[OOC] Mike's Campaign, Part I: Into the Mists


Play-by-Post Discussion

101 to 150 of 229 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Liberty's Edge

Male Human
Memento Mori wrote:
Mike the GM wrote:
Hi MM, that would be sweet. What do you think of being the "apprentice" to an older healer-type character or something in the camp?
This was along the lines of what I was thinking!

Gahh, unfortunately- after much trying, i can't get anywhere with the witch concept.

I'm just trying to figure out what i'd like to do instead.

Suggestions?

Dark Archive

Memento Mori wrote:
Memento Mori wrote:
Mike the GM wrote:
Hi MM, that would be sweet. What do you think of being the "apprentice" to an older healer-type character or something in the camp?
This was along the lines of what I was thinking!

Gahh, unfortunately- after much trying, i can't get anywhere with the witch concept.

I'm just trying to figure out what i'd like to do instead.

Suggestions?

Do you still want to do a witch or another class? I think the witch would be a good fit for the setting, but I can understand having trouble fitting it in. Mike has a link to the Mwangi Expanse in his profile. Perhaps take a look at the region and see if anything strikes you.


FF 1-02

Hi MM--- the Mwangi expanse has a lot going on and I definitely recommend taking a look at the Wiki if you're stuck.

I'll be posting to the IC thread later today about what is in the camp and you guys can feel free to interact with everyone there.


MM - With us being only a step away from third level, you could consider some neat multi-class character.

Plus I know we have a rogue fighter but how about an out and out rogue? With all of the ancient ruins here, you could consider a treasure hunter type. Or even Indy?


FF 1-02

.
.
.
.
.
Treasure rewards:

-6 gemstones (golden yellow topaz), each worth 500 gp (from Garboko)
-240 pp (2,400gp) from Garboko and the apes

Divided evenly, that means each of the 6 characters gets 900 gp worth of gems and coins.

Each of you may also choose 500 gp worth of items to get from the camp. You can get weapons (even some masterwork ones), potions and scrolls from Lo'guru (cleric spells only), and other adventuring gear. Consider these to be additional "gifts" from the people of the camp. You may use your current money to buy other stuff beyond this value as well. Please post in this thread about your purchases.

In other words, you have 1,400 gp each to spend: 500 must be spent here, while the other 900 is gems/coins you may take with you.

You also have the free spellcasting services of Lo'guru.

MM: please make a 3rd level character with 3,000 gp worth of treasure. (Otherwise follow the guidelines in my profile: 25 point point-buy, 2 traits, max hp at 1st level and one-half hp at 2nd and 3rd, etc)


Ku'ada is going to hoard most of his gold... unless there are any arcane scrolls available?

With the "favor" & a few gems, Ku'ada is going to purchase a potion of cure light wounds (50 gp), and is probably going to try and procure a wand of cure light wounds (750 gp) if one is available & depending on Memento Mori's class.

So, 600 of gp left over.


FF 1-02
Ku'ada wrote:

Ku'ada is going to hoard most of his gold... unless there are any arcane scrolls available?

With the "favor" & a few gems, Ku'ada is going to purchase a potion of cure light wounds (50 gp), and is probably going to try and procure a wand of cure light wounds (750 gp) if one is available & depending on Memento Mori's class.

So, 600 of gp left over.

There is not currently such a wand available, but Lo'guru could make one in a day or so.


male Ekujae Elf Witch/3rd

MM here

I decided to go with the witch

A (very) heavily tattooed ekujae elf.

Beng an Elf and much older I'm not sure the apprentice Idea would work, but I suppose it might?

I still have to finish the mechanics of the character.


Mike the GM wrote:

.

.
.
.
.
Treasure rewards:

-6 gemstones (golden yellow topaz), each worth 500 gp (from Garboko)
-240 pp (2,400gp) from Garboko and the apes

Divided evenly, that means each of the 6 characters gets 900 gp worth of gems and coins.

Each of you may also choose 500 gp worth of items to get from the camp. You can get weapons (even some masterwork ones), potions and scrolls from Lo'guru (cleric spells only), and other adventuring gear. Consider these to be additional "gifts" from the people of the camp. You may use your current money to buy other stuff beyond this value as well. Please post in this thread about your purchases.

