Allan_Treebeard's Falcon's Hollow Trilogy


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Laurel stops working for the first time since you set foor in the shop.

"Oh so your the ones deldrin recruited for this, I'll tell you now Brit I'm not even convinced this will work but were out of options right now, I've tried everything! and to make matters worse Deldrin only went and got the whole town worked up last night didnt he, so now i've got every bugger with a scabbed knee or chest cold queued up outside thinking they've got the blackscour taint too!" She says pointing at the door. "I swear, that deldrin...he's got the strength of an ox but sometimes I think he's got the brains to match." She smirks to herself at this comment but quickly shakes it off.

"No time for smiles" she says to herself as she wanders over to a large desk and pulls out an enormous old book. "Anyway..." she says, tipping her glasses closer to the edge of her nose "Theres three ingredients I dont have for this that I'd like you to fetch, if you can find them that is. There's Elderwood moss, a dark red moss that only grows on the oldest tree in the forest, wherever that is. A specially pickled root called rat's tail, sounds like hoojoo to me. And seven ironbloom mushrooms stunty little things that only grow in dark places thick with metal, a favorite among dwarves, or so I hear."


Laurel starts to get back to her work pouring mixtures and herbs into various vials whilst chatting away. "Now im sure you have lots of questions so ask me while I work, those people tha' already got the taint need something to keep em going whilst your busy in the forest"

Dark Archive

Knowledge Geography for Britton to know where the eldest tree would be - 1d20+4; [5,4] = (9) Link: http://invisiblecastle.com/roller/view/2368284/

Knowledge Geography for Britton to know where a dark place with metal could be located - 1d20+4; [1,4] = (5) Link: http://invisiblecastle.com/roller/view/2368291/

Invisible Castle hates me.


Upon hearing Laurel say this, he just shakes his head in confusion. Give him the open sea any day rather than this talk of rats tails, mosses, and dwarf mushrooms. Glancing at Britton and seeing the other man concentraing to remember something doesn't encourage him. Turning to Mezari, who he judges to be a healer of some sort and knows something of this outdoors stuff, simply asks

"Know what she's talkin' about?"


Female Gnome Witch 1

Knowledge Nature roll on the various plants: 1d20=19+7=26


Brit:
lol surprise surprise you know nothin, you can take knowledge nature for the tree as well though

Mezari:
Elderwood moss: dark red moss, that only grows on the eldest tree in the forest like Laurel says. The moss is extremely good at healing internal wounds and the smell once brewed into a tea is said to be divine. You also know where the eldest tree in the forest is, it is a two hour hike(at your pace) directly east of the lake in the middle of the forest. how you know this is up to you.
Rat's Tail: you definetly remember this one, as the process for pickling the root was drilled into your memory when you became a witch. The rat's tail root, once properly pickled, is used for summoning a replacement familiar for a witch. It normally grows deep in the soil underneath swamp land.
Ironbloom Mushrooms: They are indeed a dwarven delicacy and are usually found growing in places where dwarves frequent, such as mines or other dwarven structures, where the mushrooms feed off the thick metals such as Iron (hence the name).


Female Gnome Witch 1

Mezari nods to Felmor. "I'm familiar with the various plants and their uses. The root is found deep below in swampland, the fungus in mines and other locales rich in metal. The moss would indeed grow on the forest's eldest tree; if I remember correctly from my lessons from my mother and aunt, who once visited this forest, the tree in question grows to the east of the lake at the wood's center. A few hours' walk, at most. With fortune the whole can be retrieved in a single day."


Male Half-Orc Rogue 1

After listening to Mezari, Grn'nak smiles. "Good news indeed. I definitely prefer sleeping by the hearth than in the woods."


Felmor nods at Mezari, and says,

"Aye, thats settled then, lets get started. I don' fancy th' idea of hanging in the Darkwoods at night."


Mezari wrote:
I'm familiar with the various plants and their uses...etc.

Upon hearing this Laurel looks up from her work, then when Felmor and Grn'nak have finished speaking she wanders over, a vial still in her hands.

"You seem to know much err...Mezari was it? she says addressing the gnome. "I'm glad to hear that you know of root but well...all the swampland within a 10 days hike of Droskar's crag, all the way down to Olfden, is wildly unpredictable. There's superheated mud pools, boiling hot geyseys and the land near them aint even that stable too. Take the last merchant caravan that came this way, they hired a cheap guide, took a wrong turn at painter's pot and the ground itself swallowed them up...only one poor sod make it back here and he was lucky! So if this root is really found under swampland its not from round here..." she pauses for a second seemingly caught in a moment of insight, then rushes over to her huge book and picks it up. "This book was written by my Grandmother" she says excitedly "But she got all her knowledge from a Witch called Ulizmila. Bit of a crazy one, my granny had to trade her sight to get the crone to teach her, but if anyone knows how to harvest the root, it'll be her!"

