| A Howl in the Dark... |
Our hero's journey on deeper into the forest eager to leave the smell and sight of this vicous little undead creature behind them. The undergrowth is still thick with leaves, plants and bushes as you trek on, the sun climbing higher in the sky, a constant reminder of the passing of time.
After just over an hour the forest starts to thin and you start to the see more wildlife. Birds chirp from the branches whilst rodents and other furry animals scuttle through the grass snapping up insects as they go. It isnt long before the tree's start to give way and the absolutly enormous lake comes into view. The lake is huge, absolutly huge, with the opposite edge being barely visable through the thin mist that rests on the lakes surface. Off to the north you can just about make out a smaller river flowing into the lake whilst at the south east another wider one flows out.
Compared to the rest of the forest and the recent encounter you just had this place seems remarkably peaceful. Wading birds storm through the reeds on the lakes edge whilst deer and bright red foxes creep up to water for a quick drink before darting back into the cover. The peace of this place makes the next sound you hear all the more painful...
Off to the north you can hear a faint whining in the distance. A quick scan makes out a dash of brilliant red fur amongst the green grass along the lakes edge, a fox, caught in a large rusted bear trap. The whining intensifies as the fox tries to escape, tugging its leg whilst whimpering all the faster...
| A Howl in the Dark... |
Brit's boots kick up dirt and leaves as he runs full pelt towards the trap. He skids down to his knees in front of the fox who is understandably eager to get away from the trap and this towering humanoid running towards him. The fox starts to panic and almost tears its own leg off trying to escape.
Felmor and Grn'nak both bring up the rear behind Brit looking down at the pained creature.
| Armandia Just |
Armandia is cautious too. She does NOT approach the fox, because she doesn't want to scare it even more. She does, however, draw her crossbow and a bolt, look around for possible hidden dangers, and listen for any suspicious sounds while staying rooted to the spot.
Perception check = 1d20 + 3 ⇒ (10) + 3 = 13
| Grn'nak |
Grn'nak will stop 10' back from the scene and wait to see if Brit can calm the creature down. If he can, he will slowly approach and try his hand and removing/disabling the device. If he can not, he'll stand back and look around the area.
"What say you there Brit? Is the fellow going to be alright?"
Disable Device:
Perception:
| A Howl in the Dark... |
Brit normally it'd be a wild empathy check here but i'll take the handle animal check THIS time, just count yourself warned you sneaky little ranger you :P
Brit's calm words coupled with the smell of the food in a time of crisis serve to relax the animal and it starts sniffing at the food, occassionally taking a bite whilst Grn'nak works the trap.
The trap is of simple design and quite old, it looks like it has been used often as dried blood stains the side. A close inspection of the trap reveals that removing two bolts at the base will disable it completely. Grn'nak does this and the beartrap collapses into two halfs. The fox, released from its painful ordeal, curls up on the grass and starts to lick its wound.
Meawhile while all this is going on Armandia has been deftly alert for danger keeping her eyes and ears peeled for another zombie or some other sort of danger.
She spots it all too late as an arrow plunges out of the tree's some 50ft to the north and straight into Brit's chest! 4 hp lost The shock of the arrow forces Brit to the floor as the fox starts to yap angrily towards the trees.
A dark humanoid figure can just be seen squatting in the lower branches of the trees and as you all spot it a shrill whistle sounds from it and two oversized crows burst towards you. These crows are twice the size of normal ones! Their claws look as sharp as razor blades and their eyes pierce you with a beady glare.
Sorry would have done a map but just off out to the pub will post one for round 2. The humanoid in the trees is 50ft to the north and the crows are 10ft north of Grn'nak, Brit and Felmor. Brit is prone and Armandia has her crossbow drawn but no one else has any weapons at hand. Theres no surprise round so this is round 1.
| Mezari |
Initiative 13+2=15
Thankfully, Mezari's crossbow was already loaded and ready this time. The gnome's eyes lock onto the figure crouching in the trees as she pulls the weapon from its sling and takes aim; theoretically, animals with their trainer disabled will go on about their way, but something about these crows is off - and not just their size.
Still, first things first - take care of the archer. She pulls the trigger.
Knowledge Nature on the crows to identify? 13+7=20
| Felmor Traker |
Initiative 1d20 + 4 ⇒ (7) + 4 = 11
Felmor is startled by the appearance of the crows in front of him and barely has time to draw his weapons before they are upon him.
