Ogre's Sheet - Excel Character Creator (Alpha Testing)


Homebrew and House Rules

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Excellent stuff Kor - the new version looks great!


Actually I just found one more thing re:spells per day.

For a specialist wizard the spells per day is not including the one extra spell per level the specialist gets for a spell from his school of magic.

Perhaps this should be indicated as "x+1" in the same way you did it for cleric domain slots?


Cutter wrote:

Actually I just found one more thing re:spells per day.

For a specialist wizard the spells per day is not including the one extra spell per level the specialist gets for a spell from his school of magic.

Perhaps this should be indicated as "x+1" in the same way you did it for cleric domain slots?

I've added this into the next revision I plan to post tomorrow. I have now included NPC classes, and have done a few more fixes to sorcerers.


The latest release is now available on the original post link.

Alpha version 0.37

Several class fixes (wizards, sorcerers, rangers). Added NPC classes.


Thanks for the update Kor, but I did find a bug for you again....

For the wizard class, as soon as I select a "bonded object" the sheet shows bad data in just about every number field there is on all pages (#N/A all over the place).

This happens when the item type is selected, i.e. it is fine when you select bonded object but when you select Ring,Wand, etc the numbers get messed up.


Giving this thread a bump, just because someone posted in the old thread. Besides the great work you are doing needs some extra advertising!


Cutter wrote:

Thanks for the update Kor, but I did find a bug for you again....

For the wizard class, as soon as I select a "bonded object" the sheet shows bad data in just about every number field there is on all pages (#N/A all over the place).

This happens when the item type is selected, i.e. it is fine when you select bonded object but when you select Ring,Wand, etc the numbers get messed up.

Thanks again Cutter. It will be fixed later in today's revision.


No problem Kor - I love your sheet so I am happy to help out any way I can!

Speaking of that - if you ever find you need any help with this, in any way, I am more then happy to lend a hand, just ask.


The latest release is now available on the original post link.

Alpha version 0.38

A few minor fixes.


Update coming later today with a few sorcerer fixes.


The latest release is now available on the original post link.

Alpha version 0.39

Sorcerers should be all fixed up now.

The Exchange

Great sheet,

When i select Reactionary(combat Trait) and Ekujae Reflexes(Half Elf Racial trait) the effects aren't stacking. it shows +2 instead of +4.

Also can you please add the "Dervish dance" feat from the Qadira book. It lets you add dex to damage instead of strength when you use a scimitar.

thanks!


Explodedbrush wrote:

Great sheet,

When i select Reactionary(combat Trait) and Ekujae Reflexes(Half Elf Racial trait) the effects aren't stacking. it shows +2 instead of +4.

Also can you please add the "Dervish dance" feat from the Qadira book. It lets you add dex to damage instead of strength when you use a scimitar.

thanks!

Thanks for testing out the sheet.

Trait bonus do not stack, so the +2 would be correct. If your DM is allowing them to stack, then you would have to add a +2 untyped bonus to Initiative on the Custom sheet.

Sure, I'll add in the Qadira feats for next revision.


Two weeks and nothing new Kor?

Hmm perhaps it's withdrawal symptoms that are causing this sshhaaaaking.


Cutter wrote:

Two weeks and nothing new Kor?

Hmm perhaps it's withdrawal symptoms that are causing this sshhaaaaking.

Its been busy couple weeks at work. I do have a revision I plan to put out later tonight, which is mostly just a couple of bug fixes.

I'm getting close to having my equipment/store page ready, but with me going out of town this week for 4 days, it's going to set me back a bit.

Also, I will be moving the download site. I will be cancelling the pathfinderportal.com site (it's outlived it's usefulness), and I will be moving the download link to www.d20.ca, once I received my upload info from my host. This change will likely happen on Friday. So to keep the link at the top of the page current, I will have to start a new thread again.


The latest release (Alpha Version .40) is now available at either:

www.d20.ca

or

www.ogres.ca

I will create a new thread with these links on the first post, later tonight.


This is really cool spreed, any chance we could add in a full listing of traits?


Captain Sir Hexen Ineptus wrote:
This is really cool spreed, any chance we could add in a full listing of traits?

Thanks. I'm not 100% positive I know what you are suggesting here, so to confirm I will list both possibilities.

If you were asking for the ability to select from a list of all traits, then you currently can. On the traits sheet, there is a yellow option box where you can toggle it to list all traits.

Now, if instead (and most likely) you are suggesting a detailed listing of all traits and their benefits, then I do agree that such a list would be very helpful. I have found that when creating characters with the sheet, that it can be a little cumbersome trying to reference all the traits. Although most are in Pathfinder's downloadable Traits resource, there are still many others that are either supplement or adventure path specific, which would be nice to reference more readily.

One concern I have (I am not sure if it is a valid one) is that I have tried to keep the sheet focused as a supplement to the game system and not a replacement of any of existing rulebooks or supplements. Several traits are also very Golarion-fiction focused. I would like to include such a listing of traits though in the spreadsheet, so I will likely do that, unless I am able to readily identify any copywrite infringement concerns.


