Listen up!" The venture-captain takes a moment to make sure he has everyone's attention. "I know you recruits are eager to make names for yourselves in the organization, but hanging out all night in taverns isn't going to help either of us. It's sloppy and suggestive of a decadent borderline depraved mind! So before you sully the name of Pathfinder we need to make sure you are all up to snuff! I have a number of small assignments for you--things I could have any lodge page attend to were they not on retreat. It would be best for your prospective career futures if you could finish them before the day’s end...."

“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Some of them are good kids, but not all of them have the salt to make it in the Society. It’s rough out there, and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our time, and agents who want to take everything we have collected for their own selfish needs." He looks pointedly at each member of the party.

"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."

“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so--let me be clear--you follow their orders as you would mine. Understood?" He waits for a positive reply, given in a sufficiently enthusiastic manner.

"I’ve prepared a list of things I want you to do." He snatches a large, official envelope off his desk. "They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Not a moment before.... Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location.”

"TEN-SHUN! ...Questions?"

Note there is a link to the 'list' at the top of the thread, and at the end of the The World's Most Interesting GM's tagline--just click on 'First Steps'. Both links lead to the same place. There isn't much there now but all the maps and other hands will eventually be revealed there.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed

Initiative Modifier
Perception Modifier
Sense Motive Modifier

A few quick notes This is a Standard/Classic-mode game, not CORE. It is a Tier 1 game, so your character must be 1st level to play.

Stay thirsty my friends.


So, I couldn't help but notice that Damiel the half-elf iconic alchemist from what we are now calling Pathfinder 1st edition got downsized into a goblin in 2.0 the way Devis the half-elf iconic bard from Dungeons & Dragons 3.0 was replaced with Gimble the gnome in 3.5.

I don't have much to say about this except that I have difficulty seeing goblins (or kobolds, or mites, or those little wads of lard you sometimes find in jars of baked beans) reaching much further than 10th level in most game worlds I've ever heard of, and that hobgoblins seem like they could, realistically, go further. I do think I understand the monetization aspect of the idea, but that's really its own thread.

Did anyone actually know the 1st edition alchemist's name before he got the axe? Or that there even was an iconic for the class? Did you know there was an alchemist class? Is it a half-elf thing, do you think? A letter 'D' thing? Why not replace Amiri, or Merisiel? Do you think the goblin depicted in the new art is actually still Damiel and that what we're seeing is the result of a batch of polyjuice potion that got contaminated by goblin DNA? Those little buggers are into everything. Or do you think that alchemists all shop at the same clothing store regardless of big and tall, or petite status?

Discuss.


5 people marked this as a favorite.

Um, there used to be a keyword search bar on the avatar choice menu page.... Considering the number of pages and the slightly haphazard organization structure (some guys are listed as gals, some wizards are sorcerers, some elves are humans, there are occasional spelling errors ["reptilians" and "repitilians" for instance], and whole swathes of characters that don't show up unless you know the right tricks), I found it very helpful. Does anyone know where it went? Is it coming back? How much would it hypothetically cost to fix this--hypothetically?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Welcome.

If everyone could please provide the following info before we do too much talking.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Initiative Modifier
Perception Modifier
Sense Motive Modifier

Feel free to start your character's preliminary "getting to know one another" RP posting in the gameplay thread. Or simply phantom post (post and then delete that post in the gameplay thread so that the scenario shows up on your account's campaign page).

The official start date for this game, and the rest of Outpost, is March 5th, so if you have nothing to say until then that's fine too.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The world of Golarion, Southern Avistan, Isle of Kortos, City of Absalom, Grand Lodge of the Pathfinder Society, the Grand Hall's Eastern Mezzanine meeting lounge, early Sunday morning.


Please remove the Rival Guide from this order. I found another copy elsewhere.

Thanks.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The party is standing on a dock in the Shackles' city of Drench Port staring northward into the century-old hurricane called the Eye of Abendengo, a storm that takes up most of the horizon.

Drench Port (apparently named for the current and prevailing weather) is a free city in the Shackles and a hub for pirates and free-captains. The party was collected together here in a rush, but now they stand waiting for a vessel to collect them and take them to the Arcadian Mariner's Lodge of the Pathfinder Society. Once there they are to be briefed by the dangerous and disreputable ex-Shackles pirate, Venture-Captain Calisro Benarry, for a mission of special interest to the secret cabal that sits atop the Society's hierarchy--the mysterious Decemvirate.

Time they have been told, is against them.

The rain beats down in wind-blown sheets.