Dark Archive

Brit: Knowledge Local for Ulizmila - 1d20+1 [14,1] = (15) Link: http://invisiblecastle.com/roller/view/2369109/


Female Gnome Witch 1

The gnome nods with a slight frown. "Yes, that would complicate things... nothing is ever quite that simple is it?"

She nods again at the mention of the old witch of the forest. "I am familiar with the name, though finding her location would be slightly more difficult. It is a lead however, something we lacked before, gives us a place to start." She glances between Laurel and Britton, hoping one of the two locals will know better how to find the witch.


Brit Knowledge local check:
Ulizmilla is a local witch said to live deep in the darkmoon forest. From what you know she is thought to be a mean, crafty old woman who had a habit of trading knowledge and magic for obscure things such as sight and years off your life. You know roughly where she makes her home, (in the far north of the forest), as one of your fellow woodsman, a man named milon rhodam, once bragged to you that he had been there and told you where it was should you yourself want to go.

Laurel pipes up after Mezari's comment. "If you want to know where she lives the best person to go see would be Milon Rhodam, he knows where pretty everything is in the forest. Hell, he might even know whether theres any mines nearby too."

Oh and check the discussion thread y'all

Dark Archive

"Milon told me he's met Ulizmilla and I know the general area of where she lives. If he's in town we should find him. He's worked the forest for a long time."


Male Half-Orc Rogue 1

"That sounds good. Why don't we track down this Milon, and see what he might know about this witch, and maybe if he knows of any dwarvish ruins in the area?"


Felmor nods at the half orc. "Aye, a ship that don't leave on th'high tide finds itself stuckin th' mud. Times waistin'."


"Well whatever you do, do it fast! there's people dieing every day and that queue outside aint gettin' any shorter. In fact...You've been in here way too long so git! go on! find those ingredients for me before we all end up dead!" says Laurel, shoeing you out of her shop.

Brit:
You know that Milon normally works at the Lumber consortium's main camp. To get there you need to follow the path north of the town then turn right at the crossroads.

Dark Archive

"We can check out the consortium's main camp north of town for Milon. He should be there."

Looking squarely at Laurel. "Make sure to take special care of Eliza...." Brit's voice wavers, the first time he's shown emotion since seeing his sick niece. "You keep her alive until we get back with what you need."


Female Gnome Witch 1

Mezari simply nods and weaves her way out of the shop. Once outside she waits until Brit emerges then follows his lead.


Male Half-Orc Rogue 1

Grn'nak gives a grunt in acknowledgment to Laurel, and makes his way outside. Once there, he takes notice of the little witch, and makes his way over to wait by her.


Felmor moves to join his new crew outside of the shop, leaving Britton a few moments of privacy to talk to Laurel about his niece.


Female Chelaxian Cleric (of Iomedae) 1

"It was nice meeting you, Laurel," Armandia says, (although this is, in point of fact, the first time Armandia has spoken to her,) and leaves to join the others.


Outside the line of Sullen townsfolk has gotten longer...much longer. The line now stretches down the street followed by the hacking, spluttering coughs of the sick. When you all step outside a scawny woman in a long dirty dress barges past you "Took your sweet time din't you!" she says "Hope you find a cure"

The sun is now fully over the horizon as the dawn's warm rays embrace you.
Adventure awaits...

Dark Archive

Britton will set a good pace to get to the Consortium's camp.


Male Half-Orc Rogue 1

Grn'nak will rush to catch up with Britton. "So, how well do you know this Milon, Brit? Is he friendly or like the folks from the line?"


You all plod along the well worn path on your way out of the town as Grn'nak and Brit start up their conversation. It doesnt take long to get to the town gates and after that the five of you tread the dusty, woodchip coated path north of the town.

The vast mountain of tree's that is the darkwood forest looms ahead. It stretches as fair as you can see east to west, the only other visable landmark being the massive volcano visable to the north east, Droskar's crag.

After following the path for barely ten minutes you come across a crossroads...

Dark Archive

Grn'nak wrote:

Grn'nak will rush to catch up with Britton. "So, how well do you know this Milon, Brit? Is he friendly or like the folks from the line?"

"I know him well enough that he should help us," Brit replies. "He knows these woods better than anybody."

Coming to the crossroads Brit takes a right.