In other words, you have 1,400 gp each to spend: 500 must be spent here, while the other 900 is gems/coins you may take with you.

You also have the free spellcasting services of Lo'guru.

MM: please make a 3rd level character with 3,000 gp worth of treasure. (Otherwise follow the guidelines in my profile: 25 point point-buy, 2 traits, max hp at 1st level and one-half hp at 2nd and 3rd, etc)

Cool! Just want to clarify what you mean in the bolded part above. Do you mean that the bolded items are available for purchase with our 500 gp or that they are giving us these minor items as a gift on top of the gems and gold?


Chacall wrote:

MM here

I decided to go with the witch

A (very) heavily tattooed ekujae elf.

Beng an Elf and much older I'm not sure the apprentice Idea would work, but I suppose it might?

I still have to finish the mechanics of the character.

Nice! Can't wait to see the rest of it!

Lo'guru is pretty old, so I think that would work if that's where you want to go.


Welcome fellow ekujae :)

Ceer wrote:
Lo'guru is pretty old, so I think that would work if that's where you want to go.

Ditto that. He is an ancient elf, so I don't think it will hurt anything.

I'll buy the wand & you can use it :D


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx

It'll probably be Friday night or Saturday day before I can spend my 'stipend' in the camp. It'll just be on some potions and scrolls, though.

Liberty's Edge

Male Human
Ceer wrote:
Chacall wrote:

MM here

I decided to go with the witch

A (very) heavily tattooed ekujae elf.

Beng an Elf and much older I'm not sure the apprentice Idea would work, but I suppose it might?

I still have to finish the mechanics of the character.

Nice! Can't wait to see the rest of it!

Lo'guru is pretty old, so I think that would work if that's where you want to go.

Oh thanks, I wasn't sure of his age and I was afraid he'd be a human, but since he's an elf, that's great.


I'm working away from home - so it will be tonight (Friday) at the earliest before I can access my books and decide what to spend my money on...


Corvus Kubaryi wrote:
I'm working away from home - so it will be tonight (Friday) at the earliest before I can access my books and decide what to spend my money on...

...and I forgot about the online reference guide!

I was wondering - as what I want to buy I can't afford and what I can afford I don't want to buy - is it worth the group pooling some money for essential items e.g. potions of healing and the like? These are not things my character would ever buy for herself, but I'd be willing to put a couple of hundred gold into a pot that could be used for useful magical items (as an example).


Corvus Kubaryi wrote:
Corvus Kubaryi wrote:
I'm working away from home - so it will be tonight (Friday) at the earliest before I can access my books and decide what to spend my money on...

...and I forgot about the online reference guide!

I was wondering - as what I want to buy I can't afford and what I can afford I don't want to buy - is it worth the group pooling some money for essential items e.g. potions of healing and the like? These are not things my character would ever buy for herself, but I'd be willing to put a couple of hundred gold into a pot that could be used for useful magical items (as an example).

That's not a bad idea. Maybe we could chip in for a wand of cure light wounds or two, for example.


Ceer wrote:
That's not a bad idea. Maybe we could chip in for a wand of cure light wounds or two, for example.

I like that idea! :)

Mike, what all does Lo'guru have available &/or how many wands can he create?


FF 1-02

The part that you put in bold above is the sorts of things you can get with the "500 gp worth of stuff" that the camp will give each of you. You can also buy that stuff with whatever other money you have, including the 900 gp worth of coins/gems from Garboko.

Lo'guru has many potions, scrolls, and wands available. Common healing/recovery magic is currently available and he doesn't need to take the time to make more. If you want something less common or not related to healing/recovery, you will need to give him time to craft it.


I would like a MW Composite Longbow (+2 Str) 600gp (500gp camp, 100gp my own), if that is available. Let me know how much a contribution toward a wand would be and I'll put some in. Maybe some potions also, let me think about that.


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx

I'll put in towards a group wand of cure light wounds as well. I'll chip in an extra share as well, since Bwenge is gonna need some healing too.

Mike, are there druid scrolls (1st level spells) available? If not, other than any random potions that might be there, I don't really need much right else now.


FF 1-02

Nu'mara's bow is fine.

Which scrolls are you thinking of getting for Mo'butu?