Looks like I might have double clicked or failed to eliminate one copy of "Courts of the Shadow Fey" any chance I can just get the one version that comes with the PDF and print copies and leave off the second copy?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Another rainy day in Daggermark. You've been in the City of Assassins and Poisoners now for two dreary days sipping expensive imported coffees in small corner cafe, and specialty book seller called The Last Drop. It is almost dinner time and there's been no sign of your contact, a half-orc explorer and freelance adventurer named Ulisha. She was supposed to be here yesterday wearing white and yellow daisies in her hat's hatband so you could recognize her, Daggermark being more of a tulip town. Instead you waited 10 hours in the coffee shop having to order expensive drinks to retain your seats.

According Janira Gavix your fellow Pathfinder and one-time instructor, and until yesterday, traveling companion, Ulisha is a bit of ne'er-do-well always in and out of trouble and here in the midst of the River Kingdoms, a collection of freebooting micro-realms and city-states one can get into all sorts of trouble. Apparently this time the trouble is too much for Ulisha to handle. She sent word to her contacts to get word to the Pathfinder Society with whom she has had an on again, off again relationship--to tell the Society that she is willing to part with an ancient druidic artifact--the legendary Silverhex. She is willing to sell it to the Society at a deep discount.... Unfortunately the only Society members to get the message and be close enough to reach her in time were yourselves and Janira who where supposed to be on a training mission of sorts to the River Kingdoms, but really it turned out to be an excuse for Janira to get to Daggermark for "important family business". By the time word reached your band there was no time to collect the money from a Lodge (in fact, Lodges are hard to come by in anywhere near the River Kingdoms. So instead the party headed to the clandestine meeting with only the money in their pockets hoping to buy time and get more information.

And so you've been waiting for two days in the expensive coffee shop forced to buy expensive coffee to ward off the stares of the severe-looking gnome barista, all while watching what little money you have disappear on room, board and, of course, coffee. Janira has gone off to her family leaving the group to its own devices, which as newly inducted Pathfinders are few indeed.

Sit down, have a cuppa, (re)introduce yourselves, and figure out what you want to do.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Another rainy day in Daggermark. You've been in the City of Assassins and Poisoners now for two dreary days sipping expensive imported coffees in small corner cafe, and specialty book seller called The Last Drop. It is almost dinner time and there's been no sign of your contact, a half-orc explorer and freelance adventurer named Ulisha. She was supposed to be here yesterday wearing white and yellow daisies in her hat's hatband so you could recognize her, Daggermark being more of a tulip town. Instead you waited 10 hours in the coffee shop having to order expensive drinks to retain your seats.

According Janira Gavix your fellow Pathfinder and one-time instructor, and until yesterday, traveling companion, Ulisha is a bit of ne'er-do-well always in and out of trouble and here in the midst of the River Kingdoms, a collection of freebooting micro-realms and city-states one can get into all sorts of trouble. Apparently this time the trouble is too much for Ulisha to handle. She sent word to her contacts to get word to the Pathfinder Society with whom she has had an on again, off again relationship--to tell the Society that she is willing to part with an ancient druidic artifact--the legendary Silverhex. She is willing to sell it to the Society at a deep discount.... Unfortunately the only Society members to get the message and be close enough to reach her in time were yourselves and Janira who where supposed to be on a training mission of sorts to the River Kingdoms, but really it turned out to be an excuse for Janira to get to Daggermark for "important family business". By the time word reached your band there was no time to collect the money from a Lodge (in fact, Lodges are hard to come by in anywhere near the River Kingdoms. So instead the party headed to the clandestine meeting with only the money in their pockets hoping to buy time and get more information.

And so you've been waiting for two days in the expensive coffee shop forced to buy expensive coffee to ward off the stares of the severe-looking gnome barista, all while watching what little money you have disappear on room, board and, of course, coffee. Janira has gone off to her family leaving the group to its own devices, which as newly inducted Pathfinders are few indeed.

Sit down, have a cuppa, (re)introduce yourselves, and figure out what you want to do.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I have (hopefully) 8 players (with 7 coming from 2 previous runs of The Confirmation and one new player) so we are doing two tables of four. After we are all signed in we'll pick teams.

Now I know some player's have swapped up their characters from our last game so if everyone could please provide the following info, we'll begin.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Initiative Modifier
Perception Modifier
Sense Motive Modifier

Stay thirsty my friends.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier

Stay thirsty my friends.


The man who is staring at you critically.

The characters find themselves 'escorted' to the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The imposing chamberlain greets them--curtly, and motions for them to sit in a cluster of rather severe straight-back chairs. He strides back and forth before them once before diving in.

“All right, prospective pathfinders! Listen up!" The venture -captain takes a moment to make sure he has everyone's attention. "I know you recruits are eager to make names for yourselves in the organization, but hanging out all night in taverns isn't going to help either of us. It's sloppy and suggestive of a decadent borderline depraved mind! So before you sully the name of Pathfinder we need to make sure you are all up to snuff! I have a number of small assignments for you--things I could have any lodge page attend to were they not on retreat. It would be best for your prospective career futures if you could finish them before the day’s end...."