Move 5' in front, draw weapons as a move action, and attack a crow with a club
Attack club 1d20 + 2 ⇒ (2) + 2 = 4, Damage 1d6 + 1 ⇒ (3) + 1 = 4 bludgeoning.
| Grn'nak |
Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Grn'nak pulls his axe off his back and growls at the advancing bats.
He'll stand guard over Brit as he stands up from being prone, and ready his action to attack either bat if it comes in reach.
AoO: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d12 + 4 ⇒ (7) + 4 = 11
| Armandia Just |
Initiative = 1d20 + 1 ⇒ (13) + 1 = 14
Is the terrain still difficult? I'll probably want to use a move action to move as close to the enemy as possible and, assuming that I'm still not close enough for a melee attack, shoot the closest enemy that's not within melee range of any ally.
Attack = 1d20 + 1 ⇒ (12) + 1 = 13
Damage = 1d10 ⇒ 9
| A Howl in the Dark... |
Initiative Order
Concealed figure in the trees
Mezari
Armandia
Crows
Felmor
Brit and Grn'nak
Another arrow flies out of the trees with a whoosh but this time falls just short of its mark, thudding into the ground at armandia's feet. A shout sounds from the figure in the trees.
Meanwhile Mezari replies with a shot of her own. Her aim is true and the bolt sails through the air with grace before flying into the trees. A rather nasty and vicious shout is what mezari gets in return.
Armandia tries to follow her gnome friends example but falls short this time as her bolt goes flying into one of the nearby trees.
The crows seem oblivious to their master's distress and swoop down on Felmor eager to scratch out his eyes. Felmor is engulfed in a swarm of black feathers as he weaves in and out trying to evade the birds. He manages to dodge most of the attacks but a claw catches him on the side of the face at the last moment leaving a deep scratch. 1hp damage to Felmor
Felmor reacts almost instantaneously bringing his club in wide arc towards the bird. The small moving target is difficult to conect with though and the club whooshes through the air just below the crow.
Brit struggles to his feet looking down at arrow with shock and pain. He gives a low whistle which Lord responds to immediatly, sitting back on its hind legs but poised to move at speed if the command is given. The fox tries to move but gives up after a few steps, it collapses to the ground looking round with fear in its eyes.
Meanwhile Grn'nak steps in front of Brit protectively, his mighty greataxe drawn and ready still dripping with zombie blood.
MAP AT THE START OF ROUND 2
Had to change my computer and its playing up a bit so Brit's and Lord's token are a bit different than last time. They're the ones in L14+15. The skull symbol is the figure in the trees whilst the red animal behind Brit is the fox...just for clarification :)
| Armandia Just |
I still don't know if the terrain is difficult.
It makes a difference, because of the way I want to move. By moving to H-19, then diagonally to G-18, then diagonally again to H-17, I can get behind the crow in I-17 without provoking an AoO. The idea is to try to flank the crow with Grn'nak, so he will hopefully move 5 feet and flank the crow with me so he can get the sneak attack bonus.
If the terrain IS difficult, then this will take my entire turn, and I won't be able to do anything else.
If the terrain is NOT difficult, then that movement only took a single move action, in which case I also want to drop my bow and draw my longsword, so I can threaten the crow and truly flank it with Grn'nak.
| Grn'nak |
If Armandia moves to give Grn'nak flanking at H-17, he will step forward to J-17 and make an attack at the flanked fowl.
Otherwise, he will move around the bird to H-18 to flank the fowl with Felmor...sorry, sometimes I can't help myself. Anyways, if it's difficult terrain, he'll have to move to J-18 and straight up to H-18 provoking the AoO. Elsewise, he'll take a more sweeping route K-18 to J-19 up to I-19 and back diagonal to H-18 and avoid the AoO...again all if not able to setup the flank with Armandia which is the easiest route. However, since he goes last, he may have to adjust movement based on other factors.
With a grin, Grn'nak steps forward to attack. "Mmm...looks like chicken tonight.
Attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 Damage: 1d12 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9
| Mezari |
Goblintongue... perhaps hobgoblin? Seems too controlled, too well-planned for the average goblin, and not brash enough for bugbear.
Well, they would find out when they found the arrow-filled corpse in the trees. There was no point trying to hit the crows anyway, a stray shot could harm an ally... no, better to take out the sniper in the foliage. Mezari fetched another bolt from her belt and reloaded the crossbow before taking aim and firing once more.