Cool if I add 37.5gp for selling my old bow?


OK, my plan is:

1,400gp available, 500gp must be spent here

200gp - into the 'team-pot' for potions etc.

55gp - artisans tools, masterwork (cooking utensils actually)

100gp - musical instrument, masterwork (flute)

10gp - a collection of cardomon, peppercorns, nutmeg, garlic and turmeric (for cooking of course)

That's 365gp spent so far. If I can't think of anything else that's sensible for my character, I'll throw some more into the 'pot.'


FF 1-02
Nu'mara wrote:
Cool if I add 37.5gp for selling my old bow?

Yep


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx
Mike the GM wrote:

Nu'mara's bow is fine.

Which scrolls are you thinking of getting for Mo'butu?

Not sure, to tell the truth. A couple entangles, maybe a produce flame, or a fairie fire, just the usual ones.

Other than that, I don't really need anything right now. I'll kick in two shares on a wand of cure light wounds and be good to go.


I'll take 2 potions of cure light wounds and 1 share of the cure light wounds wand.


FF 1-02

Big "what next?" post coming soon- likely tomorrow.


FF 1-02

He has several scrolls of entangle, and 1 each of produce flame, faerie fire, and longstrider. Otherwise, he doesn't have anything on the druid list except that which is also on the cleric list.


Is anyone up for pooling some gold for supplies for the group? If not, I'll use my gold to buy some potions of CLW and hand them out - or I might pick up a fancy new weapon to add to my collection!


FF 1-02

Maybe we should make a spreadsheet for all the treasure, or something. Hmm.


In trying to find something to buy that fitted my character, the one thing that struck me (not physically of course) was gauntlets. Dragon hide gauntlets to match my armour.

The cost?

2gp + 300gp (mwk) + 300gp (dragonhide)

That's 604gp per gauntlet. And the benefit is a +1 on the damage from 3 to 4.

Is there any negotiating on the price? Is this even something I could pick up here? It's flavour rather than an essential piece of kit.


Would there be masterwork thieves tools and some alchemical items available?

I'll put 200gp towards a wand too.


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx

Missed your Tuesday post. Been a busy week. When I get home this evening, I will price and buy the above discussed scrolls. And kick in two shares for the wand, whatever that totals.


Mike the GM wrote:
Maybe we should make a spreadsheet for all the treasure, or something. Hmm.

Yeps, this is a little confuscifating.

Ku'ada: 400gp to the healing "pool" (Buying two potions and giving the rest to the party pool)
Rheed: 200gp to the "pool"
Ceer: 400gp to the "pool" (2x potions)
Mo'butu: ?gp
Nu'mara: ?gp
Corvus: ?gp

Total(So Far): 1,000gp (750gp for wand & 250gp for 5 "party potions")

Between Rheed, Ceer, and I we have enough for at least one wand, I say don't feel too obligated to dip into your "real" money.
(If there were arcane scrolls available you can bet that Ceer and I wouldn't be adding too much to the pot :D)

Edit: As an aside to Ceer, Ku'ada noticed Ceer's innate but limited use of magic in their last encounter. He explains his abilities and asks Ceer if he wouold like to have any "paper spells". Are there any scrolls you would want to have on hand? I can create a few, depending on how much idle time we have in camp and on the trail.

@Mike is it OK if I use the time we spent traveling here to work on some scrolls? I could have made 3 scrolls on the way using these rules:

:
The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.

-and-

If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night.


Ku'ada wrote:
Mike the GM wrote:
Maybe we should make a spreadsheet for all the treasure, or something. Hmm.

Yeps, this is a little confuscifating.

Corvus: ?gp

Put me down for 400gp to the pool. I can do without dragonhide gauntlets...

So, my revised plan is:

1,400gp available, 500gp must be spent here

400gp - into the 'team-pot' for potions etc.

55gp - artisans tools, masterwork (cooking utensils actually)

100gp - musical instrument, masterwork (flute)

10gp - a collection of cardomon, peppercorns, nutmeg, garlic and turmeric (for cooking of course)

That's 565 spent and 835 saved in the form of gems etc.


Ku'ada wrote:
Mike the GM wrote:
Maybe we should make a spreadsheet for all the treasure, or something. Hmm.