“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Some of them are good kids, but not all of them have the salt to make it in the Society. It’s rough out there, and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our time, and agents who want to take everything we have collected for their own selfish needs." He looks pointedly at each member of the party.

"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."

“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so--let me be clear--you follow their orders as you would mine. Understood" He waits for a positive reply, given in a sufficiently enthusiastic manner.

"I’ve prepared a list of things I want you to do." He snatches a large, official envelope off his desk. "They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Not a moment before.... Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location.”

"Ten-shun! ...Questions?"

Note there is a link to the 'list' at the top of the thread, and at the end of the The World's Most Interesting GM's tagline--just click on 'First Steps'. Both links lead to the same place. There isn't much there now but all the maps and other hands will eventually be revealed there.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

And so the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which was in about five hours time.

If there is anything you would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will.

Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline--just click on 'The Confirmation (001)'. There's not much to see there right now, but once we get underway that's where the maps will be. Both links lead to the same place.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier

Official gameplay will open later tonight (the next 12-14 hours).

Stay thirsty my friends.


2 people marked this as a favorite.

♬ Mood music ♬

The sound of honest laughter bubbles up like fresh water from a spring in one tastefully dim corner of the tavern.

"And she said: Well he was presenting 'alternate facts.'" The the speaker’s dry, masculine delivery provoked another round of laugher from people seated around him.

It was growing late though, and at last the greater bulk of people got up and said their goodbyes. Leaving the interesting man, and a young halfling woman sitting at the large table alone.

The halfling had her elbows on the table, small fists buttressing her chin. Her legs, dangling kicked idly at the air beneath her chair.

"What's wrong Janira?" Asked the man smiling. His eyes crinkled at the corners with genuine affection. He was paying for his departed friends’ drinks with coins seemingly pulled from thin air, and the serving girl's ears. The serving girl giggled.

"I've got to head out in a couple of days for the Kortos Mounts. I'm supposed to be taking a bunch of Society initiates with me, to check up on that—" Janira stops and gives a quick look around. "...that activity I noted in my report a couple of months back. The Master of Scrolls, Dean Shaine, wants to use the trip as their Confirmation. I guess the Lodge is sort of desperate to push initiates into the ranks after all that trouble with their rose garden time-travel contraption, the flair up at the World Wound, and all the recent tangles with the Consortium. I'm not sure I want to be responsible for a bunch of novice treasure hunters who've never set foot out of the Lodge, but the dean mentioned he had a list of top notch agents just waiting to go."

"And this troubles you?" The man says in a tone that suggests he is a bottomless well of compassion.

"Well, you kind of have to know Master Shaine." Says the halfling.

This is a role-playing recruitment for 5-08 The Confirmation (i.e. you have to role-play to get in). So, no list, no lottery, no first come first served--at least not like usual. If you want in, you gotta talk to the man at the head of the table, the halfling sitting across from him, and maybe even each gulp! other first. This is a role-playing game after all. Once we have enough seats plus however many filled, I’ll pick the final crew (probably in about 48 hours). Characters will be chosen on a completely arbitrary, and unfair basis (personality, character concept, group role, legibility of character sheet, shameless bribery, etc…).

The Confirmation is a scenario for levels 1-2. It is "evergreen" for 1st level characters. A player can normally only ever have one 2nd level character receive credit for it per mode (Standard or CORE). We’re playing this one in the Standard mode for Pathfinder Society credit.

If you are unfamiliar with Pathfinder Society Play or Play by Post Click on the World's Most Interesting GM for some helpful links, and advice as compiled (read: stolen) from around the messageboards by other GMs.


So I noticed some "new post" notifications on my campaign page and went to click on them, what I found was an empty page. It lists the posts' numbers that are supposed to be there, but there are no posts on the page--nor any other pages of post on the thread, nor on any other thread.... It is like the page markers for those posts still exist but there are no actual posts.

Basically I cannot see any campaign posts at all, just the pages they are on. I was surprised to see that I could see posts in the Website Feedback area.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

And so the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which was in about five hours time.

If there is anything you would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will.

Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline--just click on 'The Confirmation'. There's not much to see there right now, but once we get underway that's where the maps will be. Both links lead to the same place.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier

Gameplay will open later tonight (the next 12-14 hours).

Stay thirsty my friends.


♬ Mood music ♬

The sound of honest laughter bubbles up like fresh water from a spring in one tastefully dim corner of the tavern.

"And she said: Simple, it's turtles all the way down." The the speaker’s dry, masculine delivery provoked another round of laugher from people seated around him.

It was growing late though, and at last the greater bulk of people got up and said their goodbyes. Leaving the interesting man, and a young halfling woman sitting at the large table alone.

The halfling had her elbows on the table, small fists buttressing her chin. Her legs, dangling kicked idly at the air beneath her chair.