Move Action: Reload Crossbow
Standard Action: Attack the sniper 17+3=20 Damage 1d6=6
| A Howl in the Dark... |
The terrain is NOT difficult. From now on the terrain is only difficult if I say so and only if I say so.
Our mysterious assailant jumps down from the tree into a barrel roll. He rolls up to his feet and stands up tall an arrow shaft protruding from his thigh. This grey skinned humanoid has a muscular build, shart pointed ears and bright beady orange eyes...a Hobgoblin! This particularly hobgoblin wears shiny scale armour and a polished helmet. He also has a prodigeous cleft upper lip. The hobgoblin gives a loud roar then turns tail and flee's into the forest.
Mezari is quick to respond as she cocks the crossbow with a smooth straight action before firing a bolt straight through the trees into the creature's back. The hobgoblin thuds face first into the floor.
Meanwhile Armandia circles round the crows and draws her longsword with a loud *Schniit!* noise, whilst the crows continue their assault on Felmor.
The crow's array Felmor with their razor sharp claws, feathers flying everywhere. A couple of strikes manage to catch him off guard and Felmor is rewarded with two more large gashes on his shoulder and the back of his neck. 2 more hp lost
With a grin, Grn'nak steps forward to attack. "Mmm...looks like chicken tonight. His axe flies through the air and cleaves a crow in two. Black feathers burst everywhere and half a crow lands at Grn'nak's feet.
Brit you can change your action if you want now the hobgoblins dead and Felmors still left to post. Theres only on crow left anyway so i think its pretty dead :P
| Felmor Traker |
Felmor grunts in pain as the crows contunue their assault on him. Damn it, these buggers are fast! As he steadies himself for another assault, he sees the hobgoblin go down, felled by Mezari' well aimed shot.
Good shot lass!
Full attack against the remaining crow
Attack Club 1d20 + 0 ⇒ (15) + 0 = 15, Damage 1d6 + 1 ⇒ (5) + 1 = 6 Bludgeoning
Attack Dagger 1d20 + 0 ⇒ (3) + 0 = 3, Damage 1d4 + 1 ⇒ (1) + 1 = 2 Slashing
| A Howl in the Dark... |
Felmor's club comes up in an uppercut motion smashing from below and breaking its legs and one of its wings. It falls to the ground, twitching in its death spasms.
The small fox growls a little at the corpse before attempting to walk back towards the forest. Its legs gives up on it after a few steps and curls up on the grass to lick its wound.
Jim Cirillo
|
Felmor sees the crow drop to the ground and watches it die with a grim smile on his face.
"A fitting end for such ill omen fowl." he mutters before wincing in pain.
He turns to Brit and says with a tinge of sarcasm "Lovely forest ya got here."
"Its reputation is well founded", Brit responds.
Looking out towards where the dead goblinoid attacked from. "I wonder if he's the one whose been setting these traps."
Brit gives an appreciative glance at Grn'nak. "Thanks for making sure I wasn't shot again when I went down." Then looking at the arrow shaft sticking out of his chest. "I'm gonna need help getting this cut out of me."
| Armandia Just |
Armandia cuts the birds' throats to make certain they're dead. Then she checks the hobgoblin and, in the unlikely event that it shows any sign of life, asks the party "Do we want this one alive for interrogation, or something?" Assuming that no one objects, she cuts the throat of the hobgoblin as well. Once assured that all enemy combatants are dead, she returns to the party.
Presumably, Grn'nak or somebody has gotten rid of the arrow and tended to Brit's wound by this time. If not, I'll do it.
Then Armandia mutters "Right. Let's see if my faith is any stronger this time."
IOW, let's see if I can roll any better. I'll channel positive energy this time, in the hopes of healing Brit, Grn'nak, and the fox all at once.
Channel energy = 1d6 ⇒ 5
Also, Armandia retrieves her crossbow, and all the bolts that she can find. Unless Allan_Treebeard says otherwise, I'll assume she finds them all, returning herself and Mezari to full complement
| A Howl in the Dark... |
A wave of healing energy floods out of Armandia's upstretched arms, those who it touches are sure they can hear the sound of a choir simultaneously chiming with the unsheathing of swords. Brit's wound completely closes up whilst the arrow drops out of his chest, leaving only a small scar. Grn'nak and Felmor's wounds also knit themselves back together leaving only a slight soreness where there was once huge gashes. The fox seems rather confused at the miraculous healing process, it tests its leg out with a few steps before giving a loud yap and running over to lick Armandia's boot.
| Felmor Traker |
Felmor sighs in relief as his wounds heal up. He looks over to Armandia and says with a note of heartfelt gratitude "Thanks, M'lady."