Yeps, this is a little confuscifating.

Ku'ada: 400gp to the healing "pool" (Buying two potions and giving the rest to the party pool)
Rheed: 200gp to the "pool"
Ceer: 400gp to the "pool" (2x potions)
Mo'butu: ?gp
Nu'mara: ?gp
Corvus: ?gp

Total(So Far): 1,000gp (750gp for wand & 250gp for 5 "party potions")

Between Rheed, Ceer, and I we have enough for at least one wand, I say don't feel too obligated to dip into your "real" money.
(If there were arcane scrolls available you can bet that Ceer and I wouldn't be adding too much to the pot :D)

Edit: As an aside to Ceer, Ku'ada noticed Ceer's innate but limited use of magic in their last encounter. He explains his abilities and asks Ceer if he wouold like to have any "paper spells". Are there any scrolls you would want to have on hand? I can create a few, depending on how much idle time we have in camp and on the trail.

@Mike is it OK if I use the time we spent traveling here to work on some scrolls? I could have made 3 scrolls on the way using these rules:
** spoiler omitted **...

That's not a bad idea. I don't think my UMD (+9) is high enough to cast a spell that I don't know off a scroll though. For a non-known spell scroll I think my DC would be 21.

I would certainly take a couple of scrolls of Grease though. I think you can write as CL1, so that would be 12.5 each, right?

Would the DC for a scroll of Grease be 16, since Ku'ada's INT is 20?


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx
Mike the GM wrote:
He has several scrolls of entangle, and 1 each of produce flame, faerie fire, and longstrider. Otherwise, he doesn't have anything on the druid list except that which is also on the cleric list.

Mike, I am going to work on teh assumption that several means three. If that is wrong, yell at me. I want to purchase all the scrolls. That means 6 scrolls at 25 gp per, or 150 gp total.

I will contribute the other 350 of my "local" cash to help pay for a wand or two. If more is needed, I will kick in from the 900 in actual gold and gems.


Ceer wrote:
That's not a bad idea. I don't think my UMD (+9) is high enough to cast a spell that I don't know off a scroll though. For a non-known spell scroll I think my DC would be 21.

umm, technically all wizard/sorcerer spells are on your "class list" which is all you need to cast a scroll. Correct me if I'm wrong Mike, but you can use any arcane scroll you pick up (with the exception that if the scroll is too high a level, you have to make a caster level check(which is moot here since we are both the same level)).

Ceer wrote:

I would certainly take a couple of scrolls of Grease though. I think you can write as CL1, so that would be 12.5 each, right?

Would the DC for a scroll of Grease be 16, since Ku'ada's INT is 20?

Yes, 12.5gp, but the DC would be what it was if you cast it, as normal.

You want to change your selections? :)

Money
Ku'ada: 400gp, Rheed: 200gp, Ceer: 400gp, Mo'butu: 350gp, Corvus: 400gp

Total: 1750gp

Proposed Spending Budget Extraordinaire
1x Wand of Cure Light Wounds 750gp
8x Potion of Cure Light Wounds 400gp (to our front-liners)
4x scroll of Lesser Restoration 600gp (always handy)


Colonial Human Urban Druid 7 | Charm Domain | Init. +6 | Perception +14 | F+6, R+4, W+9 (+2 on saves vs. divinations and enchantments) || AC xx/xx/xx/ | HP xx/xx

that sounds good with me, Ku'ada. thanks for running the numbers. math is scary.


Mo'butu wrote:
that sounds good with me, Ku'ada. thanks for running the numbers. math is scary.

no kidding, but funny you say that. I was just doing some "new maths" on this thread just yesterday ( and totally screwed it up :D)


FF 1-02

Uhh... lots of questions!

Sure, you can spend some time on the road crafting. You spent four "full" days traveling, and on the fifth, you made it to the camp. Assuming you guys are spending an evening here, you can count that day as a partial day for crafting as well.

Yes, you can get mw thieves' tools and alchemical items from one of the less reputable merchants who was traveling through.

Sure, "several" means three (scrolls of entangle).