Dust clouds form in your wake as you set a heavy pace to quickly get to the lumber consortium main camp. Tree stumps litter the plains around the path, like scars upon the landscape they are the only reminders of the size the once proud darkwood forest used to be. The path is well worn and used regularly. You pass many lumberjacks and hired hands going to and from the camp, most don't acknowledge your existence but a few give a subtle nod to Brit and sometimes the whole group.

It takes just over an hour to reach the main camp, which consists of five sturdy-looking log buildings surrounded by wide carts and precariously balanced log piles. Sawdust chokes the air itself, whilst the breeze scatters the woodchips to the wind as they rise and fall to the beat of the axe. You count roughly twelve loggers and lumberjacks milling around, hauling logs and strapping them to the wagons. A couple of them are armed and seem to be guarding the largest of the buildings.

Two of the lumberjacks working on the cart closest to you have spotted you. The smallest of them, a scrawny man with long red hair points your way and says something to his companion. The two of them wander over your way, axes slung over their backs. "What business you got ere'?" says the larger of the two men, a surly muscular man with shoulder length greying hair and a full bushy beard.

Dark Archive

Brit: "Looking for Milon. Any idea where he is?"


"He's busy" replies the larger man gruffly.

"Are you here on consortium business?" says the smaller man in a high pitched voice, "Theres no entry except on consortium business". He recieves a non too subtle elbow in the ribs from his companion for this comment.


Male Half-Orc Rogue 1

Grn'nak moves forward, "Yeah, we're here on consortium business."

Bluff:

Spoiler:
1d20 + 6 ⇒ (13) + 6 = 19


The squeeky voiced smaller man stands up taller at this and says proudly "You should go talk to Mr Krookshavits then, he's the boss around here".

The larger man folds his arms and gives his companion a patronizing look, "They know who to go see Bill, they're here on business"

"I was just reminding them Ben!" sounds the other man's grating voice "They might have forgotten!"

"Yeah yeah whatever" says the larger man, dismissing his companion. "Come on lets get back to work, the boss wants us shift some flowerpots after this, heavens knows why!" and with that he walks back to the wagon, his smaller companion trailing after him.

"The boss is in the big guarded building!" shouts Bill as an afterthought.

Greetings everybody, just letting you all know I'm gonna be out of town for a few days (Sydney woohoo!) and wont have time to post. Will resume posting on thursday, speak to you all then.

Dark Archive

While walking towards the big guard building Brit looks for a familiar face who can tell him where Milon might be. He'd like to avoid speaking to Krookshavits if he can.


Male Half-Orc Rogue 1

Grn'nak will follow Britton, and try to appear as he has a reason to be here.


I'm baaaack!

Brit:
Your keen eyes scan the loggers working the cutyard trying to recall any of their faces. Most of them seem to be new here, able bodies come to escape whatever life they left behind. You recognize a couple of men from your childhood, stupid ignorant men with little brains or wits. Searching your memories you recall one of them is called Brin but whether he would remember you or react favorably you dont know.

As you all walk the 200 odd metres to the guarded building, stares and sideways glances assault you from all sides. The guards shift their spears at your approach but as they do a short man with bunched muscles and long red hair emerges out of the forest carrying a bear-trap. The guards nods to him as he approaches the door "G'day Milon" greets one of the guards...

Dark Archive

Brit raises his hand in greeting to Milon as he tries to get his attention.

"I told you that kind of trap coudn't catch a cold little 'lone a bear Rhodam."


Milon turns round from the steps of the building and looks around curiously. His eyes rest upon Brit and the group but there is no smile or greeting upon his face. "I havnt got time for jokes Brit, I'm busy, what do you and your friends want" he says indicating the group.

Dark Archive

"Time is short for us as well. We've been charged with finding supplies for Laurel in the Darkwood to combat the sickness in the village. We're hoping you'd know of a cave system where Ironbloom Mushrooms would grow."

Brit pauses.

"And I need you to repeat the directions to find the old witch....."


An eagerness shines in Milon's eyes. "Yes yes of course! I didnt even know Laurel had found a cure! Thank the gods, my nephew may yet live! Now Ulizmila's hut...its a two hour hike west from the elder tree of the forest, if you get lost get to higher ground and look for a small clearing, the huts in there. Now there aint no cave systems this side of the mountains, but theres a few dwarven ruins that should have at least a few ironblooms. The closest and safest is Droskar's Crucible, its only small but you can't miss it, just keep travelling east from Ulizmila's hut then when you reach the edge of the forest follow the foot of the mountain north until you reach it. ok? now git going, you can enter the forest from here, the sooner you go the less people'll die, including my nephew. I assume that was everything you needed?

Dark Archive

Brit looks at the others to see if they have any more inquiries.