He watches the fox approach Armandia, and after a moment comments, "I think he likes ya, lass."Looking around him in the forest, he adds "Good friends are hard t'find. Hope he is a true friend ta ya."
| Grn'nak |
Grn'nak gives his leg a couple of test stretches, and looks it over to truly see that the effects from the disgusting beast is gone. He nods in appreciation to Armandia, "Thanks again milady. It feels good as new."
Grn'nak will then head on over and give the hobgoblin a thorough search, and return with anything that's remotely worth something.
| A Howl in the Dark... |
The hobgoblin is still lying face down in the grass punctured by the two crossbow bolts. He is clad in very little, some leather boots, worn underwear and a rather shiny well polished suit of scale mail adorn the body. The hobgoblin's shortbow lies to the side in the grass along with his helmet, it too has been polished meticulously and bears the symbol of a sword set against a pulsing sun. A further search of the body discovers 2 silver pieces, a barbed short sword and a disgusting necklace of a petrified tougue pierced with a miniature blade.
| Grn'nak |
Grn'nak will pull out the bolts, strip the armor, sword and coin from the body. He'll also grab the helm, shortbow, and any remaining arrows and take them back to where the rest of the group is gathered and pile them up there.
"Other than his skivvies, this is pretty much all the bugger had with him. Anyone have interest in any of this?"
Grn'nak will then defeather one of the birds and toss if over to the fox. "Here ya go pup."
| Felmor Traker |
Felmor looks at the pile of the loot gathered from the dead hobgoblin and wrinkles his nose in disgust. "Have these creatures ever heard of a bath? He looks over the loot without much interest. Nuttin' I can really use, but perhaps ya can take it to the sherrif, he may know 'bout this critter. Mebbe an outlaw, p'haps."
| Grn'nak |
Sorry, yeah. I'll pack up what might be sellable, and fits, into my backpack, and prepare to follow Brit. I figure we can try and salvage/sell what we can when we get back to town. I'm assuming the bow and armor won't really fit into the back pack and the bolts will go back to the ladies.
"Hrnnh, this might be worth a few coins when we get back."
| A Howl in the Dark... |
Our heroes make their way north through the clearing, skirting the edge of the lake. The wildlife is abundant here and it is hard not to notice the difference between here and the inner forest. The fox who you saved follows behind Armandia for a while but then spots a bunch of other foxes and darts off into the trees.
The lake is huge and it takes almost an hour to reach the northernmost tip. From here a river joins with the lake obstucting your path. The river is about 30ft across and seems to be rather calm. There are also several boulders lying in the river, the flowing water and the sun makes them look shiny, almost like gems.
| Mezari |
Being unfamiliar with the territory Mezari isn't sure what sort of wildlife dwells in this particular river but she can hazard a guess - likely fish obviously, possibly snakes, maybe worse. Like Felmor, she takes a few moments to have a look around the area for trouble... paying special attention to the area scenery, looking for markings of wildlife, what exactly might be living here and if it might be dangerous. Plant life as well, what grows in the area often determines what lives there.
Perception 13+3=16
Survival 17+3=20
If she spots nothing out of the ordinary - given the events of the day, ordinary is hardly an appropriate term in this case, but... - she resumes following along with the rest of the group unless they stop. She also silently prays they don't think it a brilliant idea to try and cross here by hopping from one slippery boulder to another.
| Grn'nak |
Grn'nak will examine the surroundings, and try to see how deep the river actually is at this break.
Perception 1d20 + 3 ⇒ (14) + 3 = 17
Also, to try and determine if there might be a tree close enough to the other side that might be able to be used to tie a rope to and get it back across for folks to use in crossing.
Turning to Brit, "Is this the normal ford, or do you know of a good shallow up river to cross?"
Also, I will be out of town tonight and tomorrow. This will probably be my last post till Sunday. Please DMNPC Grn'nak as you wish to help keep the story moving. Thanks.