As for scrolls, I'm pretty sure that you can use any scroll on your spell list (whether you "know" it or not) without making a check.

rules blah blah:
To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)
The user must have the spell on her class list.
The user must have the requisite ability score.
If the user meets all the requirements noted above, and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps). A natural roll of 1 always fails, whatever the modifiers. Activating a scroll is a standard action (or the spell's casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does.


Mike the GM wrote:

Uhh... lots of questions!

Sure, you can spend some time on the road crafting. You spent four "full" days traveling, and on the fifth, you made it to the camp. Assuming you guys are spending an evening here, you can count that day as a partial day for crafting as well.

Yes, you can get mw thieves' tools and alchemical items from one of the less reputable merchants who was traveling through.

Sure, "several" means three (scrolls of entangle).

As for scrolls, I'm pretty sure that you can use any scroll on your spell list (whether you "know" it or not) without making a check.

** spoiler omitted **

Ok. Thanks for clarifying that. I never played 3rd ed/Pathfinder before a few months ago.

Let me take a look at Ku'ada's spell list.


Hey Ku'ada,

How about a scroll of Expeditious Retreat and Mage Armor?

Thanks again for the suggestion.


Alright, with my 5 days of item creation, Ku'ada is going to create 3 scrolls of Mage Armor and 2 scrolls of Expeditious Retreat. (cost: 62.5 gp)

Ceer, 25 gp for the 2 scrolls to recoup costs :D... Ku'ada's magic emporium is open!

@Chacall: if you want any scrolls in the future, let me know. Also, my spellbook is open for perusal (being fellow Ekujae and all) for your snake familiar's reading & learning pleasure.
edit: I take it back, apparently you can't learn spells from a spellbook, so I revise my offer thusly: If you want me to write any scrolls so that your familiar can learn them, I'd be happy to.


Ku'ada wrote:

Alright, with my 5 days of item creation, Ku'ada is going to create 3 scrolls of Mage Armor and 2 scrolls of Expeditious Retreat. (cost: 62.5 gp)

Ceer, 25 gp for the 2 scrolls to recoup costs :D... Ku'ada's magic emporium is open!

@Chacall: if you want any scrolls in the future, let me know. Also, my spellbook is open for perusal (being fellow Ekujae and all) for your snake familiar's reading & learning pleasure.
edit: I take it back, apparently you can't learn spells from a spellbook, so I revise my offer thusly: If you want me to write any scrolls so that your familiar can learn them, I'd be happy to.

Excellent. Thanks.

Also, I'm in for my share of the Proposed Spending Budget Extraordinaire.


Okay, I'll pick up:
Masterwork Thieves Tools (100gp)
2 Flasks of Acid (20gp)
2 Alkali Flasks* (30gp)
1 dose of Alkali Salts* (30gp)
2 Vials of Antitoxin (100gp)
1 Flask of Alchemist's Fire (20gp)
Total = 300gp

And I'll throw another 100gp to the party pool from the gems and coins.

*from Dungeon Denizens Revisited.


Hey! I forgot about the other books...

Mike would it be OK with you if I picked up some Durable Arrows 1gp(each)
Found on Page 22 of Elves of Golarion. Essentially they're just arrows that don't break when you shoot them, a poor man's quiver of plenty or some such.

Revised Proposed Spending Budget Extraordinaire
1x Wand of Cure Light Wounds 750gp
10x Potion of Cure Light Wounds 500gp (to our front-liners)
4x scroll of Lesser Restoration 600gp (always handy)

Liberty's Edge

Male Human

I'll be away from internet access for the next day or two!

I'll be in the swing of things by monday.

Thanks guys


FF 1-02

What do the Alkali items do? I don't have that book. :) Rheed makes one of the merchants VERY happy by buying all his stuff. "See, I TOLD you this stop would be worth it!" He says to his disgruntled partner. :)

Durable arrows sound fine, and very useful!


The alkali flasks are basically the same as acid flasks, but deal double damage to oozes and other acid-based creatures. The salts can be dissolved in water and applied to metal objects to protect them from the corrosive effects of black puddings and grey oozes for 1d3 contacts. (I'm not expecting to need them just yet, but they're useful to have on hand just in case.)

101 to 150 of 229 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [OOC] Mike's Campaign, Part I: Into the Mists All Messageboards

Want to post a reply? Sign in.