"What's wrong Janira?" Asked the man smiling. His eyes crinkled at the corners with genuine affection. He was paying for his departed friends’ drinks with coins seemingly pulled from thin air, and the serving girl's ears. The serving girl giggled.

"I've got to head out in a couple of days for the Kortos Mounts. I'm supposed to be taking a bunch of Society initiates with me, to check up on that—" Janira stops and gives a quick look around. "...that activity I noted in my report a couple of months back. The Master of Scrolls, Dean Shaine, wants to use the trip as their Confirmation. I guess the Lodge is sort of desperate to push initiates into the ranks after all that trouble with their Rose Garden time contraption, and the flair up at the World Wound, and all the recent tangles with the Consortium. I'm not sure I want to be responsible for a bunch of novice treasure hunters who've never set foot out of the Lodge."

This is a role-playing recruitment for 5-08 The Confirmation (i.e. you have to role-play to get in). So, no list, no lottery, no first come first served--at least not like usual. If you want in, you gotta talk to the man at the head of the table (or the halfling sitting across from him, and maybe even each other) first. This is a role-playing game after all. Once we have enough seats plus however many filled, I’ll pick the final crew (probably in about 48 hours; we'll see how things progress). Characters will be chosen on a completely arbitrary, and unfair basis (personality, character concept, potential contribution to a group, legibility of character sheet, etc…).

The Confirmation is a scenario for levels 1-2. It is "evergreen" for 1st level characters. A player can normally only ever have one 2nd level character receive credit for it per mode (Standard or CORE). We’re playing this one in the Standard mode. For Pathfinder Society credit.

If you are unfamiliar with Pathfinder Society Play or Play by Post Click on the World's Most Interesting GM for some helpful links and advice as compiled from around the messageboards by other GMs.


1 person marked this as a favorite.

As demonstrated by the classic Dos Equis line of ads, there are no end of interesting things that an interesting man can accomplish. The World's Most Interesting GM is such a man, and it is up to us to us to spread his legend.

Here are but a few of the things that have been said about the World's Most Interesting GM:


  • He doesn't believe in game balance.

  • He can speak Osiriani... in Skald.

  • He has won the lifetime RP achievement award… twice.

  • His signature is what the spell arcane mark is based upon.

  • He once taught a Nessian warhound how to bark in Celestial.

  • His TPKs end game lines.

  • The city guard often question him, just because they find him interesting.

  • His blood cures moderate wounds.

  • As a feat, he has Exotic Weapon Proficiency (beard).

  • Gandalf always lets him pass.

  • He once punched a flumph. Yes, you heard me.

  • He remembers TORG.

  • His dice only roll 20s... even the d6s.

  • His dice bag is woven out of tarrasque leather.

  • He belongs to a prestige class whose sole requirement for entry is being him.

    ~Now go forth, and add your intriguing anecdotes to the man, the myth, the legend that is the World's Most Interesting GM. "Stay thirsty my friends."


  • maldar wrote:

    Hello,

    Can you please combine these 2 orders and double check the shipping as well. I know the shipping can be buggy sometimes with combining orders.

    Thanks,

    maldar

    Likewise please. I dropped a non-mint version of one book from order 4057746 to pick up the mint version, but realized too late that I never added it. If it's too much a problem don't worry about it.

    Thanks for your time.


    So I was trying to take advantage of the current Paizo clearance sale but am having trouble getting the order to go through.

    Part of it is my fault, my MC pre-paid debit card hadn't been activated so I did that. The moment I checked the balance it listed the difference between the order and the original $100 balance, so it is trying to get through, but has not completed the transfer.

    Think it might have been a timing thing. I tried processing it again a few minutes later (and again after changing the name on the card to accurately reflect the order name (caps, middle name) and then again and again). And nothing.

    I realize it might be something you folks sort out automatically upon arriving to work and getting to it in the queue but I'll be at work most of the day and just wanted to get it noted in case it was not.


    Reality Deviant Publications, a publisher of quality gaming products, is pleased to announce the launch of an exciting new True20 cyberpunk setting - Interface-Zero - late this Spring with a host of support material and adventures to follow. Each book in the series is penned by Werecabbage and Paizo Community faves!

    Hit the link to see the line up:
    Release Schedule

    ABOUT REALITY DEVIANT PUBLICATIONS
    Reality Deviant Publications is also the proud producer of the Blood Throne Campaign setting, one of the winners of Green Ronin’s True20 setting search. Visit the RDP website at http://www.realitydeviants.net/.

    ABOUT WERECABBAGE PUBLISHING
    WereCabbage Publishing brings together more than three dozen of the most successful and promising writers, artists and cartographers in the hobby gaming industry. Visit the WCP website at http://www.werecabbages.com/.

    GGG
    PS Well, I like to think I'm a fave. ;)

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