Maybe there is a newer version, can you give me the name of the tab the traits are?


Nice sheet, good work!

A few issues I found up to now:


  • Curve Blade, Elven should have a crit-range of 18-20/x2; not 20/x3
  • Cold-iron items should only have a hardness of "10" (not 12)
  • If I create a bonus "+2 circumstance bonus to melee attacks", then I expect that to be reflected on the equipment sheet (Page 4 of the final character sheet). The bonus *does* reflect on Page 1, but I think it should show at all relevant places
  • CMD gains all bonuses that add to AC that are of type circumstance, deflection, dodge, insight, morale, profane, and sacred (so Dodge feat and Ring of Protection +1 add to CMD)


Hey Kor, I keep a running copy of the traits and their game mechanics from all Paizo supplements in my character sheet. I've stripped out all the Paizo IP material to keep it OGC. You're welcome to snag that data for yours if you'd like. I've been going through in my latest pass and automating that actual effects of the traits, so there may be some formulas in the actual mechanics you'd have to deal with.


The trait tab is right there. Just make sure to have "Enable traits" checked in the options tab.


I likie it, it fixed a bunch of things I was gonna say were fixed.

I see weapon Focus unarmed and flurry ... if I take focus unarmed, will he add the bonus to my flurry of blows?


Just noticed this one Kor.

For bards, Versatile Performance doesn't actually substitute the appropriate skills with the corresponding perform skills. It would be nice if that was reflected in the skills list.... but I suspect you are going to say this isn't a bug?


PS: forgot to add this... printing, I think the margins are off, on the character sheet I get a second page with just the stat mods...I am using the 2007+ sheet...

excellent work....


Another thing, noted that a monk's Maneuver Training appears to be added twice to the CMB of the character (once as a "monk" bonus, and once as "misc").


LoreKeeper wrote:
The trait tab is right there. Just make sure to have "Enable traits" checked in the options tab.

Thanks,

1. Did notice that before.
2. Needed to enable macros.

So all is good now.


LoreKeeper wrote:

Nice sheet, good work!

A few issues I found up to now:


  • Curve Blade, Elven should have a crit-range of 18-20/x2; not 20/x3
  • Cold-iron items should only have a hardness of "10" (not 12)
  • If I create a bonus "+2 circumstance bonus to melee attacks", then I expect that to be reflected on the equipment sheet (Page 4 of the final character sheet). The bonus *does* reflect on Page 1, but I think it should show at all relevant places
  • CMD gains all bonuses that add to AC that are of type circumstance, deflection, dodge, insight, morale, profane, and sacred (so Dodge feat and Ring of Protection +1 add to CMD)

Thanks for noting all these. I will have them fixed in the next version.

The only error I could not reproduce was the cold iron hardness. I am guessing that you may have also had "+1" weapon enhancement selected, which would then give it a 12 hardness. If this was not the case, could you please let me know which weapon you selected.

Thanks.


eric cruz wrote:

I likie it, it fixed a bunch of things I was gonna say were fixed.

I see weapon Focus unarmed and flurry ... if I take focus unarmed, will he add the bonus to my flurry of blows?

It will on the next update :)

Flurry of blows should not even show up as a selectable weapon focus.

Thanks for noting this.


eric cruz wrote:

PS: forgot to add this... printing, I think the margins are off, on the character sheet I get a second page with just the stat mods...I am using the 2007+ sheet...

excellent work....

The printable area is printer specific, so I am only find a few people with this error. However, that is still enough, so I will adjust some of the column widths slightly on the next revision. Please let me know if the next revision resolves this for you. (Revision .41 will likely be out Sunday or sooner).


LoreKeeper wrote:
Another thing, noted that a monk's Maneuver Training appears to be added twice to the CMB of the character (once as a "monk" bonus, and once as "misc").

It certainly is. Monks need all the help they can get :)

I take out the "misc" bonus so its easier to see where all their bonuses accrue from.

Thanks for reporting this.


Ah great, I'm looking forward to it. You're right on the cold-iron hardness, it was me having +1 enhancement on it. Well spotted.

Remember to look at the CMB calculations for monks with maneuver training. :)


How about the versatile performance bonus for bards Kor? I see ya didn't comment on that one.


Cutter wrote:
How about the versatile performance bonus for bards Kor? I see ya didn't comment on that one.

I'm looking into that one right now. It may be a little tricky to pull off, but I think I can do it in my existing skill table structure.

I'm just trying to figure out how the bonus should be calculated.

If I am reading the bonus correctly, the "total Perform skill bonus" would include all bonuses including feat bonuses and magical bonuses, in addition to the ranks, trained bonus and Charisma Mod.


Cutter wrote:
How about the versatile performance bonus for bards Kor? I see ya didn't comment on that one.

I've tried everything I can think of, and I am unable to replace the appropriate skills with the selected Performance skill totals, due to a circular error.