Felmor walks along silently to himself not saying a word. He did not like these woods at all. Already he could feel them pressing down upon his body. He wondered if he could keep going. Looking at the companions he just joined up with, he realizes maybe if he could trust them and let them help him he could get through this.

Aloud he says, Don't wanna hold ya up further, but any dangers we should be aware of either from this witch, or at those ruins ya mentioned?"


Male Half-Orc Rogue 1

Quick question for Allan...

Spoiler:

A Howl in the Dark... wrote:

"Now Ulizmila's hut...its a two hour hike west from the elder tree of the forest, if you get lost get to higher ground and look for a small clearing...

The closest and safest is Droskar's Crucible, its only small but you can't miss it, just keep travelling east from Ulizmila's hut then when you reach the edge of the forest

Sorry, is the edge of the forest a back track from Ulizmila's hut, or should that be keep traveling west, or am I confusing something. I just trying to get a picture in my mind of our travels. Thanks.

Grn'nak looks to Britton. "As long as you can find us this elder tree and keep us heading in one direction that should be good enough."

As Felmor steps forward and asks his question Grn'nak grunts..."Hmm, yeah that might be good information to know before cutting through."


lol my bad sorry, good catch grn'nak, its west from Ulizmila's hut not east but it'll be easier to just give you this map instead

MAP

Milon places one hand on his hip and speaks hurriedly, seemingly eager to share his information. "Well no-ones seen the witch in over a decade, but then again no-ones ever dared go in her house so she could still be around. Watch out she's a nasty old crone. As for the ruins I've only been there once and the only thing i noticed was an unusual amount of wolves about. I mean theres always wolves in the Darkmoon woods, but this place...there was a lot! Oh and one other thing, watch out for these" he says holding up the bear trap in his hand "some bastard's been setting these things all over forest. Ol' Jack got caught in one an it was three hours afore anyone found im, the man wont walk for at least another week, nasty things they are, that...

Milon goes to continue talking but a loud voice issues from the log building "RHODAM!!" it shouts angrily.

"Shit. I have to go" mutters Milon "I wish i could go with you but my family needs the coin, may Erastil guide your path" and with that Milon enter's the building leaving you standing on the wooden steps.


Female Gnome Witch 1

The little gnome, mostly silent and following along behind for the duration of the inquiry, absorbs the information with calculating eyes and journalistic memory. Her only expression is a momentary slight smirk at the referral to Ulizmila as a "nasty old crone", and it flickers away back to a neutral expression just as quickly as it appeared.

Once he departs she nods to Grn'nak and Brit. "I know where the tree is, enough to get us there... though I only know a general location, any obstacles or other problems that may be in our path I will have to defer to our guide." She nods respectfully in Brit's direction. "Sounds as if we can find the tree we can find everything except the swamp root just by following the directions."

Dark Archive

Mezari wrote:

The little gnome, mostly silent and following along behind for the duration of the inquiry, absorbs the information with calculating eyes and journalistic memory. Her only expression is a momentary slight smirk at the referral to Ulizmila as a "nasty old crone", and it flickers away back to a neutral expression just as quickly as it appeared.

Once he departs she nods to Grn'nak and Brit. "I know where the tree is, enough to get us there... though I only know a general location, any obstacles or other problems that may be in our path I will have to defer to our guide." She nods respectfully in Brit's direction. "Sounds as if we can find the tree we can find everything except the swamp root just by following the directions."

"I agree," Brit replies. "We'll have to cross a river to get to the forest's heart."

Knowledge Geography to figure out the best place to cross. 1d20+4 [4,4] = (8) Invisible Castle: http://invisiblecastle.com/roller/view/2383864/

Brit will consult the others with where they want to go first. I've posted on the PbP Discussion Thread to see what others think.


Male Half-Orc Rogue 1

Grn'nak nods.

"As long as you know the way, I'm good to go."


Brit's knowledge geography check:
You wrack your brains but cant remember the best place to cross. All you remember is that the river is narrower at the northern end of Droskmere lake.


just checking, are you still following this aaron bitman?

Dark Archive

Brit kneels down and gives Lord a treat as he speaks looking north into the forest. "We can head straight north from here 'til we hit the eastern edge of Droskmere Lake. The river narrows at the northern end of the lake so we should be able to cross around there. Then we can travel northwest until we stumble on Ulzmila's."

Brit whispers something into Lord's ear which perks up the hunting dog with excitement. Brit stands up, makes a quick but thorough check of his gear and will lead the others into the woods.


Female Chelaxian Cleric (of Iomedae) 1
Jim Cirillo wrote:
Brit stands up, makes a quick but thorough check of his gear and will lead the others into the woods.

"Lead on," says Armandia, who follows Brit.

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