The best I can do is to notate in the Skill Notes section that the skills can be swapped for the Performance skill selected.


Versatile Performance definitely uses total skill bonus (ranks, mods, feats, etc). As such, wouldn't it just work to have the appropriate skill total shown as, for example "max(perform, acrobatics)"


LoreKeeper wrote:

Versatile Performance definitely uses total skill bonus (ranks, mods, feats, etc). As such, wouldn't it just work to have the appropriate skill total shown as, for example "max(perform, acrobatics)"

Unfortunately, in the skills table I can't make 1 skill (or any part of it) refer to another skill, otherwise I get a circular error. The other issue I also noted when I was trying to do this, that even if there wasn't this logic error, then I would have to have conditional statements in all the skill modifiers. So if Dance was chosen, Acrobatics ability mod would replace Cha mod with the Dex mod, and etc for all the appropriae modifiers that got replaced. There are conditional modifiers such as magic item bonuses, trait bonuses and racial bonuses that still get added in from the original skill being replaced.

I suspect that if I were to completely rebuild my skills table, that there is still no way to get around this circular logic error. I suspect I would have to spend about 8-16 hours trying to find a work around for this ability, which I am 99% certain can not be circumvented.

Accodingly, I have now included Versatile Performance in the Skill Notes section :)


erian_7 wrote:
Hey Kor, I keep a running copy of the traits and their game mechanics from all Paizo supplements in my character sheet. I've stripped out all the Paizo IP material to keep it OGC. You're welcome to snag that data for yours if you'd like. I've been going through in my latest pass and automating that actual effects of the traits, so there may be some formulas in the actual mechanics you'd have to deal with.

Thanks Erian, that will save me some time if I decide to add in that info.


Oh, and as a little bonus - could you include the brand-spanking new campaign traits from the recently released players' guide to Kingmaker?


Oh man, just found a biggish mistake (at least with respect to my character). Actually two issues, both relating to Flurry-of-Blows.


  • At level 8, the base progression should be 6/6/1/1; but it is only 6/6/1 (I assume a similar problem happens at the later progression as well)
  • Also, when multi-classing, the flurry of blows should count the BAB from other classes into its to-hit; but currently it only accounts for the progression within the monk class


LoreKeeper wrote:

Oh man, just found a biggish mistake (at least with respect to my character). Actually two issues, both relating to Flurry-of-Blows.


  • At level 8, the base progression should be 6/6/1/1; but it is only 6/6/1 (I assume a similar problem happens at the later progression as well)
  • Also, when multi-classing, the flurry of blows should count the BAB from other classes into its to-hit; but currently it only accounts for the progression within the monk class

I also noticed this today and completely rebuilt the Flurry of Blows calculations. I'm just uploading the new version now. It should all be fixed. Thanks for reporting it though.


The latest release (Alpha Version .41) is now available at either:

www.d20.ca or www.ogres.ca

This should fix all the previously identified issues.


LoreKeeper wrote:

Oh, and as a little bonus - could you include the brand-spanking new campaign traits from the recently released players' guide to Kingmaker?

I just uploaded the revision (v 0.41), so I will add this in the next revision (v 0.42).


Brilliant! It all seems meaner leaner and cleaner than before :) - I'll let you know any new problems I find. Thanks for the development!


I thought you might run into something like that with the Versatile Performance, but I like what you did with displaying the it in the skill notes section.

Thanks again Kor!


I know you have a custom section and all, and I will try to find out how to work it, but if it wouldn't be too much a problem, could you list the PrCs, specifically the shadow dancer for the magical knack trait. It technically has its own caster lvl for its abilities.

Thanks


My girlfriend found a problem. "Intimidating Prowess" creates a circular reference when selected.

Is it possible to get some of the variant classes from the Campaign Setting? (Specifically the "Schooled Fighter" that allows fighters more class skills and 4+Int skill points per level.)

Finally, if you have a tremendous amount of time on your hands and don't know what to do with it, could you implement "Fiendish Heritage"? (AP25)


A detail, if you will, in the Arms sheet; the magic bonus for armor and shields is added into the base (though the total is correct). So it looks like:

Heavy Shield +1

Shield AC: 3
Magic: 1
Feat
Misc
Total: 3

The total is right, but the base shield AC should be "2".


It would be great if there was some toggles available that automatically shift all the numbers in an appropriate way.

For example:

Barbarian Rage
Paladin Smite
Favored Enemy +4

etc.

Clicking the appropriate state would change all appropriate values (Str, Con, Attack, Damage, AC, etc) across all relevant sheets.


LoreKeeper wrote:

It would be great if there was some toggles available that automatically shift all the numbers in an appropriate way.

For example:

Barbarian Rage
Paladin Smite
Favored Enemy +4

etc.

Clicking the appropriate state would change all appropriate values (Str, Con, Attack, Damage, AC, etc) across all relevant sheets.

+1

You could have an entire page for this, for spell effects, and conditional negatives and statuses.

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